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Mark Moreland Drowning Devil Avatar

Mark Moreland's page

Developer. FullStarFullStar Pathfinder Society GM. 7,874 posts (8,653 including aliases). 19 reviews. No lists. 3 wishlists. 5 Pathfinder Society characters. 19 aliases.


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James Sutter wrote:
Alleran wrote:
"Lawful ShutUpMark" .
It should be noted that this is the alignment of many of us here at Paizo as well. If you cast detect shutupmark in the Paizo offices, you'd be overwhelmed by the auras everywhere.

Overwhelmed schmoverwhelmed. I have permanent mind blank in effect for this sort of thing. La la la la la I can't hear you la la la la la la la.

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The longer we can avoid cementing in print Mengkare's alignment, the better the game is for it. Alignment debates are no fun for anyone.

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Nightfall wrote:
Wait this thread is still going?

It wasn't until you resurrected it.

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Me: Well this is a neat idea. An obliviating hammer.

Crystal: What does it do? Make you talk and never stop?

Me: No it makes the target forget things.

Crystal: Oh, "obliviating!" I thought you said "bloviating."

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I read that title as "Back to Chelished Haunts"

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Caius The Disillusioned wrote:
Orcs Of Golarion stated that Orcs wore masks in battle and that there was a great deal of cultural significance attached to this. Subsequent publications have made no mention of this practice, with Scarred Witchdoctors being the only Orcs who use masks in a practical extent.

This is an example of one source making sweeping statements about a subject, in this case a race, without that sweeping statement making its way through to the entire creative team, including the art staff. Prior to the publication of Orcs of Golarion, we hadn't really illustrated or discussed orcs wearing masks, and there had been orcs in other adventures and such up to that point. When authors, developers, and artists went forward with using orcs in other adventures, the detail of them wearing masks sort of slipped through the cracks.

It's not so much a retcon as a continuity trap we set for ourselves. It's an easy one to fix, however, by simply treating the information on masks from OoG as describing the traditions of some orc tribes, but not the entire race or culture. This way all the orcs we've detailed elsewhere are simply orcs that don't observe this tradition, rather than a superlative exclusion of any mask-wearers from the setting.

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LordOfThreshold wrote:
This thread is like a graveyard where cool things go to die.

Alternatively, it's a place where you can see some of the "cool things" that you can use in your game as you see fit that you otherwise wouldn't find in a new book we put out. Just because Paizo changes course on canonical matters doesn't mean that the original is forbidden at individual GMs' tables, just that we won't be retreading the topics in future products.

So if there's something you see in this thread that you like, feel free to run with it. Ultimately no idea is bad if it makes your game more fun, but doesn't mean we can't work to perfect the unified vision of what our campaign setting is in our own products.

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F&#& cancer

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I'm a wreck today.

Before there was Facebook, my online social network was a David Bowie fan-site called Teenage Wildlife. It was where I got my news, shared things going on in my life, and of course dissected ever bit of Bowie-related news and his works both good and bad. For years, I didn't go a day without listening to Bowie, and many days I listened to nothing but his music or that from related artists he'd introduced me to. Through my fandom of Bowie, I met some of my best longterm friends, including two roommates.

I traveled around the US from 2002-2004 seeing Bowie a total of 20 times on two tours as well as some charity and publicity shows in NYC. At what is now his final US concert, I was in the front row and he reached out to grab my hand during an instrumental break during "Station to Station". To this day, I still have fairly frequent dreams in which he plays a major role—I'm always grateful when I wake up from a Bowie dream.

I just celebrated his birthday and the release of his new album on Friday, when local radio station KEXP did an all-day marathon in his honor. Today they're doing another one, this time in his memory. It's just like my early 20s, hearing nothing but Bowie for days on end. Only this time, it's in a world without Bowie in it. I realized while driving into work this morning that I'll never again have that incomparable experience of listening to a Bowie song for the first time.

