Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Red Dragon

Matrix Dragon's page

1,412 posts. Alias of Matrixryu.


RSS

1 to 50 of 1,412 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Huh, I've heard of Abe no Seimei multiple times and I knew that he had strong magical abilities because he was a Half-Kitsune. However, I didn't realize he had summoning abilities. Interesting.


If we go by the Japanese Kitsune legends, then the best method would be to either bribe Alex with fried tofu or steal his Kitsune Star Ball. ;)


Ser Humpty Dumpty, Paladin wrote:
Matrix Dragon wrote:
Would my alignment shift towards evil if I decided to make a game out of saying things that might trigger Alex's desire to talk about the contents of this book? ;)
If you make him break his NDA, then he won't get to write for Paizo anymore, so yes, you'd shift immediately and fully to Chaotic Evil. ;)

Oh, the goal wouldn't be to get him to break his NDA. It would be just to drive him crazy ;)


1 person marked this as a favorite.

Would my alignment shift towards evil if I decided to make a game out of saying things that might trigger Alex's desire to talk about the contents of this book? ;)


Huh, it might actually be possible to make an interesting starknife using charisma magus. Sure, the archetype that makes the magus charisma based is kinda bad, but it would definitely be an interesting build. Might require a one level dip into Oracle though.


3 people marked this as a favorite.

I'm really looking forward to the favored class bonuses. One of the major issues with the uncommon races is that they barely have any favored class bonuses to choose from, while the core races basically have favored class bonuses for *everything*.

Here's hoping that there is something for Kitsune Mesmerists! ;)


1 person marked this as a favorite.

I just mentioned the kitsune because it seemed like the cover was how this entire conversation got started ;)

Truthfully, I have the ulterior motive of trying to find some way to steer this discussion in the direction that would be less likely to set off content filters at work, lol.


*SIGH* I really don't want to get into this discussion, but I'm going to point out that Kitsune have some very specific Japanese/Asian legends that they are based on. They are not simply anthropomorphic foxes. Japanese kitsune were spirits and shapechangers, and some of them took the form of women specifically to manipulate human men.

Yes, Pathfinder kitsune are different from "Earth" kitsune. However, it would still be very odd if female kitsune didn't look extremely "feminine" in their humanoid forms.

Soooo, can we go back to discussing the content of the book rather than the art and other weirdness? Lol XD


5 people marked this as a favorite.

Funny... some GMs here are saying that they require players to prove that they can play an elf or some other core non-human before playing an exotic race. What if I can roleplay an exotic race far better than an elf? Then I just won't ever be allowed to play the race that I'm good at?


Set wrote:
Matrix Dragon wrote:

Hmmm, Tengu Jinx Witch. Has there been anything in a Paizo product suggesting that a Jinx is different from a Hex?

Halfling Jinx, from Halflings of Golarion. (I allow Tengu to take that as a house-rule, or to swap out swordtrained for Halfling Luck, since either fits them thematically.)

Ahh! I remember that now. I didn't pay much attention to those rules because I don't play halflings. It will be interesting to see if Tengu use the same rules as halflings for this.


Hmmm, Tengu Jinx Witch. Has there been anything in a Paizo product suggesting that a Jinx is different from a Hex?

I hope that there is an alternate racial trait for kitsune that trades out the bite attack (somehow). I have yet to run a kitsune that has actually hit with one of those, lol.


I sure hope that Paizo doesn't nerf the starknife feat. This is pretty much the first time ever that it has been possible to use starknives in a manner that is both thematically effective and effective. You still have to jump through all sorts of hoops if you want to make a throwing weapon build out of this character though.

At least that's what it seems like from what I'm reading here. I *still* haven't gotten my shipment notice, so I haven't gotten access to my pdf yet.


Shaun wrote:
Please recant on this cover art! I must say, whenever a GM says "I only allow core races in my campaign.", this cover is basically the image running through his head. This is not going to do a good job selling people on the coolness of these PC options.

I have to admit that this crossed my mind as well, but considering that the book is probably already being printed it is a bit too late.


I reduced the amount of wealth in my games just by using magic item replacement rules similar to those found in Pathfinder Unchained. Use that, and you can cut the amount of gold that you hand out in half.


BigNorseWolf wrote:
I believe SP shows up but SU does not.

