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Alright, I was already interested in this class and now I am really looking forward to playing it with these changes. Really happy about the stygian slayer too: I like the fact that not all magically stealthy characters have to be ninjas now.
Just curious though, the slayer (in the playtest at least) doesn't gain sneak attack until level 3. Does he still gain auto-study when flanking and such at level 1 and 2 even though he doesn't have sneak attack?
DM Beckett wrote:
The thing about Kitsune is they just beg to be "unique little snowflake" characters. The kind thats all about RP (as long as its about them and how cool/special they are and the spotlights on them).
My kitsune sorcerer (who is now around level 14 or 15) remained in human form for the vast majority of his career. He only went into his natural form when he was only around pathfinders, and played the role of being a manipulator/infiltrator around anyone else.
The character's goal was to make everyone his friend (those who resisted the friendship were subjected to charm and dominate spells) without them ever knowing that he was a kitsune. Yea, I really played up the 'gregarious' racial trait that kitsune have, but I did so without making the character the center of attention for entire senarios.
Well, as long as he wasn't the only one with diplomacy skill in the entire party... ;)
You got to use those books for quite a while, it is good for current characters, and you have a month to make a new Aasimar/Tiefling or two. Plus, there will probably be new boons for these races going around eventually AND the books work with non-pfs games as well.
On top of that, if you really really don't want the book anymore you could just ebay it off. That would be a bit short-sighted in my opinion though.
They're nice, though personally I preffer kitsune that have proportions closer to a human's. These look a bit too cartoony.
I was able to get a good kitsune swordsman miniature from This Elven Adventurers Kickstarter. It isn't available on their store yet I think, but it would be something good to watch for.
Personally, I custom created a kitsune sorcerer miniature for myself a while ago with part replacement and a lot of green stuff, but it was very difficult, lol. The link details the process if you want to try it yourself.
I've never seen anyone consider merely seeing an illusion count as interacting with it. Or otherwise sensing it. The assumption is that you have to do something that would have different effects for an illusion or a real thing, or at least that forces the illusion to react in some way.
Actually, one of my GMs considers seeing an illusion interacting with it and gives everything saving throws. That's why this sort of thing needs a faq.
Yayyy! Very happy to see the dragon empires races don't require boons anymore. It will be very difficult to resist making legions of kitsune characters :)
Honestly, I am also happy to see the Aasimar and Tieflings go. They were a little too powerful compared to the standard races to be unrestricted. It got really tiring to see nearly entire tables made up of Aasimars and Tieflings.
We should remember that at the PaizoCon banquet, Erik Mona promised "Grippli of Golarion" after hearing Jason Buhlman do a frog voice.
If a Grippli book comes out before Dragons or Kitsune.... *sadface*
I simply don't see the appeal of the Grippli. Then again a lot of other people feel the same way about the races that *I* like XD
In my opinion, true system mastery includes skipping all the things that would make a GM say "NO, it clearly wasn't meant to work that way", lol. That's what I would have said if any of my players tried this on me. ;)
Hold on, people actually believed they could use Eldritch Heritage(Arcane) to give a non-sorcerer non-arcane class sorcerer spells?
I entertained the idea briefly a year or two ago, and then quickly decided that that it wasn't supposed to work that way and was an unintended side effect of the eldritch heritage feats, lol.
See, I think that it's possible to have that level of customization while still reining the balance issues. And hell, it might even be possible to compromise and combine the two ideas. Have a more limited, but still customizable, eidolon with the option for "outsider packages". Outsider companions could have a list of evolutions that make them the outsider they are at level one. So those of us that enjoy the ever-changing aspect of the current eidolon are happy, and those that want just an animal companion are happy too.
I also think that combining the full customization method with the 'animal companion' method could be a good path to go down.
In fact, I think it would be cool if we could pick from a list of more specific animal companion-like base forms that are modeled after different types of outsiders. Then each base form could be modified by a limited list of evolutions. For example, angels would get celestial traits and weapon proficency by default, and then could be customized with various elemental attacks and spells (but not claws or tentacle attacks, lol).
If the new summoner does go down this route, I would actually recommend that the entire animal companion list be allowed as 'base forms' as a way of emulating the various celestial/fiendish animals on the summon monster list. Give each animal the option of having an alignment or elemental template to give it the propper planar flavor.
Personally, I stopped caring about the supposed versitility of the Arcanist when I realized that in PFS my sorcerer with a Ring of Spell Knowledge IV was better in almost every way (except for having a bit less money). I will evaluate the class for real when I can see its final list of class features.
This is exactly what I'm worried about. Especially if the new summoner ends up being completely diffierent from the old summoner class.
I know that the current version of the summoner can be hard for new players and GMs to handle. However, I just hope that the new version of the Summoner won't lose quite all of its customization powers. To me, the ability to use the summoner class to create any companion for your character that you can imagine is what makes it special (and one of my favorate classes).
I am looking forward to this book, though I am kind of surprised that the barbarian is one of the classes getting an alternate version.
Then again, there are only a few specific rage powers that made people decide that barbarians are good. Maybe this will be a revamp that will work well on its own without superstition and pounce.
Well, two things. The gm I mentioned doesn't use XP, so the number of encounters has no effect upon when we level. Also, every time we go through that many combats (or more) it is because we are running on a time limit. We *could* stop and rest, but npcs would die because of it.
This does a good job of making sure the players actually try to conserve their resources instead of just blowing through them, and keeps a leash on classes like Wizards and Arcanists that are versatile but have limited spells.
