Madge Blossomheart

Mary Roseblossom's page

375 posts. Alias of Neltji.


Full Name

Mary Roseblossom

Race

Halfling

Classes/Levels

Oracle 2

defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Gender

Female

Size

Small, 2' 11" 29 lbs

Age

25

Languages

Common, Halfling, Dwarven

Occupation

healer, merchant, scout

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 16

About Mary Roseblossom

Halfling Oracle 2
CG Small humanoid (halfling)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 13, flat-footed 11 (+2 Dex, +1 size, +4 armor, +1 buckler)
hp 15 (2d8+2)
Fort +2, Ref +3, Will +5; +2 vs. fear
Weakness oracle's curses (lame)
Channel energy 5/day [x][][][][]: 1d6
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Offense
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Speed 15ft
Special Attacks channel energy
Oracle Spells Known (CL 1st; concentration +5):
1st (5/day)[x][x][x][][]—shield of faith, bless, cure light wounds, detect undead
0 (at will)—guidance, detect magic, light, create water
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 16
Base Atk +1; CMB +0; CMD 12
Feats: Selective Channeling
Traits: Rescued by Koya, Eyes and Ears of the City, Well-informed (know: local)
Skills: Acrobatics +3, Bluff +3, Climb +1, Diplomacy +8 (+1 to gather info), Escape Artist +1, Fly +1, Handle Animal +7, Heal +5, Knowledge (history) +5, Knowledge (local) +2 (no ranks yet), Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Profession (merchant) +5 (+2 from MW merchant scale), Ride +1, Sense Motive +1, Spellcraft +5, Stealth +5, Survival +5, Swim -1; Racial Modifiers +2 Perception
Languages Common, Dwarven, Halfling
SQ fearless, mysteries (life), revelations (oracle channel positive energy)
Other Gear
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Special Abilities
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Fearless +2 racial bonus vs Fear saves.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Oracle Channel Positive Energy 1d6 (5/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Halfling luck: +1 to saves
Keen Senses: +2 to perception
Sure-footed: +2 acrobatics and climb checks

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relationships:

Ameiko like stories
Koya like old maps
Shalelu hates goblins and any association with one
Sandru is friendly competitive always has a drink in hand

Background:
: Growing up in Sandpoint. It was a peaceful and pleasant experience yet it had its share of excitement as well. Who would have thought that such a small quiet coastal settlement would have such heinous tradegies in its past? Certainly not Mary's family when they decided to settle down and raise a family. Mary's father was a traveling merchant, who after years of toiling away, managed to save enough money to purchase a small house in Sandpoint proper. Like most small towns, a new family was considered an 'outsider', but with his good nature and easy laugh, he won the townsfolk over quickly.
It wasn't long before Mary was born and the first few years of her life were lived in peaceful ignorance. For even though the Roseblossom's were now accepted member of the society, no one told them of the goblin problems in the surrounding areas. Unfortunately Mary learned about it the hard way. This the account of that day a few years ago.

It was time for the annual swallowtail festival. People had gathered around from all across the surrounding lands. There was even some merchants from Magnimar who Mary's father was speaking to quite entusiastically. His conversation was along the lines of procuring an apprenticeship for his daughter. Mary and him had talked before about her joining him on a merchant trip where he could bestow upon her the family tradition. However, being past middle age, he was getting too old to travel and share the knowledge he gained with his daughter. Thus when a group of merchants agreed to take Mary on, he was delighted to share the news with his daughter.

Mary took the news well even though it broke her heart to know that her father was not going to be accompanying her on the trip. Still it was the opportunity that both of them had been hoping for. During this first meeting a large disturbance was coming from across the field. Suddenly, from out of nowhere, a goblin appeared clutching a strange looking weapon. A quick slash and the goblin was gone. Mary stood frozen in shock. Her father didn't know what happened either until he saw the blood beginning to pour out from behind Mary's hands. It was all too apparent what happened but that knowledge wasn't going to do any good. Mary was falling and would soon be gone from this world.

Out of the blue, an old woman came hurrying along. It was Koya Mvashti. Not losing her composure at all, Koya knelt down and prayed to Desna that the healing may be granted to spare this child the pain and suffereing and possible death that was closing in around her.

Through a haze Mary recognized the act that Koya performed and that act would go on to stay with her her entire life.

After Mary recovered from the gobiln attack, she agreed to her father's request and went with the Magnimar merchants. It wasn't long before the merchants noticed the distinct abilities that Mary possessed. Wether it was due to Koya's intervention or some other influence, Mary began to study merchantilism with the Abadarian priests. It wasn't long before she began to see what appeared to be unrelated incidents were actully an intricate web leading her on this path. Taking this as a sign from Abadar, she devoted herself to his cause.

Shortly after completing her training, Mary returned to Sandpoint to help her father and spread the virtues of Abadar in this small community. Unfortunatly Mary's father contracted a disease that she could not cure. She was able to spend the last few months with him. During this time, she also would study with Koya when her father would sleep. Mary tried to learn all she could of healing from Koya. When her father did pass it was Koya who helped ease Mary's suffering.

With her father passing, Mary's mother decided to leave Sandpoint for her homeland where some of her old friends lived and could care for her. There were too many memories and she needed a fresh start. SO it was that Mary had few ties remaining to the town she grew up in and loved, Koya and her father's shop. The thoughts that pass through her mind at least once every hour are, Perhaps tomorrow will be the day that I leave and become a travelling merchant like my father. Not only would that fulfill my duty to Abadar, but that is the best honor I can bestow upon my father. Love you Dad. Hope to make you proud.

gear:

Morningstar 8 3
longspear 5 4.5
lt crossbow 35 2
bolts (30) 3 1.5
MW chainshirt 12.5
MW buckler 155 2.5
MW backpack 50 1
bedroll 0.1 1.25
crowbar 2 5
fishhook and net 4.1 5
flint and steel 1
grappling hook 1 1
small steel mirror 10 0.5
tankard 0.02 1
paper (20) 8
pick 3 10
piton (4) 0.08 2
belt puch (2) 2 0.25
trail rations (10) 5 2.5
silk rope (100ft) 20 10
sack (2) 0.2 0.25
shovel 2 8
soap (4) 2
tent 10 5
waterskin 1 1
whetstone 0.02 1
acid flask (3) 30 3
alchemist fire (3) 60 3
healer's kit (2) 100 2
MW merchant scale 50 1
Silver Holy symbol 100
scroll of bless (2) 50
comp lang (2) 50
cure lt (2) 50
endure elements (2) 50
remove fear (2) 50
Trade goods (4) 40
copy of father's journal and maps
967.52 89.75

coin remaining 32.48gp


level 3 changes: