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Matt, Game Master's page

365 posts. Alias of Matt, Garnished Game Designer.

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I'm also largely having trouble determining how best to merge the two BBEG.


I had edited my post, and yes indeed, Points of Light does sound great. Berik, you are a kind friend indeed, and if some spare change comes my way than I shall return said favor to others as well.

Happy Holidays you Perfect Paizo People


If Day 6 is still there, I'd actually be interested. Points of Light right? Sounds shiny and magical!


Me and my friends are about to start Skull & Shackles but a few of them had also shown interest in the Serpent Skull.

I'm thinking that a mix between the two is certainly feasible.

Essentially, what I've got so far is the following:

PART I: The Wormwood Mutinty & Souls for Smuggler's Shiv

- Aerys Mavato, Gelik Aberwhinge, Ishirou, Jask Derindi and Sasha Nevah will have been prisoners aboard The Wormwood. When the transfer to the Man's Promise will occur, the prisoners will be moved there as well.

- The events leading up to Bonewrack Isle will remain relatively the same. From there, the players will instead wash up on Smuggler's Shiv. From there, the adventure will follow Souls for Smuggler's Shiv. I may add the grindylow caves and the rescuing of certain characters to the adventure, but the purpose will still be to send a signal. Doing so will bring help that will be able to finish repairing their ship.

PART II: Raiders of the Fever Sea & Racing to Ruin

- The adventure will begin with Raiders of the Fever Sea and continue until they crack Tidewater Rock. During this time, when they make port, I'll run some of the earlier encounters from Racing to Ruin, showcasing the preparations to find Saventh-Yhi. They'll have to join the Free Pirate faction however.

- The journey to Saventh-Yhi will need to be heavily modified however, and will consist of both ocean route, but will require overland travel to essentially unlock the giant Sea-Gates that will block the ships from sailing in. I'll be interspacing the events from The Race Begins with some more events from Raiders of the Fever Sea.

- The culmination of the adventure will be the Ruins of Tazion and Event 14: For Whom the Bell Tolls. Saventh-Yhi will then be found, a short walk away from the shores.

PART III: City of Seven Spears & Tempest Rising

- I'll be removing the Free Captain's Regatta, but keeping the search for the spy. Essentially, the search for Saventh-Yhi continues with the City of Seven Spears sandbox but interspaced with the threat of Cheliax attempting to take it as their own, and end piracy once and for all.

- Saventh-Yhi will essentially be "expanded", adding an entire new section slightly off the main map composed of islands and inlets called Hell's Maw, where pirates have always gathered, clueless as to the city that lay beyond the cliffs.

PART IV: Island of Empty Eyes & Vaults of Madness

- Continuing seamlessly and interchangeably from Part III, the players will first need to cement their role midst the Pirate Council by clearing the nearby Island of Empty Eyes (an isle in Hell's Maw). This will be a shortened encounter. After clearing the isle, and before the feast, the players discover the Vaults of Madness and complete that segment of the adventure. The camp ambush scene will be by Cheliax troops. The end of this adventure will be a culmination of Umaro's visit and the Pirate Feast.

PART V: Price of Infamy & The Thousand Fangs Below

- Enraged at the PCs, Harrigan assails them from above while the horrors begin stirring down below. The focus of the adventure will start with defeating Harrigan's naval forces then heading down.

- Most likely, I'll have Cheliax and pirate troops infiltrating Saventh-Yhi and also fighting the players below, merging some dungeons together.

PART VI: From Hell's Heart & Sanctum of the Serpent God

- The final adventure will focus on the players having to fight through Fort Hazard and the Sea Caves of Lucrehold with Ilmurea existing beneath those two complexes.

- So essentially, Kerdak's fortress lies amidst Hell's Maw and is connected by passageways to reach beneath Saventh-Yhi as well. The end then arrives when the players need to delve beneath and stop the rise of Ydersius.

So... in the end, I need advice on my plan and on other ways to combine the adventures and get both dungeon delving goodness and piratical epicness...

Anyone?


Will do!


Would you prefer me putting it as inactive? It might clear some room for you.


It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my current Play-by-Post games on hold until my schedule clears up than play a sub-par game with people I know are capable of making an amazing story come to life.

I cannot say when I will be back, but I will. This is not a definitive goodbye and I will not make the games inactive. When I feel confident that I have the time to continue GMing once again, I will PM each and every one of you.

Again, apologies for cutting these games short and hopefully you'll all be able to find things to do in the downtime.

Thank you to all the players from all my games;

Seekers of the Grail: You guys really are the ultimate best, and we will finish this adventure together. I promised an end and an end we will have. I know we've lost 2 members already and now I must temporarily depart, but keep your characters in your hearts and we'll play again together soon!

Night Upon the Realms: I feel bad cutting us so early in the game, but fear not, I will come back and we will be able to finish this PvP game.

Mansion in the Mists: Again, sorry for cutting a game so early in the story, especially as this was a "Learn to Play" game.

Hopefully you'll all forgive me, and I hope to see you all again when I return.

- Matt, Game Master


It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my current Play-by-Post games on hold until my schedule clears up than play a sub-par game with people I know are capable of making an amazing story come to life.

I cannot say when I will be back, but I will. This is not a definitive goodbye and I will not make the games inactive. When I feel confident that I have the time to continue GMing once again, I will PM each and every one of you.

Again, apologies for cutting these games short and hopefully you'll all be able to find things to do in the downtime.

Thank you to all the players from all my games;

Seekers of the Grail: You guys really are the ultimate best, and we will finish this adventure together. I promised an end and an end we will have. I know we've lost 2 members already and now I must temporarily depart, but keep your characters in your hearts and we'll play again together soon!

Night Upon the Realms: I feel bad cutting us so early in the game, but fear not, I will come back and we will be able to finish this PvP game.

Mansion in the Mists: Again, sorry for cutting a game so early in the story, especially as this was a "Learn to Play" game.

Hopefully you'll all forgive me, and I hope to see you all again when I return.

- Matt, Game Master


It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my current Play-by-Post games on hold until my schedule clears up than play a sub-par game with people I know are capable of making an amazing story come to life.

I cannot say when I will be back, but I will. This is not a definitive goodbye and I will not make the games inactive. When I feel confident that I have the time to continue GMing once again, I will PM each and every one of you.

Again, apologies for cutting these games short and hopefully you'll all be able to find things to do in the downtime.

Thank you to all the players from all my games;

Seekers of the Grail: You guys really are the ultimate best, and we will finish this adventure together. I promised an end and an end we will have. I know we've lost 2 members already and now I must temporarily depart, but keep your characters in your hearts and we'll play again together soon!

Night Upon the Realms: I feel bad cutting us so early in the game, but fear not, I will come back and we will be able to finish this PvP game.

Mansion in the Mists: Again, sorry for cutting a game so early in the story, especially as this was a "Learn to Play" game.

Hopefully you'll all forgive me, and I hope to see you all again when I return.

- Matt, Game Master


Endrian has PMed me to let me know that unfortunately, obligations in real life has forced him to bow out of the game.

So far, Leylyn and Tim, with very fine Stealth rolls go off into the wilderness to scout the smoke coming from the camp.

As well, thank you very much for your patience. University takes up much more time than I had anticipated, and with midterms rolling up, I might find myself strapped for time. I really don't want to drop any of my current PbP games, so I may post less often but once time schedules clear up, I can be back to posting regularly again.

Leylyn and Tim, you both head towards the smoke, following its trail through light woodlands. Getting near, you slowly approach what appears to be a small encampment, roughshod stone palisades surrounding it. From within, you can hear the sounds of work, the clangs of metal to metal and what sounds like raucous merrymaking.

Dwarven:

"I bet you can't drink ALL of that in one shot Highhammer!"


Just let me know how you approach either the column or the smoke coming from a possible camp. Stealth rolls should be made if used.


Baster's strength succeeds in lifting the stone slab slightly off the floor, letting a blast of air shoot out, blowing hundred years old dust into the air.

Above, Tim spies a column of what could be the Seekers in the distance, perhaps a day away. However, it appears that someone is camping nearby as a small column of smoke rises to the east of the column.


Tim Deamon wrote:

Miss Koyr looks at Baster, "Are you sure we should be opening that right now?"

Hopefully no one has a problem with me playing Koyr for a while :)

Tim:

Feel free to have tagging along with you. She seems to have taken a liking to you. However, I will be taking her back soon. She has a job to do.


The stone trapdoor is very old, and seems to have been cleared of rubble but not moved.


Sorry for the delay, will update posts tomorrow night. Currently in a busy schedule.

Have a great Friday and Saturday!


I actually have always encouraged players to learn the rules and tell me when I'm wrong. It teaches me new things as well.


Within the Watch Tower

Sunlight peers through cracks of the stone tower. A lone raven flutters out of a large fissure at the top. Dust clouds the interior, creating a feeling of being submerged in minute light particles.

A crumbled stairway makes it way higher while a large stone trapdoor takes up most of the floor. It is currently sealed.


I don't mind party splits, they cause no additional hassle or work in PbP actually.

It's no worse than Leylyn's 10 or so Knowledge checks, which i bet won't be the last time I see them all in one post.

i was re-reading our first posts back in June... i miss Koldie...


Leylyn:
Oh ye crazy bard... you maketh me work for my pay... The ruins you find yourselves in are a recently new discovery (see Recruitment 1st post) and have far from been excavated. In fact, aside from the watchtower, very little is known about the details of the city. Even tales only speak of a few named places: The Silver Fountains, Eveldine's Rise and the Whisperwell are some of the names that have survived the test of time. The Grail is said to be here.


Jevon Ryker wrote:
Just letting everyone know that I'm gonna be on vacation from the 27th-6th. I'll have access to the internet, but I probably won't have much posting time. Feel free to DMPC me as needed to move things along.

Are you in one of my other games as well Jevon? Again? xD


9. Your grandmother's back in town.


I hope so too, but anyways, you've let me know so I'm not throwing you out of a window. I promise. Really.


