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Valeros

Mata/Obsidian's page

289 posts. Alias of Tim Woodhams.


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Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

I'm going away for a couple of days and I strongly suspect I will not have phone or internet coverage. Anyone can post for Mata.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"I know magics that will let me swim well for a while, they don't last long and won't work on the rest of you, although I suspect Nakon won't have troubles. We could go get a row boat, but that will take time. Any idea how long we'll have to wait for the tide to be out?"


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"As you say captain." Mata says getting up again and picking up gear, including the backpack with the giant crab attached.
"This way I think" he says leading them off towards the bay.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Wait, no, the healer wore that hat."


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Alright with me, I saw through the telescope some sea creature playing with that hat the singer used to wear, but I suspect waiting a while won't change his situation. He is either long dead and hauled up somewhere." Mata say sitting down and taking a closer look at his wounds.

I might have got it wrong about whose hat that was but I figure Mata didn't pay much attention to the people who were nice them.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Prescience (must remember I have this 2/5 remaining): 1d20 ⇒ 20

Mata grits his teeth and strikes again. Envisioning his swing he sees the creature is unready for it put his full weight into the blow.

Attack using Prescience roll: 20 + 6 + 1 = 27
Damage: 2d4 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11 Flagbearer add to damage as well right?

Possible Crit: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Crit Damage: 2d4 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata moves up to block the creature's attack on Sevien (I believe I can occupy his square and fight normally if he isn't moving, please correct me if I'm wrong) and swings at the creature.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8

Posible crit: 1d20 + 6 ⇒ (9) + 6 = 15
Crit Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Whose action is it?


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"What's happening?" Mata moves around to the door and looks in. Seeing that he won't be able to help at his current size dismisses the spell.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Did Mata see anything interesting in the spyglass?

Mata nods, "Press on to where? we lost any trail a while back. Maybe we should circle around the coastline."


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Bored of not finding anything in the encampment Mata will have a look down the spyglass.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata nods and starting to search the carefully, for now ignoring the spyglass.

Taking 20 for a total of 19


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

As the vines stop restricting him he tightens his grip and turns on the other creature. Sensing his blade strike he lets to magic guide his blade.

Attack: 13 + 6 + 1 = 20 Using Prescience roll in previous post.
Damage: 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15

HP=11/21


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Good point. Not sure of the grappling rules, can Mata make a grapple attempt to deal damage or does he have to make a melee attack with unarmed?


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

We all got our starting stuff back, thats loot right?


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Prescience: 1d20 ⇒ 13

Just going to give Dave a moment to let me know that the creature grappling Mata is still is still up, and if a will save for Sevien's negative energy is needed from Mata or not


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Prescience: 1d20 ⇒ 8 4/5 remaining (I forgot about this last fight)

"Whats with this island wanting to eat us?" Mata says moving forwards and using his new height to slash at the creature.

Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (incl flag bonus, and not used prescience roll)
Damage: 2d6 + 7 + 1 ⇒ (3, 2) + 7 + 1 = 13


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Alright, I'll check it out." Mata says then casts enlarge person before walking over to the point Sevien pointed out.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"How baddly hurt are you Nakon?"


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

The map is slightly wrong, Mata should be in K11 (he 5 ft stepped last round). Posting out of order to get this done.

Mata moves around the creature (J12) and finally has it surrounded.
Attack: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21
Damage: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Not a problem, I was curious too. Its not a problem.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Interesting the problems with the boards seems to have lost my post from yesterday.

Mata continues to move around the creature as he strikes.

Attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata moves around the beast so as to give Nakon a flank if he does likewise on the other side.
Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 2d4 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Hi back in the country and ready to go. Happy new year all


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

I'm away on holiday from tomorrow to about the 7th of Jan. I probably will have occasional access to Internet until new year then none. Feel free to Game Master Mata to prevent delays .

Merry Christmas


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata notices Nakon's preperation and hurries to join him sword at the ready.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Can anyone tell where the path went? Or if who ever we were following went this way?" Mata says. "I guess we might be able to get some corn to go with the crab." Mata start looking for corn to pick, while those with more skill look for the trial.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

I'm happy for you to make any roll for me. 1d20 - 1 ⇒ (10) - 1 = 9


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata smiles back "Maybe, if I get very lucky."

Picking up his sword again Mata continues down the beach keeping a look out for tracks or more spiders. Perception: 1d20 - 1 ⇒ (18) - 1 = 17


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Sorry wasn't showing new post

"Thanks. lets keep moving, while she is likely to be dead already any more delay will lower the chances even further."

