Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ezren

Master GM!!!'s page

79 posts. Alias of Goreb.


RSS

1 to 50 of 79 << first < prev | 1 | 2 | next > last >>

1. i had a older campaign but got one player and he died so i had plans to make a new page and to get more players.

2. well 4d6 drop is the one i'm using.

3. gronk was used in the math he was not meant to heal so those are the rolls that need (or shod) be fulled.

4. well they are 1/9 of the pop. and in anser to the later qwest i meant for them to long lived to show that it is a old war.

5. i do not wont evil players. but may be a mean N.

6. (sub) 1.well that may chains but depends on how meany players their will by.
(sub) 2.no their is not.
(sub) 3.heavy RP
(sub) 4.yes yes it was.


(y is no one posting!)
ok if you wont to play plz try to get more players.
Rolls Needed In Party
Healer.
Rogue.
Hard Hitter.


"Gronk" looks good to me.
"Moff"Sar not me ferst Lang.

Story:
Tolled by the site of a old LungatamaLong ago the humans attacked are land. They made fort after fort and stole men for slaves women and hatch-lings they did grate evil to. the dwarfs and elvs stoped them but the dwarfs made the land they took into mines and keeps.
soon the land was was dry and the dwarfs needed more we had to fight them sum dwarfs made peace but i do not trust them. The war still goes on but they have more cumming the stone port of moon shall be dun and a real war will unfold we need heroes we need all the help we can for i fear the humans shall cum as well.

and i have decided you may use all lizard or dragon like race that is 3pp or in the B-1 or B-2.


this is a new page for the campaign the lizards rage which is all lizard or dragon races and now will have a 3pp race the Lungatama on pathfinderdb.com

How To Make You Character
#1-Roll 4d6 for stats.
#2-you get 275gp to make his gear.
#3-you get 2 Traits can not be the same tipe.
#4-you may use conteant from Uc, APG, UM, and the Core.
#5-make a deep backstory will be high nareatev.
Story will be made later


i wonder how archtipes will be or if they will be their at all.


in case sum one dus not understand he PMd me on the skill and Dc to find out what was rong with the paladins so i tell him after sum time you see the camp he spoke of and a gem on the wall next to the weal starts to beep as you land out Cum cum a rabbit the size of a gnome seas.


you see a army of the undead marching in the city with the high paladins at the frunt cum on out we know you are in their one of the paladins seas. thin meany monsters and men start a attack go now the man seas frum the battle.


a man walks in and seas the high paladins are cumming we will hold them of you take the air ship and flee. their is a small camp to the west it mit help you take the walls i hope to see you in a better age. the air ship is a DC 15 fly check to get airborn.


it tells you that if you win all of life will live in spring of 5 years but if you fale the world will be a small orb of rock full of unholy beast.


yes hakak you are rite that rite.
hear are the solders Init
Man 1 1d20 + 3 ⇒ (20) + 3 = 23 Man 2 1d20 + 3 ⇒ (14) + 3 = 17
they have 1 spear, 1 light steal sheald, and ware Chain-Mail with the rings of feather fall


as you enter the hall a dark and evil looking orb flies by do not be alarmed it is but a long lost frend it came fum Deaths City after a breath fire on his head dies he seas it is a hex fum a long dead wich it gave me news. you 4 brave heroes must take over Deaths City or we all will parish. on one will live it will happen in 1 year that is what you have, one year to save this land and all lands. fire bearns him and he shouts do not trust the order of paladins now flee weal you still can he bearns to ashes as the orb start to glow and the door brakes down.


(to all the party) as you are fighting the monsters look up (the goblins and orcs look with anger) and flee and chears fill the city frum Kings Hold.

more city info:
Races of city55%Elf 35%Gnome 7%Human 3%Dwarf. Pop of city 1,027. Most common class (Fighter).

the king calls all the of you to his hall (if you do not cum they will take you by force if needs be).


Katie and Ciarn:
the zombie attacks Ciarn 1d20 + 4 ⇒ (15) + 4 = 19 DMG 1d6 + 4 ⇒ (5) + 4 = 9 you are at -5 hp.


KATIE:
Katie you can go past the fire but you will take 2d6+2 Ref for hath is Dc-18.
as you are fight a small grup of Elvs head frum the fort (Kings hold) to the Battlement (Temp, medics hall) and start
shooting at the zombies in the streats (2 of which are killed).

Let their be victory! the men the man who gave you your jobs.


CIARN:
zed 2 fell down a pit and fire block your way out.


CIARN:
you miss and the zombies attack you 1d20 + 4 ⇒ (17) + 4 = 21 DMG
1d6 + 4 ⇒ (6) + 4 = 10 if it hit you have to make a Fort Check zed 2 falls down a pit to deap for it to live.

Green:
you killed one and they start running at you.


HAKAK:
you miss and see more goblins cumming to help fight as the one runs away (you can try to hit him).

LORD OF GREEN:
3 orcs are at the gates brakeing down the door to the king 100ft away.


