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In the home games I D.M., I let a player use a standard action to make a heal check ( higher DC for assessing opponents other than standard/core race and/or distance from the target assessed ). The target is then assessed as being slightly (1/6 or less injured ), somwhat ( about 1/3 injured ), moderately ( about half ), severly ( about 1/3 hp remaining ), or critically injured ( less than 1/6 hp remaining ).
The holocaust cannot be factually denied. While no one can state the exact number of jews killed by the nazis, the probability is that the number was actually closer to eight million than to six million. Hundreds of thousands were killed by nazi extermination groups during the nazi assault in the soviet union. Even the efficient german bureacracy couldn't account for them all. It should also be noted that jews were not the only victims singled out. Gypsies, homosexuals, political opponents, and the handicapped were also exterminated by the thousands.
It seems to me that potential reputation loss should vary in terms of the difference in levels/ power between the bandit and the traveller. A high level bandit should lose much more rep if he attacks a low level traveller.
In addition to touch healing spells, will clerics be able to channel either positive (for good clerics) or negative energy (for evil clerics) as in the Pathfinder tabletop game? Positive and negative channeling effect creatures within a certain distance of the channeler. Positive channeling can either heal living or harm undead. Negative channeling can either harm living or heal undead.
They should suffer the consequences of their own actions when their reputation as selfish, bullying personalities preceeds them. They make enemies of the common folk, who are both less likely to assist them and to covertly aid their enemies by giving them wrong or misleading information. Rumors are spread about them- some true and some negatively exaggerated. They may make enemies of the higher-born, merchants, or more well connected who may overcharge or refuse to sell them items, and/or attempt to sabotage their plans. If, perchance, they run afoul of the law, a jury may be biased against them. The local tax authority might assess higher taxes or fees. Their property, or a portion of it, might be confiscated. And, all this without overtly attacking the group. The consequences for not acting as a group should be obvious. You die easier. As one example, foes should attack characters that separate themselves from the group by trying to pick them off one by one.
Death is a part of adventuring. Especially if the player's character is overly aggressive (suicidal).Perhaps the player will exercise more caution next time, or build a character more capable of going toe-to-toe with high damage opponents.
If you haven't yet made a PC, please try to arrange to come to the table at least an hour before game start time, so that one of the other players ( if this can be arranged ) can help you make a new character. In our Pathfinder group, someone is always willing to assist new players in creating Pathfinder-legal characters. Players do not want to waste valuable game time waiting for a new player to make a character during game time, especially if you plan on leaving early. Alternatives might be to use a pre-generated character for your first game, or to create characters of two or three different types in advance.
Success is not, and should not, be automatic in Pathfinder. There is always a risk of character death. The characters who participated made a heroic effort which almost succeeded; and the players should be proud of their effort despite the lack of a full group. The campaign does not have to necessarily end, since the remainder of the present group, along with the reinforcement of new characters could, if they wish, again attempt to complete the quest. Alternately, the victory of the evil forces could be the jumping off point for an entirely new home campaign.
I am still in the process of trying to decide whether I would want to play this game.I have never played a PvP game before: and , in fact, Pathfinder (tabletop) is a cooperative venture as opposed to PvP , which is expressly prohibited in that venue. I know that I am NOT one of the "fittest" and would not like my character to be a target to be repeatedly killed by other more powerful and knowledgable players or teams. I would be satisfied with a small role as long as it's fun and not a constant battle in which i would always have to be looking over my shoulder so to speak. As in real life, there has to be some authority exercised by the game designers/staff so that anarchy does not ensue, as anarchy does not benefit either society or the game. After all, the average or even below average player has to have fun in order to be attracted to, or to remain in the game. Certainly, I would NOT pay to be abused by "fitter" players.
1. Captain of the Kingsguard- those responsibile for the security of the King. 2. Master of Secrets- Head of the Kings spies. 3. Master of Coin- head of the Kings Treasury, budget preparation,and tax collection. 4. Various generals, admirals etc. 5. Various representatives of religious faiths within the kingdom. 6. Dependent upon alignment of the king/kingdom: commoners representative, nobles representative, torturer, public executioner. 7. Master of diplomacy and diplomats to other kingdoms or races.
The key is that, in actuality, players have little or no influence upon the story arcs and/or the world of Golarion. Moreover, since the factions cannot be even remotely competitive in-game, factions are, to a large extent, meaningless and irrelevant fluff. Not to say that they can't be jolly fun for role-playing; but their usefulness and game effect is practically nil. In my opinion, these are the biggest failings of Pathfinder.
