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Elf

Mason Szerencse's page

113 posts. Alias of Mike Welham (Contributor, RPG Superstar 2012).


Full Name

Mason Szerencse

Race

Human

Classes/Levels

Cleric 2 / Rogue 1 {-14/16 HP, Init -20, Perception -40}

Gender

Male

Size

M

Age

27

Special Abilities

Bit of Luck, Agile Feet, Channel Engergy (1d6), Sneak Attack +1d6, Trapfinding +1, Child of the Streets, Deft Dodger

Alignment

CG

Deity

Desna (Luck and Travel domains)

Location

Korvosa (currently)

Languages

Common, Celestial

Occupation

Adventurer

Strength 11
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 16
Charisma 12

About Mason Szerencse

Backstory:
Mason has been on the road since he was a toddler. It could have something to do with his parents being on the run from...something...they never told him about. Eventually, they decided it would be best if he stayed at the temple of Desna they chanced upon. Mason spent the rest of his childhood there, but yearned to find his parents. The priests encouraged him to travel and tried to discourage his tendency to grab anything that wasn't nailed down. He stayed long enough to learn some of their teachings, but he never truly got the notion of private property. Thus, after he left and made his way to Korvosa, he ran afoul of the law. He was given the choice of applying his talents to solving a child's disappearance or going to jail. Naturally, he wouldn't stand for imprisonment, and besides maybe he could find something out about his parents from the the Korvosan Watch.

Appearance and personality:
Mason stands at an even 6 feet tall, and is slightly underweight. He has a "rugged" look about him, thanks to years of travelling. He is very easy-going, and really only gets upset when he sees tyranny in any form. One quirk that may get him in trouble is his tendency to grab small unattended items from homes, shops, and anywhere else that such things would be regarded as theft.

Trained skills:
Acrobatics +7, Appraise +5, Bluff +5, Diplomacy +5, Disable Device +7, Escape Artist +8, Heal +8, Perception +7, Sense Motive +7, Sleight of Hand +10, Stealth +9

Feats:
Fleet, Improved Initiative, Weapon Finesse

Combat:
Initiative +7
Speed 30 ft./6 squares
AC: 16, touch: 13, flat-footed: 13
Hit points: 16
BAB: +1
CMB: +1
CMD: 14

Fortitude: +4
Reflex: +7
Will: +7

Equipment:
Studded leather, +1 starknife, dagger, crossbow with 20 bolts, +1 cloak of resistance, wand of cure light (40 charges), backpack, bedroll, flint and steel, hooded lantern, hemp rope (100 ft), rations (1 week), waterskin, holy water, 2 sunrods

.

Feared things:
Being slowed, Hellknights, rats

Loved things:
Parents (or at least the notion of being reunited with them), "Lucky" copper piece.

Embarrassing thing:
Mason has gone completely bald already. It's why he wears the hat.

Most proud thing:
While in Oppara, thwarted the assassination of a minor noble (completely by accident, but who's counting).

Secret thing:
Mason feels responsible for the death of a shopkeeper who pursued him after Mason lifted a trinket from the shop. The shopkeeper was a couple of steps too slow and was trampled by Hellknight-ridden horses, which Mason had narrowly avoided. To this day, Mason makes small anonymous donations to the shopkeeper's family.


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