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Hayato Ken wrote:

Will this include some stuff for monks too?

Even if they don´t get spells, they are tied to faiths after all.

This will have information that is equally useful to members of all classes, assuming those characters worship one of the associated deities. This is primarily a flavor book, so what rules are contained within are about as class-neutral as we could make them.

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That bearskin horned helmet tho

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James Jacobs wrote:
Grouchy, grumpy, mean, curmudgeonly libel insinuating there is a "flaw" in my clearly airtight theory

This thread was so nice while you were on vacation from the boards :-(

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Saying that there are NEVER non-evil undead precludes a lot of story options for both GMs and players, and we're in the business of giving people fodder for stories, not snuffing them out before they've even had a chance to develop. In general, whenever possible, it's our official preference not to use superlatives when defining canon, both so future creative juices can explore the exceptions, but also so we don't lay ourselves a canon trap (ie. saying all snarvblatts are CN and then publishing details on a tribe of them that are LE and worship Asmodeus without realizing we'd said that could never happen).

With that said, there's a reason we often say that most or nearly all of a given creature has a certain alignment—allowing for too many exceptions takes the teeth out of the threat the base creature poses. Truthfully, do the generally non-evil vampires in the "Twilight" series make you more or less scared of vampires? Does the possibility that the ghost in your uncle's house might be friendly like Casper make that adventure more or less exciting when you venture in to meet it? Does that goblin paladin you met, that gave you hope that the entire race could be redeemed from their psychopathic ways, make you more or less likely to fear what a tribe of goblins will do to the undefended village?

Exceptions are fine, but if they're too common, or too strongly emphasized, they do damage to the entire mythos surrounding other creatures of their kind. Defang monsters with care, because it's hard to put the Drizzt back in the bottle.

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Oceanshieldwolf wrote:
I agree with General Spoon - she doesn't seem personally evil to me. Just another righteous zealot.

And yet she detects as evil when divinatory magic is used to determine the truth of her alignment. Weird.

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pauljathome wrote:
Draco Bahamut wrote:
The universe is so big, that by proability alone, there should be a lot of Golarions and Earths out there. Everything must exist, every possibility we have ever dreamed of is out there waiting to be discovered.
Uh, I really hope that you're kidding and don't really think that just because the universe is rather large that means that worlds with magic have to exist.

Can you prove that they don't?

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Koleton, Archmage of Spokane wrote:
MMCJawa wrote:
Golarion doesn't exist in the same reality as the Earth we live on. Rather, it coexists with a "Pulp Earth" where the mythos is real, and probably a lot of other genre stuff.
Well, yeah. I suppose what I and my players are struggling with is whether or not Pulp-Earth is identical to ours (but with magic and whatnot. Which, according to RoW,exists but is sort of lost and secret on Earth), and if the answer is yes (as Brandon's foreward to Rasputin Must Die seems to indicate), then how does the fourth-wall breaking stuff like Paizo (or in-universe us, for that matter) work?

The answer to that is the same as the one that distinguishes fact from fiction. If we take for fact that Golarion is real (cause we all believe that, right?), then the fourth-wall is merely the boundary between non-fiction and fantasy. The fourth wall is the boundary between reality and outside observers, so if we aren't actually outside the universe in which Golarion exists, there is no fourth wall. We're simply writing non-fiction works about a world in a distant part of the galaxy.

At least I keep telling myself that.

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At one point James Jacobs and I went down a rabbit hole about this very topic, not so much to determine how the two can be in the same universe (there is no "how", they just are), but rather to determine how far from Earth Golarion is.

My assumption was that interplanetary travel via Baba Yaga's Dancing Hut was instantaneous, such that there was no time travel involved in the journey between Golarion's solar system and our own in Reign of Winter. I also assumed that Paizo is publishing material about the observable Golarion we can "see" from our current time on Earth.

Both of these are BIG ASSUMPTIONS.

