|Mathwei ap Niall|
|Pathfinder Modules Subscriber||
Mathwei ap Niall wrote:
@Taku, Dragons are horrible forms to choose for this you want something more useful which is why you pick a Golem, preferably a Flesh Golem.
Immortality, Great Physical Strength, full...
PLEASE do that in my campaign... Pretty please....
- When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem's creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem's berserk chance to 0%.
- A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds (no save).
- A flesh golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.
And that is just the start of the fun...
Read it again.the ELEMENTAL SPIRIT breaks free and goes berserk. When we Magic Jar'ed into it that soul is kicked out so the berserk trait goes away.
The flesh golem can't speak because it has an int of - not because it's physically incapable as the Spark of Consciousness ability clarifies.
Through some unknown process, rare berserk golems have been known to spontaneously generate consciousness and intelligence, breaking free of their masters’ control and setting them far above their mindless counterparts. This can only occur if the golem has ever gone berserk.The golem becomes an intelligent, sentient creature. Roll 3d6 for its new Intelligence and Charisma scores. The awakened golem immediately gains skill points equal to 2 + Int modif ier (minimum 1) per Hit Die, as well as feats based on its Hit Dice. A golem has no class skills. The golem also gains the ability to speak the language of its creator and chooses any bonus languages from among those its creator speaks. While the golem retains its immunity to magic and most other construct traits, it loses its immunity to mind-affecting effects.
Finally, yes the fire/cold does cause a slow affect (doesn't cause damage just slow] but is auto broken by ANY electrical damage which is any number of spells including a 0th level spell. This of course assumes that spell actually gets TO the golem body anyway.
Edit: Also here's the interesting faq update for Pro Evil and it's ilk.
Protection From Evil: Does the "protection against possession and mental control" aspect work against non-evil controlling spells and effects?
No. The spell says "This second effect only functions against spells and effects created by evil creatures or objects." So if a chaotic neutral enemy casts charm person on you, protection from evil doesn't have any effect because neither the spell nor the caster is evil.
—Pathfinder Design Team, 03/01/13