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Mat Black's page

FullStarFullStar Venture-Lieutenant, Wisconsin—Janesville. 112 posts (113 including aliases). 1 review. No lists. No wishlists. 3 Pathfinder Society characters.


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So, I'm looking for a feat that would allow a multi-classed druid to use their character level to determine the level of their animal companion. i've looked through the APG, UC, and UM, but the closest i've come is the feat that lets a cavalier use their character level to determine their mount's level.

i'm looking specifically for a PFS character, so it would need to be something that would be in the additional resources list.

does anyone know of such a feat off the top of their head?

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

I really wish I was able to make it down there. I attended a few years during the LG days, and GamiCon was one of the high points of each convention year. Great location, great people - an all around great time...

If anyone is on the fence about going GamiCon, get off the fence and go. You won't be sorry.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Cheapy wrote:
I know the store "I'm Board" in Middleton, WI (right next to Madison) is trying to start up PFS.

I'm down in Janesville. If folks in Middleton need any help getting started, get them in contact with me and I'll be happy to provide them with anything they need.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Altus Lucrim wrote:

Can someone please explain how prestige works with the first steps adventures?

I don't know how much to assign when they complete the adventure. Anyhow help would be appreciated.

this has come up a number of times. a quick search through the forums for the words "first steps prestige" would have pulled up this post.

hope that's a helpful answer.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

i'll be running First Steps, part 2 on 12/03 and was thinking that changing

not explosive runes:

the Snapdragon Fetival party at the beginning to a Seven Veils party.

unfortunately, i don't know enough about the Snapdragon Festival to know if this would be something akin to throwing a Christmas/4th of July party. i don't think it would hurt the adventure even a little to replace it completely *explosive runes* anyway.


Ceefood wrote:
I for one dont want to see ANY involvement in PFS in PFO or vice versa - they should be completely spearate things & have no influence on each other in any way, shape or form

so, out of curiosity, do you also think that there shouldn't be any crossover between the Pathfinder Tales line and PFS? What about the Pathfinder Modules and PFS? I'm just wondering where you would draw the line between what product lines interact with which other product lines.

personally, i think paizo's ability at cross-marketing their products without going overboard is one of their strengths, and if they were to do it with PFO, i'm sure that they would do so in a pretty good way.


so, the announcement of PFO has me pretty excited. i haven't actually been interested in an MMO since back when Earth and Beyond was still around.

so, as the game is still in development, i think it would be a Good Thing (TM) to do some community brainstorming for things that we, as would players, would like to see in the Online game that could enhance or support Pathfinder Society.

one of the most obvious ideas that jumps out at me is the ability to earn special boons for PFS characters based on accomplishments in the game. i'm thinking that there would be way to send pdf's to subscribers when they achieve said goals. now, of course i see that there could be some possible abuse with this sort of system, but i think if boons were kept to small benefits, like those in the holiday chronicles, or time-sensitive, they could be pretty easily managed.

i'm sure some people will have a knee-jerk reaction to the thought of people that play the online game getting benefits that people that aren't playing don't get, but i think the idea is a good one to discuss.

who else has some ideas?

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Michael Brock wrote:
Jason S wrote:

I have mixed feelings about the boons.

On one hand, I like the idea behind them, however I'd rather have my players EARN the item from a short encounter (roleplaying or combat) related to the season. What I really want to do, is spend 10-20 minutes introducing the players to the roleplaying flavor of Golarion, rather than just give them free loot.

Then write something up and do it. Feel free to share your short encounter here in the forums. In a perfect world, I would love to do this. We simply don't have time. But, if fans want to create short roleplaying encounters that introduce the boons, by all means I highly encourage it. I would love to actually see these and I am sure that more than a few GMs would appreciate them. Unfortunately, we simply don't have time here at Paizo to add extra workload.

You took the words right out of my mouth, Mike. Personally, I would love to show up at a Game Day and have a little 10 to 20 minute pure roleplaying encounter as a sort of prelude to the actual adventure. As long as there isn't any gain other than the Holiday Boon, I don't see any reason why people shouldn't do this for themselves. I'm now planning to this very thing for our Game Day in Janesville, WI on Dec 3rd.