If the method of rolling for character stats for this home game was agreed to by all; and you rolled your character's stats in front of the other players, then I would think that there is nothing amiss. The question of whether your character is too overpowered, or whether the other players might feel it would outshine their characters, should be discussed with the other players prior to the start of the campaign. You always have the option to consciously hold back on your character's tactics or actions so as not to hog the spotlight. Note also that even though your character has relatively high stats, it will also have its own inherent weaknesses that will need to be compensated for by other player's strengths. For example, paladins have limited spellcasting abilities and cannot cast spells until level 4. Moreover, paladins are constrained by alignment based restrictions to their actions, which can present added difficulties to the paladin.
I've only DM'ed about four PFSOP scenarios ( low level ). No deaths. In two of the scenarios, one of the characters was brought down to negative hit points. I've played PFS since year zero. One character death at level 6 ( playing up and role playing a far too trusting good character who was critted by an assassin ). I don't resurrect any of my characters who die, so i'm usually cautious ( except, of course, for an ocasional lapse into heroism ).
When I DM home games, I always try to schedule at least one more player than the minimum needed ( in the event one player cannot show up ).Games are almost always on a Saturday or Sunday. I also let one or two players use a henchman character. At the end of a session, I ask the group for the next meeting date (Saturday or Sunday) which would be most convienient for them and me. If there is no clear consensus, I schedule the game on the basis of the availability of the most reliable player. I never expect perfect attendance, since real life can get in the way; but nevertheless the game goes on.
To each his or her own opinion. But I have found that this mitigates against excessive min-maxing, while at the same time aids role playing. And, I have recieved no complaints from my players.
When I DM my homegames ( not PFS organized play ), I let characters have scores of seven or lower; However I ask them to describe how these low scores came to be and how they will work to their character's detriment. For example, if a character has an intelligence score of 6 0r 7, what will they NOT be able to do. I also do away with the minimum of one new skill learned per level, so if a character's INT is too low, they may get no new skills upon gaining levels.
It is no surprise that americans can't calculate costs. Just look at Obamacare. People were told that we could cover 30 million more people for less money than we were previously spending; and the fools believed it.
One of the best things I liked about Living Greyhawk was the region concept- with a certain number of specific adventures set in,and only played in, that region. Sure wish that idea could be brought back to life as I think that regions having their own story lines gives gamers more of a feeling of closeness to, and influence on the game world. I think that this added to gamers' comraderie and social interaction, as well as encouraged new players to try out the game. I know that this involves both more work and a lessening of centralized control but I feel that it is worth the trouble. Also note that next year D&D 5.0 will be arriving; and Pathfinder will be facing stiffer competition than it has had this year. It always pays to be ahead of the game.
Enough races and classes already. There is, after all, a point of diminishing returns; and a world full of a multitude of intelligent races and classes stretches the imagination to a point where the world seems unrealistic-even for a fantasy game. Better to concentrate on interesting storylines, plots, and ways in which the outcome of modules can actually effect the world of Golarion.
Please be specific as to what you consider the political issue to be.
To start: Real 4% across the board cut in all areas of the budget, including benefits, military ,social security, and pensions. Pay and hiring freeze for all federal employees. Eliminate Obamacare. Raise tariffs on imports. Raise taxes, including a minimum tax which would apply to all. Eliminate many subsidies and most foreign aid. re-evaluate progress after two years and make further adjustments accordingly. The inconvenient truth is that we are well on our way towards national bankruptcy and strict measures are needed. Too bad the spineless politicians of both parties will probably never do anything to stop our nation from economic ruin.
This country is like an addict -addicted to spending money it doesn't have to pay for more people's stuff. Sooner or later, we will come to the point where the country OD's into bankruptcy -which will finally force us to go cold turkey and live within our means. The downside is that this may usher in a period of social disorganization and chaos from which we can't recover. Just look to the Soviet Union, a mighty empire which splintered due to economic causes. Nations often fall from within. Our politicians, both Democrats and Republicans, can't compromise, nor can they bring excessive government spending under control. The national debt has almost doubled since Obama took office, and only shows signs of a greater increase. And so, like lemmings, the nation marches to its fate.
I would strongly sugest playing for awhile before you "graduate" to running or DMing adventures. If you decide to join Pathfinder Society organized play, those specific rules can be downloaded free from the Paizo website. If there is an organized play group meeting in your geographical area, I am sure the other members of the group would be happy to meet with you and answer your specific questions relating to character creation or specific rules for Pathfinder Society organized play.
I strongly believe that all those who play this adventure should be Pathfinder Society legal in order to gain credit for playing. If not, this is just another victory for munchkinism and would reflect Paizo's increasing habit of power creep serving the goal of profit. I do not believe that Paizo should be run as a non-profit organization; but isn't this a bit much?
An undead animal following you around would probably not go over well with the local populance; and would probably make their reaction to you more hostile. Watch out for wandering mobs with torches and pitchforks.
