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Matrixryu's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 772 posts (2,767 including aliases). 2 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 4 aliases.

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Unique and very thematic character options for kitsunes


The Kitsune, like many of the other 'Uncommon' races from Paizo’s Advanced Race Guide, have a fairly limited number of character options. Because of this, this pdf gives this under supported race a much needed influx of well designed Feats, Character Traits, Racial Traits and an archetype.

These character options are generally well designed and well balanced. Honestly, most of the negative things I have to say about the contents of this pdf are just nitpicking rather than real problems.

Here are my thoughts on the contents of this pdf
Feat-Kitsune Chakra: This feat lets the kitsune power some of his spell like abilities with ki points. I like the idea of this feat, but the thing that I don’t like about this one is that a kitsune who actually spends feats on Magical Tail probably won’t have many spare feats left to pick up this one.

Feat-Shapechanger’s Reveal: It has heavy prereqs, but the ability to surprise your opponents with your shapeshifting is a very thematic ability. I like this one.

Character Trait-Insider Psychology: Unlike most bluff traits, this one is focused on the race that Kitsune are constantly hiding among: humans! Nice touch.

Character Trait-Ordinary Forms: This trait seems a bit odd to me. It gives a minor bonus to hiding in crowds, but somehow applies to both of your forms? This may be the weakest option in the book.

Racial Trait-Blazing Spirit: Very well thought out and very thematic. This gives kitsune a limited use fire attack that can be used a significant number of times per day and works for both melee or ranged. It has a small amount of scaling, and will be very handy for kitsune characters at low levels when they can’t use their primary attack.

Racial Trait-Gift of Tongues: Extra languages! Great trait for kitsune who want to be be better infiltrators.
Racial Trait-Graceful Attacks: This is a very nice option for a dex based melee kitsune who isn’t interested in using his bite attack. Plus, it saves the character a feat, and kitsunes are always feat starved.

Racial Trait-Ki Pool: Ki is a theme in this book, and I guess it makes sense considering kitsune are asian themed. Stacks with ki pools from other classes and even lets monks use Cha for their ki pool... this ability is almost too good. However, considering neither monks nor ninjas are exactly top top tier, I can’t hold that against the designer. A very nice ability.

And finally: The White Furred Oracle archetype.
I would have expected a sorcerer bloodline or archetype, so this was a welcome surprise. It is also very thematic considering that white furred kitsune often become oracles in Pathfinder. I really like this archetype, though my inner game designer cringes at the way this archetype doesn’t follow many of the standards for Oracles and Oracle Archetypes. The archetype seems powerful, but is balanced by a fairly nasty oracle curse.

Nine Mysteries: Nine spells nicely fits with the nine tailed fox theme, though the ability to pick and choose which spells actually replace those from your original mystery seems more powerful than usual. Then again, it may be balanced with this nastier than normal curse...

Mystic Kama:Another ability taken directly from kitsune lore, the oracle’s curse is replaced with a ‘star gem’. This gem is the oracle’s source of power, and he needs it to reliably cast spells similarly to an arcane bonded item. Also, just like in the legends, the kitsune becomes afraid of dogs. A very well thought out theme for an oracle’s curse. The only thing that bothers me about it is that it doesn’t have the usual progression of giving the oracle abilities that are tied to the curse as he gains levels.

Ki Pool and Ki Talents: A very interesting set of abilities that replace one or more oracle mysteries. The kitsune gains a ki pool, and can also gain ninja tricks. This can lead to an very unusual set of abilities and playstyle for an oracle. It also means the character could multiclass into either monk or ninja.

While I may have sounded critical of some of the contents of this pdf, overall I am quite pleased with it. This thing doubles the number of options available to kitsunes, and the contents are generally well written and well thought out. This is a very good buy for just a dollar, and a must buy for anyone who who wants to give kitsune players some unique options aside from simply building an enchantment sorcerer.

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Excellent book, but needed more editing and balancing.

****( )

As both a player and a GM, I'm quite happy to have my hands on Ultimate Magic. The Magus class is definitely the star of the book, but there are plenty of other great options such as additional archetypes, feats, spells. One of my players is also using the wordcasting system on his sorcerer, and he is having a field day with it.

However, this book has some major editing issues. Certain Archetypes such as the Sythesist currently aren't usable without GM houserules to determine how exactly its abilities work. Other parts of the book refer to feats or spells that were cut out. There are also some problems with the book inserting powers or abilities that just seem too weak (such as ranger traps). None of this makes the book unusable since a GM can make his own adjustments as necessary, but these problems will still cause headaches.

I'm giving this book four stars because I believe that it will be just fine after Paizo does some erratas for it, but I am annoyed that I am going to have to refer to on online document for information that should have been done right in the first place.

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