Also, Mike, you're doing a great job. The "trust the player base" attitude is very nice and refreshing. I'm loving these holiday boons and I'm looking forward to other great new innovations that I know will be coming.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Callarek wrote:
Dragnmoon wrote:

I am soo confused on what you guys are asking for...

The Pregens in the Beginner Box are the Same Iconics the PFS pregens are....So where is the problem here?

Same names, different builds.

BB Valeros: Power Attack

PFS Valeros: Two-weapon Fighting

This was part of my original question, which was if there had been any thought given to mechanically rewriting the PFS pregens to be mechanically identical to the BB characters. However, as it's since been pointed out that the BB characters use a 15-point ability point spread, it's more or less a moot point.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Dragnmoon wrote:
Mat Black wrote:
1) Are the pregens from the Beginner's Box society-legal? I thought I remember hearing somewhere that they were going to be, but I just wanted to be sure.
No they are not, you can get the Legal PFS Pregens here.

Just to make sure I was clear, I am aware that the characters in the Beginner Box are not the "Legal PFS Pregens." My question was if they were PFS-Legal - i.e., using the PFS character generation rules, could I build a character identical to the Beginner Box character? (minus the wizard likely having scribe scroll)

Dragnmoon wrote:
Mat Black wrote:

2) Assuming they are legal, can new players use them similarly to the existing PFS pregens - i.e. play through a beginning scenario, but then apply the chronicle to a new non-pregen character?

If no to number two, then has any thought been given to changing the stats for the PFS-legal pregens to match those in the Beginner's Box so that using them would be easier?

So, since they are not legal...

You can still do this with the Legal ones I linked above.

As indicated in the original post, I am aware that you can do that with the existing PFS pregens.

Dragnmoon wrote:

ummm.... Stats or Format?

Stats need to keep with the PFRPG not the Beginner box, there are differences, the Format should stick to the PFS Character Sheet, which currently they are not. The format they use is not really good for players IMO. I would prefer if they went away from the bestiary format to the Normal Character sheet format.

My point was that if the Beginner Box characters are built using a PFS-legal point-buy, there's no reason not to update the existing Society Pregens' statistics, keeping the same format, to match the statistics in the box. This would let those of us already familiar with the game to have the characters in a format that we are familiar and comfortable with (because we all know how much most gamers detest anything that is different from what they are used to ;) ), while at the same time allowing the pregens from the box to be used by new players for their first game. I'm not advocating a "either or" situation - there's absolutely no reason that we can't have both.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

As I will be soon be starting up a monthly event and may have some players that are new to Pathfinder (and possibly some who will be first-time roleplayers in general), I was excited to see the pregens for the Beginner Box posted as a free download. I was hoping that I would be able to use the new-player-friendly format.

However, upon further inspection, it appears that while they are they same iconic characters, there are some statistical differences between the Beginner Box characters and the PFS pregens.

So, this leaves with a couple of questions:

1) Are the pregens from the Beginner's Box society-legal? I thought I remember hearing somewhere that they were going to be, but I just wanted to be sure.

2) Assuming they are legal, can new players use them similarly to the existing PFS pregens - i.e. play through a beginning scenario, but then apply the chronicle to a new non-pregen character?

If no to number two, then has any thought been given to changing the stats for the PFS-legal pregens to match those in the Beginner's Box so that using them would be easier?

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

So, I started playing and running PFS back at the very beginning of the campaign (event #13, oh yeah!). Sadly, I didn't get much of a chance to play, but I did manage to get up to 3rd level before the actual Pathfinder RPG released.

Since the release of the PFRPG, I have not had a chance to play, but I did run a few sessions after the rules for GMs getting credit for running scenarios were introduced. So I've got a few more scenarios that were (theoretically) applied to that character. However, since I knew that I was not going to be playing, and have not had a chance to play since then, I never took the time to update the character from 3.5 to PFRPG.

Now, I am looking at having some potential opportunities to play, so I've got a weird situation. Am I able to update her using all of the current additional resources allowed, even though there have been GM rewards that have (theoretically, anyway) been applied without updating. Or am I constrained by only the resources that were available at the time?

Of course, this is all contingent upon me actually finding what I did with the actual character.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

The Madison-Janesville Area Game Society will be holding its inaugural Pathfinder Society Game Day on October 29th at Kryptonite Kollectibles (1441 Plainfield Avenue, Janesville, WI 53545) from 10am until no later than 6pm. We will be running the first installment of the First Step series to introduce new players and characters to the campaign.

