|L. Matthew Clay II Venture-Captain, Pennsylvania—Pittsburgh aka Matt Clay|
If you are looking for a long term walk through the levels with the same characters I would suggest starting with the Crypt of the Everflame module (counts as a whole level of xp in PFS) which can lead into two more related scenarios which also count as whole levels of xp. These are Masks of the Living God (for lvl 3) and City of the Golden Death (lvl 5).
I would go with the Crypt first though as it's story has to do with new adventurers.
This sounds like an interesting r/p challenge. I would love to know how it works out if you manage to pull it off. The ideas here are great with the holy symbol trait or a tattooed holy symbol for 100 gp would get around this as well. Healing will be an issue but I did a party healer back in 3.5 with a true necromancer and just memorized heal spell.
Might be intersting to have an avatar of a good god or a power celestial give him the Sword of Damocles treatment. Have basically a death sentence hanging over him and he is on like a "probation" to keep his life and soul. Maybe have a celestial mark or something else appear on him to certain aligned npc's to add another r/p challenge.
I would never rewind something that huge all actions have consequences and pc's need to live with what they do.
I have no issues with necro choices as players if that is what they wanna play more power to them. Same as those who play any other class. I was merely commenting on the fact everyone (gm's included) were seemingly one sided against the one player by their choices. General statement not a animate dead attack.
Maybe it's just how I am reading this one but everyone seems to be blaming the cleric and not equally blaming the necromancer who is being just as unyielding in his stance. Both players have the SAME right to play their characters. The cleric seems to be taking the letter of the law of his goddess into account which not a lot of people do in organized play. I agree that this should be dealt with before the scenario began and handled to everyone's satisfaction with a solid compromise not just one side being told deal with it or sit this one out. I always believed everyone has the same rights to be there at the table no matter what class / level / or whatever they bring. However some classes and choices do make your level of party acceptance vary but that is based on player perception and in game character perception. The GM should always protect his players rights. I am sure this will illicit some flaming for my ideals on the subject so I will now cast protection from fire.
I have been in a group now for five plus years playing in various systems that never fill every role in a party. We always just adjust tactics accordingly. If you have a chance set up ambushes with your skill set and use that to your advantage. Have the rogue and ninja set up a flank and the casters control the rest as the big guy gets a bunch of sneak attack. After round one be mobile. No one says you need to stay still; move and ready your standard action to go off when they come in range so you get your swing.
I also found most players aren't too worried about the continuity of the Venture Captains if they are told of the story line and the time frame that they are dealing with. I am also starting my group back with season 0 and they haven't mentioned once the fact that they have different VC's. They have asked about doing other factions missions though and once being told about the chronological order etc they were fine.
Sounds like you are on the right track for your Inqusitor. I really enjoy mine in PFS play. I built mine to be a social one with spell choice and skill choice etc. I always believe in making a theme and story for the character and then the stats and everything else will follow a lot easier for you as you will know your character more that way. As far as your friend playing the witch she needs to decide what theme she wants to play and then use the stats to fill that out. Sounds like she is trying to make a secondary healer with some party support abilities as well. I would go with the extra skill rank if she isn't planning on getting anywhere near combat, a 17 con will cancel out the loss of the one point of health. As for party cohesion and utility make a good backstory and that will fall into place if you RP the character true to form.
First of all great thread.
1) Dragons - I agree with the sentiment about dragons thus far. Keep them rare and special. That being said an adventure line with lots of kobold minions leading up to a dragon would be cool too. But please do not overdo what I feel is the most iconic of adversaries.
2) Goblins - Goblins are fun little monsters for a low level encounter. If used properly, set up and established with the care of a pc almost then a simple goblin band becomes memorable. Placing 3 or 4 goblins in the woods to attack the pc's when the sleep makes the goblins cannon fodder. Make the pc's attack a well thought out and trap laden lair with guard dogs and sentries makes them mean little buggers.
3) Orcs - Another race that suffers from poor planning. Make them as vicious and brutal as they are and don't pull punches with them. They are the usual next step up from goblins and kobolds.
