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Goblin Squad Member. FullStar Pathfinder Society GM. 773 posts. No reviews. No lists. No wishlists. 3 Pathfinder Society characters.


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The feat doesn't stop you from making more then one attack. It just gives a slight bonus on the 'next attack in that round'.


Feat: Weapon of the Chosen

At first I agreed with your poor rating for this feat. Then I noticed this little item in it -
If your attack missed due to cancealment, you can reroll your miss chance one time.

This little line I feel bumps the feat up to average and actually makes getting this feat chain more worth while.


The biggest problem that I see in a Rogue is in it's 'Lack of' defenses.

Lack of a good save modifier.
Lack of a good AC (at the mid/high end game)
Lack of a good hit dice for HP.

All three of these 'Lack of' can be overcome but it's at the cost of gear, feats, and rogue 'tricks'.


Just ask -
be sure you have the page with the Wrist Sheath description and Potion description bookmarked.

By the description of both, it's possible to have a potion stored in a wrist sheath. It also possible that the potion just does not come in the correct size to be stored securely in a wrist sheath.

Check with your PFS GM before using a wrist sheath this way.


Here's another parry question -

Can you parry a incorporeal creature with a non-magical weapon?


claudekennilol wrote:
That's specifically what the Grasping Tail feat does (allows you to hold with your tail). James Jacobs has said this is exactly what he uses the feat for with his tiefling magus. It's not like I'm doing it for free, it costs a feat to get it done. I'm trying to find the specific wording in the prd about how to use rods but I can't find anything other than "simply having the rods doesn't confer the bonus".

For Rods, found in the CRB page 484, under Activation.

"unless noted otherwise, you must be holding the rod to use its abilities."

Feat: Grasping Tail
Benefit: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person as a swift action.

Special: If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand).

From what I'm reading, it sounds like you can not use a Rod with your Tail. The main problem I'm seeing is the descriptions of Rods. They range in size from 2 to 3 feet and weigh up to 5 LBs. Also, a lot of them can function as light maces and clubs. Which put's them over the size category for the tail.

I'd love to be proved wrong as I also have started a PFS Taifling Magus and if you can find a exception from what I'm reading I'd love to know where so I can use it too. :)

I do know some magus get around this by spell use and grow themselves a third arm. At this time, it's the only 'offical' PFS way I know of to use a meta-magic rod while spell combating in PFS


If you're going to plan on using a meta-magic rod while spell combating be sure you have the resource that says it's OK for you bookmarked. Most PFS GM I know won't allow it as Rods need to be 'held' to use them.

The Spell: Mudball, I is a racial spell. Not sure how PFS works with racial spells. Another have that resource bookmarked for the PFS GM.

If you have the ARG, look at the racial Feat: Armor of the Pit. Gives you a +2 Natural Armor Bonus.


Ray spells: You have 3 ray cantrips. One is vs undead and the other two do different elemental damage. While it's not a lot of damage it can be helpful at times.

If you have easy access to wands, grab the wand arcana. Allows you to use wands with spell combat. Lots of good wands out there.

Someone might mention the swashbuckler arcana deed but I'd stay away from that. Same with Arcane Accuracy, as you will have a very limited arcane pool that will not grow any larger.


Hate to say how many times I flipped through the ACG looking. Kept hoping I was missing it some where.


Any way, feats, items, traits, etc, that a Warpriest can pick up extra Fervor?


How about this then -

A person moves through a threatened square but that person has a ally in that threatened square.


This argument all falls in the RAW vs the "always seen it played this way" for PFS. As PFS is always supposed to use the RAW.

Most 99% of the people it won't be a problem with. It's just that 1% that always seems to crop up that causes the problem.


This is a PFS question as I've always seen it played (and GM) as RAI instead of as RAW.

RAW Facts
1) People provide cover.

2) You can not take a AoO if someone has cover.

3) You can use people to provide cover to do a activity that would normally draw a AoO.

Example: Monster has reach. Tank type is standing in melee range of monster. Caster type is hiding behind Tank type. Caster cast a spell.

Normally the monster would always get its AoO on the caster. As played by RAI and I've always seen.

Problem is by RAW - and I had it pointed out to me in a game that got run. The monster does NOT get it's AoO as the tanking type is providing cover for the caster.

How should it be handled?

(1) Play it like I've always seen it played, monster gets it's AoO (would allow the player to change action)

or -

(2) Play it as RAW and don't allow the monster to get the AoO off.