If you are interested in attending, please visit our Warhorn signup page at http://warhorn.net/janesville-pfs/ You can also find us on Facebook at http://on.fb.me/pI4tJt

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

SEAN HANLIN wrote:
Hello everyone, I am looking forward to meeting each and everyone of you!!! I plan on building the game here in WI to towering heights!!! Thanks for all of your well wishes.

Congratulations on getting the post, Sean. I'm in the process of getting PFS started up here in Janesville, and look forward to working with you.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)


the "news" of LFR decoupling from WotC's corporate support is really nothing new. in my opinion, being community-run and "non-canonical" will probably be better for the campaign in the long run.

likewise, the RPGA name has been slowly disappearing for years, being rolled into DCI and now in the WPN. sad to see a name that has been around as long as i've been playing the game go away, but that's the way things go.

given the choice between the LFR, Encounters, Lair Assault, and PFS models, PFS works the best for me. however, i think that labeling LFR or other WotC org play as "dead" is spurious at best.


Neil Spicer wrote:
Mat Black wrote:
Hunting Cloak of the Great Cats

thanks again to the all judges for the feedback to all these items. you guys are amazing (and probably more than a little crazy).


okay, looks like this thread is open for posting? if not, apologies.

thanks in advance for the feedback.

Hunting Cloak of the Great Cats
Aura moderate transmutation; CL 9th
Slot shoulders; Price 28,000 gp; Weight 5 lbs.
Description
This heavy cloak is made from the hide of a great cat, including the head and limbs, and is infused with the spirit of one of these predatory beasts. The cloak grants a +4 bonus on Climb checks to the wearer. Additionally, the wearer gains the low-light vision and scent extraordinary abilities.
In combat, the cloak's limbs animate, giving the wearer the rake special attack. These two claw attacks deal 1d8 damage each. The wearer is considered to be proficient with the claws for these attacks. The rake attacks may be made up to 9 times per day.
Construction
Requirements Craft Wondrous Item, beast shape III; Cost 14,000 gp

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

I live in Eau Claire, and would certainly be interested in making the trek to the cities from time to time for some Pathfinder Society... the Source would be a great venue...

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

graywulfe wrote:
graywulfe wrote:
Mat Black wrote:
graywulfe wrote:

I went looking for this venue. I could not find them. Are they still there?

Graywulfe

they closed at the beginning of this month.
Thanks Mat

Mat,

Are you in the Eau Claire area then?

i am in eau claire, yes.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

graywulfe wrote:

I went looking for this venue. I could not find them. Are they still there?

Graywulfe

they closed at the beginning of this month.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Auric Bashir wrote:

Hey all,

Wondering if there is interest in getting a group going for Minnesota; specifically the Twin Cities area.

there's another thread for that somewhere in here for that same question... i myself am in eau claire, wi, and would be interested in attending any PFS games up there on an admittedly irregular basis...

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

replaying doesn't adversely effect anyone. argue away, but what it comes down to is that this is all just a game and the only adverse effect that might come from it will be from individual players, not the option itself... and honestly, those kind of players are going to find a way to ruin your game one way or another. that kind of jerkery is no worse than the jerkery of saying that you won't play PFS anymore if replaying is allowed.

if you like PFS, a replaying option shouldn't ruin your view of it... and if you don't like the idea of replaying, don't replay. if you're a local event organizer and you don't like replaying, don't schedule scenarios that others have played.

i was really wary about LFR's allowing of replays at first. i still don't replay unless i absolutely have to, but there have been quite a few times when it was the only option for me at a given point.

also, if it wasn't for LFR's replay allowance, there very likely wouldn't be any organized play presence (LFR or PFS) in my area right now.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

has anything happened with PFS in the twin cities area?

i'm down in eau claire, and i run a couple of PFS game days a month down here, and would love to be able to play every now and again, if there's anything happening up in the cities...

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

lostpike wrote:

One thing I know is that no gaming system is filling the void left for people having reasons to hold small conventions. The main draw to these conventions were interactives which could only be played there.