Play whatever character you like, even if it's intentionally mechanically handicapped. Just don't expect the other party members to risk their necks to bail you out of risky situations once they see how ineffective you are.
A small curse. Perhaps one of her features becomes more monsterlike ( which results in a permanent charisma loss of one or two points when dealing with humans. Loss of spells granted by Lamashtu. The character would either have to redeem herself back into Lamashtu's favor by completing a special mission or quest in order to regain Lamashtu cleric status and resultant spells , or find a new religion altogether ( which also might involve a quest ). I would imagine that gods find apostacy , especially by their own clerics, a serious offense.
Even if the DM ruled this was possible, it seems to me that a logical question the barbarian would ask the group is "where did that big weapon go? It couldn't have walked away by itself. This would give the magus a chance to either fess up or to surrepititiously drop the falchion and hopefully correct his semi-pvp error. If, however, the thieving magus does not correct his mistake then the group may have a much larger problem in the form of a selfish player willing to steal from his own teamates.
In the months before the Benghazi killings, security at the embassy was reduced. Do not try to blame "Republicans" for this grave error. There always seems to be money around for the things that are most wanted. This is as true for government as it is for individuals. An addict may spend money on drugs before he buys a coat or food. The State Department could have transferred money from other parts of its budget in order to maintain the security of this american embassy. Or, if it was felt that security was impossible to be maintained, the embassy could have been withdrawn altogether. I would like to make one final point before I leave this "off-topic discussion", To Comrade, Scott, Black Moria, Krensky et al: I highly doubt that we will ever be able to convince each other of the rightness of our differing opinions, but thank God we live in a country in which we are still able to express them. Far too many places in the world do not have this right, and their residents instead are persecuted, jailed, or killed because they express politically incorrect ideas.
Black Moria wrote:
I have not bought any of the Paizo Tees for two reasons: 1. I do not approve of shirt rerolls and believe that the rerolls are a merchandising ploy which appeals to munchkinist players; and 2. I never thought the designs of the previous shirts were very good. I do own a small collection of dragon themed T-shirts produced by a company called "The Mountain" which I consider to be well designed and of high quality (this is a free endorsement- I have no business or personal connection with that company). Despite the foregoing, I wish Paizo well in this venture; since it seems to listen to its clientele more than many other companies. It is for this reason that I offer the following hopefully constructive T-shirt suggestions: 1. Gamers seem to have a body size which is larger than average, so consider ordering a greater percentage of shirts in larger sizes. 2.Consider the possible usage of shirt designs/images from Paizo publications and comic books. 3.Consider shirts for the female and youth market.
I use critical fumbles in my home games. After rolling a natural 1, the player must make a dexterity check to confirm the fumble. if the player rolls less than 10 (including plusses or minuses as per his dex mod), the adventurer slips and falls prone- if carrying a melee weapon-dropping whatever he was carrying in the same square. If carrying a ranged weapon , the weapon breaks or jams. If a dex roll equal or greater than 10 is made, the character only loses the remainder of his turn.
I'm very happy with Pathfinder; and i think that,on the whole, it's a distinct improvement over 3.5 DD. Long may it continue without a Pathfinder 2.0 .
The arms race is progressing nicely as the NPCs have caught up somewhat. Season 4 is more dangerous; but not suicidal. Take care about playing up, playing with a group of fewer than six, think a bit more creatively and don't assume that all problems can be solved by a frontal assault, or that diplomacy or temporary retreat is not an option. Those who are adventurers do not whine, they overcome. And remember to bring extra wands and healing potions... I do think that the PFS danger level is more in line of what it should be now than in former years. One can't reasonably expect to just come to the table and be handed a cert.
The whole idea of factions is only window dressing unless each faction not only stands for a clear aim and ideal; but the results of completed faction missions substantially effect the plot arc of the campaign and is closly tied to the rise/fall/ relative benefits of that faction.
I would not like the DM rolling the stats for my character- it's like getting a pre-gen. I would politely explain my position and ask to be able to roll my own character's stats. If the DM refused to do this, I would still try out the game- looking upon it as a challenge rather than a foredoomed scenario. Remember that the array that the DM provided still has four stats which have plus one bonuses even before you pick your character's race and class. I don't consider the offered array to be hopeless, even though its stats are lower than the other characters recieved. I have often found that a character's success can depend more on the ideas and tactics the player utilizes than that character's starting stats. And, as the game progresses, your character may have the opportunity to gain even more effectiveness by finding or purchasing magic items. Maybe my attitude in this regard comes from having played D&D and creating characters utilizing the old "roll 3d6 and assign them sequentially as rolled" method which, by comparison, makes this DM seem generous. After having actually tried out the game, if I thought the DM was being unfair, I could withdraw.