Enough races and classes already. There is, after all, a point of diminishing returns; and a world full of a multitude of intelligent races and classes stretches the imagination to a point where the world seems unrealistic-even for a fantasy game. Better to concentrate on interesting storylines, plots, and ways in which the outcome of modules can actually effect the world of Golarion.
Please be specific as to what you consider the political issue to be.
To start: Real 4% across the board cut in all areas of the budget, including benefits, military ,social security, and pensions. Pay and hiring freeze for all federal employees. Eliminate Obamacare. Raise tariffs on imports. Raise taxes, including a minimum tax which would apply to all. Eliminate many subsidies and most foreign aid. re-evaluate progress after two years and make further adjustments accordingly. The inconvenient truth is that we are well on our way towards national bankruptcy and strict measures are needed. Too bad the spineless politicians of both parties will probably never do anything to stop our nation from economic ruin.
This country is like an addict -addicted to spending money it doesn't have to pay for more people's stuff. Sooner or later, we will come to the point where the country OD's into bankruptcy -which will finally force us to go cold turkey and live within our means. The downside is that this may usher in a period of social disorganization and chaos from which we can't recover. Just look to the Soviet Union, a mighty empire which splintered due to economic causes. Nations often fall from within. Our politicians, both Democrats and Republicans, can't compromise, nor can they bring excessive government spending under control. The national debt has almost doubled since Obama took office, and only shows signs of a greater increase. And so, like lemmings, the nation marches to its fate.
I would strongly sugest playing for awhile before you "graduate" to running or DMing adventures. If you decide to join Pathfinder Society organized play, those specific rules can be downloaded free from the Paizo website. If there is an organized play group meeting in your geographical area, I am sure the other members of the group would be happy to meet with you and answer your specific questions relating to character creation or specific rules for Pathfinder Society organized play.
I strongly believe that all those who play this adventure should be Pathfinder Society legal in order to gain credit for playing. If not, this is just another victory for munchkinism and would reflect Paizo's increasing habit of power creep serving the goal of profit. I do not believe that Paizo should be run as a non-profit organization; but isn't this a bit much?
A small curse. Perhaps one of her features becomes more monsterlike ( which results in a permanent charisma loss of one or two points when dealing with humans. Loss of spells granted by Lamashtu. The character would either have to redeem herself back into Lamashtu's favor by completing a special mission or quest in order to regain Lamashtu cleric status and resultant spells , or find a new religion altogether ( which also might involve a quest ). I would imagine that gods find apostacy , especially by their own clerics, a serious offense.
Even if the DM ruled this was possible, it seems to me that a logical question the barbarian would ask the group is "where did that big weapon go? It couldn't have walked away by itself. This would give the magus a chance to either fess up or to surrepititiously drop the falchion and hopefully correct his semi-pvp error. If, however, the thieving magus does not correct his mistake then the group may have a much larger problem in the form of a selfish player willing to steal from his own teamates.
In the months before the Benghazi killings, security at the embassy was reduced. Do not try to blame "Republicans" for this grave error. There always seems to be money around for the things that are most wanted. This is as true for government as it is for individuals. An addict may spend money on drugs before he buys a coat or food. The State Department could have transferred money from other parts of its budget in order to maintain the security of this american embassy. Or, if it was felt that security was impossible to be maintained, the embassy could have been withdrawn altogether. I would like to make one final point before I leave this "off-topic discussion", To Comrade, Scott, Black Moria, Krensky et al: I highly doubt that we will ever be able to convince each other of the rightness of our differing opinions, but thank God we live in a country in which we are still able to express them. Far too many places in the world do not have this right, and their residents instead are persecuted, jailed, or killed because they express politically incorrect ideas.
Black Moria wrote:
I have not bought any of the Paizo Tees for two reasons: 1. I do not approve of shirt rerolls and believe that the rerolls are a merchandising ploy which appeals to munchkinist players; and 2. I never thought the designs of the previous shirts were very good. I do own a small collection of dragon themed T-shirts produced by a company called "The Mountain" which I consider to be well designed and of high quality (this is a free endorsement- I have no business or personal connection with that company). Despite the foregoing, I wish Paizo well in this venture; since it seems to listen to its clientele more than many other companies. It is for this reason that I offer the following hopefully constructive T-shirt suggestions: 1. Gamers seem to have a body size which is larger than average, so consider ordering a greater percentage of shirts in larger sizes. 2.Consider the possible usage of shirt designs/images from Paizo publications and comic books. 3.Consider shirts for the female and youth market.
I use critical fumbles in my home games. After rolling a natural 1, the player must make a dexterity check to confirm the fumble. if the player rolls less than 10 (including plusses or minuses as per his dex mod), the adventurer slips and falls prone- if carrying a melee weapon-dropping whatever he was carrying in the same square. If carrying a ranged weapon , the weapon breaks or jams. If a dex roll equal or greater than 10 is made, the character only loses the remainder of his turn.
