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Red Dragon

Matrix Dragon's page

876 posts. Alias of Matrixryu.


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Fox shape is also amazing for scouting and such because it effectively gives you a +10 bonus to stealth between the size bonus and the dex bonus.

A fox shaped invisible ninja who is standing still. Good luck finding him without true seeing.


Alright, I was already interested in this class and now I am really looking forward to playing it with these changes. Really happy about the stygian slayer too: I like the fact that not all magically stealthy characters have to be ninjas now.

Just curious though, the slayer (in the playtest at least) doesn't gain sneak attack until level 3. Does he still gain auto-study when flanking and such at level 1 and 2 even though he doesn't have sneak attack?


DM Beckett wrote:
The thing about Kitsune is they just beg to be "unique little snowflake" characters. The kind thats all about RP (as long as its about them and how cool/special they are and the spotlights on them).

My kitsune sorcerer (who is now around level 14 or 15) remained in human form for the vast majority of his career. He only went into his natural form when he was only around pathfinders, and played the role of being a manipulator/infiltrator around anyone else.

The character's goal was to make everyone his friend (those who resisted the friendship were subjected to charm and dominate spells) without them ever knowing that he was a kitsune. Yea, I really played up the 'gregarious' racial trait that kitsune have, but I did so without making the character the center of attention for entire senarios.

Well, as long as he wasn't the only one with diplomacy skill in the entire party... ;)


HowlingWolf wrote:

Glad to see my money was well spent on the Blood books.

Well, good news is I will save money in the future by not buying side books. I bought the blood books to be pfs legal. Now that content is being removed from pfs, I dont see the point in wasting money on non core books.

Can we expect these new races to be banned in the future? Should we warn new players to only use content from the core books, just to be safe?

You got to use those books for quite a while, it is good for current characters, and you have a month to make a new Aasimar/Tiefling or two. Plus, there will probably be new boons for these races going around eventually AND the books work with non-pfs games as well.

On top of that, if you really really don't want the book anymore you could just ebay it off. That would be a bit short-sighted in my opinion though.


Bill Lumberg wrote:
If a freak blizzard trapped the staff of Paizo inside the building for an extensive period of time who do you think would be the first to resort to cannibalism? (There is one in every workplace.)

My bet is on Cosmo. ;)


Personally, I'm amazed that none of the major miniature makers like Reaper has come up with at least a generic kitsune mini yet. The demand is certainly there.


I actually have a spare kitsune boon that I was holding onto... but I guess I will just continue saving it as a 'just in case'.


BigNorseWolf wrote:

Thats really odd... they had an entire fox army there last night, i swear.

I did some searching and was able to find a link that works.

They're nice, though personally I preffer kitsune that have proportions closer to a human's. These look a bit too cartoony.


A kitsune's alter self ability works just like any other polymorph effect. Your clothes and gear automatically resizes to suit the new form.


I was able to get a good kitsune swordsman miniature from This Elven Adventurers Kickstarter. It isn't available on their store yet I think, but it would be something good to watch for.

Personally, I custom created a kitsune sorcerer miniature for myself a while ago with part replacement and a lot of green stuff, but it was very difficult, lol. The link details the process if you want to try it yourself.


seebs wrote:
I've never seen anyone consider merely seeing an illusion count as interacting with it. Or otherwise sensing it. The assumption is that you have to do something that would have different effects for an illusion or a real thing, or at least that forces the illusion to react in some way.

Actually, one of my GMs considers seeing an illusion interacting with it and gives everything saving throws. That's why this sort of thing needs a faq.


Yea, the fact that those three races have been added to the PFS allowed list makes me very hopeful that there will be a book that covers them in more detail. The market is certainly there.


Yayyy! Very happy to see the dragon empires races don't require boons anymore. It will be very difficult to resist making legions of kitsune characters :)

Honestly, I am also happy to see the Aasimar and Tieflings go. They were a little too powerful compared to the standard races to be unrestricted. It got really tiring to see nearly entire tables made up of Aasimars and Tieflings.


rknop wrote:
We should remember that at the PaizoCon banquet, Erik Mona promised "Grippli of Golarion" after hearing Jason Buhlman do a frog voice.

