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Sorcerer

Marra "The Phoenix" Warblade's page

218 posts. Alias of Xaaon of Xen'Drik.

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Race

Human

Classes/Levels

Inquisitor of Iomedae 4

About Marra "The Phoenix" Warblade

---------------------------------------------------------------------
I N Q U I S I T O R - B U I L D ---------------------------------------------------------------------

Marra "Phoenix"
Human Female 15-16 years old
Inquisitor 4 (favored)
Lawful Neutral "The Judge"
Deity: Iomedae

Marra is a rather plain lass, short dishwater hair, deep brown eyes, average height for a human around 5'4", weighs around 125 pounds. Her nose is malformed and her left cheek bone is slightly lower than the right from the horrific beating she took at the hands of Gaedren Lamm. Marra is missing the tip of her left pinky finger and she'll never have children barring some celestial intervention.

+2 STR 14
+2 DEX 14
+2 CON 14
+1 INT 12
+2 WIS 15 (+1@L4)
+0 CHR 11
SAVES
FRW
+6/+3/+6

ACTF
19/13/16
[10+4ArmorT+2DexF+2ShieldT+1Dodge]

HIT POINTS25/25
OOOOO OOOOO
OOOOO OOOOO
OOOOO

Death @ -14
ooooo ooooo oooo

BAB +3 MAB +5 [BAB+STR]
CMB +5 [+2STR+3BAB]
CMD 18 [DC10+3BAB+2DEX+2STR+1Dodge]
Initiative+4 [+2DEX/+2WIS]

Combat
+7ATK MW War Razor 1d4+2 (18-20/x2) Slash
+5ATK Repeating Heavy Crossbow 1d10 (19-20/x2)

Traits
Unhappy Childhood: tortured (+1 trait bonus reflexes)
Child of the Streets: +1 trait bonus to Diplomacy, class skill (converted Gather info to Diplomacy per Beta skills)

Class Abilities:

Weapon and Armor Proficiency: An inquisitor is
proficient with all simple weapons, plus the hand
crossbow, longbow, repeating crossbow, shortbow, and
the favored weapon of her deity. She is also proficient
with light armor, medium armor, and shields (except
tower shields).

Conversion Inquisition
Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed
tongue empowered by divine argumentation sways the
indifferent and adversarial to your side.
Charm of Wisdom (Ex): You use your Wisdom modifier
instead of your Charisma modifier when making Bluff,
Diplomacy, and Intimidate checks.
Swaying Word (Sp): At 8th level, once per day you may
speak a word of divinely inspired wisdom that causes a
single creature to switch its alliance to you. The target
must be within line of sight and able to hear you. If he fails
his Will save, he is affected by dominate person, except the
duration is only 1 minute.

Spells: An inquisitor casts divine spells drawn from the
inquisitor spell list (see page 42). She can cast any spell
she knows at any time without preparing it ahead of time,
assuming she has not yet used up her allotment of spells
per day for the spell’s level.
KNOWN:
Level 0: 6 detect magic, light, guidance, disrupt undead, brand*, stabilize.
Level 1: 4 command, cure light wounds, divine favor, true strike
Level 2: 2 cure moderate wounds, flames of the faithful

0-Level Inquisitor Spells—acid splash, bleed, brand*,
create water, daze, detect magic, detect poison, disrupt undead,
guidance, light, read magic, resistance, sift*, stabilize, virtue.

1st-Level Inquisitor Spells—alarm, bane, bless, bless water,
burst bonds*, cause fear, command, comprehend languages, cure
light wounds, curse water, detect chaos/evil/good/law, detect
undead, disguise self, divine favor, doom, expeditious retreat,
hide from undead, inflict light wounds, magic weapon, protection
from chaos/evil/good/law, remove fear, sanctuary, shield of faith,
tireless pursuit*, true strike, wrath*.

2nd-Level Inquisitor Spells—aid, align weapon, bloodhound*, calm emotions, castigate*, confess*, consecrate, corruption resistance*, cure moderate wounds, darkness, death knell, delay poison, desecrate, detect thoughts, enthrall, find traps, flames of the faithful*, follow aura*, ghostbane dirge*, hold person, honeyed tongue*, inflict moderate wounds, invisibility, knock, perceive cues*, remove paralysis, resist energy, restoration (lesser), see invisibility, sacred bond*, shield other, silence, spiritual weapon, tongues, undetectable alignment, weapon of awe*, whispering wind, zone of truth.

Judgment (Su): Starting at 1st level, an inquisitor can
pronounce judgment upon her foes as a swift action.
Starting when the judgment is made, the inquisitor
receives a bonus or special ability based on the type of
judgment made.

