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Camper

Marketus Jackson's page

100 posts. Alias of Stomphoof.


Race

Human

Classes/Levels

Oracle of Metal 1 (HP 9/9 / AC 16 (18 w Shield) / Touch 11 / FF 15 (17 w Shield)) Int +1, Perception +0

Gender

Male

About Marketus Jackson

Marketus Jackson (Mark for short)
Male Human
Oracle of Metal
CG Medium Humanoid
Init: +1, Perception: +0
Languages: Common, Terran

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=====================DEFENSE=====================
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AC 16 (18 w/ Shield), Touch 11, Flat-footed 15 (17 w/ Shield), CMD 13
HP 9/9 (1d8+1)
Fort: +1, Ref: +1, Will: +2

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=====================OFFENSE=====================
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Speed: 20ft (4 Squares)

Ranged "Steel Scarf" (+2 to Hit) 1d8 x2 (20) 30ft Slashing (can be used in melee)
Melee "Warhammer" (+2 to Hit) 1d8+2 x3 (20) Bludgeoning

Space: 5 ft. Reach: 5ft
Base Atk: +0, CMB: +2

Spells Known By Level (Oracle): Save DC 14 + Spell Level:
O Level (4) - Light, Detect Magic, Mending, Stabilize
1st Level (2+Cure) - Cure Light Wounds, Magic Weapon, Burning Disarm

Spells Per Day (Oracle):
0 Level - Infinite
1st Level - 4 per Day

Favored Class: Oracle

Favored Class Bonus:

1st level - +1 Skill Point (0 Level)

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====================STATISTICS====================
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Abilities: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 10 (), Wis 10 (+0), Cha 18 (+4)
Feats/Proficiences: Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor, Medium Armor, Heavy Armor, Shields, Skill Focus (Craft Armor), Extra Revelation
Skills: Diplomacy (+9), Disable Device (+5), Craft Armor (+7), Craft Weapon (+4), Bluff (+8), Profession (Blacksmith) (+4), Climb (-1), Swim (+0)

Class Skills (5 points per level): Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Heal (Wis), Intimidate (Cha) Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)

4 + Int Mod, +1 for Human

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=================SPECIAL ABILITIES=================
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Skilled
Human's get 1 extra skill point per level

Extra Feat
Humans gain 1 extra feat at first level

+2 to One Ability Score (CHA)
Humans get +2 to one ability score

Cursed (Special):
Tongues (Terran) - During times of stress or battle Mark can only speak and understand Terran. Also gains Terran as a bonus language.

Revelation: Skill At Arms:
Gain Proficiency in Martial Weapons and Heavy Armor

Revelation: Steel Scarf (7/day):
As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 feet long. You can then strike outward with it as if it were a weapon making a melee attack. For the purpose of this ability, you are proficient with this weapon. You can use the weapon to perform combat maneuvers. Make a melee attack roll against a creature within 30 feet; you may use Weapon Finesse with this attack. If you hit, the weapon deals 1d8 points of slashing damage + 1 point for every two oracle levels you possess. After this attack, the clothing returns to its normal length and hardness. You do not threaten an area with this weapon and cannot use it to make attacks of opportunity. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Oracle: Cure Spells
Gain all Cure Spells of the appropriate level automatically

Trait: World Traveler
+1 to Diplomacy, Always a Class Skill

Trait (Campaign): NA
TBD

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===========DESCRIPTION AND INFORMATION============
=================================================

Standing 6 feet 2 inches tall, with blond hair, piercing green eyes, and a solidly muscular physique from working a forge, Mark is just about every woman's dream. However he seems oblivious to female charms. Easy going and good natured, he almost always has a lazy smile on his face.

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===================BACKGROUND===================
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Always an inquisitive and good natured child, Marketus was destined for great things. At least that is what his parents always believed. But all parents believe that for their children. Marketus (Mark to just about everyone but his mother) was fascinated by his fathers work: Metalworking. His father was a blacksmith in a small no name village near the Greenbelt and the Untamed Lands.

Mark had a pleasant life and spent all his time with his father in the forge. He enjoyed working with metal, listening to the ring of hammer on steel. As he grew up, he began to apprentice to his father learning to work a forge. He focused on creating armor, being fascinated with the art of creating something to defend a person.

The work in the forge slowly shaped him, making him solidly built but not removing his boyish charms. On the day of his 16th birthday however, everything changed.

Mark had been working on a special suit of armor. It was both to be his Journeyman's piece, and a gift to his father. It was a set of scale mail. He had been saving his money from the small forge work he did for the townsfolk and had been buying blue and gold enameled plates to adhere to the scales. The design was to be that of a gold dragon on a field of bright blue.

On his birthday night, he was finishing the actual armor, when suddenly, as far as Mark knew, he began to space out. Without warning, he blacked out.

He awoke the next morning to find his father looking over him worriedly. Apparently in the night, strange lights had come from the forge. His father informed him that he had come hurriedly out in the night and found Mark floating in the air, the bits of armor floating around him. The armor had then begun to connecting and adhere to itself, along with the enameled shards.

The entire time, Mark had been muttering apparently in a strange tongue. Mark had no memory of the event, but found the armor he was building completed in his lap, in perfect condition. No flaws. So he gave the armor to his father and went into the house to get some food.

Over the next few weeks strange things began to happen to Mark. Anytime he got angry or stressed, he began to speak that strange language. Worse, he could no longer understand others.

Further, he began to discover he could seemingly perform magical effects. Once, he cured a burn on his fathers arm. Another time he heated a piece of metal up when he was angry.

These events all led up to his leaving home. His father had granted him journeyman status, and Mark explained that he felt the need to leave home to find out more about his strange powers. He never told his parents of his ability to harden cloth to a steel like consistency, or his sudden knowledge of arms and armor and how to use them.

*Will fill in the rest depending on the adventure*

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============EQUIPMENT AND POSSESSIONS=============
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The headings indicate where the item is

Riding Horse (Trait)

Held/Worn Equipment:
Scale Mail (50gp) (30lb's)
Warhammer (12gp) (5lb's)
Large Steel Shield (50gp) (15lb's)
Blue and Gold Bandanna (NA, Used for Steel Scarf Ability, Worn on Right Wrist)

Pack Mule (8gp, Max Carry 600lbs):
Current Weight - 56/600
Folding Ladder (2gp) (16lbs)
Small Tent (10gp) (20lbs)
Artisan's Tools (5gp) (5lbs)
Miner's Pick (3gp) (10lbs)
Bedroll (1sp) (5lbs)

Backpack (2lb's):
Waterskin (1gp) (4lbs)
10 Days Rations (10sp) (10lbs)
50 ft Silk Rope (10gp) (5lbs)

Wealth: 34gp / 89sp
Light Load: 58 lbs. or less
Medium Load: 59–116 lbs.
Heavy Load: 117–175 lbs.
Total Weight: 69lbs on Myself, 56 on Mule


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