Agreed. I'll tell you right now that in PFS I often ran dangerously close to running out of spells on my sorcerer. I also has a GM who likes sending 10+ combats at us in a day. I'm not sure that I would want to deal with the reduced spells per day that the arcanist has.
I think you may be getting the wrong feeling from a number of the people who are posting. Remember that emotion (or lack there-of) does not convey well in a written medium.
Should I start adding smilies to everything I say? ;)
Everything an Arcanist can do, I've done better with a sorcerer equipped with a Ring of Spell Knowledge 4, a Memonic Vestment, and a collection of scrolls/spellbooks.
Sure it costs money, and doesn't apply as much past level 10, but I think you get the idea. My PFS sorcerer was considered more versitile than a wizard with those items.
Just a note: Sorcerers already effectively have access to Quick Study. This stuff has been around for a while.
A ring of spell knowledge can give sorcerers any sorcerer spell up to 4th level and *any arcane* spell up to 3rd level. It only takes a standard action and access to a scroll/spellbook to change the spell that is currently stored in the ring. Sure, it becomes less effective at higher levels and costs money, but you can change the spell an unlimited number of times per day! Very useful for casting long term buffs like False Life, Darkvision, and Mage Armor.
A memonic vestment lets sorcerers cast any spell they want (as long as they have a spell) once per day. No extra actions to get access, they simply cast the spell.
If anything, at low to mid levels a properly geared sorcerer will still be far more versitle than an Arcanist. And if an Arcanist can use these items as well, then not much has really changed.
Yea it is kind of true. Every time a book doesn't cover races sufficently means that *at best* an opportunity has been lost for years.
This was essentially the problem with the 2 page races in the APG, abilities that should have been detailed and fun archtypes or bloodlines got watered down into weak feats due to space issues.
My houserule for slumber hex is probably going to be that it only works on enemies with a number of hit dice equal to your caster level or less. Either that, or enemies with higher hit dice get a bonus to the saving throw.
I might do something simmilar with ice tomb, and I might ban cackle or change it to a standard action....
Alexander Augunas wrote:
You're completely right about that. Personally, in the past I've dealt with that issue by packaging what I thought were the most important kitsune abilities (including the star ball) int a bloodline. All kitsune have at least some magical ability anyway, so it isn't a stretch to say they all have the potential to unlock a bloodline at least via eldritch heritage feats.
One other thing that Paizo is missing so far is a good implementation of a Kitsune Star Ball. The Star Gems magical item is currently kind of a poor substitute: its importance to a kitsune isn't even close to the stuff mentioned in various Asian legends.
The closest and simplest thing that I've been able to come up with is a variant arcane bonded item, but I'm sure there is a better way to do this one.
*checks out the swashbuckler pregen* Hmmm, well, I think I have two houserules in line for that class so it is more competitive with other melee classes. I'll have to see full class description to be sure though.
1. You can use charmed life AFTER you know the result of your roll and the required save DC.
2. The usual dex to damage.
Let's seeee, I'm sure I can think of a few things that could use some FAQ help ;)
Well, there is one main one that has been bothering me for a while:
There are a lot of things about spell-like abilities that could use clarification, but there is a specific one that I am curious about. If you have a feat or ability that enhances certain types of spells such as say... spell focus or a bloodline arcana, do these apply to spell-like abilities as well? Originally I would have believed this was a *no*, but now the summoner's summon monster sla benefits from Augment Summoning.
This came up for me in PFS when I was thinking of trying to make a Kitsune Sorcerer with the Magical Tail feats. I was trying to figure out whether or not his racial, feat, and favored class bonuses to enchantment spells would affect SLAs from the Magical Tail feats, but I gave up on the concept because I couldn't get a clear answer and didn't want to deal with table/gm variation. Getting the tail feats seemed pointless when his spells would probably have far superior save DCs, lol.
I may as well point out that the one archetype that gives Rangers access to pouncers causes them to no longer give their pets their favored enemy bonus.
I think the feat that can give a ranger a gryphon is an option that works with favored enemy bonuses though.
If you have any interest, I could polish up my version of the nine tailed fox bloodline that I have sitting around somewhere and send it to you ;)
I also have to mention two aspects of kitsune that (aside from fire and illusion) that paizo hasn't touched on yet: possession and life drain. These would be the race's darker powers I suppose.
For the possession that can easily be handled with a modified version of the spells that the werebear skinchangers get. Would probably be human or humanoid specific instead of animal specific. Not sure how the life drain one could be handled... maybe bonuses when casting certain necromancy spells.
Agreed. Both the Magus and Inquisitor and very good and very fun classes. Saying otherwise means you would never like the Warpriest unless they made it stupidly overpowered.
Not everything that comes out of a new Paizo book needs to be power creep people.
I would love having more information on almost all of those races, but a player's companion book with that many races in it would almost certainly be a disaster. There simply isn't enough space in the books to do the races justice. Even four races in a single book would be pushing it.
Also: I missed all the dragon stuff in D&D since my real gaming started with pathfinder. So for me and a lot of other people dragon's *definately* have not been overdone!
Alexander Augunas wrote:
I am amused by this because I have totally been thinking you would be a good person to ask for tips if I were ever to try and write 3rd party content. It seems like my instincts on this were correct XD
That would be my favorate player's companion forever, as long as they did the right balance of flavor+background and crunch. And also a nine tailed fox sorcerer's bloodline ;)
Books like Blood of Elements shows that it can be hard to get the balance right when your focus is divided between four races, and the creatures in a Blood of Beasts book actually would have very little in common. Less so than the elemental races.