Sebti the Crocodile

Marra E.'s page

32 posts. Alias of Erisathe.


Full Name

Marra E.

Race

Human

Classes/Levels

Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Gender

Female

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common

Occupation

Freed Slave

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 18
Charisma 16

About Marra E.

Level: 1
HP: 9
Race: Human
Class: Cleric (Sarenrae) (Fire and Good Domains)
Alignment: Neutral Good
Language: Commons

Appearance:
Of modest height, Marra is a relative plain-looking human. Matte dark hair, caked with dirt, is bunched into a filthy ponytail held by a thin strip of leather. Sunken eyes peer outward from a gaunt face, worn from the time she has stayed in captivity.

Background:
A wandering cleric of Sarenrae prior to her capture and subsequent enslavement, Marra served mostly as a missionary and teacher to the less fortunate. As rising xenophobia amongst humans increased with the High King's crusade, Marra increasingly involved herself in non-human communities and settlements, teaching the virtues of the Everlight in these dark times. This drew heavy resentment and suspicion from humans around the area, which would eventually lead to her capture by soldiers. In a night of smoke and ash, a village she had been staying in was razed to the ground, and knowledge of her deeds led to her being branded a 'criminal,' and taken to the tunnels.

Personality:
Marra is a reserved individual since her capture, although she is not shy to speak to those who approach her. Her devotion to Sarenrae is marked by an honest nature and strong conviction in eventual justice.

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DEFENSE:
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Fort: +3, Ref: +2, Will: +7

AC: 12
Flat-footed: 10
Touch: 12
Speed: 30 ft.

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OFFENSE:
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Initiative: +2
CMB: +0
CMD: 12

Special Abilities:
-Channel Energy (Su): Any cleric can releasy a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. [Note: causes a burst that affects all creatures of one type in a 30 ft. radius centered on the cleric - dmg dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st.]
-Orisions
-Spontaneous casting (can channel stored spell energy into healing spells that she did not prepare ahead of time. Will elaborate if asked, as I have the core rulebook.)

Spells:

Orisions:
-Light
-Purify Food & Drink
-Stabilize

Cleric Spells Allowed: 1 + 1 (WIS bonus spell) + 1 (domain spell slot)

Level 1 Spells: Shield of Faith, Bless

Domain Spells:
-1st slot: Burning Hands

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SKILLS:
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Appraise: 0
Craft: 0
Diplomacy: 0
Heal: +8
Knowledge:
-history: 0
-nobility: 0
-planes: 0
-religion: +5
Linguistics (Trained): +5
Profession: 0
Sense Motive: 0
Spellcraft: 0
Perception: +5

Feats:
-Spell Penetration (+2 CL checks)
-Alertness (+2 Perception, +2 Sense Motive)