Mata waits for Nakon to door then quietly gathers his spell component pouch, sword and after a pause the tangle foot bag and follows. Using his dark vision he'll keep a good eye on those that are still hostile towards them.
Mata finds it harder now that they are so close to victory, He grits his teeth but gives a little scream each time he is struck.
"We need a firm plan or I might just take things in to my hands. Luring one out would be good but wouldn't it be wiser to take out the few that sleep with use quietly at night then wait outside their cabin and cut their heads off when they show themselves?"
Do we get a +4 for working hard or does the fact we are on a new ship cancel this?
Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2 So on the topic of starting the fight how does tonight sound to everyone?
I'm enjoying the game, but the game is slow. I joined a few other games so the slowness isn't bothering too much. I think the day to day way the first part was designed wasn't great for pbp. The only suggest I'd make is feel free to force things onwards. Adding a player or two may also be good to inject more life into the game.
"Shame Scourge didn't take the opportunity to rid us of himself. If one of you don't mind carrying my share don't want waste it on the bottom of the sea." Mata takes qdvantage of the party to eat and drink plenty.
With the battle over Mata pauses for a moment to prepare some self. Prescience: 1d20 ⇒ 2 1/5 remaining
Mata starts to pull in and up Xantrius and the strange woman.
Strength: 1d20 + 4 ⇒ (8) + 4 = 12 not using the prescience roll
Mata readies to pull up the rope "Grab the rope I'll pull you up."
Sorry about previous post it is horrible I was trying to write from my phone and stuffed it up. Well done to Xantrius for understanding what I meant.
Jumping a head of Nakon as I won't have easy access to internet for a while
Mata swing at the annoying sailor who should stand still and just get hit.
Attack: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
Mata will follow the sailor steping to F19. If he is still standing he'll swing at him.
Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
If he has fallen he'll say "Enogeb" using his bound object ability to cast Alter winds to blow away the fog and show new targets.
Is there a sailor in H23? If so did Mata notice? If yes to both questions Mata move to attack him, other wise he'll move to the closest place he can the other sailors and swing.
Mata move quickly to the closest sailor (F20) ending up on the stairs (F21) he swings down with his remaining strength.
Attack: 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13 +2 Flag and IC, I should be close to Xantrius from his action, +1 attacking from higher ground
Mata grits his teeth "Since when are we giving mercy?"
He swings his sword at the man up the stairs this time ignoring the premonition that failed him last time.
Attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Can't access map at work (they are fine at home) so not sure if I get flag bonus, please remove the +1 here and in damage if I don't get it.
If the man falls Mata will step up the stairs to take his place.
perscience: 1d20 ⇒ 7 2/5 remaining
Mata ignores the distractions around him and swings at the nearest sailor.
Mata slashes through a section of fog and when his sword hits the deck discovers that the sailor is no longer there.
Fruatrated by his wild through the mist previously he concentrates on tge movements of the sailor for a moment before swinging.
As Mata falls out of the box his thought are of revenge but his body is unable to respond. By the time his strength has returned he realizes that he isn't to be keelhauled, yet, and will get to fight before he dies. He stand quietly on the poop deck sword drawn staring at their quarry. He does not react to Riaris's instructions or the conversation his companions are having.
Once the ship becomes close he reaches into a pouch and mumbles "Cig amru omra" Casts mage armour
Shipmaster Dave wrote:
(There are rules for keelhauling. Jakes Magpie got torn up pretty badly. That's the only keelhauling known.)
That is fine Mata might die, it would be shame but he would consider it a good reason to die. He would prefer to die a man holding his sword than live as boy having given it away. That is why he was so angry at at the beginning when he discovered missing.
"Good luck explaining to the captain why one of his crew is dead after he said not to kill anyone, and for wanting to have his weapons to defend his follow crew if we get attacked. If you really must have me disarmed so your stooges can feel all tough trying to beat me, which by the way I'm looking forward to and you could have organised so the rest of crew could have watched the spectacle, I could leave them with Grok, at least has big locked box to put them in."
This isn't wise but then again neither is Mata.
As Scourge reaches for his sword Mata flinches away growling out a "No" stepping back his hand go up over his shoulder but he restrains himself from drawing it. He starts speaking orc [spoiler=orc]"The only part of you that touch my manhood is your inwards!" then corrects himself to common "My whakatangata is not to be taken!" calming down a bit he continues "Besides I can't use it on Fipps or Jape without the captain killing me."
Mata will wolf down his food and drink before following his recent tradition of getting to bed early. He plans on waking early and studying his spell book to fill rememorise his spells. He'll use dark vision to study it in the dark
Con back to full
Mata feels great, he instinctly predicts the sway of the boat and runs confidently carrying the messages.
Runner used to be a strength roll rather than an acrobatics roll is this a typo or should it always been a acrobatics roll (if so I might exchange a skill point from spell craft into acrobatics as I seem to be running a lot recently)
Acrobatics (dex) +4 for diligence: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Hp: 1d6 + 3 ⇒ (6) + 3 = 9 Con of +2 and Favoured class +1
And two first level spells, I'll have a look at them and get back to you and update my profile.
Con back to 14
Mata having done his spying over the last couple of days doesn't have any left to do so will concentrate on passing messages. Are they written or oral messages?
Strength+4: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
After stew Mata will look for a moment to pass on the information to the others. Speaking quietly and with his back to anyone else around he says "I've had a look around and see some magic items..." Mata looks to check noone is paying much attention then raises his voice but lets it drop over the course of the first sentence back to a whisper "Can't wait 'til we see some action, there is only so long a man can go without killing. The Captain has a lot, his belt, sword and armour, even his eye patch and his belt pouch has several items. Plugg's cutlass, necklace and arm guards and he has more in his pouch too. Scourge only has a couple of things in pockets. The sailing master has a belt, ring and his cloak. Grok has 20 items in her chest but I don't know what they are. Oh and the captain has magic on his door."
Mata enjoys the oppotunity to run around. While in sight of anyone he is very professional out of sight he casts a detect magic and then proceeds to look carefully at each officer when delivering the message. He'll repeats this several times over the day to get as many of the officers as possible. Sneak action?
Strength: 1d20 + 4 ⇒ (19) + 4 = 23
By the end of the day Mata is clearly tired taking sitting down rather than standing ready while waiting for the return message.
Mata reaches and picks up the pieces of the rat by the tail and ear and looking up at Grok says "Thank you, tricky things rats, one moment you think its cornered and then it gets away from you."
Mata will go to bed early again with the others pretending to also be suffering for the earlier food.