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Red Dragon

Matrixryu's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 772 posts (2,762 including aliases). 2 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 4 aliases.


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1 person marked this as a favorite.

Let's see, things that I would remove...

1. The Big Six magical items (replaced with a feat-like system that imitates item bonuses)
2. The entire spell-slot based casting system (and it gets replaced with Spheres of Power)
2. Touch Attack Guns

Luckily for me, my houserules already do all of these things! I complete the work in record time and get a bonus!


1 person marked this as a favorite.

Would my alignment shift towards evil if I decided to make a game out of saying things that might trigger Alex's desire to talk about the contents of this book? ;)


3 people marked this as a favorite.

I'm really looking forward to the favored class bonuses. One of the major issues with the uncommon races is that they barely have any favored class bonuses to choose from, while the core races basically have favored class bonuses for *everything*.

Here's hoping that there is something for Kitsune Mesmerists! ;)


1 person marked this as a favorite.

I just mentioned the kitsune because it seemed like the cover was how this entire conversation got started ;)

Truthfully, I have the ulterior motive of trying to find some way to steer this discussion in the direction that would be less likely to set off content filters at work, lol.


5 people marked this as a favorite.

Funny... some GMs here are saying that they require players to prove that they can play an elf or some other core non-human before playing an exotic race. What if I can roleplay an exotic race far better than an elf? Then I just won't ever be allowed to play the race that I'm good at?


2 people marked this as a favorite.

WAIT. Rougarou as a playable race? I've read about some pretty horrifying legends about those things, lol. I'm going to assume that they're not going to have the racial ability "turn people who see them into more Rougarou".


1 person marked this as a favorite.

I'm glad that this book dedicated some space to wyverans. I've been avoiding them because I didn't like their original art and they were a RP 17 race. The new art makes them look like they would fit in much better among humanoids, and the new race traits can bring their abilities a little more in line with the standard races by weakening their wings.

I have to say though, I really wish their stats had been changed so they had a charisma bonus! Why is it that none of the races which are related to dragons and are the most thematically appropriate for dragon themed classes/archetypes have a charisma bonus?


1 person marked this as a favorite.
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.

I think I know what my next alchemist character is going to be like...


2 people marked this as a favorite.
Rysky wrote:
Thomas Seitz wrote:

Rysky,

So what no other spells listed?

There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.

That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.


1 person marked this as a favorite.

I have confirmed the location of a dratini spawn area within walking distance of my house. I am very pleased :)


1 person marked this as a favorite.

I have been playing this game way too much, but at least I have gotten a lot of exercise. I'm at around 30k walked and level 15. I live in a suburb, but luckily there are a few stops near me and a bunch around where I work.

I have been managing to get a lot of my friends to join Red Team. Soon we should be able to get together and take over gyms.


1 person marked this as a favorite.

Gah! I don't want to have to wait another month for this book. Oh well.


4 people marked this as a favorite.

I am imagining a villain now who has this ability and simply waltzes through towns and cities while invisible or disguised while laughing at the chaos that follows in his wake.


3 people marked this as a favorite.
Alexander Augunas wrote:
zergtitan wrote:
Does anybody know when this product page will be updated?
When Pharasma wills it.

I bet the next book's description will be updated first just to mess with us ;)

*fingers crossed for Dragon Eidolons*


1 person marked this as a favorite.
Alexander Augunas wrote:
Eric Hinkle wrote:
Luthorne wrote:
jedi8187 wrote:

Is the Agathiel archetype basically a specialization (Like Warlock and Zealot) or is can it still pick avenger/stalker specialization? What does it trade, and what does it gain?

I really like the idea of this archetype

The agathiel alters dual identity and trades out the 2nd, 4th, 8th, 12th, and 16th level vigilante talents. Specialization is not affected.

It gains a restriction as to alignment, Aspect of the Beast as a bonus feat while in vigilante form, and the ability to imitate an animal that later turns in the ability to transform into one indefinitely, though they don't gain ability bonuses and only a limited number of abilities, though these increase as they level up.

I have to say, it seems like the agathiel archetype loses an awful lot of its talents.
Yeah, at-will indefinite-duration shapeshifting tends to do that.

The Agathiel also gets one huge advantage over other shapeshifters like druids: their gear doesn't merge into their new form. It reshapes to fit the animal form. That means he can get the full benefits of armor (but not weapons).

