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Cayden Cailean

Matius Drake's page

33 posts. Alias of Memento Mori.


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Full Name

Matius Drake

Race

Human

Classes/Levels

Rogue 1st

Gender

Male

Size

Medium( 6'0'')

Age

18

Special Abilities

Trapfinding, Sneak attack +1d6

Alignment

CG

Deity

Venerates any deity promoting freedom

Location

Brevoy/River Kingdoms

Languages

Common(Taldane), Elven, Gnome

Occupation

Bandit on the run

Strength 16
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 12
Charisma 19

About Matius Drake

HISTORY
Born to a single mother in the River Kingdoms, Matius was forced to grow up fast in order to support his single mother. Illegitimate ways of acquiring wealth proved all too easy for the boy as he found himself leading like minded young bandits by his thirteenth birthday. Despite the harsh realities of the River Kingdoms, Matius maintained his childlike wonder and gained a reputation for being a gentlemen bandit. He did his best not to steal from the poverty stricken and did everything in his power to avoid taking innocent lives, opting to steal mainly from other bandits. This kindness to the people and his tendency to humiliate those who cross him has garnered him perhaps lethal attention from the cut-throat groups of bandits who he has stolen from. The expedition to Greenbelt seems his best bet to avoid the trouble, and here he finds himself.

DESCRIPTION
Matius is an attractive young man and carries himself as such- fully aware of the ability of his charm . His deceptively strong frame is wrapped in a chain shirt when anticipating combat. He wears a simple loose shirt and Leather Jerkin over this, along with dark pants and Knee high leather boots. A smile is never too far away from the face of Matius, and the soft curls of his brown hair seem to be in perpetual motion.

STATS

Spoiler:

Male Human Rouge
Chaotic Good Medium Humanoid(Human)
Init +3; Perception +5(+6 vs. Traps)
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14
HP 10 (1d8+2)
CMD 15
Fort +2 Ref +5 Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft
Base attack +0 CMB +3
Melee+3 Rapier[18-20x2](P1d6+3)
Melee+3 Sickle[x2](S1d6+3)
Melee+3 Sap[x2](B1d6+3 non-lethal)
Melee+3 Dagger[19-20x2](P or S1d4+3)
Ranged+3 Light Crossbow[19-20x2](P1d8)
--------------------
ABILITIES
--------------------
Str 16, Dex 16, Con 14, Int 14, Wis 12, Cha 19

Favored Class: Rouge

--------------------
SPECIAL ABILITIES
--------------------
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trap-finding:A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

--------------------
TRAITS
--------------------
Brigand((KMPG)) You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate,and Sense Motive checks when dealing with brigands, thieves,bandits, and their ilk.

Threatening Defender((CEoD)) When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.

--------------------
FEATS
--------------------
Combat Expertise
Improved Feint

--------------------
SKILLS
--------------------
Acrobatics +5
Bluff +8
Diplomacy+8
Disable Device+8
Intimidate+8
Knowledge: Local +6
Linguistics +6
Perception +5
Perform(Oratory)+8
Sleight Of Hand +5
Stealth +5
Swim +5

POSSESSIONS

Spoiler:
(Starting=350gp)
Weapons
Rapier
Sap
Sickle
2x Daggers
Light Crossbow
40x bolts
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Clothes & Armour
Explorer's Outfit [Black Pants, Loose Shirt, Leather Jerkin, Leather Boots]
Chain Shirt Armour

Magic Items

Potions

Scrolls

Miscellaneous
Backpack
Bedroll
Flint and Steel
Rations
Whetstone
Waterskin
2x Torches
Silk Rope, 50’
Masterwork Thieves Tools
Grappling Hook

Treasure
Belt Pouch
Containing:
pp, 71gp, 8sp, 8cp

XP

Spoiler:
0/1,300

GM INFO

Spoiler:
Role:Ruler



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