About Marketus Jackson
Marketus Jackson (Mark for short)
AC 16 (18 w/ Shield), Touch 11, Flat-footed 15 (17 w/ Shield), CMD 13
Speed: 20ft (4 Squares)
Ranged "Steel Scarf" (+2 to Hit) 1d8 x2 (20) 30ft Slashing (can be used in melee)
Space: 5 ft. Reach: 5ft
Spells Known By Level (Oracle): Save DC 14 + Spell Level:
Spells Per Day (Oracle):
Favored Class: Oracle
Favored Class Bonus:
1st level - +1 Skill Point (0 Level)
Abilities: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 10 (), Wis 10 (+0), Cha 18 (+4)
Class Skills (5 points per level): Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Heal (Wis), Intimidate (Cha) Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)
4 + Int Mod, +1 for Human
+2 to One Ability Score (CHA)
Revelation: Skill At Arms:
Revelation: Steel Scarf (7/day):
Oracle: Cure Spells
Trait: World Traveler
Trait (Campaign): Pioneer
Standing 6 feet 2 inches tall, with blond hair, piercing green eyes, and a solidly muscular physique from working a forge, Mark is just about every woman's dream. However he seems oblivious to female charms. Easy going and good natured, he almost always has a lazy smile on his face.
Always an inquisitive and good natured child, Marketus was destined for great things. At least that is what his parents always believed. But all parents believe that for their children. Marketus (Mark to just about everyone but his mother) was fascinated by his fathers work: Metalworking. His father was a blacksmith in a small no name village near the Greenbelt and the Untamed Lands.
Mark had a pleasant life and spent all his time with his father in the forge. He enjoyed working with metal, listening to the ring of hammer on steel. As he grew up, he began to apprentice to his father learning to work a forge. He focused on creating armor, being fascinated with the art of creating something to defend a person.
The work in the forge slowly shaped him, making him solidly built but not removing his boyish charms. On the day of his 16th birthday however, everything changed.
Mark had been working on a special suit of armor. It was both to be his Journeyman's piece, and a gift to his father. It was a set of scale mail. He had been saving his money from the small forge work he did for the townsfolk and had been buying blue and gold enameled plates to adhere to the scales. The design was to be that of a gold dragon on a field of bright blue.
On his birthday night, he was finishing the actual armor, when suddenly, as far as Mark knew, he began to space out. Without warning, he blacked out.
He awoke the next morning to find his father looking over him worriedly. Apparently in the night, strange lights had come from the forge. His father informed him that he had come hurriedly out in the night and found Mark floating in the air, the bits of armor floating around him. The armor had then begun to connecting and adhere to itself, along with the enameled shards.
The entire time, Mark had been muttering apparently in a strange tongue. Mark had no memory of the event, but found the armor he was building completed in his lap, in perfect condition. No flaws. So he gave the armor to his father and went into the house to get some food.
Over the next few weeks strange things began to happen to Mark. Anytime he got angry or stressed, he began to speak that strange language. Worse, he could no longer understand others.
Further, he began to discover he could seemingly perform magical effects. Once, he cured a burn on his fathers arm. Another time he heated a piece of metal up when he was angry.
These events all led up to his leaving home. His father had granted him journeyman status, and Mark explained that he felt the need to leave home to find out more about his strange powers. He never told his parents of his ability to harden cloth to a steel like consistency, or his sudden knowledge of arms and armor and how to use them. He has since joined a group out of Restov on an expedition to map the Greenbelt. He hopes on his travels to continue to learn and refine the knowledge he has gained, and to discover his eventual purpose.
Riding Horse (Trait)
Pack Mule (8gp, Max Carry 600lbs):
Wealth: 34gp / 89sp