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The problem was that Mythic made Wrath of the Righteous into a complete joke. By book 5 our GM had completely given up on having us fight anything other than major bosses after our Wizard killed a group of four Thanatotic Titans (each a CR 22) in a single round. He had to buff the HP of bosses into the thousands in order to get it to last two rounds. My character didn't even get to fight the final boss of the campaign because the other players destroyed its thousands of hit points too quickly.
The thing that killed mythic is that it takes a game that gets out of hand at high levels and made it worse. It didn't break the limits in a good way.
I would love to see Paizo expand the mythic rules, but at this point it seems pretty unlikely. There was an incredible backlash against Paizo because all mythic did was crank the rocket tag up to 11 when it should have been giving characters better defenses and fun abilities.
The only way Paizo is going to get more than a few gaming groups to take mythic seriously again is by rewriting the entire Mythic Adventures book, so until that happens I doubt we are going to see anything.
Alexander Augunas wrote:
It is a little saddening that it doesn't look like there is any way we will reach that point, but at least Tengu are probably going to get a good amount of background from Paizo eventually. The Tengu seem to be their favorite Dragon Empires race.
I'm hoping that we at least hit the "More Archetypes" goal ;)
Alexander Augunas wrote:
The Agathiel also gets one huge advantage over other shapeshifters like druids: their gear doesn't merge into their new form. It reshapes to fit the animal form. That means he can get the full benefits of armor (but not weapons).
He is also trading those vigilante talents for the ability to choose abilities from the beast shape spell list when he shapeshifts. At level 16 they can get 3 beast shape III abilities or 1 beast shape IV ability.
Kobold Cleaver wrote:
Here's one: use polymorph any object to create floor tiles over lava pits that cover every square except the one the BBEG is standing on. When the antimagic field activates, the tiles disappear and the caster falls into a lava pit.
Be sure to have to BBEG laugh maniacally afterwards.
Interjection Games wrote:
Take whatever you took in the first day. You'll make half that much in the last 48 hours, easy. :)
I hope that is the case, because things have slowed down a bit again. Or maybe kickstarters just tend to move faster on weekends? Hmmm.
Sorry, I've done a few kickstarters before, but this is the first time I've watched the numbers fairly closely XD
Cruel Illusion wrote:
Yea, short lived kitsune hurts my head as well. One of the main things about kitsune (in legends) is that they are just foxes and nothing special until they are at least 100 years old.
I used to have a public copy of that document that I would share (yes, document... it is several pages long). I have to hold it back at the moment though because I have been polishing and fine tuning the system so much that I am wondering if I could sell it as a 3rd party rules supplement, lol.
My numerous houserules are thoroughly documented and organized in google docs for the convenience of my players, lol. Here are a few of the basics though:
1. The big six magical items have been replaced with a feat-like system that allows players to gain their necessary bonuses without being gear reliant.
2. Various feats, spells, classes, and archetypes surgically banned for game balance including: gunslingers, master summoner, a few archery feats, traits that reduce metamagic costs or give +2 INIT.
3. the 3.5 Two-weapon pounce feat has been added.
4. Two-Weapon Fighting and Vital Strike scale now.
5. Hero Points are a allowed, with an updated action list. They can't be used for offensive actions.
6. Several Unchained rules in effect. Background Skills, Unchained Summoner, Unchained Barbarian.
7. Good will saves for Fighters and Rogues.
8. Currently experimenting with the Spheres of Power 3rd party rules.
Some good stuff has been added to the pledge tiers, though the Dynastic Everybundle definitely looks like it is still the most efficient one for me. None of the other tiers seem to have the "Get Every PDF So Far" thing going on, lol.
Dynastic Sovereign for all the printed versions is tempting though, even if I already have Ultimate Charisma. No pdfs mentioned for that one though? I'm guessing that was just an oversight.
Alexander Augunas wrote:
Oh, of course not. I guess what I meant was that *if* you were writing that section, it would make it less likely that anything you released on your own afterwards would conflict with it. ;)
I see that you added a bunch of new pledge tiers. I'm going to have to take a look at those.
This is true, but just keep in mind that Alex is *also* probably writing the Kitsune section of the next Player's Companion that is going to talk about them. I wouldn't be surprised if some of this stuff sneaks into that book as well and becomes official. Even if it didn't, getting to write official material gives additional legitimacy to your 3rd party material ;)
Mark Seifter wrote:
But the example in the quote mentioned were-dinosaur dragons? I thought only humanoids could get lycanthropy?
Personally, I would have (cheated) handled half-kitsune just by creating some human racial traits ;)
One amusing fact: this kills one of my theories about where kitsune came from in the pathfinder world. I had a theory that kitsune were actually half-breeds between humans and some sort of spirit creature or kami. A true kitsune so to speak. But their bloodlines don't weaken, so I guess that isn't possible.