He is also trading those vigilante talents for the ability to choose abilities from the beast shape spell list when he shapeshifts. At level 16 they can get 3 beast shape III abilities or 1 beast shape IV ability.

Sovereign Court

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jon dehning wrote:
MisterSlanky wrote:
Zach Davis wrote:
Edit: those things are too good for Gnomes... feed them Natty Ice and Facon!
Gnomes are worth Natty Ice. Kitsune can go drink Busch Light.
Shouldn't kitsune rate bottled wa-, I mean Rolling Rock Light?

Kitsune evolution gave them their human form just so they can drink whatever alcohol they want. ;)


1 person marked this as a favorite.
Kobold Cleaver wrote:
QuidEst wrote:
Polymorph Any Object, only turn things into less dangerous things. AMF suppresses the polymorph effect, and now you've got the dangerous version. It's a good contingency against dispel attempts, too!
I like this, mainly because it doesn't just shut down the spell or use a questionable workaround like that damn Snowball spell. It's a fun twist, too!

Here's one: use polymorph any object to create floor tiles over lava pits that cover every square except the one the BBEG is standing on. When the antimagic field activates, the tiles disappear and the caster falls into a lava pit.

Be sure to have to BBEG laugh maniacally afterwards.


1 person marked this as a favorite.

The Agathiel Vigilante archetype is pretty cool. I can see it being used as a flavorful archetype for a skinwalker or kitsune who wants to use an animal form as their primary combat form.


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Cruel Illusion wrote:

I hope there will be a way to have 1000 years old nine-tailed kitsunes. Short-lived kitsune make my head hurt.

Nagaji subraces would be awesome.

The small numbers of pages also doesn't seem like it will allow for a description of realms and societies.

Yea, short lived kitsune hurts my head as well. One of the main things about kitsune (in legends) is that they are just foxes and nothing special until they are at least 100 years old.


1 person marked this as a favorite.

Now the kickstarter is painfully close to being funded: $3990!

Edit: Annnnddddd Funded! There's plenty of time left too, so now we should be getting a bunch of stretch goals :)


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Summoners can see through their eidolons for a limited number of minutes per day.


2 people marked this as a favorite.
Gorbacz wrote:
Meh, dragons. Between 3405 D&D books on them, I don't need any more.

Yea, the problem for me is that while I WANTED to play D&D back during 2nd edition, I was not able to join regular roleplaying groups until early Pathfinder. I completely missed all these dragons that other people are so tired of. The fact that so many GMs and designers actively try to keep dragons out of games now is beyond annoying for a dragon fan like myself.


2 people marked this as a favorite.

If Paizo sneaks in a (space) dragon player race, that might get me to play Starfinder ;)


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I *want* to like kobolds. Their ability modifiers are terrible beyond redemption though, and their "usually evil" status makes it hard to roleplay them in a normal game.

Plus they aren't really dragons ;)


1 person marked this as a favorite.

I'm going to have to join in on that kickstarter when I have a chance!


1 person marked this as a favorite.
Luthorne wrote:
Matrix Dragon wrote:
djones wrote:
zergtitan wrote:
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.
So Fey bloodline sorceror
Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.

I dunno, they speak sylvan, so I presume there's some connection. And yokai hunter considers aberration, dragon, fey, magical beast, outsider (native), and undead (incorporeal) to be yokai for it, so it's probably suggestive that a yokai bloodline would most likely be aberrant, draconic, fey, or undead.

That said, I would love to see a kami bloodline for sorcerers and bloodragers from Paizo, as well as a race of kami-descended (for the moment, I generally have to use reflavored aasimar), but somehow I doubt this will be the book that covers them.

In the Golarion setting (as opposed to Generic setting), kisune don't actually know sylvan. Their starting languages are Tian and Senzar. Senzar is the language of the Spirits and Kami in Tian Xia ;)


1 person marked this as a favorite.
djones wrote:
zergtitan wrote:
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.
So Fey bloodline sorceror

Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.


1 person marked this as a favorite.
Caleb D'natin wrote:
Would a half kitusne be ppossible?

I don't see why not. It happened in at least one Japanese legend, and in Pathfinder terms shapeshifting makes it possible.


1 person marked this as a favorite.

