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Ascular Vruul is described in the faction missions as a traitor to the pathfinders and moreover being responsible for the deaths of numerous pathfinder agents(see silver crusade/shadow lodge). Presumably if an Andoran agent who's feeling unmotivated asks around they'll be able to learn a bit about Vruul's actions which would likely make their assignment more palatable. If your lucky one of the members of a less scrupulous factions will just kill him for you so you don't have to get your freedom fingers dirty. Anyways it's just another mission that highlights what us Grand Lodgerers already knew, which is don't involve your personal beliefs and agendas with the business of the pathfinder society(I'm mostly kidding do whatever is fun =P).
I'm pretty excited to run this for our groups 8-9s next Saturday, that said... I fail to understand how anyone could think that Shadow Orchid could effectively death-attack the pcs. Her tactics section uses some of the clearest language I have ever seen in a PFS module. Intent is more important than a slight loophole that doesn't even work, because it's not part of her tactics. Benrislove wrote: unless she's a worshipper of asmodeous and owns AP 29 :-p It get the feeling you're just joking around, but to be clear to anyone who misunderstands, it states in the module very plainly that she is a worshiper of Abadar(She has a key to the city heavy shield in her picture lol). This is why you should ignore the alternative summons list on pfsrd when designing encounters heh.
It's super clear RAW Jiggy, if the developers wanted these to work with Alignment channel then they could've put an addendum within the feat that said something like, "All abilities that apply to channel energy for the purpose of harming living or undead creatures also apply to Alignment Channel for the purpose of harming outsiders". Homebrew it if you want, but damn this game has so many things that are unclear in their intent, don't go imagining new ones for us.
Abadar wrote:
Seems like you've got a misunderstanding of the creature advancement rules. You don't get to rebuild you apply the following modifiers to stats and that's it(+4,+4,+2,+2,+0,-2). A first level Blink Dog Fighter with +1 Mithril breastplate barding (5400gp) would have the following statistics. Sir Blinky the Hairy
Str 16 (12+4)
AC = 23/14/19 (10 base + 7 armor + 2 natural + 4 dex) Feats = (Combat Reflexes <- built in, Iron Will <- built in, Dodge) He has one fighter feat to toss around so spend that on dodge and you've got ac 24. His attack is a +7 bite that does 1d6+4 and he has 31 hp. A plain jane 15 point buy great-sword fighter with just boring normal feats and +1 Fullplate +1 Greatsword (5000gp) would look something like this. Sir Mooky the Porter
Str 20 (17+1+2)
Feats= Weapon Focus/Weapon Specialization/Blind Fight/Toughness/Power Attack/Improved Initiative/Dodge AC = 22/12/20 (10 base + 10 armor + 1 dex + 1 dodge) His attacks are +13 2d6+11 or PA +11 2d6+17 and he has 54 hp. Unless I want my cohort to be really good at surviving and not much else I don't really see how a Blink dog is all that useful. Certainly not enough for you to put a brag post in here about how it'll mess up everyone's humanoid cohorts.
DrSwordopolis wrote: They then proceeded to pull both encounters and lost party members to a celestial tyrannosaurus, again. Naroth is Evil he would summon a fiendish tyrannosaurus not a celestial one. Also Summon Monster VII is in his spell book, but not on his prepared spell list for the day. I might be mistaken, but I'm pretty sure that you're supposed to play the module as written so the spells he has prepared are what he would bring into combat. Someone feel free to correct me on that actually being a society requirement though.
Maybe they return to find her only moments away from completing a ritual releasing Malfeshnekor (At his point her chance for revenge against the marauding adventurers). More likely would be that she'd flee to Magnimar,and meet up with the Skin Saw cultists but I think the former explanation is acceptable enough if a bit cliched. More importantly it preserves the climax of the first module. That said though, the idea that after decimating her defenders the ultimate goal of their raid might flee; is a thought that probably should have occurred to the pcs. You might want to suggest as subtly or as bluntly as you like that this might be a possibility. You could even use Orik to suggest it in character.
Rynjin wrote:
Perhaps, though I challenge you to confront your real life friends with such a statement. It'll come off a touch more awkward than you think. Asides I'm referring to character optimization ie, we need this bonus from day one to properly counter the shape-shifter menace. I guess what I'm really saying is that if you care about party safety... Well then you just might have to do the nasty with your porter.
Quote: If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for. Bonus for Close Friends: is +8 Bonus for Intimacy is: +10 You'd be stupid not to, "do it..."
eleclipse wrote: Since the magic item creation rules don't state that it must be a specific object for a specific slot just have the same item for a different slot. Custom Magic items aren't allowed in PFS same for the item creation feats. Asthyril you should probably ask this question in the PFS specific forums, as for your actual question nothing comes to mind other than the protection domain power.