Monster Lore (Ex): The inquisitor adds her Wisdom
modifier on Knowledge skill checks in addition to her
Intelligence modifier, when making skill checks to
identify the abilities and weaknesses of creatures.
Orisons: Inquisitors learn a number of orisons, or
0-level spells, as noted on Table 2–4 under “Spells Known.”
These spells are cast like any other spell, but they are
not expended when cast and may be used again. Orisons
prepared using other spell slots, such as those due to
metamagic feats, are expended normally.

Stern Gaze (Ex): Inquisitors are skilled at sensing
deception and intimidating their foes. An inquisitor
receives a morale bonus on all Intimidate and Sense Motive
checks equal to 1/2 her inquisitor level (minimum +1).

Cunning Initiative (Ex): At 2nd level, an inquisitor adds
her Wisdom modifier on initiative checks, in addition to
her Dexterity modifier.

Detect Alignment (Sp): At will, an inquisitor can use
detect chaos, detect evil, detect good, or detect law. She can
only use one of these at any given time.

Track (Ex): At 2nd level, an inquisitor adds half her level
on Survival skill checks made to follow or identify tracks.

Solo Tactics (Ex): At 3rd level, all of the inquisitor’s allies
are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the
inquisitor receives a bonus from her teamwork feats. Her
allies do not receive any bonuses from these feats unless they
actually possess the feats themselves. The allies’ positioning
and actions must still meet the prerequisites listed in the
teamwork feat for the inquisitor to receive the listed bonus.

Teamwork Feat: At 3rd level, and every three levels
thereafter, the inquisitor gains a bonus feat in addition
to those gained from normal advancement. These bonus
feats must be selected from those listed as teamwork feats.
The inquisitor must meet the prerequisites of the selected
bonus feat.

Feats
[H] Dodge
[1] Skill Focus (intimidate)
[3] Weapon Focus (War Razor)
[5] Dazzling Display

[Teamwork] Current:

Swap Places:

You are skilled at changing places with your ally during
a chaotic melee.
Benefit: Whenever you are adjacent to an ally who also
has this feat, you can move into your ally’s square as part
of normal movement. At the same time, your ally moves
into your previous space as an immediate action. Both
you and your ally must be willing and able to move to
take advantage of this feat. Your ally must be the same
size as you to utilize this feat. Your ally does not provoke
an attack of opportunity from this movement, but you
provoke as normal. This movement does not count
against your ally’s movement on his next turn.

Skills 14 [6+1int]x4 = 28 [+4favored+4human] = 36
Armor Penalty: -3 [-3armor/-0shield]

CLASS SKILL
Trained only
+ 4 Acrobatics* [2r+2DEX] 2
+ 1 Appraise [0R+1INT]
+ 2 Bluff [+2WIS*]
+ 6 Climb[1R+3CL+2STR]
+ 2 Craft(Weaponsmith) [1R+1INT] 1
+ 8 Diplomacy [2R+3CL+1trait+2WIS*] 2
+ 0 Disguise [+0CHA]
+ 2 Escape Artist* [+2DEX]
+ 1 Handle Animal [1R+0CHA] 1
+ 2 Heal[+2WIS]
+14 Intimidate [4R+3Cl+2WIS*+2Morale+3Feat] 3
+ 5 Knowledge (arcana) [1R+3CL+1INT] 1 +2 Monster Lore
+ 2 Knowledge (Engineering) [1R+1INT] 1
+ 7 Knowledge (religion) [3R+3CL+1INT] 1 +2 Monster Lore
+ 7 Knowledge (Dungeon) [3R+3CL+1INT] 1 +2 Monster Lore
+ 5 Knowledge (Nature) [1R+3CL+1INT] 1 +2 Monster Lore
+ 6 Knowledge (Planes) [1R+3CL+1INT] 1 +2 Monster Lore
+ 8 Perception [3R+3CL+2WIS] 1
+ 0 Perform (any)[+0CHA]
+ 6 Profession (Enforcer) [1R+3CL+2wis]
+ 2 Ride* [1R+2DEX+3CL] 1
+10 Sense Motive [3R+3CL+2WIS+2 Morale] 1
+ 5 Spellcraft [1R+3CL+1INT] 1
+ 7 Stealth [2R+2DEX+3CL] 1
+ 8 Survival [2R+3Cl+2WIS+1Level] 2
+ 6 Swim* [1R+3Cl+2Str] 1

Bluff (Cha), Climb
(Str), Craft (Int), Diplomacy (Cha), Disguise (Cha),
Heal (Wis), Intimidate (Cha),