Honestly, all a high level wizard really would need to do is start Planar Binding outsiders with DR/magic (protection vs guns) and greater teleport. Then he can show them live TV of various world leaders and have them teleport in and kill them. Then just use easily available pictures of other important government centers (from the internet of course) to give information for further teleports for cleanup. The wizard could eliminate most of the governments in the world without anyone being able to figure out where the attacks are coming from or who is doing it.

Once chaos has taken over, then he can start building an army. Gathering loyal followers should be easy for for someone who can summon or create important resources when the world has fallen into chaos. Plus, no one would have weapons that could challenge his bound outsiders who DR/magic. He could slowly take over and place simulacrum of himself as governers to handle logistics. It would take a while, but who is going to stop him since he has already eliminated all the governments.


3 people marked this as a favorite.

The real problem that the wizard would run into is that costs aren't measured in gold anymore so he would have a heck of a time figuring out how to craft things and what size diamond he needs for his Wish spells ;)


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In my opinion, the Hellknights are basically the incarnation of the saying "The road to Hell is paved with good intentions." Well, certain definitions of it at least.


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I have a little bit of trouble taking the Red Raven seriously since my kitsune enchanter hit him with a dominate person in a certain PFS scenario, muahahaha...


1 person marked this as a favorite.
CBDunkerson wrote:
Eric Hinkle wrote:
Dragon Oracle is good, but I'd also enjoy a 'draconic' Oracle curse. Maybe one that provides an increasing natural armor bonus at the price of worsened use of social skills or the like?
Or a compulsion to hoard material wealth rather than spending it. :]

This is an excellent idea for an draconic oracle curse. Maybe the character should feel compelled to always make sure he always has an amount of gold at least equal to the value of what he's wearing :)

Another possibility would be some sort of 'hording' drawback trait, so that this would be available to all players and not just oracles.


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I love charisma based classes and I should have been one the the Overwhelming Soul's biggest fans. However... the changes to the class are so mathematically painful that I can't bring myself to build one.

Let me put it this way: a standard kineticist who simply gives himself enough burn at the start of each day to have hit points equivalent to that of an Overwhelming Soul will be both more accurate and deal more damage per hit than the Overwhelming Soul. This is because the static bonuses that the Overwhelming Soul gets are significantly weaker than what the standard kineticist gets with just a few points of burn, not to mention that it is more MAD.

Being good with diplomacy and such is nice, but I don't think it should cost such a big chunk of your combat and utility abilities.


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I really hope that this book has some sort of options for characters who get infected with lycanthropy and try to suppress and control it to use it as a weapon. Something that also keeps the character's power level in line with the other players, like a prestige class.

It is kind of annoying that currently the only real options with lycanthropy are to either cure the character or create a new character. Anything else often leads to alignment drama or party imbalance.


6 people marked this as a favorite.
Dragon78 wrote:
I new it, Mengkare is a Veiled Master;)

I've been kind of suspecting either this or that he's being controlled by a Veiled Master since his experiments seem a little too similar to what the Abolith did with the Azlanti. Having that odd dislike of the gods seems very Abolith-like as well.

Having the Abolith involved also nicely sidesteps some of the alignment drama, lol.


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Oh please let there be a dragon type eidolon for the unchained summoner... :D


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The Wyrmwraith is high on my list of terrifying monsters. A single one of those things should be able to wipe out all life on a planet. All it needs to do is pop up unannounced in a heavily populated city, turn everyone into dread wraiths under its control, and then send them out to all the surrounding towns. Then those send the Dread Wraiths they created to the next towns. Repeat as necessary.

Seriously. How do you stop something that simply has to use its breath weapon to turn a dozen commoners into CR 13 Dreadwraiths. If a Wyrmwraith attacked a city there would be dozens if not hundreds of Dreadwraiths in *minutes*. Plus, even if you kill the Wyrmwraith, that just frees the Dreadwraiths. It would take a well prepared and organized freakishly high level party to deal with that.


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I'd love some archetypes which change the flavor of the kineticist's power source. For example: What about a kineticist who draws his power from the spirit(s) of dragons instead of getting it from an elemental plane?


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It makes sense to me. If you go unconscious or get dazed while flying you are technically still in control of the spell, you just aren't telling to to keep you in the air. It says that it takes concentration to fly after all. Seriously, do you expect a 3rd level spell to have a protective safety cushion against every possible downside or counter?


