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Mata/Obsidian's page

314 posts. Alias of Tim Woodhams.


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Mata has got through the first book in another game before it died. I tried doing to background in a little different format. If you would like I can level him up to 4th but the background is the more important part in my opinion.


Hi. Mata played through the first book before the game he was in died. He doesn't have any healling so might only be considered if you thinking of adding two more. Since he isn't ideal I'll leave off leveling him to 6th (1 lv ranger and 2 more wizard) and 25pt (fill in his holes in Wis and Cha a bit).

Let me know if not at all what you want.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Just got to pick spell to memorise. Should I rememorise all slots, no slots or only new ones?

+9 hp
+1 Fort
+1 Refl
feat: Power attack
Skills: (I think these are the skills Mata used most)
Acrobatics
Swim
Craft Ships
Profession sailor

Spells:
See invisible
False life


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

1d6 ⇒ 3
1d6 ⇒ 6

Sorry apparently d6s roll better.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"Captain, we could follow it but I doubt we could catch it and it isn't our objective."


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

grats


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata swings again

Cutlass (flag, IC, critter under water): 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 16
damage (flag, IC, half damage S & B weapons): 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9/2 = 4 hp


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Prescience: 1d20 ⇒ 15 Last one

Having seen a gap Mata swings down on the point where it must be based.

Attack: 15 + 6 - 2 + 2 = 21 using prescience roll, -2 is for attack under water, correct this if I have the wrong modifier. +2 to for Flag and IC?

Damage: 2d4 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13 /2 = 6 Underwater and flag and IC bonus.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

If the water here shallow enough to maintain footing Mata will follow Nakon forward sword held above his head ready to swing.

If it looks deep he'll cast touch of the sea using his bonded object ability.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

I will be away this weekend but please do update. (additionally I'll be in Brisbane in 2 weeks for about a week).


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Just a quick heads up, I'm away this weekend. Additionally work will be very busy until the end of the month and I'll be away most weekends this month too. If I slow to respond please post for me.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

I'm away for the weekend please feel free to post anything for me.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata pushes on but is careful not to touch the worms.

Perception: 1d20 - 1 ⇒ (10) - 1 = 9 Can always act in surprise rounds
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

I assume Mata didn't need to cast touch of the sea


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"Well spotted." Mata says looking up.

[Occ]I am assuming we can swim around the danger area, my phone doesn't load maps well. [/ooc]

Mata looks over the far side of the chamber if it looks to get shallow again on the far he sets off swimming around the edge of the room. If not he'll cast touch of the sea first then swim around.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

perception: 1d20 + 4 ⇒ (15) + 4 = 19 Mata would recast mirror image if it runs out. If he suspected a fight soon he would also cast enlarge self.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"Sounds like good advice" Mata says moving forwards and taking the lead. Before getting to the first corner he activates the wand and tucks it into his belt.

images: 1d4 + 1 ⇒ (2) + 1 = 3 I'm assuming minimum caster level. Duration 3 minutes


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Spellcraft to identify wand: 1d20 + 7 ⇒ (20) + 7 = 27

Mata looks surprized "This piece of wood is a wand, and a useful one, Mirror image. Given our current state we should use that while pushing forward. There are a few things here that look valuable and worth carrying now." He says picking up the other items.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata casts detect magic quickly and looks around not expecting to see anything of interest.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata nods to Sevien "Nice work. Which way captain?"


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata smiles showing his teeth as he swings again.

Are we under water? If the water is waste high or aren't we fighting out of the water with horrible movement penalities? Not that it is likely to matter.

Attack: 1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (2) + 6 + 1 + 1 - 2 - 2 = 6 flag, IC, entangled, under water combat.
Damage: 2d4 + 6 + 1 + 1 ⇒ (2, 4) + 6 + 1 + 1 = 14 flag, IC, halved


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata swings as the closest creature.
Attack: 1d20 + 6 + 1 + 1 - 2 ⇒ (2) + 6 + 1 + 1 - 2 = 8 flag, IC, entangled.
Damage: 2d4 + 6 + 1 + 1 ⇒ (1, 1) + 6 + 1 + 1 = 10 flag, IC
His swing is put off by the sea weed and water. (forgot in the water penalities but they won't matter this time)


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata will delay waiting for the creatures to get closer.

Reflex: 1d20 + 1 ⇒ (3) + 1 = 4


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata will swing at the retreating bugs.