If a Grippli book comes out before Dragons or Kitsune.... *sadface*

I simply don't see the appeal of the Grippli. Then again a lot of other people feel the same way about the races that *I* like XD


Just read the description again... I'm very interested in finding out more about this resource pool for martial characters. In my opinion, some sort of option that gives martials some versitility would go a long way towards making things more interesting for non-casters.


4 people marked this as a favorite.

If I could request anything for this book, it would be official rules to kill the big six magical items. If I could play a game without ever seeing a cloak of resistance....


1 person marked this as FAQ candidate.
thejeff wrote:
They don't have a generic feat that can be abused to get cleric spells. They have cleric spells. It's the monster equivalent of a class feature.

Yea, when it comes to monsters you can easily just say that they have a unique bloodline that lets them cast those spells.


1 person marked this as a favorite.
thejeff wrote:
Matrix Dragon wrote:

Hold on, people actually believed they could use Eldritch Heritage(Arcane) to give a non-sorcerer non-arcane class sorcerer spells?

I entertained the idea briefly a year or two ago, and then quickly decided that that it wasn't supposed to work that way and was an unintended side effect of the eldritch heritage feats, lol.

Of course they did.

Unintended side effects are what system mastery is all about.

In my opinion, true system mastery includes skipping all the things that would make a GM say "NO, it clearly wasn't meant to work that way", lol. That's what I would have said if any of my players tried this on me. ;)


Hold on, people actually believed they could use Eldritch Heritage(Arcane) to give a non-sorcerer non-arcane class sorcerer spells?

I entertained the idea briefly a year or two ago, and then quickly decided that that it wasn't supposed to work that way and was an unintended side effect of the eldritch heritage feats, lol.


Odraude wrote:
See, I think that it's possible to have that level of customization while still reining the balance issues. And hell, it might even be possible to compromise and combine the two ideas. Have a more limited, but still customizable, eidolon with the option for "outsider packages". Outsider companions could have a list of evolutions that make them the outsider they are at level one. So those of us that enjoy the ever-changing aspect of the current eidolon are happy, and those that want just an animal companion are happy too.

I also think that combining the full customization method with the 'animal companion' method could be a good path to go down.

In fact, I think it would be cool if we could pick from a list of more specific animal companion-like base forms that are modeled after different types of outsiders. Then each base form could be modified by a limited list of evolutions. For example, angels would get celestial traits and weapon proficency by default, and then could be customized with various elemental attacks and spells (but not claws or tentacle attacks, lol).

If the new summoner does go down this route, I would actually recommend that the entire animal companion list be allowed as 'base forms' as a way of emulating the various celestial/fiendish animals on the summon monster list. Give each animal the option of having an alignment or elemental template to give it the propper planar flavor.


1 person marked this as a favorite.
Stark_ wrote:
My comparison, at least, was to the paragon surge spell...

Just wanted to mention: Paragaon Surge has finally recived the nerfs that it deserves. You can essentally use it to only learn *one* new spell each day. The FAQs have been updated.


Mark Seifter wrote:

Friends!

There have been a couple of new FAQs here and here. I can't really say when the next ones will be, but sometimes, even a trickling stream can one day become a mighty river.

Yay! Thanks Mark, now I don't have to have Paragon Surge on my 'banned spell list' anymore :)


Personally, I stopped caring about the supposed versitility of the Arcanist when I realized that in PFS my sorcerer with a Ring of Spell Knowledge IV was better in almost every way (except for having a bit less money). I will evaluate the class for real when I can see its final list of class features.


1 person marked this as a favorite.
Odraude wrote:
Ssalarn wrote:
Artanthos wrote:
Matrix Dragon wrote:
I know that the current version of the summoner can be hard for new players and GMs to handle. However, I just hope that the new version of the Summoner won't lose quite all of its customization powers. To me, the ability to use the summoner class to create any companion for your character that you can imagine is what makes it special (and one of my favorate classes).
Agreed. Please don't kill the ability of the summoner to customize their eidolons.
These are going to be new takes on the classes. Even if the "Unchained" Summoner doesn't have a customizable Eidolon, that isn't going to make the current Summoner suddenly cease to exist. They've been pretty clear that these aren't replacements, just alternate versions of the still perfectly valid core materials.