Anyone able to point me to the old, wire, AoE templates?

I can find the solid templates but I'm looking for the metal, wire templates that you could lay over everything on the battle mat. As they were just a metal outline for the AoE effects.


Anyone know if there's been a official word back on this yet?


The standard choice for your type of character is

reactionary + indomitable faith (+1 Will saves) or some other +1 will save trait

Just because they are so dang good.


There's a lot of debate on if the Arcane Deed: Precise Strike stacks with Spell Combat/Spellstrike.

Until there's a official word back on this expect table variations. My feeling is most PFS GM will not allow it.


I'd run by Lock Gaze with your GM. As it can be a pretty good single target control spell.

You compel the target to look at you and only you for the spell’s duration or until the spell is discharged. While staring at you, the target is considered to be averting its eyes from every creature but you, granting creatures other than you concealment against the target’s attacks. If the target willingly leaves your line of sight, it is blinded for 1 round and the spell ends. If you willingly leave the target’s line of sight or become unconscious or dead, the spell creature suffers no ill effects. Blind creatures and creatures immune to gaze attacks are immune to this spell.

It's Enchant, Range (close), Will save, duration: round/level

Just be sure to stand with all your meat shields between you and your target.


1 person marked this as a favorite.

This is one of those love/hate type items but with you're CHA you should be able to pull it off.

Feat: Extra Rage Power
Then grab the Rage power: Spirit Totem, Lesser -
While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.

Free, extra attacks are always good.

Just make sure this is OK with your GM. As while I think it's RAW & RAI to be able to use Rage powers while bloodraging. There is people that disagree.


I second Fantasy Grounds.

The good thing about Fantasy Grounds is it's very customable and the basic of the program is simple to learn. The bad (good) thing about it is that there's a lot of neat tricks you can do with it. Problem is that all those neat little tricks have a bit of a learning curve.

Haven't been to the FG website lately but they should still have a video showing FG off.


Couple things I want to point out -

High population centers usually have schools. So around those schools you'll usually end up with some fairly high level people. I'm thinking level 6-10 range for teachers with a couple masters in the level 11-15 range.

High level people do NOT need to be good in combat. Most are very poor in combat. Having a low BAB progression and no spells can mean that 9th level NPC merchant makes a fine snack for a Bear. Where that same bear is a yawn fest to a standard 9th level adventurer.


Personal

Metal jewelry that detects magic and when it detects gives a good non-lethal shock damage to those that can use magic.

While it's still possible for magic to be cast with these on, they'd have to make that nasty concentration check for taking damage.

As a safety precaution, any time these items take damage they also do a non-lethal shock damage AoE of 5'.

For racial types with Lightning resists, have a few with other type of damage.

Jail Cells
A simple magic mouth or other type of alarm that goes off when it detects something. magic going off, people where they shouldn't be, etc.


What kind of action is the Parry and Riposte for the Swashbuckler deed?

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity...
...Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

In terms of feats, abilities, traits, etc. I've heard people call both the Parry and Riposte as attack of opportunities, only the Parry counts as a attack of opportunity, neither roll counts - confused.

(1) So does the Parry part count as a attack of opportunity for modifiers?

(2) So does the Riposte part count as a attack of opportunity for modifiers?


Looking for advice on picking (2) [PFS] legal traits for a Tiefling Swashbuckler.

What I'm hoping for is that there is a trait that will help out with the parry & riposte deed or something else of interest. Otherwise I'm going end up with Reactionary and a Will +1 save trait...boring. :-(


(1) Can a Swashbuckler, with a non-magical weapon, parry a incorporeal creature?

(2) Do traits, Feats, Abilities, etc that modify Attack of Opportunities also modify the Swashbuckler's Parry &/or Riposte?


What about Feats, Abilities, Traits, etc that would modify Attack of Opportunity rolls?

Would they effect the Parry roll?

Would they effect the Riposte roll?


I don't think Slashing Grace works with light weapons. Which means wakizashi will not get DEX modifier to damage.


Two other possible ways to multi class for access to a Katana -
Ninja, it actually has some nice stuff that complements Swashbuckler.
Kensai, magus archetype.

Both of these classes offer different things but I really like the Ninja as the best multi class that works with Swashbuckler that grants access to Katana.


Suggestion: Home Brew becoming a Lich -

During his research he comes across a story about a band of heroes defeating a major Lich in his lair in the distant past.

