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I'm glad that this book dedicated some space to wyverans. I've been avoiding them because I didn't like their original art and they were a RP 17 race. The new art makes them look like they would fit in much better among humanoids, and the new race traits can bring their abilities a little more in line with the standard races by weakening their wings.
I have to say though, I really wish their stats had been changed so they had a charisma bonus! Why is it that none of the races which are related to dragons and are the most thematically appropriate for dragon themed classes/archetypes have a charisma bonus?
Catching pokemon has gotten a bit more difficult for me, but not impossible. I am going through supplies super quickly though, so luckily the pokestops are still working.
I'm kind of tempted to stop catching basic pokemon at all in order to delay my progression to level 26. I don't want things to get even worse than they are right now.
Alchemists who focus on melee attacks rather than bombs are actually quite powerful. As long as they get their buffs running before the battle starts, lol.
Hmmm. Yea, these are flavorful, but not really something that I can see most parties wanting to deal with on a regular basis, lol. I'll have to see if I can find some sort of balance between the two extremes.
I *could* just let my players use their hero points to suppress the downsides of their corruptions, lol.
I think I know what my next alchemist character is going to be like...
Mark Seifter wrote:
To be fair to Matrix Dragon, I read it that he's planning on replacing item upgrades as a way to balance "beneficial" corruptions where the corrupted PC skips the stains and possibly the catalyst progression, but without having every character be corrupted as the beneficial corruptions variant suggests.
Yea, I'm a big supporter of character customization, so my goal is probably going to be to find a way to let players gain some of the bonuses from corruptions in a manner that isn't crippling and is balanced with 'normal' party members. With my houserules, simply making the corruptions cost magical item bonuses is the simplest method to maintain party balance.
I might simply remove the downsides of the corruptions (via the Beneficial version that you mentioned) because some of the downsides sound harsh enough that it would cause trouble for the entire party and I'm not sure that I want to encourage players to pick up that kind of stuff.
Like I said though, I'll have to read up on the corruptions to see how viable this is. Balance between players and inter-party harmony are just as important as customization options. Plus, in some cases the corruption downsides are important flavor.
I'm going to have to read the pdf when I get it, but my current plan to balance the corruptions in a party is to make a player have to pay for them with picks from my magic item replacement system. Basically, for every few levels of corruption the character gains, he would effectively be losing a magical item upgrade.
In theory, this would make corrupted characters balanced with standard characters. I'll have to read the system for myself first though.
That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.
Yep, that's what I'm saying. I was actually really curious about how things like the vampire corruption could exist because by the existing rules you simply died and came back as a full fledged vampire later. I like the way they have worked around this issue, and in a way it makes things like vampires scarier. You can become one even if they don't kill you.
So, the corruptions seem to happen under unusual circumstances rather than being a variant on the standard way of becoming a vampire or werewolf. Like, the vampire corruption happens if a character somehow manages to be drained by a vampire six times without simply dying, lol.
I guess the lycanthrope corruption is similar. Maybe the lycanthrope corruption can happen if you are bitten ten times by werewolves even if you make all the saving throws? Just guessing here.
He is referring to the 'tier' list of which pokemon get the most cp per power up. But its already abundantly clear that cp alone doenst determine power. But snorlax, lapras, gyrarados and edeggutor sitting at the not of the power chart makes a lot of sense in the context of the original 150. That and charizard, blastoise, and venosaur are very nearly top tier in cp with way better attacks. So it actually does fit the source material of red and blue. The starters while powerful when fully evolved were not the end all be all.
I have no problem with most of the pokemon on the top of the tier list. Arcanine and Vaporeon are the only ones that seem weird to me, lol.
I'm hoping that they are planning to rebalance some of the pokemon's power levels into something that more closely resembles the original games. I've been reading the charts, and having random things like Executor, Vaporeon, and Arcanine being higher tier than the starter pokemon seems odd. Well, Vaporeon was always good, but it is a little too easy to get in this game.
Yay! I caught a cp 1800 snorlax last night! I saw it on the list while I was in my townhouse, and went out hunting for it even though the finder wasn't working. I think I managed to find it *just* before it disappeared. Just a minute after I caught it two cars came by searching for the same thing, but they weren't able to find it.
Now, if only I could find more snorelax candy. I think that thing is probably going to be stuck at 1800 forever, but at least that is a nice high number.
Think there's enough stardust in the "micro-economy" to allow a single favorite to "keep up"? Or maybe two? That'd at least be something.
I find that I have enough stardust to keep about two of my favorite pokemon at the max CP as I level up.