And if that is the case, then the Realistic Likeness feat is far more useful than I thought it was. It is basically better than a Hat of Disguise if you have time to switch out your clothes, lol. I can't believe that I never thought of this before.

Anyway, it will be interesting to see what the new shapechange feat's focus will be: combat or infiltration.

I'm still crossing my fingers for a spirit or kami sorcerer bloodline! The Kitsune seriously need this for thematic purposes.


I'm pretty curious about what the new kitsune shapechanging feat does. Maybe something that helps them hide the magical auras of their shapechanging to make them harder to detect? A not 3rd party 'dire fox' style combat form would be pretty cool too.

Edit: Now that I think about it, I'm not even sure how supernatural abilities like kitsune shapechanging even interact with detect magic spells. Technically, detect magic only detects spells and magical items, so I guess shapechanging can't be detected even though it is magical?


Dasrak, I found it in the glossary of the PRD, in the invisibility section: http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#invisibility


Ravingdork wrote:

Can someone please give me a hard Perception DC to pinpoint the specific square of someone who is spellcasting while invisible? I keep hearing about various modifiers, but no final DC is ever mentioned with any apparent certainty.

I guess we will need two answers: One for when the caster is moving about (I assume the rules mean moving from one square to another, not merely waving one's hands about) and another for when he is standing still (that is, not leaving his square).

Here, this should help:

Perception DC modifier Chart
In combat or speaking: –20
Moving at half speed: –5
Moving at full speed: –10
Running or charging: –20
Not moving: +20
Using Stealth: Stealth check +20
Some distance away: +1 per 10 feet
Behind an obstacle (door): +5
Behind an obstacle (stone wall): +15

So, in theory, a spellcaster who is casting a spell at someone (aka in combat) while standing still... has a +20 to stealth. That's +40 from stationary invisibility, and -20 from being in combat. He does not get to add his stealth roll to this number because you have to move in order to re-apply stealth after attacking (I think).

A spellcaster who is invisible and casts while moving at half speed has a -5 overall to stealth. That's +20 from invisibility, -20 from being in combat, and -5 from moving at half speed. Of course, a character who moves while being invisible gets to make a stealth check, so he could easily get this number to be much higher. Let's assume the character gets an average of 20 on his stealth checks, and that would bring the perception DC to find him to 15 (plus other modifiers).

Finding an invisible character in combat isn't actually that hard if you remember to apply the -20 "in combat" penalty to stealth.


This is only the tip of the iceberg when it comes to unchained eidolon oversights. Here's another glaring one: Agathions, the beast outsider type, can't get a few evolutions which are very beast themed such as Trip and Mount.

Basically, you have to either houserule or resign yourself to being incredibly restricted about designing your eidolons.


I may as well point out that the rules for invisible creatures states that if an invisible creature is "In combat or speaking" the perception DC to find him gets a -20 modifier. If he is also moving, he gets an additional -5 penalty to stealth as well, if not more. Casting in combat basically gives you such harsh penalties to stealth that the perception DC to notice you can easily drop to 0 if not lower.

Moving only makes it easier for other characters to find him, since the moving invisible character loses the +20 stealth bonus for standing still.

http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#invisibility


I think the kitsune must hold some sort of record for the number of racial feats they have, lol. At least if you count the 8 times that you can take the tail feats.


I would definitely buy this book if it ever comes out. We have way too little information about the Tian Xia deities right now.


2 people marked this as a favorite.

WAIT. Rougarou as a playable race? I've read about some pretty horrifying legends about those things, lol. I'm going to assume that they're not going to have the racial ability "turn people who see them into more Rougarou".


1 person marked this as a favorite.

I'm glad that this book dedicated some space to wyverans. I've been avoiding them because I didn't like their original art and they were a RP 17 race. The new art makes them look like they would fit in much better among humanoids, and the new race traits can bring their abilities a little more in line with the standard races by weakening their wings.

I have to say though, I really wish their stats had been changed so they had a charisma bonus! Why is it that none of the races which are related to dragons and are the most thematically appropriate for dragon themed classes/archetypes have a charisma bonus?


Catching pokemon has gotten a bit more difficult for me, but not impossible. I am going through supplies super quickly though, so luckily the pokestops are still working.

I'm kind of tempted to stop catching basic pokemon at all in order to delay my progression to level 26. I don't want things to get even worse than they are right now.


Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?
Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

It also turns you into a not quite completely dead mummy.

No thanks.

Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.

Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.

Alchemists who focus on melee attacks rather than bombs are actually quite powerful. As long as they get their buffs running before the battle starts, lol.


Verzen wrote:

Matrix, for flavor wise, I'd highly suggest playing as is with what the rules state. The corruptions are ALL SORTS OF flavorful.

One of them is that if you have the ghoul corruption, you must eat sentient human flesh (at least a small creature) every week. If you don't, you start hungering and hungering and hungering, eventually losing control of your character and your character starts hunting some creature to eat. That's your first corruption. Then you eventually gain a second corruption level if you continue, then a 3rd and the 3rd, you lose control of your character for good.

BUT you can halt this progression by just feasting on sentient creatures. Every time you refuse to eat sentient creatures, though or can't feast on them, the DC increases by 2 the next time you make a will save to resist the corruption.

Hmmm. Yea, these are flavorful, but not really something that I can see most parties wanting to deal with on a regular basis, lol. I'll have to see if I can find some sort of balance between the two extremes.

I *could* just let my players use their hero points to suppress the downsides of their corruptions, lol.


Oh thank you for a dragon druid who can actually turn into a dragon. The dragon shaman druid was always kind of ridiculous for not actually having any dragon related abilities.


1 person marked this as a favorite.
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.

I think I know what my next alchemist character is going to be like...


Mark Seifter wrote:
To be fair to Matrix Dragon, I read it that he's planning on replacing item upgrades as a way to balance "beneficial" corruptions where the corrupted PC skips the stains and possibly the catalyst progression, but without having every character be corrupted as the beneficial corruptions variant suggests.

:)

Yea, I'm a big supporter of character customization, so my goal is probably going to be to find a way to let players gain some of the bonuses from corruptions in a manner that isn't crippling and is balanced with 'normal' party members. With my houserules, simply making the corruptions cost magical item bonuses is the simplest method to maintain party balance.

I might simply remove the downsides of the corruptions (via the Beneficial version that you mentioned) because some of the downsides sound harsh enough that it would cause trouble for the entire party and I'm not sure that I want to encourage players to pick up that kind of stuff.

Like I said though, I'll have to read up on the corruptions to see how viable this is. Balance between players and inter-party harmony are just as important as customization options. Plus, in some cases the corruption downsides are important flavor.


I'm going to have to read the pdf when I get it, but my current plan to balance the corruptions in a party is to make a player have to pay for them with picks from my magic item replacement system. Basically, for every few levels of corruption the character gains, he would effectively be losing a magical item upgrade.

In theory, this would make corrupted characters balanced with standard characters. I'll have to read the system for myself first though.


2 people marked this as a favorite.
Rysky wrote:
Thomas Seitz wrote:

Rysky,

So what no other spells listed?

There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.

That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.


Rysky wrote:
Matrix Dragon wrote:
Xethik wrote:
FedoraFerret wrote:
Yo, can I get some specific information on the vampire corruption?
You can be afflicted by being drained six times by a vampire in one month. Each week, you need to drink blood to hold off the corruption from taking over. You increase in stage when you feed on innocent sentient creatures....

So, the corruptions seem to happen under unusual circumstances rather than being a variant on the standard way of becoming a vampire or werewolf. Like, the vampire corruption happens if a character somehow manages to be drained by a vampire six times without simply dying, lol.

I guess the lycanthrope corruption is similar. Maybe the lycanthrope corruption can happen if you are bitten ten times by werewolves even if you make all the saving throws? Just guessing here.

Well if you get drained to death by a vampire, you get back up as one, no corruption needed...

Yep, that's what I'm saying. I was actually really curious about how things like the vampire corruption could exist because by the existing rules you simply died and came back as a full fledged vampire later. I like the way they have worked around this issue, and in a way it makes things like vampires scarier. You can become one even if they don't kill you.


Xethik wrote:
FedoraFerret wrote:
Yo, can I get some specific information on the vampire corruption?
You can be afflicted by being drained six times by a vampire in one month. Each week, you need to drink blood to hold off the corruption from taking over. You increase in stage when you feed on innocent sentient creatures....

So, the corruptions seem to happen under unusual circumstances rather than being a variant on the standard way of becoming a vampire or werewolf. Like, the vampire corruption happens if a character somehow manages to be drained by a vampire six times without simply dying, lol.