4) Drow – To start off, I am completely against good drow. They are an evil race and should remain so like the vampire should ALWAYS be evil. A well thought out devious and sadistic plan by a drow matriarch can be a beautiful thing to GM. That being said drow have their place and should not be over used. They are like a high class dessert that should be savored. Besides most drow only show themselves when they have the advantage and the pc’s don’t not the other way around.
5) Dinosaurs - I never saw a place for dinosaurs in a fantasy setting personally. How many legends have a knight on a steed tilting against a stegosaurus?
6) Undead - I agree undead are overused but only mindless undead. Bring on the liches, ghosts, vampires (please to all that is holy the NON-sparkly kind), and other intelligent undead. Undead can be a great role play opportunity especially with ghost as you need to find out what is needed to put them to rest. Unintelligent undead is just another blender situation. Put them in and let the swords dice them up. Some players like to do mindless hack and slash and mindless undead is a good opponent for them. I use a good number of intelligent undead and outsiders in my home brew games because I value the pc's thinking of alternative ways to get through encounters.
7) Swarms - Annoying at best. Deadly at worse.
8) Outsiders - Ah outsiders a personal favorite. I adore devils and demons and the role play opportunity they afford. Nothing like trying to corrupt the party or get them to make a deal for the greater good with an evil outsider that will always come back to haunt them at the worst possible moment.
9) Humanoid NPCs – This is always going to be the most used boss type. It is the most varied and the easiest to stat up. Also most of the interactions on a meaningful level will be with the creatures pc’s see as equals and humanoids are the way to go for the emotional attachment that most players are looking for. It is hard, not impossible; to hate a winter wolf. However a den of thieves is much easier to form an emotional antipathy towards. Also in this category is this most common reoccurring villain. You can have an undead or an outsider as a reoccurring villain but the humanoid usually makes the most sense. They have the widest level range and you are not roped into having the CR set by the type of creature. So setting a human rogue or evil ranger or wizard up as a reoccurring villain at 2nd or 3rd level can be easily done. Great potential here to be exploited keep using them as much as possible and give them gear like pc’s and pc like abilities and have their strategies use them effectively.
I think that a paladin can be "called" by a diety and follow the code of conduct. I think that is a very interesting race/class choice and would make for a fun character to play with the right group of players. I think also that you would be even more beholden and strict on your following of your diety's tenants than those that would be expected to be a paladin as you may feel you have something to prove. You may have a few inqusitors looking your way at first but let the light shine on.
I am running a monthly home game based on the Sword of Truth books by Terry Goodkind using the Pathfinder rule set. Does anyone have any suggestions or advice for me as I wish to keep this as long running campaign? I have adapted the classes to fit the world but left the core rules in place. I gave the arcane casters access to healing and tweeked some online representations of the Mord Sith and Confessor classes. I have set the story twenty years after the book Confessor and am not using the book Omen Machine. I have run one session so far and it seemed to work fairly well. I also stated out a gar based on the girillon from the bestiary. Thoughts or input would be appreciated. My basic plotline is elves have entered the world from a new dimensional riftt that they opened and no one knows how to take them yet.
I am running a monthly home game based on the Sword of Truth books by Terry Goodkind using the Pathfinder rule set. Does anyone have any suggestions or advice for me as I wish to keep this as long running campaign? I have adapted the classes to fit the world but left the core rules in place. I gave the arcane casters access to healing and tweeked some online representations of the Mord Sith and Confessor classes. I have set the story twenty years after the book Confessor and am not using the book Omen Machine. I have run one session so far and it seemed to work fairly well. I also stated out a gar based on the girillon from the bestiary. Thoughts or input would be appreciated. MY basic plotline is elves have entered the world from a new dimensional riftt that they opened and no one knows how to take them yet.
My favorite character was a cleric that got visions from his god and he misread one and then was dumped by his god and took levels in ranger after that. Was an interesting roleplay as his holy symbol melted to his chest leaving the imprint there. I had been set to run another boring cleric but then he was "shopping" the other gods to see which one he would take a level of cleric in next. Was a memorablke character shaped by the game not by me.