Well the Magus kinda gets an extra attack from 3rd level taking Close Range and using ray of frost to always have a touch spell to cast as part of spellstrike. I don't see why this was ever an issue when it specifically states that haste uses a FAA while Spell Combat is a FRA.
You don't even need Close Range. At the expense of "cheese," you can simply prepare Arcane Mark, and use that instead. You don't get 1d3 more damage, but you get to use an Arcana on something else.
This link covers a good portion of it.
Don't have those archetypes easily accessed right now.
if you hex someone as a standard, you can cackle as a move, but you can't move.
One thing I do often is hex them and then cackle. Then next round either cackle and move, or use my turn to double cackle, so I have more options for next round.
8th level is your best friend when hexes start lasting two rounds minimum (assuming they failed their save.)
Silent Saturn wrote:
Well if the Orc doesn't know it's true meaning, then why are you saying it's just a mark? Play on his fears (I don't think anyone likes being cursed), tell him it IS a curse. He'll worry about nothing, and it might make combat easier (subject to a GM by GM basis.)
Although to be honest, it's hardly worth losing sleep over, and after what everyone has said in the thread, it does allow for plot hooks and really doesn't sound as cheesy as it seems. My magus would probably keep the mark active on them, and if she no longer needs them, just wills it away.
I don't think anybody needs that much makeup, unless you're going for the Teen Beauty Queen prestige class or want to take levels in Clown.
Somebody has yet to see Toddlers and Tiaras.
I had a very different experience from those. The only 9-tailed creatures I know of are*the kitsune/humanoid ones that seduce people and steal their life force.
*Ninetails from Pokemon.
*Some terrible creature from The World Ends With You that if it grows all nine tails, will nuke (and probably kill) your party.
Edit: Add another one for fighters, rogues, rangers, paladins, sorcerers and ninjas. In addition, I think a cavalier may be able to get away with it as well(good luck fluffing that up). A summoner might also work since his main stat is charisma, and he could just focus on his eidolon.
418. Because I rolled on a "Invisible" table in some forum for my reason for joining the party... And I got:
1d4 ⇒ 41d100 ⇒ 16 The lich can mind control me.
EDIT: I did it wrong.
Here's a start: Monster Creation Guidelines
Although it isn't set in stone. I've seen AC 30ish be a good hard to hit number around level 8, and AC 35 is pretty difficult to hit. However, you are going to want to get a good CMD as well as Touch AC for other options, and be able to pose a threat to enemies, or they will turn their attention away.
But yeah, +1 AC/level isn't enough (although it is a start.) Also note some GMs may not be happy with it.
I don't see why we can't have Anti-Paladins falling in love with feminine demons or other anti-paladins.
Nothing beats making everyone's day miserable like doing it with your evil-as-you lady. "Hey, after we are done messing up Townsville, wanna do unspeakable things on the peasant's corpses?" I mean, they could be acting in the self-interest of BOTH of them ("You and me vs the world, baby!"
I'd be more afraid of them than the single Anti-Paladin, and I'm pretty sure that's a win for Evil...
Nightmare fuel... Fuuu, I'll get the brain bleach and do Lawful Good things to make up for it.
Why do people take the time to be jerkfaces in the first place?
I see no reason to call people a noob when a game goes bad: It only serves to make you lose worse.
Stereotypes suck. Really really bad. (Not all Christians are dumb, not all Aethiests are scumbags, not all gays act wierd, and most importantly: NOT ALL BLONDES ARE DUMB.)
Also, why do people have to go out of their way (and waste their time) to say someone's beliefs suck and are wrong. Personally, I don't even care what you believe in (or don't). I don't spend my time trying to prove that someone's beliefs suck.
And finally: Sarcasm doesn't translate across the internet.
Just let people play the way they want.
Again, we all have our playstyles. I would not want to play at a table if I am not only expected, but forced to play a certain way. For me, I enjoy the talk of strategy. Ultimately, it's still a game, you're playing to have fun. And I've seen several instances where both Role-players and "roll-players" get along fine and have fun.
On that note, I would have to say PFS is kind of limited in role-playing. It's hard to run a scenario and also do good role-playing. A home game is much better for that. Not to say PFS shouldn't have roleplaying, but it's kind of hard to fit in 4 hours.
(Then again, it really seems like our region doesn't fall under a lot of the common problems I see on the forums. Everyone gets along fine outside of personality conflicts, NOT game style conflicts. We also don't force people to play up or down, although that could be because we all have varying leveled characters, and we generally discuss what tier we are doing, who's playing what, etc.)
honestly I would think it depends.
I'd rule it may take multiple wishes depending on the feat.
