paizo.com My List (3 items)paizo.com My List (3 items)2014-01-14T21:20:50Z2014-01-14T21:20:50ZRe: Jade Regent: Caravan Distances in The Hungry Storm (or Are We There Yet?)Eugene Nelsonhttp://paizo.com/threads/rzs2n2fi?Caravan-Distances-in-The-Hungry-Storm#102012-11-30T02:19:19Z2012-11-30T02:19:19Z<p>This is for those who do not want to take the time that others have already put in to build the random encounter chart. I rolled randomly and this is what I got. I made sure not to use two of the higher random encounters and spread a few out. Each number is one day of travel. If the caravan stops roll for any extra days they lag behing and if they go faster move everything down until you get to a point of interest and drop the rest and start over as normal. Happy Huntings!</p>
<p>1. None
<br />
2. Frozen Dead on the road
<br />
3. None
<br />
4. None
<br />
5. Wrecked Caravan
<br />
6. None
<br />
7. Rough Terrain
<br />
8. None
<br />
9. None
<br />
Arrival at A
<br />
1. None
<br />
2. None
<br />
3. None
<br />
4. Aurora
<br />
5. None
<br />
6. None
<br />
7. None
<br />
8. None
<br />
9. None
<br />
Arrival at F
<br />
1. Cabin
<br />
2. None
<br />
3. None
<br />
4. Polar Pudding on the road
<br />
5. None
<br />
6. None
<br />
7. None
<br />
8. Wings of Hope
<br />
9. None
<br />
Arrival at G
<br />
1. None
<br />
2. Aurora
<br />
Arrival at H
<br />
1. None
<br />
Arrival at I
<br />
1. Creeping Rot
<br />
2. None
<br />
3. None
<br />
4. None
<br />
5. None
<br />
6. None
<br />
7. None
<br />
8. Death from Below at camp
<br />
9. None
<br />
Arrival at Iqaliat
<br />
1. Dragon Sighting
<br />
2. None
<br />
3. None
<br />
Arrival at L
<br />
1. None
<br />
2. Horned Herd
<br />
3. None
<br />
Arrival at Iqaliat
<br />
1. None
<br />
2. None
<br />
3. None
<br />
Arrival at L
<br />
1. None
<br />
2. None
<br />
3. The Lonely Maiden
<br />
4. None
<br />
5. None
<br />
6. None
<br />
7. Black Monolith
<br />
8. Wanderers at camp
<br />
9. None
<br />
10. None
<br />
11. None
<br />
12. Auroral Flight at camp
<br />
13. Wagon Damage
<br />
14. Northern Lights on the road
<br />
15. None
<br />
16. None
<br />
17. Erutaki Encampment
<br />
18. None
<br />
19. None
<br />
20. Black Slush
<br />
21. None
<br />
Arrival at M
<br />
1. None
<br />
2. None
<br />
3. None
<br />
4. Cold Gate
<br />
5. None
<br />
6. None
<br />
7. None
<br />
8. Hunting Party on the road
<br />
9. None
<br />
10. None
<br />
11. None
<br />
12. Polar Mirage
<br />
13. Pleasant Weather
<br />
14. Crevasse
<br />
15. None
<br />
16. Ice Hunters
<br />
17. None
<br />
18. None
<br />
19. None
<br />
20. None
<br />
21. Blizzard
<br />
Arrival at N
<br />
1. None
<br />
2. None
<br />
3. None
<br />
4. Wagon Damage
<br />
5. None
<br />
6. None
<br />
7. None
<br />
8. None
<br />
9. Hungry Predators on the road
<br />
Arrival at O
<br />
1. Frozen Dead at Camp
<br />
2. None
<br />
3. None
<br />
4. Polar Pudding at camp
<br />
5. None
<br />
Arrival at P
<br />
1. None
<br />
2. None
<br />
3. Pleasant Weather
<br />
4. None
<br />
5. None
<br />
6. None
<br />
7. Horned Herd at Camp
<br />
8. None
<br />
9. None
<br />
Arrival at Jagiin
<br />
1. None
<br />
2. None
<br />
3. None
<br />
4. None
<br />
5. Wrecked Caravan
<br />
6. None
<br />
7. None
<br />
8. None
<br />
9. None
<br />
10. Ice Hunters at camp
<br />
11. None
<br />
Arrival at Q
<br />
1. None
<br />
2. None
<br />
3. None
<br />
4. Aurora
<br />
Arrival at S
<br />
1. None
<br />
2. None
<br />
3. None
<br />
4. Hungry Predators on the road
<br />
5. None
<br />
End of Trail</p>This is for those who do not want to take the time that others have already put in to build the random encounter chart. I rolled randomly and this is what I got. I made sure not to use two of the higher random encounters and spread a few out. Each number is one day of travel. If the caravan stops roll for any extra days they lag behing and if they go faster move everything down until you get to a point of interest and drop the rest and start over as normal. Happy Huntings!
1. None
2. Frozen...Eugene Nelson2012-11-30T02:19:19ZRe: Paizo: General Discussion: Distribution Classificiation and AdviceLarry Lichmanhttp://paizo.com/threads/rzs2n34f?Distribution-Classificiation-and-Advice#122011-12-28T15:34:46Z2011-12-28T15:34:46Z<p>Dotting.</p>Dotting.Larry Lichman2011-12-28T15:34:46ZRe: Pathfinder RPG: General Discussion: Campaigning under the SeaLincoln Hillshttp://paizo.com/threads/rzs2mwl6?Campaigning-under-the-Sea#202011-10-06T13:48:09Z2011-10-06T13:48:09Z<p>I've never tried to run an entire campaign based underwater - good luck with that! - but my last campaign included a couple stretches of underwater campaigning. My first tip is to pick up <i>Stormwrack</i> but to carefully pick and choose what you want to integrate into your PF campaign. Here are a couple of others:</p>
<p>1) The most important distinction in an undersea campaign is depth. The brightly lit, life-filled "green water" near shorelines or on seamounts is equivalent to lush forest terrain. Deeper down, the "blue-green" zone tends to have extremely long and concealing plant life, and house larger predators: think of it as jungle. The deeper blue regions may consist of days of travel across gravel, sand or slime: here food is scarce and the rock formations are almost the only landmarks aside from shipwrecks. Think of this territory as badlands. And last, of course, comes the purple water and the perpetual darkness below. That's kraken country and your PCs should be scared even to swim above it: think of the black zone as an arctic zone - not because it's cold (although it is), but because it is a region no sane person will wander into without very good reason.</p>
<p>2) Almost everybody can "fly" all the time: always keep that in mind when designing your encounters and your cities. Put a dome or pyramid over the top of any building that's meant to be fortified: remember that streets are unimportant and doorways are more likely to face up, to catch sunlight, than to face sideways.</p>
<p>3) In terms of spell effects, remember that fire spells either won't work or will produce scalding water instead: ice created by a spell will be buoyant: and sonic and electrical effects tend to travel further than they would up top. Force, acid, and negative/positive energy act more or less as they would up top.</p>I've never tried to run an entire campaign based underwater - good luck with that! - but my last campaign included a couple stretches of underwater campaigning. My first tip is to pick up Stormwrack but to carefully pick and choose what you want to integrate into your PF campaign. Here are a couple of others:
1) The most important distinction in an undersea campaign is depth. The brightly lit, life-filled "green water" near shorelines or on seamounts is equivalent to lush forest terrain....Lincoln Hills2011-10-06T13:48:09Z