Therefore my suggestion is to start offering interactives and you could gain control of all the non-huge conventions that happen throughout the year.

very much this.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

what it comes down to is that it's a real pain in the ass to track this stuff in an organized play campaign. you may disagree, but if you think of it from the pov of a dm at a large national convention running new players every session, maybe you can get an idea.

regardless, if you're looking for an official answer from Josh, your best bet is to post the question where it should have gone in the first place: the 2.0 FAQ stickied thread. josh is a pretty busy guy, and i'm he sure that he doesn't have time to read every single thread that pops up here. he does regularly throw out strings of answers on that thread, though.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Alceste008 wrote:
I recently ran a year 0 module that I had not played. I reported the module, but I have a few questions about how to report me eating the module. Do I simply add an extra player to the table (ie my character)?

yes.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

i have quite a bit of experience running events for both lg and lfr.

lfr's ability to replay mods can cause some problems, but all in all, i think that it has solved more problems than it has created.

as an organizer, it's a lot less stressful trying to marshal tables with a replay option than without one.

as a dm, i've rarely had problems with players using ooc knowledge while replaying a mod. if i catch someone doing so at a mixed table, i let them know then and there that if they do it again they're off the table. that's usually all it takes to solve the problem.

as a player, i don't like to replay mods, but there have been times at cons where it was the only option to play, and i'm glad it's there to fall back on.

with the passing of the faction race, i really don't think that a replay option would ruin the campaign in any way.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

i think having one overarching metaplot is a bad idea. i think having multiple, smaller meta-plots is a much better way to go... more of the idea of linked adventures that folks have been talking about.

one of the things that i loved most about LG was the feeling of taking part in an unfolding storyline (or storylines) rather than just playing a bunch of random four hour scenarios. in my opinion, this is one of things that an Organized Play environment is really about.

what i'd really love to see sometime in the future is a much wider, regionalized "Living Golarion" sort of campaign. the PFS is great, and a wonderful tool for why a random bunch of adventurers are thrown together, but sometimes the "This famous Pathfinder is missing and we need you to find him" hook gets a little old (it's actually a bit of a running joke at the beginning of our local PFS sessions).

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Mosaic wrote:
Wait... how do I get a GM number? When I reported a session back in Season 0, I just used my same Pathfinder #. But now, the system kicks me out because I'm reporting as both a GM and a player on the same sheet.

your gm number is your pathfinder number, just without any of the extraneous numbers at the end, indicating your character...

so, as Josh indicated, the number to use in the GM area would be XXXX, whereas you would add in your character as XXXX-1 or 2 or whatever character number you are using.

unless they've made changes to the system in the last week or so, it should work. at least it did for me when i reported mine.


Calixymenthillian wrote:
Take a 3.5 fighter 6, compared to a 3.5 fighter 2/barbarian 1/rogue 2/ranger 1. The straight fighter has a few more HP, an extra point of BAB and a couple of bonus feats. In contrast, the multi-class character has +1d6 sneak attack, evasion, fast movement, rage, a favoured enemy, track and a bunch of extra skill points - if the character is human, this doesn't even attract an xp penalty. In PRPG, the single class fighter has a lot more going for him, armour training, weapon training, bravery and lots of fighter only feats.

even in 3.5, a fighter 2/ barbarian 1/ rogue 2/ ranger 1 of any race wouldn't have any xp penalties, as all the classes are within one level of each other. but, your point still stands, and i agree.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

it is likely also assumed that you have purchased and used a number of consumables. on average, i know the players in my groups use two or three potions of clw per mod.

remember that season zero was a playtest season, so things like this might happen. as i've said in another thread, the six characters that i helped to convert last weekend were all able to replace all of their gear and end up with a little more cash on hand than they had before.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Wu Chi wrote:
It seems to me that these are all good reasons NOT to participate in PFS unless you do so with the same group of people. I think that's why the RPGA will allow home games run by qualified and certified DMs to be a part of LFR. That way you're not playing with different people all the time and these issues never come up. Perhaps PFS should do the same?

there's no stricture saying that you can't play PFS with a home group.

you may be confusing the point that the RPGA allows players and dms to report home games as RPGA events (inherently different from LFR events), and get "credit" for them, not that there are really any rewards for that anymore... what you can't do in LFR is play a standard type home game then take that character to an LFR game, nor should you be able to either here or there. that exactly defeats the purpose of an organized play campaign.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Spoiler:

Jason S wrote:

Rat swarms:

1) Cover a 10'x10' area (not necessarily contiguous). My DM had them in a 5'x5' square.
2) Swarms do not make AoO. My DM had them do that.