Hakak:
you miss and he attacks you 1d20 + 2 ⇒ (19) + 2 = 21 Dmg 1d4 ⇒ 2


Katie:
2 more rounds till the man dies.
Hakak:
one broke his bow so he grabs out his sword.
give me my GOLD he seas as he starts a run.
1d20 + 2 ⇒ (8) + 2 = 10 DMG 1d4 ⇒ 1


2 of the beast shoots arrows at you.
1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (17) + 4 = 21
Dmg
1d4 ⇒ 41d4 ⇒ 3
now Init for goblin
goblin 1 1d20 + 6 ⇒ (10) + 6 = 16
goblin 2 1d20 + 6 ⇒ (16) + 6 = 22


Init for the zombies.
Zed 1 1d20 ⇒ 14
Zed 2 1d20 ⇒ 8


[bigger]if you see this go to gameplay[/bigger]


You have bin travaling on a large cart for 1 week when you see a man on top of a battlement a you get close he shouts.Grab your weapons the city is under attack

Hakak:
the men tells you to go help take back the the streats.(4 Goblins)

Lord of green blades:
with your spells he wont you to get sum one on their side.(3 Orcs)

Katie:
he tells you to go help the medics.(3 DC 17 heal checks)

Ciarn:
he tells you go kill the undead in the hallway.(2 Plague zombies)


ENDING RECRUITMENT
PLAYER LIST
The lord of green blades

Katie
Hakak
Ciarn


all rite i will have recruitment open for one weak. i hope no one got my hint in a post sum time ago :)


ok so hear is a list of guys incase sum one new cums by.
CHARs IN
Ciarn a hath-vampire Paladin.
Kaite a hath-orc druid.
Hakak a hath-orc barbarian.
i have a frend who mite play.


Ciarn yes you can be one as long as it is not for power but for roleplaying.
Long Shot you can not use that race you may use the races in the Core, the 1st, and the 2ed Bestiaries. (i do not have the book).
Hakak i like you guy he is a ok.


ok fine with me if eny one can make a good map pleas do so i do not care of the shape.


Rules;sar i do not have the book with those so no.
Katie;she looks good to me based on your personality.
ok hear is of 3 the mane areas of the lost island (Named by the lords the island Nimblis)
#1 Fire Bay;when thay came to the the beach thay found it held meny traps thay cleared the area with fire and is now the safest place on the island.
#2Black Fog Forest; as the name states you can not see more then 10ft in the fog of the forest.
#3Deaths City;it tall walls make it hard (Dc 17) to scale and the mobs of undead make one fear for the day the wall brakes and the undead pore in and kill all life on the island may it neaver happen.
I will end recruitment on the 19th of september.


Entropy Rules; commonplace Guns i made a billet hear is a link.
Spugly;ok fine with me o you can yous races in the I and II Bestiaries.


will their be smerfs?


sum ware in the middle for story and to make less hotdogs it will be heroic (2d6+6).


sar did not mean to del it and if it helps i had a party play-test it fest.


ok make a guy and post hear i will yous more thin the ferst beasteary.


ok wut books do you hath.


hay if you hath more thin 5 how a bowt you make a new campaign wen dun.


ok will make a guy soon hope spots are left.


6:role for stats
7:you may not be evil
8:you get 3 talents


A land long forgot by time is now on the rise and a grate evil will, if not stopped kill all life on this world. You are one of the hero of this world you must stop it!

Rules
1:you are lev 1
2:you get 300 gp
3:you can yous the Core, UC, APG, and UM.
4:make a breath backstory.
5:the GMs word is the last word.
i wont 1-4 i may take more if you do not beg and you hath a good backstory.


it is to help the dev by giving them feed back.


i do not understand watt are you saying can you tell me?


i am going to make a small town and grow starting with 10 and 2 can vote
the tax is 5%
the town is NG so you can not be evil
the members will be open
and with that i bid you a do.


and a new campaign at that.


ok i will start it up later.


you wake to a to sum one doing the chant of life(you are a live a gen) with all you had on the flore


strike and shoot are a dithrent mater.
he takes a 5ft step and shoots you with his bow.1d20 - 1 ⇒ (18) - 1 = 17 dmg 1d6 + 3 ⇒ (2) + 3 = 5 NOW DIE!
he killed you.


(it) rise i will not smite a man wen he is down.


you see hit he gets cracks all over but is still standing toll.
he swings his sword 1d20 + 4 ⇒ (15) + 4 = 19 dmg 1d6 + 3 ⇒ (2) + 3 = 5
and you foll to the ground you wake to fined he is his handing you your axe for you to grab it and it is 3o clock AM.


you miss and he moves 10ft back takes his sword and charges.
1d20 + 7 ⇒ (19) + 7 = 26 dmg 1d6 + 6 ⇒ (3) + 6 = 9
you are at 1 hp.


thay walk away wen sum thing stabs you1d20 + 4 ⇒ (14) + 4 = 18 dmg 1d6 + 3 ⇒ (5) + 3 = 8 you look back and see a srun made of metal and gems 50ft a way with a sword on his back and a bow in its hands. You are at 10hp and the arrow is not the same as your bow so you can not use it.

1 to 50 of 79 << first < prev | 1 | 2 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.