But if we take them as fact—I don't see why we can't since dragons and magic and other planes of existence are accepted without much resistance—it means that we can calculate Golarion's distance from Earth within the real universe.

Since observable "now" on Golarion actually coincides with the Earth of 95 years ago, we can assume that Golarion is approximately 95 light years from Earth. We know a number of stars in this general proximity to Earth, but none (that I could find) that are yellow-oragne stars like our sun, Sol. Since Golarion orbits a sun similar to our own at a distance of roughly 1 AU, we need to look for a star with planetary bodies similar to our own.

The closest I could find in a cursory search of web resources indicates that there are a few Sol-like stars at near that distance, but that current detection methods make it difficult to discover Earth-sized planetoids at the necessary distances to foster life. I found HD 70642 around 94 ly from Sol, which has a Jupiter-like planet orbiting the star at a distance of roughly 3.3 AU. This puts the gas giant, with its mass of about double Jupiter's, at an orbit between Mars's and Jupiter's within our own solar system. If Golarion were in fact orbiting HD 70642, the planet discovered could well be Liavara, based on its orbital period and size.

Now, note the following:

solstation.com wrote:
The orbit of an Earth-like planet (with liquid water) around HD 70642 may be centered around 0.97 AUs -- just within the orbital distance of Earth in the Solar System -- with an orbital period of around 350 days. Astronomers would find it very difficult to detect an Earth-type planet in the water zone of this star using present methods.

We can neither confirm nor deny the existence of an Earth-like planet (Golarion) orbiting HD 70642. Therefor, we as believers in the truth of the Pathfinder campaign setting have no choice but to accept that the two worlds exist in the same reality. It's irrefutable pseudoscience.

It should be noted, however, that James Jacobs, as Creative Director, and thus final arbiter of what is and is not canon, firmly denied that my two base assumptions are true, and thus refutes the entire hypothesis. But I'm more active on the wiki than he is, so who's he to say that Golarion isn't orbiting HD 70642?

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IMMA SPAM THIS THREAD WITH ALL THE RESPONSES TO THE POSTS I HAVE THE TIME TO READ FROM THE BOTTOM UP BECAUSE DANG THIS IS A LONG THREAD!

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JoelF847 wrote:

Another thought just occurred to me. Why is it The Force Awakens?

** spoiler omitted **

Spoiler:
Likely because the only people using the Force that we have seen are ones who were trained in its use. My theory is that Luke, when facing the repetition of history of a Jedi student killing the rest of the order (see Ep III), took Yoda's tactic of a hermit's life, trusting the Force to find the next student. The Force awakens in Rey without her being guided, except by watching/feeling Kylo use the Force on her. She doesn't have an Obi-Wan or Yoda guiding her on her first steps toward mastering the Force—she does it on her own. And in so doing, she recognizes that she needs to seek out Luke, to show him that she is worthy of being his apprentice.

I believe Kylo was tempted by Snoke because he lacked the level of talent with the Force Luke or his peers expected of him, or that he expected of himself in order to live up to Vader's legacy. Rather than master the Force, he gives in to rage to a much greater degree than any Dark Side user we've yet seen, and in so doing he gains his strength. But his mastery of the Force is not refined; when faced with someone in whom the Force has truly "awakened" (Rey), he's bested despite his experience. This leads me to surmise that the awakening from which the film gets its subtitle is the very journey we witness within Rey during the film itself.

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Freehold DM wrote:
baron arem heshvaun wrote:
Krensky wrote:

Point of order...

The cheapest space fighter in use at Yavin was the TIE. The X-Wing was the most expensive and advanced production star fighter at in that engagement.

Actually there are two types of TIE fighters seen in The Force Awakens.

One the "standard" TIE and the second the two seater TIE/SF "Special Forces" variant that Finn and Poe took.

