|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
There's a lot of debate on if the Arcane Deed: Precise Strike stacks with Spell Combat/Spellstrike.
Until there's a official word back on this expect table variations. My feeling is most PFS GM will not allow it.
I'd run by Lock Gaze with your GM. As it can be a pretty good single target control spell.
You compel the target to look at you and only you for the spell’s duration or until the spell is discharged. While staring at you, the target is considered to be averting its eyes from every creature but you, granting creatures other than you concealment against the target’s attacks. If the target willingly leaves your line of sight, it is blinded for 1 round and the spell ends. If you willingly leave the target’s line of sight or become unconscious or dead, the spell creature suffers no ill effects. Blind creatures and creatures immune to gaze attacks are immune to this spell.
It's Enchant, Range (close), Will save, duration: round/level
Just be sure to stand with all your meat shields between you and your target.
This is one of those love/hate type items but with you're CHA you should be able to pull it off.
Feat: Extra Rage Power
Free, extra attacks are always good.
Just make sure this is OK with your GM. As while I think it's RAW & RAI to be able to use Rage powers while bloodraging. There is people that disagree.
I second Fantasy Grounds.
The good thing about Fantasy Grounds is it's very customable and the basic of the program is simple to learn. The bad (good) thing about it is that there's a lot of neat tricks you can do with it. Problem is that all those neat little tricks have a bit of a learning curve.
Haven't been to the FG website lately but they should still have a video showing FG off.
Couple things I want to point out -
High population centers usually have schools. So around those schools you'll usually end up with some fairly high level people. I'm thinking level 6-10 range for teachers with a couple masters in the level 11-15 range.
High level people do NOT need to be good in combat. Most are very poor in combat. Having a low BAB progression and no spells can mean that 9th level NPC merchant makes a fine snack for a Bear. Where that same bear is a yawn fest to a standard 9th level adventurer.
Metal jewelry that detects magic and when it detects gives a good non-lethal shock damage to those that can use magic.
While it's still possible for magic to be cast with these on, they'd have to make that nasty concentration check for taking damage.
As a safety precaution, any time these items take damage they also do a non-lethal shock damage AoE of 5'.
For racial types with Lightning resists, have a few with other type of damage.
What kind of action is the Parry and Riposte for the Swashbuckler deed?
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity...
In terms of feats, abilities, traits, etc. I've heard people call both the Parry and Riposte as attack of opportunities, only the Parry counts as a attack of opportunity, neither roll counts - confused.
(1) So does the Parry part count as a attack of opportunity for modifiers?
(2) So does the Riposte part count as a attack of opportunity for modifiers?
Looking for advice on picking (2) [PFS] legal traits for a Tiefling Swashbuckler.
What I'm hoping for is that there is a trait that will help out with the parry & riposte deed or something else of interest. Otherwise I'm going end up with Reactionary and a Will +1 save trait...boring. :-(
(1) Can a Swashbuckler, with a non-magical weapon, parry a incorporeal creature?
(2) Do traits, Feats, Abilities, etc that modify Attack of Opportunities also modify the Swashbuckler's Parry &/or Riposte?
Two other possible ways to multi class for access to a Katana -
Both of these classes offer different things but I really like the Ninja as the best multi class that works with Swashbuckler that grants access to Katana.
Suggestion: Home Brew becoming a Lich -
During his research he comes across a story about a band of heroes defeating a major Lich in his lair in the distant past.
Major quest to track down and then raid this Lair to try and find out info about life, death, undeath, and bring the dead back to life. At the end he finds out that the Lich isn't dead but is there as a spirit. Lich attempts (makes) a deal to help him with his goals for his help in getting him a new body.
Party runs around and does a bunch of quests that the Lich guides them on. Remember, the Lich has been cut off from the world for centuries. So the party is going to have to figure stuff out.
At the end, the Lich betrays him during the process of becoming a Lich and tries to steal your party members body. Big fight happens.
Go from there.
PS. This will require a lot of bluff, diplomacy, and sense motive on everyone's part. So stat your main bad guy out for these skills.
The mouser deed allows you to move 5' into the targets square. It also allows you to be considered flanking for any allies adjacent to your target.
This makes being tiny in size a great thing.
I'm just hoping I remembered this right. :-)
Have some questions on if this character is PFS legal and how some of the game mechanics would work.
1) Level 1 Mouser/Swashbuckler Archetype. Class: (1x) Panache point, Swashbuckler finesse, & the Deed: Underfoot Assualt replaces Opportune Parry and Riposte.
Now the questions -
(2) Can you use the Arcane Deed-Precise Strike with Spellstrike/Spell combat?
