HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
About Master Temperance
Male gnome monk (drunken master, monk of the lotus, qinggong monk, sensei) 3 (Pathfinder RPG Advanced Player's Guide 110, 114, Pathfinder RPG Ultimate Combat 60, Pathfinder RPG Ultimate Magic 51)
LG Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +12
AC 16, touch 16, flat-footed 15 (+1 dodge, +1 size, +4 Wis)
hp 24 (3d8+4) (currently 13)
Fort +4, Ref +3, Will +7; +1 morale bonus vs. charm and fear, +2 vs. illusions
Speed 20 ft.
Melee mwk temple sword +9 (1d6+1/19-20) or
. . unarmed strike +8 (1d4+1)
Ranged shuriken +8 (2)
Spell-Like Abilities (CL 3rd; concentration +2)
. . 1/day—bleed (DC 15), chill touch (DC 16), detect poison, touch of fatigue (DC 15)
Str 10, Dex 10, Con 12, Int 10, Wis 18, Cha 9
Base Atk +2; CMB +3; CMD 16
Feats Bewildering Koan, Dodge, Improved Unarmed Strike, Mobility, Prodigy[UM], Touch Of Serenity[APG], Weapon Finesse
Traits cunning liar (any city), fast-talker
Skills Acrobatics +4 (+0 to jump), Bluff +12, Diplomacy +0, Escape Artist +4, Perception +12, Perform (oratory) +5, Profession (cook) +12, Sense Motive +10, Stealth +8; Racial Modifiers +2 Perception, +2 Profession (cook)
Languages Common, Gnome, Sylvan
SQ advice 7 rounds/day (inspire competence +2, inspire courage +1), drunken ki, insightful strike, ki pool (5 points), maneuver training
Combat Gear acid (2), alchemist's fire (2); Other Gear mwk temple sword[APG], shuriken (5), candle (2), chalk, draconic perfume (sulfer and honeycomb) (2), gnome trail rations[UE] (2), hammer, hemp rope (50 ft.), hooded lantern, pay for restoration scroll (worth 112 gp), pay for scroll (worth 25 gp), pay for wand. (worth 187.5 gp), piton (4), sack (2), tindertwig (3), torch, 685 gp, 5 sp
Advice (standard action, 7 rounds/day) (Ex) A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds
Bewildering Koan Swift, use 1 ki, foe loses next action or you gain +2 dam for 1 rd on a Bluff chk.
Drunken Ki (Su) Drunken Ki pool allows the use of Ki powers.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Insightful Strike (Ex) At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. This ability replaces evasion and the bonus feat gained at 2nd level.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Prodigy (Perform [oratory], Profession [cook]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Touch of Serenity (1 rd, 3/day, DC 15) Target hit by your unarmed attack takes no damage, but may not attack for 1 rd.
Master Temperance has been dispensing advice from on top of a small hill near Iceferry for many years. He claims to have been trained by: a) mystical hooded figures from Nex who taught him the monastic arts through cooking metaphors b) wandering tengu on the backs of kirin who dipped their feathers in adamantium to harden them into invulnerable weapons c) an eyeless dragon coiled about a nameless isle in the Steaming Sea, who possessed secrets of sunken Azlant. It is hard to say if any of these stories are true, but what is certain is that Master Temperance is rather good at what he does, and what he does includes having a good slug of throatburn whiskey from time to time, which he claims will give him increased powers in the future. Who knows if this is true?
Master Temperance will divulge his real name, which is Fellfern Mushroompillow, but only to good friends. His deadpan expression almost never cracks. He will claim that his dark clothes, personality, and necromantic abilities are due to the fact that he is part drow. Or that he accidentally was imprisoned in the Bone Palace of the Eldest after drinking from the wrong faery cup. Or that he was rescued from The Bleaching by a group of young, fun loving proteans. His hair is a shock of pink and white that sticks straight up, his eyes are rose-colored, and his skin is pale, while he favors an all black get up that looks like an Ulfen hunter’s outfit was redesigned by a Chelaxian diva going to a Kuthite bondage party.
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