Markus is a tall thickly muscled Varisian with a dark swarthy complexion. His aquiline nose is slightly crooked from being badly broken and a long cruel scar runs from his lip down his chin. He often wears an open vest revealing his heavily muscled torso which is covered in various scars (scars matching those on his forearms). On occasion he wears a well crafted breastplate. Around his waist is a patchwork sash constructed from a multitude of bright colors holding several sharp curved daggers close at hand.
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MARKUS KALEPO
Human (Varisian) Barbarian (Hurler) 1 Fighter (Weapon Master) 3 Wizard 1
N Medium Humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 22, touch 13, flat-footed 19 (+7 armor, +2 shield, +3 Dex)
hp 43 (1d12+3d10+1d6+10)
Fort +8, Ref +5, Will +4; +1 bonus vs. effects targetting a Dagger held by you
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Offense
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Speed 30 ft.
Melee Masterwork Dagger +12 (1d4+7/19-20/x2) or
. . Masterwork Dagger x2 +10/+10 (1d4+7/19-20/x2)
. . Unarmed strike +9 (1d3+6/x2)
. . Unarmed strike x2 +7 (1d3+6/x2)
Ranged Dagger +9 (1d4+7/19-20/x2) or
. . Dagger x2 +7/+7 (1d4+7/19-20/x2)
Special Attacks battleshaping +0 (4/day), rage (6 rounds/day), weapon training +1: dagger
Wizard Spells Prepared (CL 1):
1 (2/day) True Strike, True Strike, Feather Fall (DC 12)
0 (at will) Light, Mending, Prestidigitation (DC 11)
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Statistics
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Str 21, Dex 16, Con 14, Int 12, Wis 8, Cha 8
Base Atk +4; CMB +9; CMD 22 (25 vs. Grapple, 25 vs. Trip)
Feats Arcane Strike, Double Slice, Improved Unarmed Strike, Quick Draw, Spell Focus (Conjuration), Two-weapon Fighting, Weapon Focus (Dagger)
Traits Defender of the Society, Indomitable Faith
Skills Acrobatics +12, Climb +8, Escape Artist +1, Fly +1, Intimidate +7, Knowledge (local) +9, Perception +5, Profession (Organgrinder) +7, Ride +1, Sense Motive +2, Stealth +1, Swim +7
Languages Common, Goblin, Varisian
SQ +3 to acrobatics checks, arcane bonds (arcane familiar, monkey), empathic link with familiar, opposition schools (enchantment, necromancy), physical enhancement +1 (dexterity), share spells with familiar, skilled thrower, specialized schools (shapechange), weapon guard +1: dagger
Combat Gear Wand of Cure Light Wounds, Wand of Shield; Other Gear +1 Mithral Agile breastplate, +1 Light steel quickdraw shield, Dagger (8), Masterwork Dagger (2), Belt of giant strength +2, Cloak of resistance +1, Backpack (empty), Rope
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Special Abilities
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+3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Battleshaping +0 (4/day) (Su) Temporarily gain natural attacks
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shapechange Associated School: Transmutation
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Skilled Thrower (Ex) +10' thrown range increments
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Weapon Guard +1: Dagger (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Dagger (Ex) +1 to hit and damage with your chosen weapon.[/spoiler]
Familiar:
GRIGO
Monkey
N Tiny Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 21 (1d8)
Fort +5, Ref +4, Will +4
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Offense
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Speed 30 ft., climbing (30 feet)
Melee Bite (Monkey) +8 (1d3-4/x2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +4; CMB +4; CMD 10
Feats Weapon Finesse
Skills Acrobatics +18, Climb +14, Fly +6, Intimidate +2, Perception +5, Sense Motive +2, Stealth +10, Swim +6
Languages SQ improved evasion
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Special Abilities
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Climbing (30 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.