3) Swarms take HALF damage from slashing and piercing weapons, full damage from bludgeon. My DM had physical attacks do 0 damage and only fire did damage.

4) Swarms must move into a square occupied by an opponent and if they finish the round in that square they automatically do D6 damage to the opponent. When they move into an opponents square they provoke AoO. My DM had them attacking normally.

5) When they swarm an opponent they must save vs Distraction or be nauseated. My DM didn't do this.

3.5 swarms are notoriously and needlessly complex. to be fair to your dm, swarms of smaller critters are immune to weapon damage, which is likely what he was thinking of. also, the opponent doesn't make his distraction save when he gets swarmed, but at the beginning of his turn, if he is within the area of the swarm.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Grimdell wrote:

Mat, I think you came off sounding reasonable. I too was wondering why someone would make that assumption? Generally I see such things as a paper trail for the staff to be sure they were right about choices made and balance of play in modules. *shrug*

As a long-ish aside:
I did RPGA for years... a good friend of mine, Cliff Caldwell, has written(and been paid for) over half a dozen modules for RPGA... but they always seemed to reduce them to "meat grinders for gear".

(Swan Song was a great "love gone wrong" module originally, that required the PC's to try to convince a banshee to give up her "vendetta" on her living beloved, by talking to it and him.... Bards actually were going to get some glory for once.... but they turned it into an undead death trap with possible character death for groups without a cleric. I gave up on RPGA after that.)

...leading to my OT question:
Will I actually find some role play here? Or should I stick with a home game? It's going to be over an hour to my nearest point of play, so I'd like to know.

in general, you'll find a lot more roleplay than your average rpga mod. as always, this is somewhat dependent on who you have as a dm. but PFS mods are pretty quality adventures on the whole... there are usually plenty of rp opportunities, and the combats are rarely boring.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

delroland wrote:

My background: I've played in the RPGA for over ten years, stretching across three editions of D&D.

In PFS I see many of the same failures that led to the significant decline in RPGA participation, but perhaps moreso than any other issue, I find the full-page adventure log to be the largest offender. Rather than have four hours to play in a four hour session, we are forced to give up thirty minutes of time to do arbitrary paperwork, wasting hundreds of sheets of paper per convention and cluttering character folders all in the name of "protecting" us from the cheaters.

In my experience with RPGA, I have found that, no matter what precautions the campaign might take, if people want to cheat, they will. No DM is going to demand to check the character logs of every single player that sits down at their table, as not only would it generally be a tremendous waste of play time, but also it would be quite insulting to the players involved. Considering the insignificant portion of the player base that resorts to cheating and also the utter failure of the log sheet system to prevent that insignificant percentage from cheating, I suggest we eliminate the log sheet system entirely.

The second major issue I have is with the way treasure is handled (another holdover from Living Greyhawk I might add). In the current model, if the party finds a particular item, they can't just take that item; instead, they have to sell that item for half its value, then purchase the item with their own coin. This leads to situations, especially at higher levels, where authors can give their NPC's immensely powerful magic items which they don't have to worry about the characters acquiring, because the characters will never be able to afford them. Again, the premise here is "protection" of players from the greed of other players, as well as to prevent characters from becoming overly powerful from acquiring too many magic items. Instead, such a system leads to adventures that become increasingly unfair at higher levels, with enemies...

well, i spent about two hours writing a very in depth reply to this. critical, but respectful. apparently, though, the message system seems to have not liked that. so, i'll sum up (if it seems i'm being mean or confrontational, i assure, i do not have that attitude :) )

1. i think the assumption that ARs or Chronicles are designed to stop people from cheating is incorrect. the intention is to give PCs roughly equal opportunities and to keep their power scales relatively even.

2. i'm flummoxed as to why you would feel that campaign administration does not trust you. i'm sure that they have the utmost trust in 99.% of the player base.

3. your accusations of mod authors giving npc crazy magic items just because the PCs won't keep them is pretty silly, and a bit of a straw man argument. the quality of PFS mods is pretty close to their regularly published product, and on the whole they are much better written and designed than the majority of any other "living" campaign mods. i find it slightly hypocritical that you demand their trust, but don't seem to want to give them any.