Well regardless of the quality of the content of the book, this is in my eyes far and away the coolest looking cover page of any Paizo product thus far. I know no poster prints have been sold of any past cover, but one can dream that an exception might be made! I'd love to put a framed copy of this up on my wall.
Rynjin wrote:
Being Drunk isn't a disease, divine health has no affect on the sickened or nauseated conditions. Thank said I'm not sure you could become an true alcoholic per-say, but that's more a discussion one the nature of disease. Anyways, I've thought about this concept with a paladin of Abadar before, Mercy Sickened and Lesser Restoration are great hangover cures. It's also poignant when you might not be able to help an ally later on because you already used some of your resources dealing with your problem.
Shadowlord wrote: My view was that HiPS would still work in the Favored Terrains but the Ranger would still require Cover/Concealment. Yes this is how it works. Shadowlord wrote: However the Infiltrator explanation above made me unsure of that view. How so, it has nothing to do with it? All that FAQ states is that when a Infiltrator uses adaptation to treat its current terrain as favorite terrain. That temporary favorite terrain functions as normal favorite terrain for the purposes of Camouflage and Hide in Plain Sight. Which imo was an unnecessary FAQ, but I suppose more clarification never hurts... Edit "Clarification" Err sorry I was thinking of the Battle Scout's infiltration ability not the Infiltrator Archtype. For the purposes of the Infiltrator you gain the ability to benefit from your Camouflage and HiPS class abilities while using your alotment of 10 minute increments of Adaptation per day. So, while benifiting from the adaptation ability provided you may also use the other two abilities in whatever terrain you are in effectively treating it like favored terrain for these two class features and nothing else. You do not gain the actual numeric benifits of the Favored Terrain Class feature as it has been replaced. If you were to play a combination of Archtypes where in which one of these abilities were replaced. EG: Infiltrator/Beast Master. While using adaptation you would gain the benifits of HiPS, but not of Camouflage, because it has already been replaced by Strong Bond.
Illeist wrote:
Thanks for the source. I'm down with hating on female Torm, but because she is boring not cause she is a lay-day!
minoritarian wrote: Yilmancha also has longbow as favoured weapon if you don't want to be locked into the misogyny and cultural conservatism of Erastil Guess I missed that source-book.
If the racial choice isn't core to the concept I'd go human instead. Divine Casters are feat starved and you really need to get your core feats only asap to be truly effective as an archer. If you go Cleric you can always get the longbow proficiency for free, by picking Erastil as your Deity, which is very thematic for divine archer anyways. Community and travel are both pretty good domains.
Bristor Gwin wrote: Great thanks. And just to clarify, since Brand is a cantrip, and a Magus starts with all cantrips in his book, then I get it to start? Where does it say Brand is a Curse? It's not in the spell name or the descriptive text for the spell. Curses are typically necromancy where as brand is transmutation. If you just want a less cheesy arcane mark use the Light Spell. It is also range touch and can actually do useful things like making the winged monster easy to see as it flys around in the dark.
Duskblade wrote:
I know I'm excited!
Already bought and read! The funniest thing about this Adventure path is that even just reading through it I can't help but route against the PCs every step of the way, despite the fact that they are the protagonists. I don't plan on running an evil campaign any time soon, but if you want a wealth of ideas for the potential motivations of the villains of your campaign, well look not further. Truly no greater a work of reprehensible villianation, or vile badstuffitude has ever been put to page!
Malachi Silverclaw wrote:
Dervish Dancing has never been an actual combat style, it's a form of prayer dance. Dervish orders sometimes fought people sure, but they never actually spun around in circles at close quarters with a bladed weapon. Think about the actual mechanics of doing that in a life or death scenario pretty stupid huh.
blackbloodtroll wrote:
But isn't that bad for business? His monopoly on breaking has been usurped by all these self destructing swords. Sounds like your breaker might have an epic quest to solve!
Roberta Yang wrote:
Who cares that's a better topic anyways! I think it would mix well with my other stupid campaign idea. The 14 Array, where all players start with a nonadjustable 14 in every stat plus and minus racial bonuses.