I will say though that when you reach level 20 the game slows down a lot. You won't be cycling through pokemon nearly as quickly. I need 100,000 exp to get from level 22 to 23.
Question: I use an Android device, and my GPS locator always seems to be off by a block or so. Is there a way to correct this?
I find that an android gps can often be fixed by turning it off in the system pulldown menu, letting the game complain that there is no gps, and then turning it back on. This forces the game to update your position.
Katina Davis wrote:
Luckily I was able to get everyone at my job and almost all of my friends to join red team, lol.
Charles Scholz wrote:
1. When you throw a pokeball, try to wait until the circle around the pokemon is small.
2. Collect a lot of pokemon of a single type to get candies and evolve one of them.
3. The display that shows what pokemon are available show the distance by the number of footprints are next to the pokemon. The fewer footprints, the closer the pokemon.
4. If you take over a gym, you can get rewards on the store page.
5. Don't 'Power Up' pokemon until you find one that is fully evolved and has a high power potential. The half circle above the pokemon shows how close to its current max it is. You will run out of dust quickly.
I think every ten levels you unlock better pokeballs. The levels are standard, great, and ultra I think. I've heard of Master, but I don't know what they do or if they are real.
I'm at level 16 and currently have great balls. I wish they came out of the stops more often though!
I have seen a vulpex near my house and caught one at a restaurant. Found a growthie near that restaurant. So far they seem to be random and rare.
Yea, I think half of my co-workers all have this app installed now, lol.
I haven't had any problems along those lines, though I always throw curve balls as it improves the chances of catching the pokemon.
Yea, I think I am going to have to do that just to work around the bug. It is super annoying to use a raz berry and then pull out a great ball for a rare pokemon, only for the ball to magically veer away from the target, lol.
I thought of that, but I haven't been able to find any problem with the way I am throwing them. I think this is a bug that can happen when you open the item menu.
One thing that has been driving me crazy is that half the time when I try to use one of the better pokeballs on a pokemon, the ball curves *away* from my target as if I was doing a curve throw. Even though I never do curve throws and it never happens when I use a normal pokeball. I have wasted so many throws because of this bug.
So anyone else collecting a ton of some uncommon type of pokemon? I have so many eevees I don't know what to do with them. I thought they were as common as rattata until people started telling me how jealous they were. I talked with someone else for whom dodo were like that, and I haven't seen one of those.
There seems to be some areas that certain pokemon are more common. There are a lot of eevee and nidoran near my house (and a few bulbasaur), but I don't see either of those anywhere else.
I have been playing this game way too much, but at least I have gotten a lot of exercise. I'm at around 30k walked and level 15. I live in a suburb, but luckily there are a few stops near me and a bunch around where I work.
I have been managing to get a lot of my friends to join Red Team. Soon we should be able to get together and take over gyms.
I played this game way too much yesterday. My job is surrounded by pokestops so I was able to stock up on essentially an unlimited number of items during the day. Then during the evening/night, when the servers were working better, I walked for *3 miles* and collected everything I could. I went out for another walk at 1:30am because there were pokemon nearby.... the addiction is real, lol.
Amusing facts so far: the CVS near my job is invested with Ratatta and Ghastly. I don't know what that says about that place. There are Pidgey everywere, and my job is infested with Ratatta.
I HATE zubats.
Right now I am at about 100 pokemon and level 9. As soon as the gyms start working properly I'm going to go around with my CP 470 Pidgeotto and destroy!
Go red team! ;)
Alexander Augunas wrote:
I think the trick is that I have to sculpt the tails separately from the body and then attach them afterwards. In my previous attempts (which came out alright at least) I ran out of space to work with real fast with just six tails and the body getting in the way.
I suppose I shouldn't JUST talk about the kitsune since they are only 1/4th of the book. I really do need to play a Nagaji or Samsaran at some point. Maybe a Nagaji Draconic Bloodrager when the new player's companion comes out.
Edit: I guess part of the issue I have with those races is that there is barely any information about them, so I don't find them interesting. Luckily this kickstarter should change that ;)
Alexander Augunas wrote:
Glad to hear that there is still a chance that we could see those articles :)
Now that I've typed up that overly detailed description of my character, I have this urge to see if I can actually create an updated miniature that fits him. I could probably get the basic design from Hero Forge, and try and craft on seven tails or so using green stuff. Hmmmmm....
I have to point out that Khanjira is actually 6x6 sized (exactly the right size for the tarrasque). Specifically, I had to fit him on a 6x6 square because his base is too large for a 6 inch circle.