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The reason why the "There is too much bloat" argument baffles me is because it assumes that you have to know how everything works to GM the game. Unless you are running PFS, you don't. You only need to know how the specific classes your players are running work. Who cares if they have a billion options if they are coming to your game with only a few of them?

I will admit that this doesn't help PFS GMs, but that's just a corner case compared to how most groups experience their roleplaying games.


1 person marked this as a favorite.

Avatar The Last Airbender had the weirdest party. Almost all kineticists and some sort of fighter/ranger? Since they all had different elements and the hydrokineticist picked up kinetic healing early on they actually had a well balanced party. Well, except for some reason the GM let the Aerokineticist use his 20th level capstone super early in the campaign. That turned out to be overpowered, so he took the ability away half way through the campaign and gave it back when the final boss fight started going bad.


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Now, this is a good argument for homeschooling in Cheliax. ;)


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Greylurker wrote:
Which is essentially the same description you could apply to Chi. The simple truth is that High Fantasy Martial combat isn't martial. It's always paired with something else. The best Pure Martial stuff are things like Samurai Champeloo where melee combat is combined with skill use to perform stunts.

The problem is that in a world with supernatural powers the only way a martial character should be able contribue meaningfully is by becoming supernatural in his own right. It doesn't matter how he does this, he could gain Chi, martial magic or anything else. However, a purely reality bound martial character being able to keep up with a supernatural martial character is very.... unrealistic. ;)

I've always found it silly that pathfinder tries to put realistic and magical characters on the same level. To me, this is kind of like saying that if Han Solo had a few more levels in Star Wars Episode 5 he would have been able to actually harm Darth Vader. The fact that pathfinder acts like such a thing is possible by trying to put the non-magical on par with the supernatural actually breaks my suspension of disbelief.

Heck, in a fantasy rpg where you are allowed to play as a wizard, all non-supernatural classes should be npc classes. Expecting balance in a party with a non-magical ranger and Gandolf the Grey is just silly. Soo.... yes, bring on the 'anime' powers! Give fighters the same level to break the laws of phyisics that wizards have. Or at least explain that +15-20 bab at high levels as something magical. To me, it will only make Pathfinder more believable!

Edit-TLDR: So, I guess I do agree with your point. High Fantasy Martial combat isn't martial. The problem is that Pathfinder is kind of high fantasy. So, what are these non-magical fighters doing here in this high fantasy game?


1 person marked this as a favorite.

Heh, I actually enjoyed watching Avatar in 3D. I think it added a lot to the movie.

Then again, I was the only one among my group of friends who didn't come out of that movie theater stumbling like a drunk. It takes *a lot* to make me motion sick.


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Kvantum wrote:
Fourshadow wrote:
Perhaps I am thick, but what damage type does a Phytokineticist do? I have read the info 3 times and am still in the dark.
Physical, in either piercing, slashing, or bludgeoning. Autumn is a composite of earth and wood, spring air and wood, summer fire and wood, and winter is a cold and wood composite

I really like the flavor of those composite blasts. I was worried that a fire/wood kineticist would just be like... "I throw burning trees at you for 6d6+20 damage!"


3 people marked this as a favorite.
graywulfe wrote:
Justin Franklin wrote:
It has been joked that the warehouse staff has a nigh-incomprehensible formula for what gets shipped when. :)
I heard PMG designed it and Cosmo touched it....

The Paizo shipping formula: no mortal mind can comprehend it. All who look upon it are soon driven mad.


1 person marked this as a favorite.
Alexander Augunas wrote:
Matrix Dragon wrote:
I may be tempted to make my Kitsune Pyrokineticist into a fire/void type, depending on how well that combination works.
WATCH HELPLESSLY, OWEN, AS MY CORRUPTION SPREADS!

Sorry to steal your thunder, but I was already kitsune obsessed before the first Dragon Empires player companion had come out ;)


2 people marked this as a favorite.

Lol, when I saw this archetype the whole "magical girl" thing never even crossed my mind. I just thought it was a very cool and thematic archetype for someone who wanted to run a paladin that didn't receive training.


3 people marked this as a favorite.

I find it funny that NONE of the questions that are being asked are about humans or any of the core races. Especially when this book is mostly about the core races.

Paizo! This is your sign that you are missing out on a big money making opportunity by not giving us a non-core races hardcover! ;)

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