|Mathwei ap Niall|
|1 person marked this as a favorite.|
Mathwei ap Niall wrote:CampinCarl9127 wrote:Yes, we are agreed that a very strict reading of the ability would allow it to work because natural weapons are weapons, but we believe the intent to be for applied poisons to manufactured weapons because the feat is ridiculously powerful if it can be applied to natural poisons.
It's really not that powerful of an ability, it has built in restrictions that keep it from ever being viable for what the OP is wanting to do.Remember that:
Quote:This can't cause the save DC to exceed 15 + 1/2 your character level.
Since homonculi and all familiars/critters don't have character levels this feat doesn't actually benefit them very much since it just lets them get a DC 15 poison which is negligible return on this investment.
Now if the OP REALLY wanted to max out the Homonculi's DC on this poison he can just spend extra gold to give it more HD which automatically increase the DC of the poison beyond this feat's limit (8,000GP equals what this feat does and 10,000+ exceeds it) with the added benefit of more HP's, a better attack bonus, better saves, etc.
This feat works for natural attack poisoners but it's not worth the cost, especially when there are MUCH better options of getting superior results.
Take it with a poisonous animal companion or edidolon and we will see if it is "really not that powerful of an ability".
Ok, go ahead and run the math on it then, you'll see it at MOST increases the DC to 15, that's it. As I said before
This can't cause the save DC to exceed 15 + 1/2 your character level.
Animal Companions and eidolon's DON'T HAVE CHARACTER LEVELS!!!This feat as written simply max's the DC for the poison to 15, that's it.
Now if you can find a way to do multiple attacks to inflict the poison and ruin the targets saves that's better but if you can already do that then this feat wasn't really needed in the first place.
It's not that big of a deal.