Unfortunately GMs don't work that way. If you give a GM the option of the much maligned APG summoner and the PU summoner without the headache of the eidolon, most are going to go with the latter. It's like how Pathfinder is 3.5 compatible and lets you use your old books, but you'll be hard-pressed to find a GM that does allow 3.5 material.

Unless the new summoner is grossly worse or more overpowered than the original summoner, it's essentially going to replace the APG one in the minds of many a GM.

This is exactly what I'm worried about. Especially if the new summoner ends up being completely diffierent from the old summoner class.


I know that the current version of the summoner can be hard for new players and GMs to handle. However, I just hope that the new version of the Summoner won't lose quite all of its customization powers. To me, the ability to use the summoner class to create any companion for your character that you can imagine is what makes it special (and one of my favorate classes).


I am looking forward to this book, though I am kind of surprised that the barbarian is one of the classes getting an alternate version.

Then again, there are only a few specific rage powers that made people decide that barbarians are good. Maybe this will be a revamp that will work well on its own without superstition and pounce.


Squirrel_Dude wrote:
Matrix Dragon wrote:
Artanthos wrote:
Jason Bulmahn wrote:

It can do much of what a sorcerer can do...

Except for you know, when you compare the total number of spell slots per day.

8th level sorcerer: 6/6/5/3
8th level arcanist: 4/4/4/2

....

Jason Bulmahn
Lead Designer

Too many people assume a 15 minute adventuring day when complaining about casters.
Agreed. I'll tell you right now that in PFS I often ran dangerously close to running out of spells on my sorcerer. I also has a GM who likes sending 10+ combats at us in a day. I'm not sure that I would want to deal with the reduced spells per day that the arcanist has.

10 combats? Are your characters leveling up every other day or something?

10 combat encounters, assuming an average CR = APL, would mean that your characters would be receiving enough experience to reach the next level every two days.

  • Level 1 - Level 2: 2000 XP. 10 CR 1 encounters = 1000 XP
  • Level 2 - Level 3: 3000 XP. 10 CR 2 encounters = 1500 XP
  • Level 3 - Level 4: 4000 XP. 10 CR 3 encounters = 2000 XP
  • Level 4 - Level 5: etc. etc. etc.

So, yes, even though those days would be tough (especially the first week or so), it would probably be worth it as a character. Spend 14 days in a place, come out 7 levels stronger seems like a pretty good deal.

Also, the 15 minute adventuring day is something of an overblown need for casters to be able to cycle. Although casters can eventually enforce it (level 5 or so with rope trick), it's not necessary. Normally the party will simply say, "Man, our cleric/arcanist/druid/sorcerer are out of spells? Unless we really need to do something, we should probably just rest now."

All the caster really needs to stay ready/active with spells, if for the rest of the party to not be complete a&***%+s who don't mind letting the casters not be able to participate for the next hour or two.

Well, two things. The gm I mentioned doesn't use XP, so the number of encounters has no effect upon when we level. Also, every time we go through that many combats (or more) it is because we are running on a time limit. We *could* stop and rest, but npcs would die because of it.

This does a good job of making sure the players actually try to conserve their resources instead of just blowing through them, and keeps a leash on classes like Wizards and Arcanists that are versatile but have limited spells.


Artanthos wrote:
Jason Bulmahn wrote:

It can do much of what a sorcerer can do...

Except for you know, when you compare the total number of spell slots per day.

8th level sorcerer: 6/6/5/3
8th level arcanist: 4/4/4/2

....

Jason Bulmahn
Lead Designer

Too many people assume a 15 minute adventuring day when complaining about casters.

Agreed. I'll tell you right now that in PFS I often ran dangerously close to running out of spells on my sorcerer. I also has a GM who likes sending 10+ combats at us in a day. I'm not sure that I would want to deal with the reduced spells per day that the arcanist has.