I'm not sure of penalities of attacking while in the water so will leave them to you to apply

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata takes two steps and dives off the cliff towards the water and the waiting creatures. As he falls his sword pulled by the magic into the prefect line to strike one of these creatre.

Attack: 1d20 + 6 + 20 ⇒ (20) + 6 + 20 = 46 Feel free to apply any extra modifiers I suspect there may be a few
Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11

hehehe Natural 20 on the true strike attack, I don't know if it applies to confirmation but I will assume not and you can correct.

Confirmation: 1d20 + 6 ⇒ (17) + 6 = 23
Extra damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata looks over the edge annoyed at not having an effective ranged weapon. Then an insane idea strikes him. He would only get one chance so he better get it right.

Prescience: 1d20 ⇒ 2 1/5 remaining

Visualizing in his head he realizes he need to use magic. Mata casts true strike.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

I'm going away for a couple of days and I strongly suspect I will not have phone or internet coverage. Anyone can post for Mata.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"I know magics that will let me swim well for a while, they don't last long and won't work on the rest of you, although I suspect Nakon won't have troubles. We could go get a row boat, but that will take time. Any idea how long we'll have to wait for the tide to be out?"


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"As you say captain." Mata says getting up again and picking up gear, including the backpack with the giant crab attached.
"This way I think" he says leading them off towards the bay.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"Wait, no, the healer wore that hat."


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"Alright with me, I saw through the telescope some sea creature playing with that hat the singer used to wear, but I suspect waiting a while won't change his situation. He is either long dead and hauled up somewhere." Mata say sitting down and taking a closer look at his wounds.

I might have got it wrong about whose hat that was but I figure Mata didn't pay much attention to the people who were nice them.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Prescience (must remember I have this 2/5 remaining): 1d20 ⇒ 20

Mata grits his teeth and strikes again. Envisioning his swing he sees the creature is unready for it put his full weight into the blow.

Attack using Prescience roll: 20 + 6 + 1 = 27
Damage: 2d4 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11 Flagbearer add to damage as well right?

Possible Crit: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Crit Damage: 2d4 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata moves up to block the creature's attack on Sevien (I believe I can occupy his square and fight normally if he isn't moving, please correct me if I'm wrong) and swings at the creature.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8

Posible crit: 1d20 + 6 ⇒ (9) + 6 = 15
Crit Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Whose action is it?


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"What's happening?" Mata moves around to the door and looks in. Seeing that he won't be able to help at his current size dismisses the spell.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Did Mata see anything interesting in the spyglass?

Mata nods, "Press on to where? we lost any trail a while back. Maybe we should circle around the coastline."


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Bored of not finding anything in the encampment Mata will have a look down the spyglass.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata nods and starting to search the carefully, for now ignoring the spyglass.

Taking 20 for a total of 19


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

As the vines stop restricting him he tightens his grip and turns on the other creature. Sensing his blade strike he lets to magic guide his blade.

Attack: 13 + 6 + 1 = 20 Using Prescience roll in previous post.
Damage: 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15

HP=11/21


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Good point. Not sure of the grappling rules, can Mata make a grapple attempt to deal damage or does he have to make a melee attack with unarmed?


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

We all got our starting stuff back, thats loot right?


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Prescience: 1d20 ⇒ 13

Just going to give Dave a moment to let me know that the creature grappling Mata is still is still up, and if a will save for Sevien's negative energy is needed from Mata or not


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Prescience: 1d20 ⇒ 8 4/5 remaining (I forgot about this last fight)

"Whats with this island wanting to eat us?" Mata says moving forwards and using his new height to slash at the creature.

Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (incl flag bonus, and not used prescience roll)
Damage: 2d6 + 7 + 1 ⇒ (3, 2) + 7 + 1 = 13


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"Alright, I'll check it out." Mata says then casts enlarge person before walking over to the point Sevien pointed out.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

"How baddly hurt are you Nakon?"


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

The map is slightly wrong, Mata should be in K11 (he 5 ft stepped last round). Posting out of order to get this done.

Mata moves around the creature (J12) and finally has it surrounded.
Attack: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21
Damage: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Not a problem, I was curious too. Its not a problem.


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Interesting the problems with the boards seems to have lost my post from yesterday.

Mata continues to move around the creature as he strikes.

Attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Mata moves around the beast so as to give Nakon a flank if he does likewise on the other side.
Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 2d4 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

Hi back in the country and ready to go. Happy new year all


Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6

I'm away on holiday from tomorrow to about the 7th of Jan. I probably will have occasional access to Internet until new year then none. Feel free to Game Master Mata to prevent delays .

Merry Christmas