Having decided to outrace the rest of the Seekers, you push towards your final destination.

While the route is rough and your recent hardships strain heavily on morale, you succeed in your task and reach the ruins safe and sound.

Legends Within Ruins
And now back to the main storyline

The ruins lie before you. While only the rumored watchtower has been slightly excavated, telltale signs of recent digging amongst other spots show that someone has been here recently.

No signs of movement disturb the scene however, at least, from what you can see.


Just letting everyone know I'm still here, it's just been very interesting hearing the conversations. I'm actually making a list of good campaign plots to pursue based off your interactions. When you are ready, I will carry on with the next part.


Hey everyone,

I'm also looking for any Pathfinder folks around Montreal.

I've been both a player and a GM for 9-10 years or so and I'd be interested in finding a group to either GM or play with.

You can also shoot me an email at cinematt at hotmail.com or PM me.

I don't live on the island though so we'd need to find some places to game other than my house on south shore.


I will be away on a trip until Wednesday. I apologize for the interruption and we will get right back on track as soon as I return.


With Ithriel's survival tips, you manage to make it out of the valley, leaving mysterious dead bear carcasses behind.

Before you lie two choices.

Either you take the longer but safer road and join up on the route your other Seekers would take or you can try and take a shortcut through a few valleys to reach the final destination first.


Thanks to both Tim and Ithriel, the groups makes fair pace through the forest, yet the end is still far.

One last survival check from someone


Jevon Ryker wrote:
Survival 1d20+5 Jevon attempts to blaze a trail, but after a few moments finds that his heart's just not in it. He wanders listlessly next to Leon. I wish Koldie was here.... He looks a bit glum compared to normal.

This made me really sad somehow... I wish Koldir was still here as well. He never answered his PM.


The route out of the valley is long. The rains gone, replaced by dazzling sunlight.

I need at least 3 Survival checks from any number of people.


Aldus Cottontail wrote:
As have mentioned before, I have a free cure light wounds per person per day. I could literally tag EVERYONE in this entire group without using a single spell slot. Why are we casting spells?

Which awesome witch ability is that?


The injuries do not seem all damaging. Certainly some men are unable to walk but 2 days and the worst should be over.

I'll say that every 25 points of healing done by any means reduces the time needed to move out by a single day.


Tim:
Miss Koyr will indeed help you. She seems glad that someone's with her after this whole ordeal.


Yes you are, actually as 3rd level you are probably some of the highest Seekers all around.


The night passes with no other events troubling your sleep.

The stars in the sky were bright.

The morning comes as a surprise, sunlight streaming down.

DC 15 Survival:
By witnessing the stars and the sun rising, you can determine that you were blown 100 km northwards. In fact, the best bet would be to not head south but north-west to meet at the expected location of your final destination.


No problem, hope the move goes well! Man, you guys make me feel so young sometimes.


But it can easily be modeled into a steampunk setting


Just to make sure, we've all risen to 3rd level?

As for the night, there will be no attacks so if want to wrap up or start some RP some of the survivors may just be interested.


Ultimate Equipment now purchased. Prepare to find some new gear my friends.


1 person marked this as a favorite.

Sweet! Thank you very much for revising this one, it's an absolute gem.


Aldus Cottontail wrote:

** spoiler omitted **

Was anyone going to go item crafter?

Oh god, Aldus was creepy enough without Vomit Swarm. I wonder how that one's going to look.


Ithriel:
Endrian is safe and sound. No poison nor disease rests within his body


+1 for a Puppeteer type class.


The clouds slowly part, revealing gray-blue skies. At least the rain lets down.

Each of you feels wearied by your ordeals... but strengthened within. Your determination drives you forward, come hell or high water to complete your quest.

Level 3 has been reached

There is still people to be saved.

A course to be charted.

Adventure to be made.


Leylyn:
Yes, you may


On the subject of gaming, as the best group of PbP I've had since starting (first and best!) a group of friends and I have begun writing our gift to the Pathfinder Community by writing and publishing our very own adventure. I've put up the post on the Homebrew messageboard and if anyone feels inclined to read and contribute to the subject, it'd be great!

As for our continued Campaign, as soon as everyone recovers from the attacks, it's level up time.


As this may slip some people's minds, Knowledge is going to be your friend here, both for determining the bear's runes, the valley itself, etc.


Round 2 Update

Both bears wounded, the individual fighters see that the runes now begin emitting fierce light, burning their anger into the bear's now unmistakable undead flesh.

The rotting bear at the cave attempts to take another person down with it before it dies, this time aiming at Baster.

Bear @ Cave Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Bear @ Cave Damage: 1d10 + 4 ⇒ (6) + 4 = 10

On the other side of the region, Endrian's blow lays low the beast, Eveldine's faith granting his sword enough power to cleave right through the monstrosity.

Tim:
You'll still have your Shocking Grasp ready for use.

Then, returning cave-side, Baster and Jevon take the bear down in a flurry of blades and bullets.


Good topic. Dotting.


Love these things, do not take them away from me xD

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