1 person marked this as a favorite.
Deadmanwalking wrote:

To clarify the issue I'm having, it's not about content, it's tonal. And I'd go further and say there's some on both sides of the argument.

It's not that people object to any criticism of Paizo, it's that people on that side of the argument are coming off as really upset, specifically in a "How dare they!" or "They're incompetent!" kinda way...which is not generally conducive to a productive conversation. As well as seeming to leap to conclusions about the final class, which is part of the reason for the above emotions and also doesn't help the situation at all.

People on the other side, meanwhile, are ridiculing the first side despite them having perfectly reasonable balance concerns given the info currently available, which is also not generally conducive to productive conversation.

So can everyone just take a step back and calm down a little? The issues being discussed are legitimate, I just think something of a tonal shift is needed for the discussion to be productive.

I think you may be getting the wrong feeling from a number of the people who are posting. Remember that emotion (or lack there-of) does not convey well in a written medium.

Should I start adding smilies to everything I say? ;)


Lemmy wrote:

Everything Sorcerers do, Arcanists can do better.

Everything an Arcanist can do, I've done better with a sorcerer equipped with a Ring of Spell Knowledge 4, a Memonic Vestment, and a collection of scrolls/spellbooks.

Sure it costs money, and doesn't apply as much past level 10, but I think you get the idea. My PFS sorcerer was considered more versitile than a wizard with those items.


Just a note: Sorcerers already effectively have access to Quick Study. This stuff has been around for a while.

A ring of spell knowledge can give sorcerers any sorcerer spell up to 4th level and *any arcane* spell up to 3rd level. It only takes a standard action and access to a scroll/spellbook to change the spell that is currently stored in the ring. Sure, it becomes less effective at higher levels and costs money, but you can change the spell an unlimited number of times per day! Very useful for casting long term buffs like False Life, Darkvision, and Mage Armor.

A memonic vestment lets sorcerers cast any spell they want (as long as they have a spell) once per day. No extra actions to get access, they simply cast the spell.

If anything, at low to mid levels a properly geared sorcerer will still be far more versitle than an Arcanist. And if an Arcanist can use these items as well, then not much has really changed.


Samy wrote:
Matrix Dragon wrote:
Samy wrote:
Yeah, since Elements, I'm inclined to think one race per book anymore. With subraces/heritages, of course.
The one problem with this is that it would take years before paizo even got around to covering half of the races we want covered :(

Yeah but it's better than getting none of the races covered in sufficient depth.

I'd rather take 16 pages of one race than 1 page of 16 races each.

Yea it is kind of true. Every time a book doesn't cover races sufficently means that *at best* an opportunity has been lost for years.

This was essentially the problem with the 2 page races in the APG, abilities that should have been detailed and fun archtypes or bloodlines got watered down into weak feats due to space issues.


I have to say that I really love the idea of the arcanist since I have always *hated* the way prepared casters work. I just hope that this isn't going to be yet another class where I have to hold back on my power every minute that I'm playing it in order to not ruin things for the other players.


My houserule for slumber hex is probably going to be that it only works on enemies with a number of hit dice equal to your caster level or less. Either that, or enemies with higher hit dice get a bonus to the saving throw.

I might do something simmilar with ice tomb, and I might ban cackle or change it to a standard action....


Alright, the Sovereign court is a perfect fit for my Taldor faction Kitsune Sorcerer. He is all about pretending to be a noble while secretly manipulating people, and now he will be a part of a giant network of nobles manipulating nations :)


Samy wrote:
Yeah, since Elements, I'm inclined to think one race per book anymore. With subraces/heritages, of course.

The one problem with this is that it would take years before paizo even got around to covering half of the races we want covered :(


I'm really hoping that there will eventually be some sort of lunar or lycantherope bloodline bloodrager type. This simply seems to be an almost ideal class for that type of character concept.