I might have to take a look at that book you mentioned, but it sounds like they change the kitsune too much for it to be useful in my games :(
I may as well divert the discussion away from the kitsune a bit: I'm also interested in the Nagaji section as well. I have been kind of ignoring them for a while because they aren't dragonkin and naga are weird (and aberrations for some reason?). If they got a more interesting treatment though I would probably play one.
Well, kitsune don't completely fit various Japanese legends in the first place, given their general nature...Paizo generally seems to be going for the concept that those legends are distortions of the true nature of kitsune and provide reasons that those misunderstandings arose in the first place. So it's not like it doesn't make sense as an approach.
Yea, it is true that Pathfinder kitsune don't really fit with the legends. If they did, their natural form would be like a normal fox... which would cause all sorts of gear related issues because items can't merge with you when you're returning to your natural form. I just have a soft spot for basing characters on legends and stories, so I always fall back to that sort of stuff, lol.
Cool kickstarter update. Not sure if I am a fan of the "no half-kitsune" thing since it clashes with various Japanese legends. It is still cool to see that the question is being addressed though ;)
On a different subject: I am a little worried that part of the reason why things are slowing down is because everyone seems to want the 'limited' pledge tiers. Hmmm.
Just curious, I know that you can't edit existing pledge tiers, but can you add new ones? I think if you created a tier that combined the mass of free PDFs from the "Dynastic Everybundle" with the POD copies of the Adventures books some people would go for those.
Alexander Augunas wrote:
Sounds cool! There are definitely a lot of questions about the family lives of some of these races. Especially since some of them have a higher than normal chance of not being just among their own kind, such as Samsaran and Kitsune.
Meh, dragons. Between 3405 D&D books on them, I don't need any more.
Yea, the problem for me is that while I WANTED to play D&D back during 2nd edition, I was not able to join regular roleplaying groups until early Pathfinder. I completely missed all these dragons that other people are so tired of. The fact that so many GMs and designers actively try to keep dragons out of games now is beyond annoying for a dragon fan like myself.
Yizzik Uhari wrote:
Well... unfortunately Wyverans are on the opposite end of the spectrum. They gain flight too early to be a Player race in most campaigns. It would be nice to see them get developed more though.
Kineticists suffer the worst actually. That is because they usually don't use weapons, and things like armor are secondary concerns for them. All they really want is More Dex and Con. However, they have to wait longer than everyone else before they get their necessary bonuses. A fighter will get +1 to attack, damage, and AC at level 4. The kineticist doesn't get his first +2 to a physical stat until level 7. Casters at least get their first mental bonuses at level 6.
If you get really technical about it shapeshifters, monks, and natural attack users are messed over as well because they don't have weapons and armor to attune. Some GMs will be willing to work around that.
Pure arcane casters also have some issues, because they get these weapon and armor bonuses that they will never use. Normally they would be putting that money towards metamagic rods or something.
I actually really don't like the Automatic Bonus Progression system. It is very good for certain characters when it gives them every bonus they need. Characters who need unusual item combinations to function suffer however.
I ended up just using a (somewhat complicated) houserule system where the players get to pick a bonus to gain when they level up.
In the Golarion setting (as opposed to Generic setting), kisune don't actually know sylvan. Their starting languages are Tian and Senzar. Senzar is the language of the Spirits and Kami in Tian Xia ;)
Technically, the Kitsune really should have a Spirit Sorcerer Bloodline. They don't actually have any ties to the fey, but it is the closest thematic thing that we have right now.
Somehow I doubt possession wouldn't be enchantment. Foxfire would like be evocation based, and life drain necromancy. Maybe like the Dhampir ability(feat?).
I believe that the new possession spells from Occult Adventures are actually necromancy like magic jar. Kitsune are just currently no better at using those spells than anyone else ;)
I'm really looking forward to finally getting some real information on the kitsune from this book. Right now all we know is that they kind of exist and have an odd connection to both the spirits and humans. There are so many unanswered questions.
We know nothing about where they came from, why they can only turn very specifically into humans and nothing else, why Daikitsu is so different from her race, or how kitsune even find one another when so many of them are pretending to be human. Plus, the subject of half-kitsune has never been addressed even though they almost certainly exist. Kitsune are shapeshifters after all: in Tian Xia half-kitsune they should probably be more common than half-elves and half-orcs, lol.
I just hope that Alex finds some way to balance our need for information with the need for more character options. I'm still holding my breath for some of the non-enchantment kitsune themed powers from various legends such as foxfire, life drain, and possession ;)