Action Point Rules:
Action Points (APs) are a mechanic for helping to save your butt or to let you do a little something extra. You get APs each time you level up, equal to your new level plus your Charisma modifier (minimum of 1, even if you have a CHA penalty). Any leftover APs from your previous level are lost. Most NPCs do not get action points. Normally, spending an AP is a free action you can do once per round on your turn; however, the ones marked with a * are immediate actions you can do as often as desired. What you can do and AP cost is as follows:
BOOST YOUR ROLLS
*Add a bonus to any d20 roll (1 AP): Add 1d6 to any d20 roll, after the roll is made but before you know if success is determined. At 8th level you can roll two dice and choose the better result; at 15 th level three dice; at epic levels four dice.
TAKE EXTRA ACTIONS
-Take an extra move action (2 AP)
-Duck and cover (variable): Add a dodge bonus to AC of +2 per AP spent. Lasts 1 round.
-Enhance spell power (variable): Increase caster level and save DC of a spell you cast by 1 per AP spent.
SAVING YOUR HIDE:
*Ignore condition (2 AP): Ignore a temporary 'condition' (e.g., blinded, confused, dazed, paralyzed, panicked, nauseated, dying) for one round. You can ignore multiple conditions by spending AP for each one you ignore. The duration of the effect continues to elapse while you ignore it. Note that damage (including ability damage, negative levels, etc.) is not a condition and cannot be ignored.
You can "overspend" when you run out of APs - if you only have 1 AP left, you can still get an extra standard action or declare a natural 20 or whatever. This doesn't cause a deficit for your next level; it just represents your last gasp of heroic awesomeness. This cannot be done with 0 AP.
The Stag Lord - Leader of the bandits in the Greenbelt. Antlered skull for a head?
Oleg Leveton - A merchant from Restov. Seems to be annoyed by civilization. This may just be because he likes the challenge of the frontier.
Svetlana Leveton - Oleg's beautiful wife. An excellent cook and also good at trading when her husband is busy.
(dead)Happs - Led the robberies of Oleg.
(dead)Kressle - Leader of the Thorn River bandit camp.
Tuck - A mysterious reformed bandit who claims to be an agent of the Swordlords.
Bokken - A crazed hermit who speaks in half-riddles and makes potions.
Kesten Garess - An exiled noble of military bearing.
Lucas - Man servant and Man at arms for Kesten
Konner & Connar - Identical twins, servants and men at arms for Kesten
Vekkel Benzen - Old peg legged hunter, retired to Oleg's
Jhod Kavken - A blind cleric of Erastril. Lost the way of his faith and is looking for redemption.
Capen Adams - Recluse druid who lives on an surreal orchard.
Norkyl - Leader of the kobold scouting party, quite friendly with the party.
Garuum - Boggard living with two slurks in some ruins, unfriendly and protective of his territory.