(3) Would the Swashbuckler and the Magus levels stack for figuring out the Precise Strike deed precision damage?
(4) Can I use Panache points (from class, feats, & items) to use the Magus Arcana deeds?
Ninja gives me access to -
Thinking it will be worth the trade off of two levels in Swashbuckler archetype.
Playing around with this idea of a Halfling Swashbuckler Archetype - Comments welcome.
1) Mouser/Swashbuckler 1 Swashbuckler Finesse, Weapon Focus: Katana
Going with a ninja to pick up access to the Katana, sneak attack, limited Ki extra attack, and with the rogue trick, a bit of extra defense.
Plan on putting skill points into Use Magic Devices and run around with a Wand: Reduce Person.
Will probably use a Rapier till 3rd level
From what you're saying, I think your main bad guy just demands to be a spellsling - wizard gun toting archetype found in UC.
Oops, that doesn't fit the card throwing, staff wielding example you wanted to work with.
A warpriest from the ACG fills both the frontline fighter & as a secondary cleric.
I'd also be tempted to take a look at either a Barbarian/Bloodrager or a melee Ranger type (lots of ways to go with ranger types) with favored enemy undead.
Avoid the Lesser Metamagic Rod of Empower. As you can not use it while in combat and using spell combat - Where's your free hand?
All metamagic rods require being equipped and it has been errata somewhere that these need to be held in your hand to use. If this is a home game and your GM will allow you to use it while spell combating it is then very good.
Pearls of Power are about the cheapest and best over all buy you can get for your magus. Do check with your GM as there is some confusion on what spell level a Intensified Shocking Grasp using the metamagic trait actually is for bring back the spell. So grab a couple Pearls I and then one or two of Pearls II.
Utility Scrolls with spells you hardly ever use but can make your character's life so much easier if you have them. Spells like (examples) -
If you're playing a Halfling and looking at playing a type of bodyguard. I'd take a look at taking a single level dip into the Swashbuckler Archetype - Mouser.
I thought about the Dangerously Curious. Only problem is I'd need to be around 7+ levels to be sure I was able to get the wand to work consistently.
What's nice about the Magus CHA archetype is while I do loose a BAB and some health. I do gain a +2 Fort/Will to my saves and a limited number of rounds of a bloodragers rage power.
...but I know nothing about the sorcerers bloodline powers and I've heard even a one level dip in them can give some builds a big advantage. Just don't know if it would help the Mouser-Swashbuckler archetype.
Looking to build a Halfling Mouser-Swashbuckler build with a level dip of Sorcerer.
Reason I'm grabbing a caster is I'm interested in getting the Reduce Person and Shield spell.
Need opinions -
If I go with a level dip in the Sorcerer, what Bloodline should I grab?
At moment, I'm leaning towards the CHA Magus Archetypes for the saves, slightly better HP, and (very) limited spell casting. Plan on using wands to pick up my lack of spells.
Some major noble shows up for the wedding and some of his 'friends' decide it's a good time for him to take a long 'nap'.
FIRE! A major fire breaks out during one of the events. Rescue the people and help put it out. What started it could be anything from a accident, a escaped fire element, to being deliberately set.
2 of the major figures in the city get involved in a heated (comes to blows) argument and it threatens to disrupt the wedding as they demand the wedding participants take sides.
If traits are allowed, have her take a look at the Helpful Halfling racial trait found in the Paizo Halfling splat book. Gives the Halfling a +4 instead of a +2 for the Halfling aid other attempts.
From what you mentioned about going into melee. I'd have her take a serious look at the Mouser - Swashbuckler Archetype. Maybe start you're first level in this and then Arcane Duelist or Archaeologist bard archetypes.
Looking for advice on a Kensai-Magus build with some of the new options that the ACG opened up.
What I refuse to change -
I have played around with some multiclass ideas -
...or going straight Kensai.
Can't decide and hoping for some advice to make up my mind.
What is the official word on re-builds of the Play-Test Warpriest to the ACG Warpriest?
I'm asking this as I've read through the PFS guide and glanced through a couple of threads and keep seeing different interpretations of it. Anything to a complete re-build allowed (have to keep gear the same) to only allowing changes to powers/abilities that got changed.
Also I'm wondering if the playtest Warpriest can be changed over to a Warpriest Archetype without using the re-training rules?
I like your idea for a aasimar eldritch knight> I think there's some Eldritch Knight build threads floating around here and there might even be a guide still stickied in the Guide to the Guides.
I brought this up because just the number of ways I've seen the magus get played mechanically is shocking (in PFS). Then there's all the different questions on how a magus get's played that come up in these forums.
