Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 I think the blast only hit Temperance. "Ouch," says Temperance, and staggers from the chair, drawing his sword and stabbing at the homunculus. Temple Sword: 1d20 + 9 ⇒ (10) + 9 = 19
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 Bluff: 1d20 + 12 ⇒ (13) + 12 = 25 "Well, you're in luck, my smaller friend," says Temperance to the homunculus,"We're here to relieve you. You may end your watch. Please let us know what you've observed."
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 How do we get to the roof or third floor? I don't recall a staircase... "Can someone...figure out what is magically hidden on this scrap of dubious poetry? I figure there's something else here," says Temperance, rubbing his chin.
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 He's pretty well equipped, although I can keep adding scrolls and the like. Let me know when there should be a character handoff. Machi-e: Machi-e Mmeremikwu Male human (Mwangi) arcanist (school savant) 3/sorcerer* (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Advanced Player's Guide 145) NG Medium humanoid (human) Init +6; Senses Perception +0 -------------------- Defense -------------------- AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 20 (3d6+6) Fort +3, Ref +3, Will +4 -------------------- Offense -------------------- Speed 30 ft. Melee cestus +1 (1d4/19-20) Ranged light crossbow +2 (1d8/19-20) Special Attacks arcane reservoir (2/6), consume spells Bloodline Spell-Like Abilities (CL 3rd; concentration +3) . . 3/day—heavenly fire (1d4+1 divine energy) Arcanist (School Savant) Spells Prepared (CL 3rd; concentration +7) . . 1st (5/day)—grease, heightened awareness[ACG], mage armor, summon monster I . . 0 (at will)—acid splash, detect magic, drench[UM] (DC 15), open/close (DC 14), prestidigitation . . Opposition Schools Enchantment, Illusion -------------------- Statistics -------------------- Str 10, Dex 13, Con 12, Int 18, Wis 10, Cha 10 Base Atk +1; CMB +1; CMD 12 Feats Improved Initiative, Spell Focus (conjuration), Toughness Traits pragmatic activator, student of nantambu (mwangi) Skills Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Spellcraft +11, Use Magic Device +8 Languages Abyssal, Ancient Osiriani, Common, Draconic, Elven, Polyglot SQ bloodline (celestial), forewarned, opposition schools (enchantment, illusion), prescience (7/day), specialized school (foresight[APG]) Combat Gear scroll of enlarge person (x3), scroll of protection from evil (CL 2nd), scroll of summon monster i (x2) (CL 2nd), wand of mage armor (45 charges), wand of shield (4 charges), acid, weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear haramaki[UC], tangle bolt[APG], cestus[APG], crossbow bolts (10), light crossbow, cloak of resistance +1, ioun torch ioun stone[APG], arcanist starting spellbook, book of puzzles[ACG], cheat sheath[ACG], masterwork backpack[APG], pathfinder chronicle[ISWG], 410 gp -------------------- Special Abilities -------------------- Arcane Reservoir +1 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell. Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Foresight Associated School: Divination Forewarned 1 (Su) Can always act in surprise rounds. Heavenly Fire (1d4+1 divine energy, 3/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected. Illusion You must spend 2 slots to cast spells from the Illusion school. Prescience (7/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 I still have to equip him. Arcanist Boi: Machi-e Mmeremikwu Male human (Mwangi) arcanist (school savant) 3/sorcerer* (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Advanced Player's Guide 145) NG Medium humanoid (human) Init +6; Senses Perception +0 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 20 (3d6+6) Fort +2, Ref +2, Will +3 -------------------- Offense -------------------- Speed 30 ft. Special Attacks arcane reservoir (2/6), consume spells Bloodline Spell-Like Abilities (CL 3rd; concentration +3) . . 3/day—heavenly fire (1d4+1 divine energy) Arcanist (School Savant) Spells Prepared (CL 3rd; concentration +7) . . 1st (5/day)—grease, heightened awareness[ACG], mage armor, protection from evil . . 0 (at will)—acid splash, detect magic, drench[UM] (DC 15), light, prestidigitation . . Opposition Schools Enchantment, Illusion -------------------- Statistics -------------------- Str 10, Dex 13, Con 12, Int 18, Wis 10, Cha 10 Base Atk +1; CMB +1; CMD 12 Feats Improved Initiative, Spell Focus (conjuration), Toughness Traits pragmatic activator, student of nantambu (mwangi) Skills Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Spellcraft +11, Use Magic Device +8 Languages Abyssal, Ancient Osiriani, Common, Draconic, Elven, Polyglot SQ bloodline (celestial), forewarned, opposition schools (enchantment, illusion), prescience (7/day), specialized school (foresight[APG]) Other Gear arcanist starting spellbook -------------------- Special Abilities -------------------- Arcane Reservoir +1 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell. Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Foresight Associated School: Divination Forewarned 1 (Su) Can always act in surprise rounds. Heavenly Fire (1d4+1 divine energy, 3/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected. Illusion You must spend 2 slots to cast spells from the Illusion school. Prescience (7/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 Temperance tries a different tack, tapping at the bear again in mystical, monkish ways. Touch Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Touch of Serenity. DC 15 Will save, or bear bear cannot attack for a round.
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 Temperance focuses and suddenly appears to be more nimble. He trots up to the bear and taps it on the leg. Ki Defense, AC is currently 20. Touch of Fatigue, DC15 Fort save or bear bear is fatigued for 3 rounds. Touch Attack, Flank: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 Oooh, of all the times to waste a potential crit!
Stats: A simple traveler. -bows-
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16 Temperance ponders the bear. "None of the 48 koans of Mumon-Kan were koans. and yet they were koans. Why not?" Bluff for Impossible Koan: 1d20 + 12 ⇒ (14) + 12 = 26 Sense Motive to resist, or Bear Bear cannot attack.
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