Suggestion for a new class feature:
Combat Style (Ex)
At 1st level, a Kineticist must select one combat style to pursue: Unarmed, Swordsman or blaster.
Unarmed: The kineticist receives Improved Unarmed Strike as a bonus feat, and may add his constitution bonus to AC as long as he is unarmored and not wielding a shield. The damage from his unarmed strikes increase as a monk of 1/2 his level (min. 1). At 6th, 12th and 18th level he may select a style or monk bonus feat.
Swordsman: The kineticist gains proficiency with a light or one handed melee martial weapon. He receives weapon focus with that weapon at 1st level, and can select bonus combat feats at 6h, 12th and 18th levels. His kineticist levels count as fighter levels for the purpose of selecting Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization for his chosen weapon.
Blaster: The kineticist gains the Precise Shot feat, and may select the following feats for his Wild Blast even without fulfilling the prerequisites: Focused Shot, from 6th level: Snap Shot, from 9th level: Improved Snap Shot. He receives bonus feats at 6th, 12th and 18th level from the following list:
Far Shot, Focused Shot, Point Blank Shot, Weapon Focus (blast) and Rapid Shot.
At 6th level, he adds Improved Precise Shot, Parting Shot and Point Blank Master to the list.
At 12th level, he adds Pinpoint Targeting and Shot on the Run to the list.
The benefits of the kineticist's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a kineticist selects a combat style, it cannot be changed.
I think that this is what the Kineticist really needs in order to feel complete. Right now the class suffers a bit from a case of "I need to spend my first three feats to even have the character that I want to run". Honestly, those sort of feats should be given out by the class itself (or at least an archetype).