The arms race is progressing nicely as the NPCs have caught up somewhat. Season 4 is more dangerous; but not suicidal. Take care about playing up, playing with a group of fewer than six, think a bit more creatively and don't assume that all problems can be solved by a frontal assault, or that diplomacy or temporary retreat is not an option. Those who are adventurers do not whine, they overcome. And remember to bring extra wands and healing potions... I do think that the PFS danger level is more in line of what it should be now than in former years. One can't reasonably expect to just come to the table and be handed a cert.
The whole idea of factions is only window dressing unless each faction not only stands for a clear aim and ideal; but the results of completed faction missions substantially effect the plot arc of the campaign and is closly tied to the rise/fall/ relative benefits of that faction.
I would not like the DM rolling the stats for my character- it's like getting a pre-gen. I would politely explain my position and ask to be able to roll my own character's stats. If the DM refused to do this, I would still try out the game- looking upon it as a challenge rather than a foredoomed scenario. Remember that the array that the DM provided still has four stats which have plus one bonuses even before you pick your character's race and class. I don't consider the offered array to be hopeless, even though its stats are lower than the other characters recieved. I have often found that a character's success can depend more on the ideas and tactics the player utilizes than that character's starting stats. And, as the game progresses, your character may have the opportunity to gain even more effectiveness by finding or purchasing magic items. Maybe my attitude in this regard comes from having played D&D and creating characters utilizing the old "roll 3d6 and assign them sequentially as rolled" method which, by comparison, makes this DM seem generous. After having actually tried out the game, if I thought the DM was being unfair, I could withdraw.
I think that the only way to find out if you and your kids will like Pathfinder is to try it out. I would suggest that you see if you can attend a Pathfinder Society game in your area. You might want to contact your area's Venture Captain to locate a suitable gaming spot. Please note that the Pathfinder Society games usually last 3 1/2 to 5 hours, and are somewhat more structured than a typical home game, primarily due to the need for more uniformity in an organized campaign and the time limit involved. However, it will at least introduce you to the game, character creation and the world of Golarion setting. There are introductory modules just for new players. I am sure that you could also arrange to have the DM or another player help in character creation. I know that in the group I play with, the "veterans" are always happy to help new players. Please also note that there are opportunitys for role-playing in Pathfinder- much depends on the DM and players in the group.
My personal opinion is that cure (and wands of cure) spells should only be allowed to heal good or neutral creatures; and that wands of infernal healing should only be allowed to heal evil or neutral creatures. I realize that my personal opinion differs from the Pathfinder ruling.
For me, the fun of the game is the individual challenge and the cooperation with fellow Pathfinders to overcome challenges. If the game entails no challenge or real risk of character death, then it is not interesting. You might as well walk into the gaming session yelling "give me the cert ( or XP and treasure )" and have the DM hand all the rewards to you immediately. Making games easier and less challenging merely reflects our present culture of unearned freebies and entitlements.
I had my first character death playing PFS# 4-16 last night. I was not happy about it; but- looking back- it resulted from a combinaion of "playing up" in a level 8-9 module with a level 6 character, not being cautious enough while attempting to play my character's alignment, and an unlucky (or not lucky enough) FORT save roll. Ocassional character death should happen, even if it happens to my own character which I DO NOT resurrect. If it doesn't, the game is an essentially meaningless exercise in self gratification.
Pyromaniac: likes to start fires or explosions, is enraptured by fire-sometimes just dreamily stares at it. As is well known, goblins hate books and reading, as it is commonly known (by goblins) that the reading of words steals your soul. This brings up the interesting question of goblin's reaction to picture books of fires and explosions- would they shun these type of books or treat them as a sort of pyro porn ? Goblins also love the game of "conk"- whose sole purpose is to sneak up behind another goblin and hit them over the head ( or, even better, set them on fire ). P.S. Dont get too realistic with the fires: use paper tokens instead of matches.
When my players are... I no longer feel bad for DMs who hate on whiny players, also i have results about the entire party of wizards thing
This has gone on far too long. MM insists on being right, has a harsh attitude, and and is ready to punish the players characters at the drop of a snooze. The players want a campaign that makes them ubermenshen. No one seems able to really listen to one another or to compromise. Maybe they deserve each other?