4. i haven't seen any indication that the PFS player base would be any happier or more devoted if we got rid of Chronicles. i don't think that the it's really that much of an issue to most players. i think that the average PFS player is already pretty happy and devoted.

5. the closest extant system to the one you advocate is LFR, and that campaign is a big hot mess a good deal of the time.

6. what i'd really like to hear now that you've voiced what you don't like with the campaign (which is quite different that what is wrong with the campaign) is what you actually ENJOY about PFS.

i also used the word ameliorate somewhere in the original message, so someone owes me fifty cents. :)

again, if my comments sound "mean" at all, i'm just trying to quickly sum up two hours worth of writing so i can get to bed... i think everyone is entitled to their opinion and to share it... especially when i don't agree with it. ;)

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

kwixson wrote:
Derek Poppink wrote:
Yes!

So do we convert our group's PCs to PFRPG and then play Season 0 and Season 1 scenarios interchangeably? Do I as a DM convert Season 0 scenarios to PFRPG?

Sorry if this has been asked or answered elsewhere, but I haven't been able to easily find the info. It would be nice if there had been a discussion of seasons in the Pathfinder Society Guide to Organized Play, but there wasn't that I have seen so far.

yes, you convert your pcs to PFRPG and can then play the mods interchangeably. as a DM you will need to a bit of on the fly conversion for anything that's not covered by the Bestiary preview. from experience, i can tell you that it's not that hard. read through the pertinent section in the conversion pdf, that'll help a lot. it'll become a lot easier once the bestiary is released.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Cpt_kirstov wrote:
Callarek wrote:
As to the conversion rules, I have to say that, unless the change rules for all the Season 0 modules cut the gold gained significantly, and that the Season 1+ modules give out less gold, you are, indeed, screwing over any converted character.
are your calculations taking into account the gold spent on consumables such as potions and scrolls of CLW, flasks of acid and achemist's fire that are one shot, and the like? How about bribes and things you bought during the adventure that you didn't get to keep? Those one use 50 gold piece drains add up quickly.

i was going to bring this up as well. that's the main reason why all the characters i helped convert this past weekend ended up with more gold.

there are certainly characters out there who have never had to spend a single copper on potions or scrolls or any of those other really useful items, or if they have, they haven't had to use them. i have a feeling, though, that those characters are likely in the minority.

the group that i run averages using about 2 and a half potions of clw per scenario per character (more if none of the clerics are present), and they at least replenish what they use.

also, i don't see any of it as getting "screwed over" since everyone is basically being restarted on a level playing field. viva la playtest!

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

delroland wrote:
The second major issue I have is with the way treasure is handled (another holdover from Living Greyhawk I might add). In the current model, if the party finds a particular item, they can't just take that item; instead, they have to sell that item for half its value, then purchase the item with their own coin. This leads to situations, especially at higher levels, where authors can give their NPC's immensely powerful magic items which they don't have to worry about the characters acquiring, because the characters will never be able to afford them. Again, the premise here is "protection" of players from the greed of other players, as well as to prevent characters from becoming overly powerful from acquiring too many magic items. Instead, such a system leads to adventures that become increasingly unfair at higher levels, with enemies...

as herald said above, you really should check out the campaign guidelines, as they work somewhat differently from what you assume in this post.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Callarek wrote:
When you spend the Prestige Award, either 1 for 150 gp, or 2 for 750 gp purchases, are those items permanently yours, or are they just loaners for the length of the module?

the handbook lists it as a "free purchase," so it's something that you keep, just like any other purchase you make. there is absolutely no indication that you only keep the item for one scenario.

Callarek wrote:

As to the conversion rules, I have to say that, unless the change rules for all the Season 0 modules cut the gold gained significantly, and that the Season 1+ modules give out less gold, you are, indeed, screwing over any converted character.

To be honest, this is giving me a bad taste in my mouth for the PFSOP campaign in general. And, also, your overly defensive responses to questions on the conversion rules add to that sour taste. Just something to think about.

honestly, it seems to me that if you have a sour taste in your mouth about things, the fault likely doesn't lie with josh or the conversion rules, but your expectations or interpretations of them.

having gone through conversion with six different characters yesterday, my own included, i have heard absolutely no complaints from anyone about their characters being screwed over, and in every case the character ended up with more gold than they had in season zero. i have to admit that i'm a little confused as to what your first sentence there means. are you implying that the season 0 mods give out more gold than the season 1 mods?

also, i haven't read any of Josh's responses as defensive. he's a pretty busy guy, and you should, frankly, be pretty thankful that he takes the time to respond to the massive flow of questions and comments here. there are plenty of campaigns where the staff rarely makes any sort of posts or replies in this kind of venue.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

GM_TY wrote:
How do you know what the session number # or scenario chronicle number # is, for filling out chronicle sheets and for registering games on the site?

the chronicle # is sequential, based on your character. the first adventure you've played with your character is 1, the next is 2 and so on.

as for session #, i'm assuming this question regards when you are reporting the event here? you should apply a different session # to different tables run at the same event. for instance, if you ran a game day and had 3 tables of PFS that ran, you would report the tables as session numbers 1, 2, and 3.

hope that clarifies things.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

DarkKnight27 wrote:
I have 4 Chronicals and almost 2000 gold becuase there's been nothing that I wanted to buy, but because I'm level 2, according to the Wealth Conversion, I'm only going to get 1000 gold. That doesn't seem right since the guide to OP says that I should end up with more gold not less.

to be fair, the guide actually says, "In nearly every instance you’ll receive more gold piece value in gear to spend using this system than you would by adding up all of your current gear." you're one of the exceptions to the norm, i guess. so, yes, you *only* get 1,000 gold for your 2nd level character.

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

i don't think the guns are overpowered either. i'd just really love to play a gun-toting wizard. maybe we'll see them opened up for access in season 2. :)

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

so, i have a 1st level wizard who will be multiclassing into fighter and then heading into arcane archer. his bonded object is going to be his longbow, and he naturally wants the best one he can get, and thus wants a composite longbow geared for a +3 strength bonus. seeing as it's automatically masterwork, this is a free 700 gp item for a 1st level character.

for a home campaign, i know how i'd rule, but as it seems to comply to the rule in the PFRPG, i'd feel a bit jerky just saying no.

any thoughts or official words?

(all this being said, if the firearms from the campaign setting were allowed in play, you can bet that i'd be a wizard with a bonded pistol! maybe not quite the Iron Kingdoms Gunmage, but close enough for me. :) )

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

just so it's here after my original post gets buried, i posited this question just before or as this thread was going up:

"i'm loving the gm rewards. way more than i was hoping for! however, just wanted to get a quick clarification. i know that if i've already eaten a season 0 mod, i can't get retroactive credit for it. however, if i were to run it a second time after the new guidelines go into effect, would i be able to get gm rewards for it at that point?"

to which, Josh answered:

"Yup!"

so, another question to go along with my original one: do season 0 mods that only award 1 PA still give 1 PA for the GM Reward?

tangentially, will the Season 0 faction missions that only give 1 PA be updated at all to conform with the new system? (i'm guessing that this one will likely be a no, due to the amount of reworking that could take)

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

first off, i have to say that i'm incredibly happy with the new guidelines! great job!

i'm loving the gm rewards. way more than i was hoping for! however, just wanted to get a quick clarification. i know that if i've already eaten a season 0 mod, i can't get retroactive credit for it. however, if i were to run it a second time after the new guidelines go into effect, would i be able to get gm rewards for it at that point?

Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Time is Running Out to Pre-register for ConFlict VII !!!

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Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

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Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

ConFlict VII: A New Beginning

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There are only 4 days left to get our special Super Early Bird special price of $20 for the whole weekend*!!! For payment arrangements, email conflictvii@yahoo.com. This special pricing is only available until March 27, and only for the first 35 registrants. After that, the price will go up to the standard pre-registration price of $35 for the weekend, so hurry up and take advantage of this great deal in the very short time left!

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Osirion aka Mat Black ** (Venture-Lieutenant, Wisconsin—Janesville)

Brian Turner 355 wrote:
Shaden wrote:
I want to make a warrior character that is specialized for mounted combat but was wondering if we are allowed to buy mounts whenever we want or do we have to have access to them through a scenario.
Can you use a tower shield in mounted combat?

mechanics-wise, i don't think i've seen anything that specifically says that you can't.

reality-wise, i would say there would be some serious penalties... but this isn't reality, it's D&D.

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