I really like the idea of the bloodrager class and I am looking forward to playing one. I just hope that the Dragon bloodline bloodragers are getting a bite attack so I don't have to do some sort of nonsense with traits to get a full set of natural attacks ;)


2 people marked this as a favorite.

I also hope that this book will give the under supported ranged attack types (such as crossbows and thrown weapons) the support they need. Archers have plenty of support already.


Alexander Augunas wrote:
Matrix Dragon wrote:

One other thing that Paizo is missing so far is a good implementation of a Kitsune Star Ball. The Star Gems magical item is currently kind of a poor substitute: its importance to a kitsune isn't even close to the stuff mentioned in various Asian legends.

The closest and simplest thing that I've been able to come up with is a variant arcane bonded item, but I'm sure there is a better way to do this one.

It depends upon how much you're willing to move away from the ancient myths in favor of good game design. For example, can you really expect every member of an entire race to start off with a specific magic item? Admittedly its an inexpensive one, but it seems like a bit of a stretch to me.

What there could be, however, is an expanded way for kitsune spellcasters to make use of a kitsune star gem. Maybe like a new option for the Equipment Trick feat .... :-)

You're completely right about that. Personally, in the past I've dealt with that issue by packaging what I thought were the most important kitsune abilities (including the star ball) int a bloodline. All kitsune have at least some magical ability anyway, so it isn't a stretch to say they all have the potential to unlock a bloodline at least via eldritch heritage feats.


One other thing that Paizo is missing so far is a good implementation of a Kitsune Star Ball. The Star Gems magical item is currently kind of a poor substitute: its importance to a kitsune isn't even close to the stuff mentioned in various Asian legends.

The closest and simplest thing that I've been able to come up with is a variant arcane bonded item, but I'm sure there is a better way to do this one.


*checks out the swashbuckler pregen* Hmmm, well, I think I have two houserules in line for that class so it is more competitive with other melee classes. I'll have to see full class description to be sure though.

1. You can use charmed life AFTER you know the result of your roll and the required save DC.

2. The usual dex to damage.


Let's seeee, I'm sure I can think of a few things that could use some FAQ help ;)

Well, there is one main one that has been bothering me for a while:

There are a lot of things about spell-like abilities that could use clarification, but there is a specific one that I am curious about. If you have a feat or ability that enhances certain types of spells such as say... spell focus or a bloodline arcana, do these apply to spell-like abilities as well? Originally I would have believed this was a *no*, but now the summoner's summon monster sla benefits from Augment Summoning.

This came up for me in PFS when I was thinking of trying to make a Kitsune Sorcerer with the Magical Tail feats. I was trying to figure out whether or not his racial, feat, and favored class bonuses to enchantment spells would affect SLAs from the Magical Tail feats, but I gave up on the concept because I couldn't get a clear answer and didn't want to deal with table/gm variation. Getting the tail feats seemed pointless when his spells would probably have far superior save DCs, lol.


Deadmanwalking wrote:
Undone wrote:
Assuming a ranger invests in an amulet of mighty fists +2 or 3 or if you really want optimization a Vicious, Holy amulet of mighty fists by level 13 and invests in the feat that improves their effective druid level by 4 (Up to hitdice) for animal companion purposes then the full AC as a lion does Bite (2d6) 2 Claws (1d8) 2 Rake (1d8) (Increased natural weapon dice feats) on a pounce with to hit bonuses a STR score of 22 without any magical items is +6 str, +6 PA, +7 vicious damage, +7 holy damage. At this point you have to spend more gold than just an AoMF If you are unwilling then for 36000 gold you improve your damage by 173 points. So I was slightly off. It's about 55-60% of a barbarian, more if they don't take beast totem.

Well, first off, Rangers can't get Big Cats. Their Animal Companion choices are sharply circumscribed. There's at least one Archetype that fixes this, but it's still worth noting.

Second, the lion you list above has a +11 to hit (it would be +10 with the Str you list, but a 13th level Big Cat has a 25). At 13th level. You can improve that somewhat, but it's probably gonna max at +17 or so. And that's a at least 5 and maybe more like 10 points or so below the amount a Barbarian that level would have on their primary attack, and they probably have only half the HP. And likely Saves that are, say, half as high. Less on Will Saves.