Languages
Common, Goblinoid

Equipment:
Combat Gear: 50#
Deep Purple Lacquered MW Breastplate 25# 350gp
Mithral Heavy shield* 5# 1020gp
Calliope's Masterwork war razor 1# +300gp
Polished Redwood Masterwork Repeating Crossbow w/inlaid mother of pearl 12# +700gp
Boltcase w/20 bolts 5#
Boltcase w/10 cold iron bolts 2#

Explorer's Outfit: 8#
Mask, Deep Purple Cowled Cloak, Black boots
Black Leather Pants w/purple lacing
Black Leather Belt
Purple sash

Belt Pouch WT 3#:

Pan flute, common* -
Acts of Iomedae* 1#
Whetstone 1#
2cp,4sp,1gp

Masterwork Back Pack Total WT: 12#:

journal* 1#
vial of ink* -
inkpen* -
Waterskin 4#
5 days rations 5#
2 torches 2#
4 candles*
flint & steel

Adventurer's Sash wt 20#:

3 Bags of Caltrops* 6#
Winter Blanket* 3#
grappling hook* 4#
50' silk rope* 5#
[/OOC]

Encumbrance (str 15 for carrying purposes MW Backpack)
Light Load: 0-66
Medium Load: 67-133 (Mx Dex:+3, Check -3 20ft move/runx4)
Heavy Load:134-200 (Mx Dex:+1, Check -6 20ft move/runx3)
Total WT: 90 Medium Load (armor penalties are greater than check penalties for encumbrance, so only movement/max dex is affected.)
Combat Gear 50#
Clothing 8#
MW Backpack 12#
Adventurer's Sash 20#
Belt Pouch 3#
Total Gear: 103# (83# combat weight if Adventurer's sash is dropped)
Medium Load

Cash 3#

Spoiler:

NOTE: 50pp, 50gp + change

Background:Sad tale

Spoiler:

A young human girl orphaned at a tender age and left on her own on the mean streets of Korvosa. Marra was 5 when she was orphaned, her mother and father killed by Hellknights in a case of mistaken identity. Marra remembers he name, but not much else of her family, she has a single memory of her mother kissing her goodnight, the candlelight flickering and bringing out the green in her eyes.

Marrala "Marra" was taken in by Lamm within days. Marra was a plain girl, which protected her from Lamm's more lecherous activities, most of the time. She did many petty crimes for him in the early years, as she grew she looked more and more like a boy, she acted like a boy and dressed like one. She was a tough, acting as an enforcer for the other Lost Lambs.

When she was around 13 Marra fell in love with another of Lamm's girls, Calliope, the girl with the green eyes...just like her mother's. Calliope was one of Lamm's favorites, as she was a beautiful girl. When she tried to protect her from Lamm, Marra was beaten nearly to death to teach her a lesson. She escaped with her life, but not her love.

Calliope stood up for herself after Marra left, she was beaten and killed, as she was second one to stand up to him in a few days, she had to be used as an example to prevent the rest of the Lambs from rebelling against him. His fury was unleashed and Calliope suffered greatly. Marra heard her cries of anguish from her hiding place 2 blocks away. Marra was in no shape to help her as she had a broken arm and several broken fingers, she could barely walk much less lift a weapon, and could only see out of one blurry eye, her left eye completely sealed shut. She couldn't even crawl away from there to silence the screams that night...Part of Marra died that night as well.
All Marra has left of Calliope is her War Razor and memories of one fiery night.

It's been 2 years since Calliope's death. During one of the Lamb's raids she appropriated a Falcata, she was fascinated with its design, she stole it when she fled. She's been honing her martial skills in that time, one thought in her mind...Justice...so Calliope's soul might find peace, when Gaedren Lamm lies in a pool of his own blood...after she slits his throat and takes his manhood with Calliope's war razor. Tried, Convicted, and Executed...it can only end one of two ways, with his death or hers.

Most of the gear she has came from a dead adventurer she found being chewed on by some rats on the docks, she found the adventurer's spouse and attempted to return the items she found on him, but the spouse was too stricken with grief, and told her to keep the infernal items! She did however keep the gold that she returned. But did not want the dirty little idol (which Marra sold for 100gp She's spent the last few days since pampering herself, room at an inn, hot food, a hot bath every day...she's paid through the end of the week for a private room.) (Everything she got off the adventurer is marked with an asterisk)

Gaedren Lamm died at the hands, or rather mouth of the Jigsaw shark outside his operation. Dorran savagely injured him, Clandru saved him from bleeding, and Marra dropped him in the water...she decided to not torture Lamm, as she wanted to change herself...and as if Calliope told her no...