The TIE/SF combines standard dual laser cannons with a heavy anti ground turret and warhead launcher. Special Forces TIEs do have hyperdrives, deflector shields and high yield cells that provide additional power to onboard systems.

These versatile attack ships are used for everything from lead reconnaissance to surface combat operations.

** spoiler omitted **

Spoiler:
I think Rey was picking apart the wrecked remains of a Y-wing while she was on Jakku. Those hunks of junk are worth more as parts than as viable warcraft for the Resistance.
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Just a Mort wrote:

Just a rant.

** spoiler omitted **

Spoiler:
1) Just because Leia is strong with the Force doesn't mean that she's meant to/wants to become a Jedi. Jedi are simply members of a knightly order who employ the Force to do their work. But there are plenty of non-Jedi/Sith that use the Force to do their respective work. In Leia's case, as she indicates to Han in their heart-to-heart, she went back to doing what she does best after Ben/Kylo (and by extension Luke) left her life—she went back to being a leader. It's likely she uses the Force unknowingly in that role, in her diplomatic and strategic dealings with others. Combat it not the only use of the Force.

2) There's nothing indicating that Kylo Ren is a Sith. He and Snoke are certainly Dark Side Force users, but there can only ever be two Sith at any given time. The flashback Rey has when she touches Luke's lightsaber indicated that there are a handful or more Knights of Ren (and Snoke refers to Kylo as the "master of the Knights of Ren" at one point), so there are or were more than just the two of them at one point. According to Luke's account of the events on the second Death Star, Leia likely believes that even the most sinister of Dark Side tyrants has the potential to be redeemed, just like Vader was when he threw Palpatine into the reactor core. Can you honestly tell me that you would opt to kill your only (as far as we know) son when you believed there was a chance he could be returned to you alive?

3) Yes, because clearly someone as strong with the Force as him would just be turned away because some random guy on the Internet thinks the actor portraying him doesn't meet some arbitrary physical appearance standards.

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MMCJawa wrote:
I am a big fan of the nation focused Campaign Setting books, and mostly really enjoyed this. However, a lot of the former books subdivided the countries of interest into regions, then listed all sites of note. This volume...just has one big ole' section on the entire nation, with everything listed in alphabetical order. I admit I found this set up confusing and hard to use. Was there any reason why the Gazetteer was set up this way, rather than subdividing it?

There was! We debated a lot about whether to do a 4-page section on each of the archduchies, as seemed natural and fit with past organization. In the end, however, the fact that most of the nation's locations were in the Heartlands region meant that we wouldn't be able to do justice to them if we were restricted to only a few pages on that archduchy.

Further, because almost all the locations in Ravounel are more thoroughly detailed in the Hell's Rebels Adventure Path (and play very important roles in that campaign), we would have been hard pressed to fill the section on that archduchy with anything that wasn't either super-spoilery or made redundant by the more thorough accounts elsewhere.

In the end, the current layout meant that we could give each location as much or as little room as was appropriate to the respective subjects, both to expand on existing map tags people wanted more information on and to leave us with room to add new locations where we thought they fit rather than where the book's layout demanded.

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CapeCodRPGer wrote:

Not sure if this is legit or not but I heard:

** spoiler omitted **

Spoiler:
That would explain his absence in the trailers. I hope they find him in time to put him in the movie!
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Star Wars isn't science fiction, so no one should have trouble getting non-sci-fi fans to see it. Anyone who isn't a fan of space fantasy, however, is likely to take umbrage at the entire franchise.

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OMG sexytime vampires. They're so sparkly!

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Valantrix1 wrote:
Being blind, how well would this work for me?

It seems like a pretty straightforward database program, with the ability to incorporate images for character or geographic reference. Depending on what sort of assistive devices you use, you should be able to use at least the text-based portions.

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I watched the first three episodes last night and if I hadn't had so much work to do today, I'd have just stayed up and watched the whole series. It's soooo good. In some ways, I like it more than Daredevil, because it seems to get to the season-long conflict so much sooner than the slow build that Daredevil used. Then again, we'll see if it veers off in another direction that I don't see coming.

