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Profile
About Mark PeytonNaeem -CR X Male Human Monk 1(favoured class)
DEFENSE AC 15(16 when using dodge), touch 15, flat-footed 13
OFFENSE Spd 30 ft.,
TACTICS Before Combat No Relevant Abilities During Combat Will attempt to flank at every opportunity, uses mobility to get behind enemies. Will not coup de grace a downed opponent. Will attempt to trip opponents to allow allies to take advantage. Morale Will retreat if the party is being threatened with being overrun to get a better position to assist and change the flow of the combat. Base Statistics No buffs STATISTICS Str 12, Dex 15, Con 12, Int 12, Wis 17, Cha 10 Base Atk +0; Grp +0 Feats Dodge, Mobility, Improved Trip, Scouting for Fiends (2nd Darkness Trait +1 attack vs evil outsiders), Reactionary (2nd Darkness Trait - +1 Intiative)
Skills [skill pts/lvl=7 Class +4 Int +1 race,+1 favoured class(Beta)] Acrobatics +6[1 rank +3 class +2 DEX], Intimidate +4 [1 rank +3 class], Knowledge (History) +5 [1 rank +3 class +1 INT], Perception +7 [1 rank +3 class +3 WIS], Disable Device +3[1 rank +2 DEX],Sense Motive +7 [1 rank +3 class +3 WIS], Stealth +6 [1 rank +3 class +2 DEX] Languages Qadarian(native),Varisian(Int) SQ +2 to one ability score: Human characters get a +2 bonus
Medium: Humans are Medium creatures, and have no
Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first
Weapon Training: Humans are proficient with any one
Languages: Humans begin play speaking Common.
Favored Class: Humans can choose any one class as
Combat Gear Sling 0sp 0lb
Other Gear Bedroll 1sp 5lb
SPECIAL ABILITIES Special Ability (Ex/Sp/Su) Flurry of Blows at -2/-2
Background
He finds himself very much defined by the tenets of his order, unsurprisingly given the length of time he spent with them, but he is inquisitive and has come to Riddleport to learn more about other cultures. He very much believes that you can learn a lot about a culture by starting at the bottom, hence his current location, but he has little knowledge of modern custom and practice with most of his current knowledge being historical. His order are followers of Irori and their 'separation' stems from his beliefs of perfection and purification. One thing always attracts his attention and that is a mystery. From an early age he enjoyed solving puzzles and he learned how to open locks and solve puzzle boxes. The current spot in the sky in Riddleport intrigues him and he would dearly love to understand more about it. Physical Description Naeem dresses simply, and indeed carries only a minimum of baggage upon him, with a sleeping roll usually strapped to his back. His garb is of greys and light browns and he wears no jewellery or any identifying markings. His skin is tanned and his head shaven, with no tattoos or visible scars upon him. He generally tries to appear open and non threatening, but he will turn a steely gaze upon those who would stand in his way. Around his neck hangs a hood and scarf. His order believes that to embrace ones full potential you should divorce yourself from the world. It is why he gave up his name, but when using his training he will pull up the hood and scarf leaving only his eyes visible. Personality Unlike many Qadirans Naeem is not concerned with trade and he strives to be as polite and open as he can be given the distrust of his people and his order’s own tenets. His naivety may also shine through, though his order encourages him to take the time to learn about people, which is part of the reason he now finds himself in Riddleport.
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