Another week has passed, she's no longer the pauper, she has decent gear, Iomedae filled her soul, she has become a true tool of Iomedae, an inquisitor sent to root out injustice and deliver judgement.

Quirk: She doesn't write much in the journal, but she does enjoy making little sketches. Usually of eyes and lips...Now that Lamm is dead, Calliope is avenged, she has begun to write poetry. (not very good poetry, but she's working on it.)

Quirk: If she sees injustice, she feels the need to intervene.

Quirk: When Lamm died, so did a lot of the hatred, now she delivers justice with an even hand, no longer driven by anger, she is a messenger of Iomedae.

************************************************************************

OLD BUILD:
Marra "Phoenix"
Human Female 15-16 years old
Fighter 2 (favored)
Lawful Neutral "The Judge"
Deity: Iomedae

Marra is a rather plain lass, short dishwater hair, deep brown eyes, average height for a human around 5'4", weighs around 125 pounds. Her nose is malformed and her left cheek bone is slightly lower than the right from the horrific beating she took at the hands of Gaedren Lamm. Marra is missing the tip of her left pinky finger and she'll never have children barring some celestial intervention.

+3 STR 17
+2 DEX 14
+2 CON 14
+1 INT 12
+1 WIS 12
-1 CHR 9
SAVES
FRW
+5/+3/+1 (+2 vs. Fear)

ACTF
19/13/16
[10+4ArmorT+2DexF+2ShieldT+1Dodge]

HIT POINTS17/22 12+1d10+2=10
xxxxx OOOOO OO
OOOOO OOOOO

Death @ -14
ooooo ooooo oooo

BAB +2 MAB +5 [BAB+STR]
CMB +5 [+3STR+2BAB]
CMD 18 [DC10+2BAB+2DEX+3STR+Dodge]
Initiative+2

Combat
+6ATK Falcata 1d8+3(19-20/x3)Slash
+5ATK War Razor 1d4+3(18-20/x2) Slash
+4ATK Sling 1d4+3 (20/x2) Blunt 50' range inc
+4ATK Darts 1d4+3 (20/x2) Pierce 20' Range inc

Traits
Unhappy Childhood: tortured (+1 trait bonus reflexes)
Child of the Streets: +1 trait bonus to Diplomacy, class skill (converted Gather info to Diplomacy per Beta skills)

Class Abilities
Bonus Feats (1st,2nd)
Progression
Bravery +1(2nd)

Spoiler:

Armor Training (@ 3rd)
Weapon Training (@ 5th)

Feats
[H] Exotic: Falcata
[F1] Weapon Focus (Falcata)
[1] Dazzling Display
[F2] Dodge

Skills 14 [4+1int]x2 = 10 [+2favored+2human] = 14
Armor Penalty: -4 [-2armor/-2shield]
CLASS SKILL
Trained only
+ 4 Acrobatics* [2r+2DEX] 2
+ 1 Appraise [0R+1INT]
- 1 Bluff [-1CHA]
+ 3 Climb[+3STR]
+ 2 Craft(Weaponsmith) [1R+1INT] 1
+ 4 Diplomacy [1R+3CL+1trait-1CHA] 1
- 1 Disuise [-1CHA]
+ 2 Escape Artist* [+2DEX]
+ 0 Handle Animal [1R-1CHA] 1
+ 1 Heal[+1WIS]
+ 4 Intimidate [2R+3Cl-1CHA] 2
+ 5 Knowledge (Eng) [1R+3CL+1INT] 1
+ 5 Knowledge (Dungeon) [1R+3CL+1INT] 1
+ 2 Perception [1R+1WIS] 1
- 1 Perform (any)[-1CHA]
+ 2 Ride* [0R+2DEX+xCL]
+ 1 Sense Motive [+1WIS]
+ 1 Spellcraft [+1INT]
+ 3 Stealth [1R+2DEX] 1
+ 6 Survival [2R+3Cl+1WIS] 2
+ 7 Swim* [1R+3Cl+3Str] 1

Languages
Common, Goblinoid

Equipment:
Combat Gear: 65+ (drop back pack)
Chain Shirt* 25#
Heavy steel shield* 15#
Falcata 4#
Sling w/10 bullets 5#
Calliope's war razor 1#
8 darts 4#

Explorer's Outfit: 8#
Mask, Red Cloak, Black boots
Black Leather Pants w/red lacing
Belt (w/hanger and baldric), Red sash

[spoiler=Belt Pouch WT 3#]
Pan flute, common* -
Acts of Iomedae* 1#
Whetstone 1#
2cp,4sp,1gp