Thoughts So Far:

I love that they don't waste any time establishing her powers, Luke's powers, and Patsy, er, Trish's, history as a superhero herself.

Tennant is every bit as creepy as I expected him to be, and the depiction of PTSD they have going is perhaps the best I've ever seen.

Can't wait to watch the rest tonight. Who needs to sleep the night before flying 3000 miles to visit inlaws anyway, right?

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As a huuuuuge Daredevil fan, I'm embarrassed to admit that I'm even more excited for JJ than I was for DD. I can probably attribute the current state of anticipation to the extremely high quality they established with DD, but still, never thought I'd be more excited for a show about anyone other than DD. I'me currently rereading Alias to brush up on her canonical elements before the show.

As for Iron Fist, they did hint at him in DD, since the drug runners put the symbol from his tattoo on their heroin packets. Rumors around NYCC hinted that Marvel might be canceling his series and the Inhumans movie, but neither has been confirmed (and I believe both have been outright denied).

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That is an unfortunate mistake on our part. The two authors are one and the same.

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Canonically hobgoblins are bald, so it's off-model for that reason alone. :-\

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I am sorry. Please forgive me. I will strive to do worse next time.

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Hey folks, this really isn't the place to debate rules to such a degree. Please continue discussions not related to this product in the appropriate forum(s). Thanks!

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PDK PM'ed me about this and it'd be a shame if my response to him was only seen by his eyes, so here's information I provided about Mendev along the Egelsee River.

Quote:


Mendev, while at war, is a fairly stable nation, in large part because it's effectively under martial law, so any roads within its borders are likely well tended and fairly safe. Most real-world military societies have prioritized roads, dating back to the Romans, so I can't imagine Mendev wouldn't ensure their troops or reinforcements couldn't move quickly and easily through their territory. The closer to the Worldwound one gets the less that's true, but if you're traveling east from Nerosyan, you are headed away from the chaos.

As for random encounters, I would suggest creating your own table with monsters that will fit the PCs' themes and talents. It's always great to see your character really kick ass early in a campaign, as it gets the player involved and invested in the story and the characters. On either side of the river, I'd put river drakes, possibly some merrow or skrags, and araneas or ettercaps (especially if they go through the Estrovian Forest, which also has a lot of fey). Basically any monster that would be appropriate for temperate hills or plains (and forests if you take the Mendev route).

Also remember that they'll need a way to cross the Egelsee at the Lake of Mists and Veils or a ferry to take them onto the lake for the last bit of that way to Chesed. That would allow you to put them in conflict with a corrupt ferryman who wants to extort them in exchange for passage across the river. We haven't yet detailed what's in the southeastern corner of Mendev, so that's really up to you.

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Drejk wrote:
Rysky wrote:
Drejk wrote:
Sara Marie wrote:
ashley: i thought [redacted] only painted her nails with the blood of her enemies?

Liz? I recently saw her post in a helm fitting that line of cosmetic...

Robot Chris? Wouldn't that rust her chassis?

Crystal? She likes vivid colors, judging from her hair...

Price.
Jessica? She did not seemed to be a person with lots of enemies...

That's because none of them survived.

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Not to be confused with her halfling counterpart, Ailson Kender.

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Easivra:
In modern times, Easivra is primarily worshiped by the sabosan of the lost Mwangi city of Jaytirian, but for all intents and purposes, he's not a god most people have heard of. Worship of Sarenrae is so ubiquitous that he likely has no cults outside the sabosan of the Mwangi Expanse.

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We'll have a bit more Savith info in the forthcoming Occult Realms book, particularly a new character option to allow her to help out modern-day adventurers.

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Jessica Price wrote:
A monthly 96-pager PLUS a bimonthly 64-pager is adding 50% more pages per year, so that's pretty unlikely to happen.

Thank you for saying that. I about had a heart attack.

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Welcome to the team, Tonya! Though I no longer work directly on the Pathfinder Society campaign, I always hold it in a special place in my heart. I couldn't be more excited for what you have in store for the campaign, and couldn't think of a better person to helm the ship.

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Valantrix1 wrote:
If only I wasn't blind, I might actually be able to enjoy this a bit more... Still, visually inclined previews aside, I'm looking forward to this one.

Well that wasn't very accessible of us, was it. If you can access spoilered content, I've put the words from the shared sidebars below. Sorry for the inconvenience!

Playing a Garundi:

Playing a Garundi
Builders of empires and keepers of ancient arcane traditions, Garundi make gracious hosts and gregarious neighbors. Their communities can be found throughout the Inner Sea region.

IF YOU’RE GARUNDI, YOU LIKELY:

  • Enjoy the comforts of urban life and easy access to renowned places of learning.
    Have studied under a mentor in a chain of scholastic traditions stretching back for centuries.
  • Do not consider the process of education a finite one, instead seeing it as a lifelong pursuit.
  • Take pride in your people’s history of building empires, the mark they have left on the Inner Sea region, and the influence they continue to wield in the present.
    Consider long-time colleagues and companions to be as much your kin as are your blood relatives.
  • Assume most non-Garundi want to take advantage of your people’s discoveries, though you doubt they would actually be able to understand them.

OTHERS PROBABLY:

  • Believe you live in a pyramid, in the desert wastes, or among ancient monuments to long-dead rulers.
  • See your people as never satisfied with the land or the magical accomplishments they control.
  • Expect you to be an expert on magic, history, urban planning, and the mysteries of the desert.
  • Believe you have seen a mummy, answered a sphinx’s riddle, or know someone who drank the sun orchid elixir. Assume you worship Pharasma, Nethys, or some obscure Osirian deity.
  • View you as either a dusty scholar, a deep desert explorer, or a practitioner of powerful (and probably dangerous) magic.

Playing a Keleshite:

Playing a Keleshite
Sophisticated empire builders and savvy traders, Keleshites are known across the Inner Sea region as urbane and courteous hosts, providers of opulent goods, and economic savants.

IF YOU’RE KELESHITE, YOU LIKELY:

  • Are widely traveled, and have at least a passing familiarity with most major cultures even if you haven’t visited their lands.
  • Can make use of a family network of trading contacts scattered across the world for help or just to keep up with current events.
  • Have a thorough grounding in economics.
  • View horses as noble partners more valuable than gold and more reliable than most humans.
  • Feel a strong sense of obligation toward your blood relations. View most non-Keleshite cultures as a bit quaint and lacking in sophistication.

OTHERS PROBABLY:

  • Respect and are even a bit intimidated by your elegant taste and worldliness.
  • See your confidence in the superiority of Keleshite ways as arrogant.
  • Expect you to be an expert on genies and elementals, or even outsiders in general.
  • Suspect you serve the interests of the Padishah Empire, even if your family hasn’t lived there for generations. Assume you worship Sarenrae.
  • View you as either a desert nomad or a pampered city- dweller, or—paradoxically—both at once.

Playing an Elf:

Playing an Elf
Elven society follows a stately course of highs and lows— despite their relatively recent resurgence, elves have lived on Golarion as long as humanity, and love to laugh, make friends, and try things on a whim.

IF YOU’RE AN ELF, YOU LIKELY:

  • Live in harmony with your surroundings, take inspiration from the environment, and seek to improve the world. Have spent decades studying areas of interest to you and feel no pressure to master your skills quickly.
  • Prefer pursuits that give you opportunities to express your creativity and explore aesthetics, be they your own or those of another people.
  • Take pride in your people’s ability to adapt to new environments with grace and poise.
  • Value family and close friends as beloved treasures, but remain wary of forming strong attachments with those who don’t share your longevity.
  • Assume non-elves are impatient and impulsive, but are worth getting to know better.