I guess the lycanthrope corruption is similar. Maybe the lycanthrope corruption can happen if you are bitten ten times by werewolves even if you make all the saving throws? Just guessing here.


1 person marked this as a favorite.

I have confirmed the location of a dratini spawn area within walking distance of my house. I am very pleased :)


Jiggy wrote:
So, nobody's going to actually share the reference materials? Not so much as a "Google [searchterm]", let alone a link?

I just did a search for 'pokemon go power levels'. There's stuff about actual power leveling, but one of the links shows a power chart.


Wait, Eevee is a 10k egg pokemon? I am *flooded* with eevee around my house. I have 8 of them evolved, so I was assuming they were a low tier pokemon that was oddly powerful, lol.


Kolokotroni wrote:
He is referring to the 'tier' list of which pokemon get the most cp per power up. But its already abundantly clear that cp alone doenst determine power. But snorlax, lapras, gyrarados and edeggutor sitting at the not of the power chart makes a lot of sense in the context of the original 150. That and charizard, blastoise, and venosaur are very nearly top tier in cp with way better attacks. So it actually does fit the source material of red and blue. The starters while powerful when fully evolved were not the end all be all.

I have no problem with most of the pokemon on the top of the tier list. Arcanine and Vaporeon are the only ones that seem weird to me, lol.


I'm hoping that they are planning to rebalance some of the pokemon's power levels into something that more closely resembles the original games. I've been reading the charts, and having random things like Executor, Vaporeon, and Arcanine being higher tier than the starter pokemon seems odd. Well, Vaporeon was always good, but it is a little too easy to get in this game.


Yay! I caught a cp 1800 snorlax last night! I saw it on the list while I was in my townhouse, and went out hunting for it even though the finder wasn't working. I think I managed to find it *just* before it disappeared. Just a minute after I caught it two cars came by searching for the same thing, but they weren't able to find it.

Now, if only I could find more snorelax candy. I think that thing is probably going to be stuck at 1800 forever, but at least that is a nice high number.


Jiggy wrote:
Think there's enough stardust in the "micro-economy" to allow a single favorite to "keep up"? Or maybe two? That'd at least be something.

I find that I have enough stardust to keep about two of my favorite pokemon at the max CP as I level up.

I will say though that when you reach level 20 the game slows down a lot. You won't be cycling through pokemon nearly as quickly. I need 100,000 exp to get from level 22 to 23.


My body has finally started rebelling against the sudden onset of this stuff called exercise, lol. I'm pretty sure I have gotten more exercise during the last week than during my last four years combined.


Apparently Pokemon Go is now suffering from a DDoS attack. I figured it wouldn't take very long before that happened.


I actually saw a charmander on the nearby list (distance 3) as I was leaving for work yesterday. It broke my heart to not even *try* to hunt for it, but I was already late for work.

I think that was just a random spawn, because I have never seen one of those around my house before.


Rysky wrote:

Got home again today.

More Evees.

More Clefairys.

I love my house.

CATCH ALL THE FLUFFYNESS!

My house is constantly surrounded by Eevee, Clefairy, Oddish, Nidoran, and Bulbasaur. I think I won the spawn location lottery.

Now if only I could find some charmander....


Well, at least if everyone is being affected by this bug that means the company is probably scrambling to fix it, lol.


Kolokotroni wrote:
I saw a 2500cp dragonite defending a gym on my way into work, don't know the players level (dragonite I believe has the highest cp cap of all pokemon)

... I'm going to have to farm up a dragonite. I've heard rumors of dratini being a bit north of my house.


Has anyone else been having trouble with their pokemon finder today? I seem to be suffering from a bug that prevents it from properly showing how far away pokemon are from me. Everything shows as three footprints, even when I am right on top of them.


I've been throwing away a lot of revives because I wasn't using them, but I ended up regretting that when I tried to take down a very very well defended gym by myself. Taking out a level 8 gym with multiple CP 1000+s and two CP 1500 Executors isn't a joke, but at least I knocked it down to level 6.


Wow, when you hit level 20 you get a lot of really nice items. I was expecting the ultra balls, but all the lucky eggs, incense, and incubators are nice too.

I'm guessing Master Balls come up at level 30?

1 to 50 of 1,412 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.