Hey sorry for the bit of a necro, but I just though it would be funny to post this quick build I made up using armor masters handbook feats and options. 63 Ac raging using a 2 hander w/ no buffing spells, no defending weapons. Probably sub optimal to keep taking + AC feats at a point but w/e.
Human (Taldan) bloodrager (primalist, steelblood) 20 (Pathfinder RPG Advanced Class Guide 15, 84, 85)
N Medium humanoid (human)
Init +9; Senses Perception +27
AC 63, touch 25, flat-footed 58 (+20 armor, +5 deflection, +4 Dex, +1 dodge, +1 insight, +5 luck, +11 natural, +7 shield, +1 trait, -2 untyped penalty)
hp 324 (20d10+200)
Fort +32, Ref +23 (+1 bonus vs. trample attacks), Will +27 (+4 vs. enchantments); +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, fortification 75%, indomitable will; Immune dazed, paralysis, petrification, staggered, stunning; Resist fire 30
Speed 30 ft.
Melee +5 impact impervious keen adamantine nodachi +39/+34/+29/+24 (2d8+29/15-20) or
2 claws +29 (1d8+11/×3)
Special Attacks blood casting, mighty bloodrage (47 rounds/day), pounce
Bloodrager (Primalist, Steelblood) Spells Known (CL 20th; concentration +24)
4th (3/day)—dimensional blade, fear (DC 18), freedom of movement, furious fire barrage (DC 18), monstrous physique II[UM], stoneskin
3rd (4/day)—fireball (DC 17), fly, haste, heroism, protection from energy, protection from energy, wind wall
2nd (5/day)—blur, glitterdust (DC 16), ironskin, mirror image, resist energy, scorching ray, see invisibility
1st (5/day)—endure elements, enlarge person (DC 15), long arm[ACG], protection from chaos, protection from evil, shield, true strike
Str 36, Dex 18, Con 28, Int 8, Wis 16, Cha 19
Base Atk +20; CMB +35 (+40 bull rush); CMD 57 (58 vs. overrun)
Feats Arcane Strike, Armor Focus, Blind-fight, Blooded Arcane Strike[ACG], Dodge, Endurance, Eschew Materials, Furious Focus[APG], Improved Armor Focus, Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Power Attack, Shield Focus, Unhindering Shield, Weapon Focus (nodachi)
Traits defender of the society, indomitable faith
Skills Acrobatics +28, Appraise +0, Bluff +5, Climb +18, Diplomacy +5, Disguise +5, Escape Artist +5, Fly +5, Heal +4, Intimidate +28, Knowledge (arcana) +23, Perception +27, Ride +5, Sense Motive +4, Spellcraft +23, Stealth +5, Survival +4, Swim +18, Use Magic Device +23
SQ armor training 1, blood deflection, destined strike +10, fated bloodrager +5, indomitable stance, rage powers (beast totem[APG], beast totem, greater[APG], beast totem, lesser[APG], savage intuition), tireless bloodrage, unstoppable
Combat Gear quicken metamagic rod (lesser) (2); Other Gear +5 comfort greater fire resistance impervious mithral full plate, +5 heavy fortification adamantine buckler, +5 impact impervious keen adamantine nodachi[UC], dusty rose prism ioun stone, pale green prism ioun stone, amulet of natural armor +5, belt of physical perfection +6, boots of speed, cloak of resistance +5, headband of mental prowess +6 (Wis, Cha), ring of protection +5, 52,435 gp
Adaptable Training (Acrobatics) (Ex) Use BAB in place of skill ranks for selected skill.
Adaptable Training (Intimidate) (Ex) Use BAB in place of skill ranks for selected skill.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Armor Specialization +5 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Beast Totem +6 (Su) +6 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Blind-Fight Re-roll misses because of concealment, other benefits.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Deflection (Su) Imm. act: sacrifice spell for defl. bonus to AC until start of next turn.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Blooded Arcane Strike While bloodraging, Arcane Strike is always in effect and multiplies with Vital Strike.
Bloodrage (47 rounds/day) (Su) +8 Str, +8 Con, +4 to Will saves, -2 to AC when enraged.
Destined Strike +10 (5/day) (Su) As a free action, gain insight bonus to one melee attack.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Fire (30) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fated Bloodrager +5 (Sp) Gain luck bonus to AC and saving throws when raging
Fortification 75% You have a chance to negate critical hits on attacks.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Dazed You are immune to the dazed condition.
Immunity to Paralysis You are immune to paralysis.
Immunity to Petrification You are immune to Petrification.
Immunity to Staggered Immune to staggered.
Immunity to Stunning You are immune to being stunned.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Leadership (score 24) You attract loyal companions and devoted followers.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -6/+12 You can subtract from your attack roll to add to your damage.
Savage Intuition You may enter a rage at the beginning of combat without using an an action.
Tireless Bloodrage (Su) No longer fatigued after bloodraging.
Unhindering Shield Still gain buckler's AC bonus when use that hand for other purpose. Hand is considered free.
Unstoppable (Su) Criticals threats confirm on you on a natural 20, and yours auto-confirm.