SO MAKE SURE BOTH YOU AND THE GM AGREE ON HOW A MAGUS PLAYS.
Once this is agreed on, then you can decide on if your son wants to play a Magus.
I'd be tempted to go with another paladin. You really could use another front line type fighter/secondary healer in the party.
You could go with a melee type cleric (maybe use the reach cleric as there's a very good guide for this) but a lot will depend if the GM gives you chances to pre-buff.
If you want something kind of complicated and the GM allows it, the new ACG is coming out very soon and the Warpriest also would fill in those spots.
The above suggestions of a Battle type Oracle or the Bard: Dawnflower Dervish could also help fill in as a front line fighter/healer.
Feat Question -
Any chance there's a new feat in the ACG that will use the DEX modifier for weapon damage then STR?
Getting so tired of having to go use the Dervish Dance Feat if I want to make a DEX based melee type. Hoping with the Swashbuckler class they will fix this oversight.
I'm at a toss up between the spell-like ability racial trait: alter-Self and the Incorruptible Occasionally alternate racial.
Incorruptible Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait.
This is more because in PFS sessions, you really don't get the chance pre-buff and half the time, when you do, it wears off before you fight.
Here's a example of what happened to a character I ran with a similar build and I was using the 1/day—alter self racial spell-like ability.
Group came to a big fancy door with a magic trap on it.
Now if I would have casted Corruption Resistance, it would have lasted 7 hours.
I am willing to admit that Corruption Resistance is of very limited useful ability but as a paladin, people with those abilities are going to make you the primary target for them.
...Actually, now that I think about it, the most use I've got out of the times my character has successfully used Alter-Self is for all the climb checks you have to make every now and then in PFS sessions. I think I've had a total of 2 successful buffs of Alter-self for combat.
I've been playing with a knife master build and decided I wanted a couple levels of Kensai/magus.
This gives me -
A couple of enhancement points (arcane pool from magus) to enhance a weapon.
My choice of a weapon & weapon focus.
Buffs the weak rogue saves.
Limited access to 1st level spells and can trips.
What I loose -
Bunch of skill ranks.
A D8 in sneak attack damage. Made up with access to spells.
Don't get the level 20 capstone if you play that high.
I believe you need to use a magus arcana to get mage armor as I think it's not on the magus spell list.
If you do pick up a level of Devish Dancer, you can grab yourself some Darkleaf Leather armor. It's +2 AC, 0% spell failure chance, and has a very high DEX modifier.
This is a quick summary and just my opinion -
Kensai - Only really show there stuff at the later levels. Low level games they just give up too much stuff. Really nice Archetype if you're planning on multi-classing and just grabbing a few levels in Magus.
Bladebound - Very nice in low level magic games. High magic games it depends a lot on what your GM will allow you to get away with for enchanting your weapon. Going by RAW, in high magic game the Bladebound weapon can start falling behind in power because of it lacking enchants.
Some people suggest you grab one level of the Devish Dancer, Bard Archetype so you can make full use of your DEX modifier with the scimitar.
There's a very good magus guide link in the stick "guide to the guides" in this Advice forum. Give it a quick read.
Can't go Kensai if I go hexcrafter.
Kensai gives me more goodies for the limited levels of magus I'm planning on grabbing.
Actually, this character was originally just going to go straight rogue but then I started playing around trying to bump up the saves and give him a little spell crafting and figured Magus/Kensai would be the best way to go.
...I might drop the rogue/knifefighter and grab the Slayer when the ACG comes out. Only problem is that I've already figured out where I want to spend those 11 skill points I get per rogue level.
It's to give me the option to do all that.
That extra D3 damage from changing those ray cantrips into touch attacks is to help make up for my lack of strength. Plus it just more cool then using the Arcane Mark cheese.
What book is the obedience feat from?
Going go with Close Range Arcana.
Most of my Spell Combat will be with the ranged cantrips and with close range I can make them touch. My limited (very) 1st levels spells I'm planning on using for utility. Also it'll be a lot easier casting the cantrips defensively then my limited 1st level spells that'll, at most, give me 3d6 more damage.
Casting defensively -
Stats - DEX and Wisdom is usually the dump stats, at most 10, for most paladin builds. This will allow you to bump your STR up a couple more points.
Feat & Weapon - Paladins are Feat starved. Grabbing a Exotic Weapon with a Feat just seems a waste when there's so many good martial weapons out there a paladin can use.
Skills - Diplomacy is probably one of the most used PFS skills used.
Gear - Be sure you grab something for swarms. You can face them at any level.
Did you figure in your favored class bonus?