And again, depends on the source. I may be wrong, but I don't think a Deck of Many Things is going to care, and may not mess it up. If it's in a person's interest (IE LG wish granter), they may not mess it up. If it was a devil against the party (because this totally happens...) he may screw it up.
@Coarthios sounds like a bad gm if every wish must fail.
Or be Tarquin from Order of the Stick.
Why must a majority of suggestions be "I'll get rid of them as conveniently as possible."
Who's to say he bluffs about being good (being evil the whole time), finishing the adventure, then retiring a super b****s evil overlord? I'm betting by level 15 or so (typical retirement level?) you can already take on a lot of stuff.
Doug Miles wrote:
Darnit, but I was really hoping for that Reformed Netizen feat. It was going to send my Cyber-Diplomacy through to roof.
I've had this happen twice, the second time being much more hilarious. So how it goes is: I was playing my witch, who casted Stinking Cloud on a group of bad guys. That nauseated a good bunch of them... Then someone glitter dusted them, and finally another character casted Silence on them. Essentially, we battery and assaulted ALL of their senses (Couldn't see, couldn't hear, smelled really bad, tasted really bad, and there was stinky glimmering dust on them.) The second time there was at least 10+ mooks in there, which frightened us, but then it turned into we are just waiting for them to come out into the open.
We had to go into a house to get something, but we had a cat burglar and other ninja-y character with us. Considering the building was three stories tall, we went to the third floor (flying, grappling hooks, climbing) and cleaned the house of enemies from top to bottom. We split one big combat into three separate ones.
We were in a dark cave, and my witch stayed behind the party so she wouldn't get face-stomped. No where close to 30 feet of bad guys, much less seeing them, but most everyone else had darkvision or their light spells countered by Darkness. So to cast a medium ranged spell, she tossed her wayfinder to try and see something... It didn't work out, I still couldn't see anything (I just saw an orb of darkness)
No Response from Deepmar:
We ran into a modified black tentacles trap (instead had hands). I was freaking out because my witch and faerie dragon familiar had poor CMD. Instead, the trap threw us over the edge into a 100 foot hole with spikes at the bottom... Which suddenly wasn't so bad as my Faerie Dragon just started flying after being tossed, and I used my Flight Hex to featherfall down.
Later, someone in the party shoved her into another pit, but same result (I went with it.) It was to make sure it was safe, which it was. I got back at him by putting squirrels in his bed.
not really. Unless you are planning on multiclassing, it won't be as good later on without buffing yourself. The best thing would be weapon focus (nails or hair) since PCs can't take Multi-Attack.
You might also want to look at the Hexcrafter magus archetype. They get hexes as well, and are better at melee and survivability.
As far as I know, it's 3 less bab from the magus's 15, which can be boosted by some cleric spells probably. It hardly has a low caster level as it's spell casting is essentially Magus 17/Cleric 13 (so sixth level magus spells and seventh level cleric spells, which is a LOT of spells) If it's a straight magus, I don't see any loss in good scaling class abilities. The heavy lifter is the Broad Study Arcana:
Broad Study (Ex): The magus selects another one of his spellcasting classes. The magus can use his spellstrike and spell combat abilities while casting or using spells from the spell list of that class. This does not allow him to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components. The magus must be at least 6th level and must possess levels in at least one other spellcasting class before selecting this arcana.
There are some nice cleric spells that could be used with this, and I won't forget to mention a big one: being able to use Cure spells as part of spell combat. Or heck, using them period.
Granted, you need a good INT and WIS to pull it off (if you have options to make it scale off INT or WIS only, all the better), and it does take awhile to shine, but it can be pretty amazing.
Most of a witch's stuff is mind affecting, so anything immune to those essentially shuts down a witch. The only hex she can get off is misfortune and cackle, and the first requires a successful save. Then she becomes a buffer.
Of course, if every encounter has things immune to mind affecting, a witch isn't going to be too happy with the gm.
Also, has no one thought of going after the squishy witch? The only thing I'd bad witch-wise is the accursed "scarred witch doctor" archetype that uses CON for casting.
David Montgomery wrote:
Are we not unveiling the new rule that "power gaming" and optimization count as an alignment infractions, and that it moves your characters 3 steps towards evil and cannot be fixed by an atonement spell?
They changed their minds because since all classes have a main stat or three, having anything above a 14 or 13 in them was argued "optimization" and therefore EVERY society character would become auto evil...
Screw it, we do so many things in real life that is considered power-gaming/optimization (from saving money to your payments, insurance, etc.) So under those rules, EVERYONE IS EVIL!
Since when was optimizing evil? It's a playstyle. You like role-playing, I like not having to sit out 2 hours because my character died in a dumb way and we can't leave to get him ressed because the scenario is and was time intensive.