When my players are... I no longer feel bad for DMs who hate on whiny players, also i have results about the entire party of wizards thing
I'm not going to get hung up on the sleep issue in this homerule game. If that's the way the DM wants to run it, so be it. The fact that the party survived, even if inelegantly, should be viewed as a success on their part ( and might even be looked upon by the party as a heroic victory against overwhelming kobold odds ). What the DM might consider, prior to running the next session, is a discussion with the players as to what they felt they learned from this last battle and what different type of tactics or spells ( if any ) they might have used to make an even more successful outcome. In this discussion, the DM should not suggest particular tactics but merely let the group evaluate their own performance and devise their own possible alternative tactics. Learning usually seems to "sink in" better when it comes from the group itself rather than a lecture.
This thread is just another example of min-max munchkinism; players wanting to have unrealistic or God-like stats and priviledges from the get-go. It's always more of an adventure and challenge when you start out with a normal stat array and are able to complete difficult adventures and grow your character along the way. My groups have always used 4d6 (no re-rolls) and don't whine if they get a stat under a 10. I'm proud to be very old school; and my groups have been playing together for years, so I guess I must be doing something right. But, for those who wish to take the road of entitlement and priviledge, that's your right. I hope all of us will have fun in our own way.
CHAOTIC EVIL: NO RESPECT FOR ANY LAW EXCEPT HIS OWN self-centered scizophrenic/ multi personality(?) WISHES. Little or no self control and/or consistency in his behavior. Definitely would suggest he be involuntarily hospitalized and medicated.
In my experience since Pathfinder year zero, character deaths averaged less than 1%. Year 4 modules are harder, so carefully consider before playing up. Personally, I refuse to raise any of my characters that die. Causes of character death most often seen: 1. poor tactics, especially separating from the group or reckless charging. 2.Plain old bad luck. 3. Playing up and/or not knowing or considering retreat as an option.
I believe that more unique items should be available via the chronicle sheets. These don't have to be major munchkin improvements-they might simply be flavorful. For example, the Andoran Freedom Medal- awarded for freeing x number of slaves (this might raise your diplomacy in Andoran controlled areas, but lower it in areas where slaveholding is legal).
While in a town or city, a package is delivered to the PC in question. It contains a note on the outside which reads: " I have been following your exploits for some time and you have shown yourself worthy of this small gift, which you might consider as a down payment on a future endeavor I have in mind. Perhaps you and your associates can meet me at ( insert local tavern name ) tonight. Signed, Omnicience." Inside, an ornate giftbox contains a magical gemmed sword (or other type of weapon or wand the character normally would use). Two rounds after touching the sword, it explodes for xd6 damage (the gems are delayed fireballs ). This not only kills the character in question; but can set the stage for the next quest- to find and repay Omnicience, who might be a high level Wizard/Assassin heading an assassins guild.
I would let a player re-roll his character on a one time basis as long as his new character is a beginning first level character. Beyond this, kiss the entitlement hobo goodby.
In my home games, all the characters are created by dice rolling rather than point buy. This has been accepted by all the players involved. And, if one or a few players get lower scores, they look upon it as a challenge to survive, accomplish their goals, and prove their skill even if the die rolls did not initially favor them. If a player wishes to create a purposely flawed character, that is totally within his/her right-he or she just has to be willing to take the game risks involved. I have found that as long as the group sticks together, cooperates, and makes up for each other's weaknesses, things usually seem to work out o.k. And that is also a good lesson for real life.
I am of the strong opinion that more level 1-5 modules are needed. The relative scarcity of these new modules is a hurdle in recruiting newer players. Additionally, I think it is easier to recruit D.M's for lower level modules than for higher level ones ( I, for one , feel far more uncomfortable in D.Ming the higher level mods as they are much more complicated in terms of the rules and the intricacy and scope of the material and interactions involved ). This also can exaccerbate the problem of D.M. burnout, in which a relatively low number of highly qualified D.M's must assume a preponderance of the work.
I still believe that boons should be awarded only for character participation in Pathfinder game activities; and that they should only apply to the specific character that was played. The enjoyment derived from books should be its own reward, and should not be used as an encouragement for book sales. Similarly, rerolls for purchasing shirts should be barred. I think that this marketing tactic is a poor choice from an ethical standpoint, though it probably is an effective marketing ploy. I recently attended a convention at which I was awarded a book boon. I will be keeping that particular boon as a souvenir of a very enjoyable and well-run convention, but will not apply that particular boon to any of my characters. Additionally, the use of boons/rewards/ tie-ins is a slippery slope. What could be next- boons for purchasing Barbie dolls?
Pathfinder flourishes because:1. Wotc/Hasbro abandoned 3.5 and replaced it with something far inferior- thus creating a vacant niche for another new company to step in. 2.The WoTC/Hasbro replacement was done in the worst possible way, thereby alienating many of it's former customers (I, for one, have not bought a Hasbro product since this was done) and 3. Pathfinder turned out to be an improvement on 3.5, along with great service and support by the company. Pathfinder, despite a few flaws, is an eminently playable and fun game. I don't think Pathfinder 2.0 is needed.