OTHERS PROBABLY:

  • Believe you look down on them and don’t take them seriously.
  • See your people as unconcerned with current events and hesitant to provide aid to non-elves.
  • Expect you to be an expert on archery, magic, and art.
  • Are jealous of your grace, beauty, and long life.
  • Assume you worship Calistria or Desna.
  • View you as either a guardian of nature or a haughty magic-using enigma.

Playing a Half-orc:

Playing a Half-Orc
Half-orcs are often treated as objects of derision and hatred. Their inner conflicts make them prone to resentment and loneliness, but they have a burning desire to survive.

IF YOU’RE A HALF-ORC, YOU LIKELY:

  • Have experienced a lifetime of unearned hostility and prejudice; you are wary of trusting others, but once your loyalty is given, it’s unassailable.
  • Struggle to find a place in society, and even if you have proven your value, you are accepted only tenuously by others.
  • Are self-taught, because the only teaching you received at others’ hands came in the form of insults and violence.
  • Worry that some aspect of your blood makes you a monster, or feel shame due to how others react to your parentage.
  • Value close friendships enormously—perhaps even more than ties with your blood kin.
  • Assume most non-half-orcs would rather see you dead than be seen in public with you.

OTHERS PROBABLY:

  • Fear your passions and temper, expecting you to erupt into violence at the slightest provocation.
  • See you as shameful evidence of orc violence or human indiscretion, or as a victim of a war-torn society.
  • Expect you to be an expert at fighting, enduring pain, and wrangling wild beasts.
  • Believe you are happy only in the throes of battle, and are incapable of self-reflection, civil conversation, or anything involving delicacy or gentleness.
  • Assume you worship Gorum or Rovagug.
  • View you as either a blood-drenched killer, a pitiable brute, or a skulking troublemaker.

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Congratulations to all 36 contestants and alternates. You're in for some of the most exciting and challenging weeks of your gaming career, so strap in and enjoy the ride. I can't wait to see what talent you'll get to show off in forthcoming rounds!

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So long, Andrew. You better not be a stranger!

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Dragon78 wrote:
I like the fear eater, it's like an evil version of the caterpillar from Alice In Wonderland.

The fear eater was originally called the dread glutton and was picked up from RPG Superstar 2015. When brainstorming the book, we felt it was a great fit, and were happy to provide yet another avenue for Superstar contestants to see their work in print!

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Holy subject line, Batman!

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archmagi1 wrote:


2) Ular Kel, capital of Karazh. Mentioned in a Sutter web fiction. Probably Hun themed based on the horse lord descriptions on the wiki. 2nd on my hopes

We confirmed at PaizoCon that this was indeed the city being detailed in central Casmaron.

Paizo Employee Developer

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The real shame is that they can't even read this thread to see that their illiteracy is causing anyone such turmoil. How will they ever know that they are breaking the fundamental rules of reality?

Paizo Employee Developer

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Alexander Augunas wrote:

Nice backstory, Mark!

So here's the million-dollar question: have YOU decided what Yoon's original given name was and is it going into the Vic's Vault of Paizo Secrets? ;-)

I don't think Vic is the one managing that vault, though if he is, it's even safer than you imagine, because no one else knows about it.

Paizo Employee Developer

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a2fan wrote:
Is Paizo in $$$ trouble?

No, but as with any business, we are continually performing cost/benefit analysis. In the case of book pricing increases, these are largely due to inflation and the rising cost of production. For the web fiction, Sutter pretty clearly addressed the reasons behind the end of the line—it's done its job and our resources are now better spent elsewhere.

Paizo Employee Developer

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Evil Midnight Lurker wrote:
I want a table of noble titles with clear explanations of where the "para-" stuff fits in.

Turns out that we do too!

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