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Ser Humpty Dumpty, Paladin wrote:
Oh, the goal wouldn't be to get him to break his NDA. It would be just to drive him crazy ;)
I'm really looking forward to the favored class bonuses. One of the major issues with the uncommon races is that they barely have any favored class bonuses to choose from, while the core races basically have favored class bonuses for *everything*.
Here's hoping that there is something for Kitsune Mesmerists! ;)
*SIGH* I really don't want to get into this discussion, but I'm going to point out that Kitsune have some very specific Japanese/Asian legends that they are based on. They are not simply anthropomorphic foxes. Japanese kitsune were spirits and shapechangers, and some of them took the form of women specifically to manipulate human men.
Yes, Pathfinder kitsune are different from "Earth" kitsune. However, it would still be very odd if female kitsune didn't look extremely "feminine" in their humanoid forms.
Soooo, can we go back to discussing the content of the book rather than the art and other weirdness? Lol XD
Ahh! I remember that now. I didn't pay much attention to those rules because I don't play halflings. It will be interesting to see if Tengu use the same rules as halflings for this.
I sure hope that Paizo doesn't nerf the starknife feat. This is pretty much the first time ever that it has been possible to use starknives in a manner that is both thematically effective and effective. You still have to jump through all sorts of hoops if you want to make a throwing weapon build out of this character though.
At least that's what it seems like from what I'm reading here. I *still* haven't gotten my shipment notice, so I haven't gotten access to my pdf yet.
Please recant on this cover art! I must say, whenever a GM says "I only allow core races in my campaign.", this cover is basically the image running through his head. This is not going to do a good job selling people on the coolness of these PC options.
I have to admit that this crossed my mind as well, but considering that the book is probably already being printed it is a bit too late.
I believe SP shows up but SU does not.
And if that is the case, then the Realistic Likeness feat is far more useful than I thought it was. It is basically better than a Hat of Disguise if you have time to switch out your clothes, lol. I can't believe that I never thought of this before.
Anyway, it will be interesting to see what the new shapechange feat's focus will be: combat or infiltration.
I'm still crossing my fingers for a spirit or kami sorcerer bloodline! The Kitsune seriously need this for thematic purposes.
I'm pretty curious about what the new kitsune shapechanging feat does. Maybe something that helps them hide the magical auras of their shapechanging to make them harder to detect? A not 3rd party 'dire fox' style combat form would be pretty cool too.
Edit: Now that I think about it, I'm not even sure how supernatural abilities like kitsune shapechanging even interact with detect magic spells. Technically, detect magic only detects spells and magical items, so I guess shapechanging can't be detected even though it is magical?
Here, this should help:
Perception DC modifier Chart
So, in theory, a spellcaster who is casting a spell at someone (aka in combat) while standing still... has a +20 to stealth. That's +40 from stationary invisibility, and -20 from being in combat. He does not get to add his stealth roll to this number because you have to move in order to re-apply stealth after attacking (I think).
A spellcaster who is invisible and casts while moving at half speed has a -5 overall to stealth. That's +20 from invisibility, -20 from being in combat, and -5 from moving at half speed. Of course, a character who moves while being invisible gets to make a stealth check, so he could easily get this number to be much higher. Let's assume the character gets an average of 20 on his stealth checks, and that would bring the perception DC to find him to 15 (plus other modifiers).
Finding an invisible character in combat isn't actually that hard if you remember to apply the -20 "in combat" penalty to stealth.
This is only the tip of the iceberg when it comes to unchained eidolon oversights. Here's another glaring one: Agathions, the beast outsider type, can't get a few evolutions which are very beast themed such as Trip and Mount.
Basically, you have to either houserule or resign yourself to being incredibly restricted about designing your eidolons.
I may as well point out that the rules for invisible creatures states that if an invisible creature is "In combat or speaking" the perception DC to find him gets a -20 modifier. If he is also moving, he gets an additional -5 penalty to stealth as well, if not more. Casting in combat basically gives you such harsh penalties to stealth that the perception DC to notice you can easily drop to 0 if not lower.
Moving only makes it easier for other characters to find him, since the moving invisible character loses the +20 stealth bonus for standing still.
I'm glad that this book dedicated some space to wyverans. I've been avoiding them because I didn't like their original art and they were a RP 17 race. The new art makes them look like they would fit in much better among humanoids, and the new race traits can bring their abilities a little more in line with the standard races by weakening their wings.