Major quest to track down and then raid this Lair to try and find out info about life, death, undeath, and bring the dead back to life. At the end he finds out that the Lich isn't dead but is there as a spirit. Lich attempts (makes) a deal to help him with his goals for his help in getting him a new body.

Party runs around and does a bunch of quests that the Lich guides them on. Remember, the Lich has been cut off from the world for centuries. So the party is going to have to figure stuff out.

At the end, the Lich betrays him during the process of becoming a Lich and tries to steal your party members body. Big fight happens.

Go from there.

PS. This will require a lot of bluff, diplomacy, and sense motive on everyone's part. So stat your main bad guy out for these skills.


The mouser deed allows you to move 5' into the targets square. It also allows you to be considered flanking for any allies adjacent to your target.

This makes being tiny in size a great thing.

I'm just hoping I remembered this right. :-)


That's kind of what I thought but from a number of the threads here on the forums I was beginning to think I was wrong.


Have some questions on if this character is PFS legal and how some of the game mechanics would work.

Race: Wayang
STR 11, DEX 18, CON 12, INT 16, WIS 10, CHA 10 (after racial adjustments)

1) Level 1 Mouser/Swashbuckler Archetype. Class: (1x) Panache point, Swashbuckler finesse, & the Deed: Underfoot Assualt replaces Opportune Parry and Riposte.
Feat: Extra Panache (brings total panache up to (3)
2) Level 1 Kensai/Magus. Class: Spell Combat, Weapon Focus: Katana, other good stuff.
3) Level 2 Kensai/Magus. Class: SpellStrike. Feat: Slashing Grace.
4) Level 3 Kensai/Magus. Class: Arcana-Flamboyant Arcana (gives Derring-Do & Opportune Parry and Riposte deeds)
5) Level 4 Kensai/Magus. Class: Stuff. Feat: Extra Arcana (Arcane Deed-Precise Strike)
6+) Kensai/Magus rest of the levels till character retires.

Now the questions -
(1) Can you stack the Mouser/Swashbuckler Archetype with the Flamboyant Arcana?
Mouser says you loose the Opportune Parry and Riposte deed & the Flamboyant Arcana says you get it back.

(2) Can you use the Arcane Deed-Precise Strike with Spellstrike/Spell combat?
Some confusion here on if casting and using a spell with the Magus free hand and Spellstrike/Spell combat count as a weapon or a 'free hand' for Precise Strike. To use this Precise Strike, a swashbuckler cannot attack with a weapon in her other hand.

(3) Would the Swashbuckler and the Magus levels stack for figuring out the Precise Strike deed precision damage?
Can't find anything that says it does or anything that says it doesn't.

(4) Can I use Panache points (from class, feats, & items) to use the Magus Arcana deeds?
I believe I can from the way I read the description. Just double checking, as it's easier to re-gain Panache then the Magus Arcane Pool points.


The Sorcerer might want to stack up on scrolls/wands of Armor & Shield. Using both of those spells gives the Sorcerer a +8 to his AC.


Need to look up Divine Tracker.


Ninja gives me access to -
Katana
Sneak attack +1D6
Ki strike (extra attack with my kids pool - 4x times)
Befuddle Strike with sneak attack.
Extra skill points and some skills.

Thinking it will be worth the trade off of two levels in Swashbuckler archetype.


Playing around with this idea of a Halfling Swashbuckler Archetype - Comments welcome.

Race: Halfling
Stats - STR 11, DEX 18, CON 12, INT 10, WIS 10, CHA 16
Traits: Helpful (Halfling racial) & un-decided.

1) Mouser/Swashbuckler 1 Swashbuckler Finesse, Weapon Focus: Katana
2) Ninja 1
3) Ninja 2 Slashing Grace, Rogue Trick: Befuddling Strike
4) Mouser/Swashbuckler 2
5) Mouser/Swashbuckler 3 Combat Reflexes
6) Mouser/Swashbuckler 4 Dodge
7) Mouser/Swashbuckler 5 Iron Will

Going with a ninja to pick up access to the Katana, sneak attack, limited Ki extra attack, and with the rogue trick, a bit of extra defense.

Plan on putting skill points into Use Magic Devices and run around with a Wand: Reduce Person.

Will probably use a Rapier till 3rd level


From what you're saying, I think your main bad guy just demands to be a spellsling - wizard gun toting archetype found in UC.