Back Pack Total WT: 30#
inside

Spoiler:

journal* 1#
vial of ink* -
inkpen* -
Waterskin 4#
5 days rations 5#
2 torches 2#
4 candles*
flint & steel

hanging from
Spoiler:

3 Bag of Caltrops* 6#
Winter Blanket* 3#
grappling hook* 4#
50' silk rope* 5#

Light Load: 0-86
Medium Load: 87-175 (Mx Dex:+3, Check -3 20ft move/runx4)
Heavy Load:176-260 (Mx Dex:+1, Check -6 20ft move/runx3)
Total WT: 90 Medium Load (armor penalties are greater than check penalties for encumbrance, so only movement/max dex is affected.)

Cash 3#[OOC]

Spoiler:

NOTE: Marra's coins are scatter throughout her stuff, in her boots, sleeping bag, blanket, inside her journal and acts of Iomedae, no more than 10 coins are in 1 locations. She knows how thieves work...
8 platinum crowns (1 each boot, 2 in sleeping bag, 2 in journal, 2 in Acts of Iomedae)
11 gold sails (1 each boot, 2 in sleeping bag, 2 in journal, 2 in acts, 2 rolled up in her blanket, 1 in belt pouch)
9 silver shields (5 in backpack, 4 in belt pouch)
2 copper pinch in belt pouch

Background:Sad tale

Spoiler:

A young human girl orphaned at a tender age and left on her own on the mean streets of Korvosa. Marra was 5 when she was orphaned, her mother and father killed by Hellknights in a case of mistaken identity. Marra remembers he name, but not much else of her family, she has a single memory of her mother kissing her goodnight, the candlelight flickering and bringing out the green in her eyes.

Marrala "Marra" was taken in by Lamm within days. Marra was a plain girl, which protected her from Lamm's more lecherous activities, most of the time. She did many petty crimes for him in the early years, as she grew she looked more and more like a boy, she acted like a boy and dressed like one. She was a tough, acting as an enforcer for the other Lost Lambs.

When she was around 13 Marra fell in love with another of Lamm's girls, Calliope, the girl with the green eyes...just like her mother's. Calliope was one of Lamm's favorites, as she was a beautiful girl. When she tried to protect her from Lamm, Marra was beaten nearly to death to teach her a lesson. She escaped with her life, but not her love.

Calliope stood up for herself after Marra left, she was beaten and killed, as she was second one to stand up to him in a few days, she had to be used as an example to prevent the rest of the Lambs from rebelling against him. His fury was unleashed and Calliope suffered greatly. Marra heard her cries of anguish from her hiding place 2 blocks away. Marra was in no shape to help her as she had a broken arm and several broken fingers, she could barely walk much less lift a weapon, and could only see out of one blurry eye, her left eye completely sealed shut. She couldn't even crawl away from there to silence the screams that night...Part of Marra died that night as well.
All Marra has left of Calliope is her War Razor and memories of one fiery night.

It's been 2 years since Calliope's death. During one of the Lamb's raids she appropriated a Falcata, she was fascinated with its design, she stole it when she fled. She's been honing her martial skills in that time, one thought in her mind...Justice...so Calliope's soul might find peace, when Gaedren Lamm lies in a pool of his own blood...after she slits his throat and takes his manhood with Calliope's war razor. Tried, Convicted, and Executed...it can only end one of two ways, with his death or hers.

Most of the gear she has came from a dead adventurer she found being chewed on by some rats on the docks, she found the adventurer's spouse and attempted to return the items she found on him, but the spouse was too stricken with grief, and told her to keep the infernal items! She did however keep the gold that she returned. But did not want the dirty little idol (which Marra sold for 100gp She's spent the last few days since pampering herself, room at an inn, hot food, a hot bath every day...she's paid through the end of the week for a private room.) (Everything she got off the adventurer is marked with an asterisk)

Gaedren Lamm died at the hands, or rather mouth of the Jigsaw shark outside his operation. Dorran savagely injured him, Clandru saved him from bleeding, and Marra dropped him in the water...she decided to not torture Lamm, as she wanted to change herself...and as if Calliope told her no...

Quirk: She doesn't write much in the journal, but she does enjoy making little sketches. Usually of eyes and lips...Now that Lamm is dead, Calliope is avenged, she has begun to write poetry. (not very good poetry, but she's working on it.)

Quirk: If she sees injustice, she feels the need to intervene.

Quirk: When Lamm died, so did a lot of the hatred, now she delivers justice with an even hand, no longer driven by anger, she is a messenger of Iomedae.[/spoiler]



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