Mata picks up one the dead crab."Anyone got something to strap this to my back with? I'd prefer to have my arms free for fighting." he says wandering up to a palm to see if he can improvise some string


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Oh, that was stronger than I expected
Attack: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Damage: 2d4 + 6 + 1 + 1 ⇒ (3, 3) + 6 + 1 + 1 = 14
While it had had a strong grab with the claws, the grasping at him kept the thing still for long enough for Mata to give another heavy swing.

Assuming it dies this time, if not ignor the rest
With the Crab dead he moves to help the others. He moves to F10, and looks for oppotunity to move further so the crab would not be able to look at him at the same time as his companions.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"I've got this one, help Nakon get away from that one's claw before it does serious damage." Mata says as he swings his sword at the crab in front of him, hoping to kill it quickly.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

[ooc]No problem work is busy for the next little while.

Init: 1d20 + 4 ⇒ (4) + 4 = 8


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"See any tracks?" Mata asks as he proceeds down the beach.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Fort Save: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19

Mata circles the bodies and heads to the other side of the island and looks for a way to cross the rest of the swamp and signs of more frogs.

Perception: 1d20 - 1 ⇒ (14) - 1 = 13


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Yes captain." Mata goes and gets his spell book and starts to prepare assuming he will be going with the captain.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

When it cimes time to refloat the ship he'll head down into the bilges and pump the water out to lift them off the coral and once they are away let. some water back in the stablise them.
Prof. sailor to assist other: 1d20 + 4 ⇒ (11) + 4 = 15


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata spends the first hour after waking re-memorising spells.

Spells:
3xCrafter's Fortune, Identify, mending, Mage hand, acid splash and detect magic

Once completed he'll set about getting the ship repaired enough to get it a shore burning through the three crafter's fortunes to give a +9 on craft ship rolls (+11 if he can find tools)


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

I'm going on holiday tomorrow for two weeks, I should have Internet access most days but please feel free to NPC me too speed things up.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Agreed, I'll take first shift on the pumps if I can get 8 hours sleep or the equivalent in you hammock" Mata offers


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"The reason we came was because there were tracks going this way which might have belonged to one of our missing crew members. But given we haven't found them and discussing stay the night here I suggest getting the boat on dry land and soming looking again after that might be wiser cause of action. If we he back to the ship we should see if there is any frest water or anything edible to bring back. Given a good night's sleep I can remember some spells that might help repair the ship more quickly. Thinking about it, captain you might want to share around that hammock around the crew is going to need get ther best sleep in the shortest time until the ship is safe."


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata looks at the captain "Onwards or backwords?"


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5
Shipmaster Dave wrote:
Mata/Obsidian wrote:
"The men are going to have to be pumping through the night, we should press on so we can get back sooner and give them a hand." Mata says "And thanks. What were those things and how do you protect your self?"
(Sorry for not being clear- going on will get you out of the swamp sooner... but on the opposite side of the swamp to where you started)

I understood, sorry for not being clear. We have a mission, the quicker we get it done the quicker we can go back.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"The men are going to have to be pumping through the night, we should press on so we can get back sooner and give them a hand." Mata says "And thanks. What were those things and how do you protect your self?"


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

fort: 1d20 + 2 ⇒ (2) + 2 = 4 Not even the threat to his sword breaks him out of his inaction.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Fort (disease dc12): 1d20 + 2 ⇒ (17) + 2 = 19
Fort (paralysis dc 13): 1d20 + 2 ⇒ (3) + 2 = 5

Fort (disease dc12): 1d20 + 2 ⇒ (7) + 2 = 9
Fort (paralysis dc 13): 1d20 + 2 ⇒ (14) + 2 = 16

Mata stands paralysed.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata will move with Nakon also readying his sword. To B,11. Nakon on the map I'm looking at C,6 is 60ft away from you and past the ghouls I assume you mean C,12
Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Flag
Damage: 2d4 + 6 + 1 ⇒ (2, 4) + 6 + 1 = 13 Flag


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

"Can you see any signs the person we are following went this way? Maybe we should check if they are part of the decorations."

Mata tries to brush off some of the mud but gives up quickly when it is clear it won't work then starts to circle the tree looking at the body parts for very recent additions.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

Mata takes a moment to collect himself before nodding to Nakon and climbing on to one of the poles.


Male Half-Orc Wizard 2 - HP 11/21, 0 non-lethal, AC15, CMD16, F+2, R+1, W+2, Prescience 2/5

The feel of a hand panic him but he refocuses to again try envision what happens if swims the dirrection he guesses is up.
Prescience: 1d20 ⇒ 6 2/5 remainin

Again not seeing anything but mud in that direction swims in another.
swim: 1d20 + 4 ⇒ (4) + 4 = 8

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