Roberta Yang wrote:
Yep carrying more than one weapon is impossible, and obviously the GM uses this "trick" only to keep the martial class peasantry firmly under the iron-shod heel of the wizard Illuminati obviously. blackbloodtroll wrote: Gee, this sword I have has a long, rich history, I better use it to hit stuff all the time, otherwise it will implode. Ok that's a better example of how it is stupid =]! Roberta Yang wrote: There's a fine line between asking that players put a bit more effort into their description than just saying "I attack" and asking players to do incredibly stupid things for reasons that make no sense in or out of universe due to a completely meta concept of "If you don't attack with table legs instead of swords enough, assassins will be hired to murder your sword". For the record I think a GM giving everyone, "Improved Unarmed Strike, Catch Off-Guard, Throw Anything, and Improved Trip as free bonus feats", would make for a hilarious campaign. I think I'll steal that.
The Demon Hunter Feat is both super flavorful for what you want to do and "extremely" good it's basically a Magus version of favored enemy and you're the only class that can really benefit from all of it's bonuses. If more than 50% of your enemies are Demons is basically better than 2 feats, if almost 100% of your enemies are Demons well you get the idea... If you need to be able to deliver multiple types of energy damage consider a single level dip into Admixture Wizard.
Irontruth wrote:
Yeah perfectly reasonable, though maybe change out the weapon proficiencies to fit the adjustment. I'm not a fan of saying one type of weapon is another in appearance, but not in function. Regardless that's totally up to you I get that generally speaking changing the proficiencies from a eastern weapons will be a downgrade and what people are looking for is a more viable rogue. wraithstrike wrote:
Sure I'll start over, and for whats it worth I was more referring to posts not directed at me. I could care less about what people think about me. That said I might have an over-inflated opinion of my ability to perceive tone. wraithstrike wrote:
I quoted TheRonin and not you in that particular case, though I had started up multiple points of argument so I suppose I understand the confusion. I will try to be more clear in the future.
Blue Star wrote: I'm going to point out that the modern world has ninjas, we just call them "spies" or "special operatives", but they all serve the same purposes. By the same token you could call an Abrams a Cannon Golem, or a Howitzer a Catapult. Just because they serve similar functions doesn't mean they evoke a similar feel.
Shuriken Nekogami wrote:
Yes, it's a kitchen sink setting if I can accept the giant spider robot from Wild Wild West existing in Numeria I can accept some white ass ninjas.
Shuriken Nekogami wrote:
Yes that's totally fine, my argument isn't that you "can't" do that it's just that not everyone wants to do that, or likes the results. Shuriken Nekogami wrote: ninja wasn't old enough to be mentioned in ISWG or Cheliax, Empire of Devils, and UC tries to be setting neutral. True in a some sense, but all the weapon additions are listed as, "eastern" for a reason and the proficiency and class abilities are very heavily influenced from that flavor. Just because the classes are setting neutral for the rules doesn't mean they're setting neutral for Golarion, though by the same token it doesn't mean they're not, it's your choice for your game. Though I am very skeptical that you'll ever see any canonical Inner Sea based ninja's that can't tie their roots to Tian Xia.
Shuriken Nekogami wrote: Chelexian Ninja do exist, they just don't call them ninja. they call them Hellstalkers. they are a cousin branch to the hellknights and focus on gathering intelligence and collecting evidence. they share the same mechanics as a pathfinder ninja. yes, they are proficient with the weapons of the east, but only due to a similarity they share with the weapons of a hellstalker. throwing knives (shurikens), Bezekira fangs (Wakazashi) and Curved Quickdraw Sabres (Katana). Bezekira fangs are a name for a curved sword used by the hellstalkers due to the fact that they are wielded in pairs, and their fighting style represents the hellcat. What Pathfinder source book is that from I haven't read it and can't find reference to it in UC, ISWG or Cheliax Empire of Devils.
Roberta Yang wrote:
Yeah, it's more like there's no real consistency amongst pricing, there's a fire sale on the good stuff and for some reason the month old clams haven't been moved to the discount bin.
Roberta Yang wrote:
The funny thing is though that comparative to some of the other abilities you can buy (i.e. Greater Spell Resistance for 3pts, Swift for 1pt and Greater Defensive Training for 4) Skilled and Bonus feat aren't even under-costed . Race Builder is fun for build NPC races and trying out concepts. The strength of the race is best determined by play-testing.