So...calling it even half a Barbarian is not gonna fly. I love Animal Companions quite a bit, and they're one of the single best damage enhancers in the game, but they aren't the equal of having another martial PC in the party. Not even close.

I may as well point out that the one archetype that gives Rangers access to pouncers causes them to no longer give their pets their favored enemy bonus.

I think the feat that can give a ranger a gryphon is an option that works with favored enemy bonuses though.


If you have any interest, I could polish up my version of the nine tailed fox bloodline that I have sitting around somewhere and send it to you ;)

I also have to mention two aspects of kitsune that (aside from fire and illusion) that paizo hasn't touched on yet: possession and life drain. These would be the race's darker powers I suppose.

For the possession that can easily be handled with a modified version of the spells that the werebear skinchangers get. Would probably be human or humanoid specific instead of animal specific. Not sure how the life drain one could be handled... maybe bonuses when casting certain necromancy spells.


Jiggy wrote:
Undone wrote:
This class like the magus, and inquis just needs full BAB or psudo full BAB to not feel aweful.
O_O

Agreed. Both the Magus and Inquisitor and very good and very fun classes. Saying otherwise means you would never like the Warpriest unless they made it stupidly overpowered.

Not everything that comes out of a new Paizo book needs to be power creep people.


I created a character modeled after naruto in one game, but it can only be done with Gestalt: Synthesist Summoner 20/(Monk 4/ Ninja 16).


mswbear wrote:
Gorbacz wrote:
JiCi wrote:

I'll drop this here.

After five booklets on templates-turned-weaker-PC-races (celestials/aasimars, fiends/tieflings, vampires/dhampirs, lycanthropes/skinwalkers, elementals/oreads, sylphs, undines and ifrits), how about addressing THE most requested PC race?

Beside, it's not like you cannot make a Dragonborn similar to WotC's now can't you...?

I wouldn't exactly call a post with 3 favorites over 4 months an indication of THE most requested PC race ;-)
I agree and honestly the whole dragonborn thing is done to death. I think that the most requested would be for kitsune. I still think that they could manage a Blood of Beasts book. (Catfolk, Ratfolk, Tengu, Grippli, Kitsune, Nagaji, Vanara)

I would love having more information on almost all of those races, but a player's companion book with that many races in it would almost certainly be a disaster. There simply isn't enough space in the books to do the races justice. Even four races in a single book would be pushing it.

Also: I missed all the dragon stuff in D&D since my real gaming started with pathfinder. So for me and a lot of other people dragon's *definately* have not been overdone!


1 person marked this as a favorite.
Alexander Augunas wrote:
Ambrosia Slaad wrote:
Eric Hinkle wrote:
I'll just say that I would love to see a Kitsune player companion book; though I suspect that if one is coming it's a long way off. Heck, we don't even have a Hellknight book yet, and how often have they shown up in the setting?
Me too. Yeah, I think our best shot is convincing Alex to write an "Amazing Races/Kitsune Unbound" supplement for Abandoned Arts or Radiance House or another 3PP.

Well, considering that I just founded my own 3PP, I don't need to write a kitsune player companion for anyone but myself.

Which I'm totally going to do before the end of the year, mind you. ;-)

I am amused by this because I have totally been thinking you would be a good person to ask for tips if I were ever to try and write 3rd party content. It seems like my instincts on this were correct XD


Kvantum wrote:
zergtitan wrote:
Blood of the Beasts: a book on Kitsune, Tengu, Catfolk, and Ratfolk.
This would be the best option. Those of us who wouldn't touch a Kitsune book with a 10-foot pole (unless said pole were on fire) still might find a lot of content to use with the other races.

That would be my favorate player's companion forever, as long as they did the right balance of flavor+background and crunch. And also a nine tailed fox sorcerer's bloodline ;)

Books like Blood of Elements shows that it can be hard to get the balance right when your focus is divided between four races, and the creatures in a Blood of Beasts book actually would have very little in common. Less so than the elemental races.

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