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MarkusTay's page
308 posts. No reviews. No lists. No wishlists.
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damnitall22 wrote: Well everyone I am a dad now. My son was born Sunday at 9:55am and was 8lbs 5oz, 20 in. long. Right now he is sleeping after lunch. I am relieved to be home with him. Well just figured I would yell it on the forums. Now if they only made Goblin onesies. Congratz!!!
Do what I did - I had four boys, one for each core class - once my party was complete, I stopped.
The wife wanted a girl, but most of them don't like D&D, so I didn't see the point.
Now that they're all old enough, I never have to leave home for a game. :D
Oh, and thanks for all the advice everyone else - I'm a Pathfinder newb and was looking into making a few initial purchases myself.
My biggest problem with this or any build of the Pally would be his reliance on Charisma.
What are we playing here, Prince Charming?
Seriously, A Paladin can be a pretty big jerk at times, so having his class abilites rely on his 'likability' is just plain weird (and even stranger for Sorc). I can never wrap my mind around Cha = "Presence".
IMGs, I have tinkered with that, and created a new stat based on 'Blessedness' called 'Elan' (rippped from the old Stormbringer game). This stat is rolled the same as the others, but then goes up and down depending on how 'Faithful' a character has served his god - paying 'lip service' doesn't count.
Otherwise, everything else works the same. I haven't found any problem with the Paladin class outside of that, except for the fact that it seems uneccessary (A multi- Fighter/Priest is about the same thing).
Oh, and I have pretty much always said - Algn: Good and/or Lawful
Chaotic Evil is going a bit too far afield...

I've been using the armor as damage reduction and AC based on class options from UA, and the Monk starts to come into his own. If the system itself was tweaked so NOT wearing armor made you harder to hit, then it would solve a lot of problems with the classes that depend on movement, not just the Monk (Swashbuckler, Duelist, etc).
A Martial Artist should be able to run circles around an armored knight... but he wouldn't be doing a whole lot of damege to him either.
As far as the 'Mystic' vs the 'Martial Artist' argument - perhaps two seperate paths for them to follow?
Personally, I would rather they add a few more esoteric abilites to the Monk (like a Mystic), and create a whole new class based on pure Martial Arts (The Senchin?), WITHOUT all the mystical crap. In fact, a Monk that multi-classes with psion could have some truly awesome synergies going on (perhaps a PrC Mystic, with a PR of levels in both classes).
Or, conversely, if you use a system where un-armored fighters get an AC bonus, you can just build the Martial Atrist off the fighter class with specific Feats, and leave the other kind of Monk to all of his mystical mumbo-jumbo. I think the problem has always been which of the two directions the Monk should go, and in the past they have unsuccessfully tried to combine the two very different flavors together.
Either way, I'm eager to see Paizo's take on him.

A couple of things - I really like the 'theme' concept, but it almost sounds like the Sorceror is similar to the 4e Warlock, with his various 'pacts' adding flavor to his casting. However, despite the similarity, I like the direction you have taken.
I see the biggest gripe above to be the lack of 'versatility' (choices), which truth be told, I'm really not seeing. I understand where the OP is coming from - a player is going to pick a heritage with the spells he wants, so right there he made the biggest choice.
Seriously, how many people pick a god because he believes in the god's tenets, and how many pick the god based on his domains? You may not be choosing your spells, but you ARE choosing your list.
Anyhow, since a lot of people are still having a problem with that, perhaps the spells granted by heritage can be optional? Have it so you can take either a Heritage spell or another of the player's choosing. The problem with THAT fix is that now you've thrown the concept of 'theme' almost completely out the window, because a player can choose to ignore it.
My solution - offer them "a deal they can't refuse". Have the Heritage spells be ones that are usually only available at the next level up - now a player can choose if he wants to stay with his heritage for raw power, or broaden his horizons and branch out (with more, albeit weaker, choices). Thus, you give the player an incentive to stick with your designed flavor, without limiting him.
Bear in mind, I'm extremely new to Pathfinder, and my unfamiliarity with the system could mean I'm way off base here.
Personally, I would rather see the Barbarian, Paladiin, Ranger, and Monk all be built out of a base 'Warrior Class', with options at each level (much like the Ranger has now with a choice of going Bow or Two-Weapon).
All of those classes can be built by giving the fighter Feats that duplicate those class abilities.
That would be my personal preference - it just seams like there is too much redundancy amongst those classes. After all, if your good at fighting, your good at fighting - the rest is just 'flavor' (weapon choices, fighting styles, armor wearing, etc...)
Seriously, if you just have a multiclass Fighter/Priest, there's really not much point to having a Paladin class - just have 'Spiritual Mount' be a Feat, and be done with it.
Anyway, I know this was about Barbs, and what you've done there is fine, although I would agree some of the stuff needs to be better balanced.
Thanks for all the help guys, especially KaeYoss with that list.
I feel like I've come home.
So far, I love everything I've read - its everything I've been wanting in a setting.
I think one of the main selling points of this setting is it's fans - everyone's so upbeat and helpful. I officially stopped posting in the WotC forums today (they took down the FR forums), and it was beginning to get me really down with all the negativity. This is the first time in a long time I'm excited about gaming again.
Thank You, Paizo.
Aside from the Alpha rules, where can I go to find out about the pathfinder world (Golarion, right?). I've been an avid FR player for nearly twenty years, and the recent changes there have left me cold. I would like to look into other settings, and I like what little I've read of the Pathfinder rules, but I know absolutely nothing about the setting.
Is there any place a newb can go to see what it's all about? Just a basic synopsis of the theme, and maybe some details about the major races/nations is all I ask. I hate to just buy a product blindly...
Is there a 'primer' of some sort, or an official starting point?
I'm brand new to the Pathfinder experience, having decided to 'let go' of my love of FR finally and try new things. I want to know more about the setting before I "take the plunge", so what should I be looking out to give me a basic overview of the world and it's premise?
Is there something I can see for FREE, like an synopsis of the upcoming campaign guide, or perhaps some descriptive text here on the site. I just want to know what the 'theme' is really, and maybe a couple of facts, nothing too extensive.
As it is now, I know absolutely nothing beyond the fact that I was exremely happy with Paizo's run with both Dungeon and Dragon magazines, and I miss them very much.
So, what would you guys recommend for a total newb as a 'primer'?
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