I like the idea of giving a higher point buy and then restricting the ability to dump stats say to only one at -8. That way the players can build characters that are little more socially capable/have more skill options, but don't actually conflict heavily with the assumed 15 point buy of the CR system, it would also helps the comparative power level of MAD classes out a little bit. I would caution determining level adjustment based off of the Race Builder points values. It's possible to build a extremely strong character with a very limited points expenditure, and a comparatively weak one with a very high expenditure.
wraithstrike wrote:
It would be nice if you'd stop being condescending in every post you made too, but it's not going to happen so I'll live. wraithstrike wrote:
Maybe you're missing this, but there are actually multiple trains of discussion occurring in this thread you've created not just the original. "Why ban for flavor?" I wasn't directly addressing anything you had actually said. Just noting how others have stated that cutting out sections of Gloarion is a bad thing to do. Which to me seems odd because, as I understand it, that was part of the intent when Paizo created such a, "kitchen sink" setting. You're supposed to be able to pull out the parts you don't like if you want to. Just like when a GM lets their players pull out the parts they don't like. When they say that their Chelaxian Dandy who has never been to Tian-Xia and has never been mentored by anyone from there has ninja training and is knowledgeable with eastern weapons. As far as I'm concerned in Golarion that's house-ruling just as hard as someone who wants to say a Alkenstar doesn't exist any more. I like using a Longsword with most of my one handed martial characters, a Scimitar is mechanically better yes, but that doesn't mean I use a Scimitar and then say it looks like and functions like a longsword while at the table. Flavor and rules are intrinsically tied, when I hit someone with a double edged bladed weapon about three and a half feet in length they expect 1d8 (19-20/x2). Rules and stat-blocks are part of the feel of the game. Otherwise we could all just sit around and play story time and all fighters could fly as a class ability by using the power of their "imagination". Is that the answer you wanted? When people ban for feel they "are" banning for mechanics because the mechanics of the class are what give them their feel. That's my opinion, probably not worth much, on the original question anyways; since you seemed so concerned that I hadn't properly addressed it.
Gaekub wrote:
I understand completely, it's not exactly complicated... Yes a Gunslinger could be played entirely with crossbows with some slight house rules. Yes your ninja could be a rambunctious Taldane with no sense of honor other than the next big score. The point is to, "some" people who are familiar with those classes they would still feeeel like their progenitors and that might be, "enough" for, "some" people to decide they don't want them in their campaign. Regardless it's a moot point because the "I'm going to limit my table!" people and the "What? You limit your table!" people obviously have some disagreements. So the perfect solution already exists, don't play with them. Now that we've reached that remarkable conclusion, get ready for the real banger! If you don't play with those people, then why in gods name do you care what they do with the setting and classes.
TheRonin wrote:
The part where you openly mock anyone making slight modification to the Golarion setting based on their personal preference. I hope you realize the setting is built to be modular so that it appeals to wider player base and can be sectioned out as necessary per a parties taste, in all other applications than pathfinder society. It's not canonical sure, but that hardly matter because neither is your home based party even if you use "all the rules". If Karzog triumphs over your particular party for whatever reason it doesn't mean he's not dead in the lore. By definition a group is going to be heading off canon I don't see what the issue is as long as everything, "controversial" is discussed up front. If your PCs rule the Stolen Lands it doesn't mean they do in the lore. Here's a quote from the Beginner box Transitions Document: Quote: Once you’re familiar with the rules in the Core Rulebook, you may want to try using some of the Advanced Player’s Guide classes in your campaign. Like most of the rules in the Pathfinder RPG, you can use the rules you like and ignore what you don’t. For example, if you really like the alchemist class in the Advanced Player’s Guide but not the cavalier class, it’s okay to use alchemists but not cavaliers!
TheRonin wrote:
How does this example have anything to do with anything? When would this happen? The GM you've presented in your post is a complete caricature that doesn't actually exist. Why would a GM with a noted dislike of Eastern Character classes and themes run an AP jam packed with them like Jade Regent? Why does this have anything to do with the post you quoted? This thread is so thick with irony you could choke on it.
wraithstrike wrote:
Why do you keep making/heavily contributing to threads with the express purpose of disrespecting other GMs and how they choose to run the game. Not all of the setting material is ultimately necessary for running a campaign, and babysitting a bunch of flower children isn't as fun for many GMs as it is for you. Pathfinder has extremely high player empowerment, even more so than 3.5. It's perfectly reasonable for the GM to pump the brakes now and again. Especially since some people run their home brew that surprise, "might not have guns in it" or, "woweee there's no allegory for ancient china in this setting". I think it's really rude of you to keep dumping on other dms non stop on these forums. Just because you think the way you run Pathfinder is the ONLY right way, doesn't mean it is...
Cavian wrote:
Paizo WHRRRRRRRRRRRRRRRRRRRYYYYYYYY!!!!!!! Well... *sniff* I guess that is it then, it'll be dumb looking storm giants in my campaigns for evermore ='[.
Necromancer wrote:
The sidebar specifically mentions how it's being presented in a played down manner. It also suggest that it can be as raunchy as it needs to be for your particular groups taste, and that being played in that manner is actually more canonical. Though I do understand how those Alu Demons would manage to seduce a PC, mechanically speaking anyways, their DCs are abysmally low.
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