|Mathwei ap Niall|
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Mathwei ap Niall wrote:
The 9th THINKS they made sure of that. Every messenger, delivery boy, minion and new trainee who's made it too or past the front door saw something.Elise would have interrogated them all to find out what little scrap of information they might have seen or heard as they were doing their jobs.
Anyway, that actually makes it even easier. The hydra is outside the door and the golem is inside it. Use the exact same tactic and have the hydra beat the trap door down and attack the psychotic golem. If it wins great, if it loses the Verdant can finish off the golem and continue.
With the hydra's fast healing and multiple heads it should walk through any trap (especially with a pocket healer keeping it up) and wail on the golem hard enough to take it out of the fight in 2 rounds. It's bite bypasses the Golems DR and it's pounce makes sure it's always full attack. Have one of the casters hit it with lockjaw or strong jaw and not only...
The minions never made it past the front door. They know of the hydra, hangman tree, assassin vines, and golem, but that's it. The wizard is crazy paranoid. I mean, his eventual character's plot is, even if it takes 200k years, he wants to overthrow Asmodeus and replace the god. Not that Asmodeus doesn't already have that with the 8 other layers.And they got rid of the lillend a long time ago by killing off Jurak and framing the priestesses of Farholde, and getting them to slaughter each other. There's no longer any clerics in Farholde, save Trik. The 9th made sure of that.
The dire tiger is the PC ranger's new animal companion, so one-eye won't betray them any time soon.
They'll have no problem with magical support since four of them are casters, and the other four are fighter types. There are eight of them, not including the NPCs they've got, and the undead. It will definitely be hard to make it a difficult fight, but I'll try.
There will ALWAYS be more clerics, until they complete book 3 there is an endless supply of new clerics out there coming this way. Doesn't matter though, clerics are immaterial to this combat. Since the druid and sorcerer know there's assassin vines, Hydra's, Hangman trees and a golem there, it stands to reason those two would simply charm all of those to attack the front door, kill the golem and rampage through. I'd do it and I know most PC's would do it too, it's just efficient that way.
As for the Dire Tiger:
A). That's not a legal animal companion for Rangers but you allow it so B). There's nothing about being an animal companion that prevents Charm monster from forcing it to attack it's master. It's just an opposed Charisma check and with the Gnome's charisma score he has a better then average chance of commanding the Tiger to turn(especially with a quick bungle spell at the right time).
Realistically both of these NPC's were built as controllers focused on enchantment and mind control spells. Given as much forewarning as they apparently have (without a doubt they know what classes and magical abilities the PC's have from the 7th) they'll be trucking as many charmed/summoned minions as they can and that could easily be a LOT (the ward doesn't stop summoning spells, it just makes you step inside of it to cast the summon).
Considering how big your players group is it would be madness not to bring at least an equal number if not more.
Finally this fight is as difficult as you want it to be, if you are concerned it'll be too easy then break the rules, you are the GM your job is to make it fun and exciting. Personally I'd sneak in with the druid wild shaped into an earth elemental and completely scout/map the place out, identify the priority targets and with a quick silence spell dog pile each PC when they are alone and asleep. That's no fun but probably the easiest most efficient way to do it.
Just remember, a Druid can go anywhere they want to and there's nothing you can do to stop them.