Oops, that doesn't fit the card throwing, staff wielding example you wanted to work with.

*

Has there been a official answer on this yet?


A warpriest from the ACG fills both the frontline fighter & as a secondary cleric.

I'd also be tempted to take a look at either a Barbarian/Bloodrager or a melee Ranger type (lots of ways to go with ranger types) with favored enemy undead.


Avoid the Lesser Metamagic Rod of Empower. As you can not use it while in combat and using spell combat - Where's your free hand?

All metamagic rods require being equipped and it has been errata somewhere that these need to be held in your hand to use. If this is a home game and your GM will allow you to use it while spell combating it is then very good.

Pearls of Power are about the cheapest and best over all buy you can get for your magus. Do check with your GM as there is some confusion on what spell level a Intensified Shocking Grasp using the metamagic trait actually is for bring back the spell. So grab a couple Pearls I and then one or two of Pearls II.
Do check with GM before getting on how they work with metamagic spells. Lots of confusion on this.

Utility Scrolls with spells you hardly ever use but can make your character's life so much easier if you have them. Spells like (examples) -
Floating Disk
Jump
Jury Rig
Mount (& Communal)
Unseen Servant
Levitate
spider Climb
I have seen someone use all of these at one time or another to great effect.


My suggestion is to just go back and take a look at the TWF ranger.


If you're playing a Halfling and looking at playing a type of bodyguard. I'd take a look at taking a single level dip into the Swashbuckler Archetype - Mouser.
The first level deed for Mouser is a great bodyguard type tool.


I thought about the Dangerously Curious. Only problem is I'd need to be around 7+ levels to be sure I was able to get the wand to work consistently.
Kind of hard to pre-buff with the wand with only a duration of 10 rounds.

What's nice about the Magus CHA archetype is while I do loose a BAB and some health. I do gain a +2 Fort/Will to my saves and a limited number of rounds of a bloodragers rage power.

...but I know nothing about the sorcerers bloodline powers and I've heard even a one level dip in them can give some builds a big advantage. Just don't know if it would help the Mouser-Swashbuckler archetype.


Looking to build a Halfling Mouser-Swashbuckler build with a level dip of Sorcerer.

Reason I'm grabbing a caster is I'm interested in getting the Reduce Person and Shield spell.

Need opinions -
Do I grab the level dip in Sorcerer or pick up a level of the new CHA based Magus Archetype found in the ACG?

If I go with a level dip in the Sorcerer, what Bloodline should I grab?

At moment, I'm leaning towards the CHA Magus Archetypes for the saves, slightly better HP, and (very) limited spell casting. Plan on using wands to pick up my lack of spells.
My problem is, I really don't know Sorcerers and I don't know if the bloodline powers would make up the difference.


Some major noble shows up for the wedding and some of his 'friends' decide it's a good time for him to take a long 'nap'.

FIRE! A major fire breaks out during one of the events. Rescue the people and help put it out. What started it could be anything from a accident, a escaped fire element, to being deliberately set.

2 of the major figures in the city get involved in a heated (comes to blows) argument and it threatens to disrupt the wedding as they demand the wedding participants take sides.


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I'm thinking the biggest penalty for Paladins against 'lying' (Bluffing) is the complete lack of skill ranks they have.


If traits are allowed, have her take a look at the Helpful Halfling racial trait found in the Paizo Halfling splat book. Gives the Halfling a +4 instead of a +2 for the Halfling aid other attempts.

From what you mentioned about going into melee. I'd have her take a serious look at the Mouser - Swashbuckler Archetype. Maybe start you're first level in this and then Arcane Duelist or Archaeologist bard archetypes.


Looking for advice on a Kensai-Magus build with some of the new options that the ACG opened up.

What I refuse to change -
Race: Wayang
Alignment: CG
Magus Arcana: Familiar
Feat: Improved Familiar
PFS legal and will probably never get above 10th level.

I have played around with some multiclass ideas -
Swashbuckler Archetype Mouser
Swashbuckler Archetype Inspired Blade but going with straight Magus
Dawnflower Dervish (access to bard spells and carry around a bunch of bard scrolls)

...or going straight Kensai.

Can't decide and hoping for some advice to make up my mind.

*

As I can see a ruling going either way. I think I'm just going to shelve my playtest Warpriest till we get a official word on this.

*

And that is why I posted the question.

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