I have to say though, I really wish their stats had been changed so they had a charisma bonus! Why is it that none of the races which are related to dragons and are the most thematically appropriate for dragon themed classes/archetypes have a charisma bonus?
Catching pokemon has gotten a bit more difficult for me, but not impossible. I am going through supplies super quickly though, so luckily the pokestops are still working.
I'm kind of tempted to stop catching basic pokemon at all in order to delay my progression to level 26. I don't want things to get even worse than they are right now.
Alchemists who focus on melee attacks rather than bombs are actually quite powerful. As long as they get their buffs running before the battle starts, lol.
Hmmm. Yea, these are flavorful, but not really something that I can see most parties wanting to deal with on a regular basis, lol. I'll have to see if I can find some sort of balance between the two extremes.
I *could* just let my players use their hero points to suppress the downsides of their corruptions, lol.
I think I know what my next alchemist character is going to be like...
Mark Seifter wrote:
To be fair to Matrix Dragon, I read it that he's planning on replacing item upgrades as a way to balance "beneficial" corruptions where the corrupted PC skips the stains and possibly the catalyst progression, but without having every character be corrupted as the beneficial corruptions variant suggests.
Yea, I'm a big supporter of character customization, so my goal is probably going to be to find a way to let players gain some of the bonuses from corruptions in a manner that isn't crippling and is balanced with 'normal' party members. With my houserules, simply making the corruptions cost magical item bonuses is the simplest method to maintain party balance.
I might simply remove the downsides of the corruptions (via the Beneficial version that you mentioned) because some of the downsides sound harsh enough that it would cause trouble for the entire party and I'm not sure that I want to encourage players to pick up that kind of stuff.
Like I said though, I'll have to read up on the corruptions to see how viable this is. Balance between players and inter-party harmony are just as important as customization options. Plus, in some cases the corruption downsides are important flavor.
I'm going to have to read the pdf when I get it, but my current plan to balance the corruptions in a party is to make a player have to pay for them with picks from my magic item replacement system. Basically, for every few levels of corruption the character gains, he would effectively be losing a magical item upgrade.
In theory, this would make corrupted characters balanced with standard characters. I'll have to read the system for myself first though.
That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.
Yep, that's what I'm saying. I was actually really curious about how things like the vampire corruption could exist because by the existing rules you simply died and came back as a full fledged vampire later. I like the way they have worked around this issue, and in a way it makes things like vampires scarier. You can become one even if they don't kill you.
So, the corruptions seem to happen under unusual circumstances rather than being a variant on the standard way of becoming a vampire or werewolf. Like, the vampire corruption happens if a character somehow manages to be drained by a vampire six times without simply dying, lol.
I guess the lycanthrope corruption is similar. Maybe the lycanthrope corruption can happen if you are bitten ten times by werewolves even if you make all the saving throws? Just guessing here.
He is referring to the 'tier' list of which pokemon get the most cp per power up. But its already abundantly clear that cp alone doenst determine power. But snorlax, lapras, gyrarados and edeggutor sitting at the not of the power chart makes a lot of sense in the context of the original 150. That and charizard, blastoise, and venosaur are very nearly top tier in cp with way better attacks. So it actually does fit the source material of red and blue. The starters while powerful when fully evolved were not the end all be all.
I have no problem with most of the pokemon on the top of the tier list. Arcanine and Vaporeon are the only ones that seem weird to me, lol.
I'm hoping that they are planning to rebalance some of the pokemon's power levels into something that more closely resembles the original games. I've been reading the charts, and having random things like Executor, Vaporeon, and Arcanine being higher tier than the starter pokemon seems odd. Well, Vaporeon was always good, but it is a little too easy to get in this game.
Yay! I caught a cp 1800 snorlax last night! I saw it on the list while I was in my townhouse, and went out hunting for it even though the finder wasn't working. I think I managed to find it *just* before it disappeared. Just a minute after I caught it two cars came by searching for the same thing, but they weren't able to find it.
Now, if only I could find more snorelax candy. I think that thing is probably going to be stuck at 1800 forever, but at least that is a nice high number.
Think there's enough stardust in the "micro-economy" to allow a single favorite to "keep up"? Or maybe two? That'd at least be something.
I find that I have enough stardust to keep about two of my favorite pokemon at the max CP as I level up.
I will say though that when you reach level 20 the game slows down a lot. You won't be cycling through pokemon nearly as quickly. I need 100,000 exp to get from level 22 to 23.