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Many Paizo employees first started as fans, including Adam, Liz, John, Mike, Rob, and me. We interacted first with Paizo on these messageboards, and it's through them that we got noticed by Paizo (in addition to our other qualifications). So It's not unheard of for Paizo to hire from the community. We published the job listing here on our own site, so whether it's us pointing people to it (here or elsewhere, like on Facebook, Twitter, or LinkedIn), or a fan noticing it and making a thread, it's really the same thing. Ultimately, we want as many people as possible to know about the open position so that we get the best possible applicant pool.
We haven't really said more than a few sentences about any of the Eldest, and until we do a book exploring the First World more, we're unlikely to expand upon them very much. There are a number of us on the team that really want to do more with the First World and the Eldest (most namely Senior Editor James Sutter), so it's just a matter of time. Despite this, there's currently nothing on the schedule to shed more light on Count Ranalc or his connection to Nex.
Did that change in Pathfinder? Are deities subject to such a weakness... or you just said that's it's too trivial to even bother with it, so no deity can ever die?
There are a lot of elements from past editions of D&D that didn't get picked up in Pathfinder. In some cases, this is because they are identifiably intellectual property of Wizards of the Coast and weren't included in the OGL (this includes things like the Blood War and the Great Wheel cosmology) and in other cases it's because Pathfinder is a different game and setting and has different base assumptions. This is a case of the latter.
As to whether gods can die, we've named a number of dead gods, who were killed by other gods (Curchanus, for example), cataclysms on a cosmic scale (like Amaznen), or mysterious circumstances that have never been revealed (like Aroden). Aroden's death just over a century ago is one of the key thematic elements of the Pathfinder campaign setting, as with him died the reliance on omens and prognostication, and his absence allowed the demons of the Worldwound to breach the Material Plane.
In short, gods can die, though they do so very rarely. When they do, it tends to be a BIG DEAL and have huge ramifications both for other deities and the mere mortals who populate the cosmos.
Joseph Kellogg wrote:
I assume my lifeless body was lying slumped in a corner somewhere in one of those scenes, right?
Nope. The ninjas in the coffee shop are using saucer-sized chunks of your mangled corpse as really messy shuriken, splattering blood and viscera in slow-motion through the air and onto the cafe's other patrons, like a twisted Takashi Miike-Jackson Pollock collaboration.
As the primary developer on the campaign during the seasons with the highest scenario outputs, I can say with authority that we overextended ourselves significantly during that time, in part because of my own ambition to increase scenario output for the benefit of the campaign. The results were less than desirable behind the scenes. So until internal resources change significantly, there likely won't be more 30+ scenario seasons. That said, there are plans in the works that may or may not come to fruition that will address the OP's concern, if not in the way anyone expects. I'll let others comment on those plans when the time is right, as I'm now only tangentially involved in their implementation (and the time isn't right anyway).
The title really says it all. What campaign setting-specific items have always piqued your curiosity or supercharged your creativity? What items have we mentioned that we've never provided stats for? This could be something specific, like a legendary weapon wielded by a historical figure, a lost relic mentioned in the backstory of some Pathfinder's write-up, or whatever.
There will be four gladiatorial arenas presented in the forthcoming Inner Sea Combat in a similar format to the magical academies in Inner Sea Magic. As long as nothing gets cut for space in the final stages of production, you'll get details on the Grand Arena in Katapesh, the Irorium in Absalom, Valknar Gladiatorial College in Tymon, and the Bloodworks in Urglin. There are also large and notable arenas in Magnimar and Oppara that we simply didn't have room to include, even though we wanted to.
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Ollysta Zadrian in mind, and be on the lookout for opportunities to help the Silver Crusade succeed in its objectives. When the time comes, ensure that you represent the Silver Crusade proudly in Pathfinder Society Scenario 5–13: Weapon in the Rift, Pathfinder Society Scenario 5–20: The Sealed Gate, Pathfinder Society Scenario 5–22: Scars of the Third Crusade, and Pathfinder Society Scenario 5–24: Assault on the Wound.
Initiate of Osirion's Mysteries,
For the Jeweled Sages,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Amenopheus in mind, and be on the lookout for opportunities to help Osirion succeed in its objectives. When the time comes, ensure that you represent Osirion proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain, Pathfinder Society Scenario 5–15: Destiny of the Sands, Part 2: Race to Seeker's Folly and Pathfinder Society Scenario 5–16: Sanctum of the Sages.
Agent of the Aristocracy,
Onward to glory,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Lady Gloriana Morilla in mind, and be on the lookout for opportunities to help Taldor succeed in its objectives. When the time comes, ensure that you represent Taldor proudly in Pathfinder Society Scenario 5–19: The Horn of Aroden and Pathfinder Society Scenario 5–24: Assault on the Wound.
Loyal Agent of the Decemvirate,
Explore, Report, Cooperate!
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Ambrus Valsin in mind, and be on the lookout for opportunities to help the Grand Lodge succeed in its objectives. When the time comes, ensure that you represent the Grand Lodge proudly in Pathfinder Society Scenario #5–20: The Sealed Gate and Pathfinder Society Scenario 5–25: Vengeance at Sundered Crag.
Agent of Liberty,
Liberty never rests,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Major Maldris in mind, and be on the lookout for opportunities to help Andoran succeed in its objectives. When the time comes, ensure that you represent Andoran proudly in Pathfinder Society Scenario #5–18: The Stranger Within and Pathfinder Society Scenario 5–23: Cairn of Shadows.
My Loyal Associate,
Go make me proud,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Guaril Karela in mind, and be on the lookout for opportunities to help the Sczarni faction succeed in its objectives. When the time comes, ensure that you represent the Sczarni proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain and Pathfinder Society Scenario 5–18: The Stranger Within.
Most Valued Associate,
To a bright future,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Trade-Prince al'Hakam in mind, and be on the lookout for opportunities to help Qadira succeed in its objectives. When the time comes, ensure that you represent Qadira proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain, Pathfinder Society Scenario 5–18: The Stranger Within, and Pathfinder Society Scenario 5–21: The Merchant's Wake.
Keep me in your thoughts,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Zarta Dralneen in mind, and be on the lookout for opportunities to help Cheliax succeed in its objectives. When the time comes, ensure that you represent Cheliax proudly in Pathfinder Society Scenario #5–17: Fate of the Fiend and Pathfinder Society Scenario 5–23: Cairn of Shadows.
We're always looking at new types of books to put out, and I think more than one of us here in the office think something like that would be really cool. Currently, nothing like that is on the schedule, but I wouldn't put it completely out of the realm of possibility. When the time's right, a really detailed city book like the ones you mentioned would be a lot of fun to put together.
We're in the final stages of editing and development of Inner Sea Gods and I was thinking it might be cool to include a reference of rules elements from other sources that evoke the theme or flavor of the setting's core 20 deities. And while we're certainly capable of assembling such a list ourselves, it seems a waste of a perfectly helpful and knowledgable community not to ask for some suggestions.
So, Pathfinders, what archetypes, feats, spells, and magic item from hardcover, non-adventure products only really evoke the spirit of a specific deity? I'm curious to see what everyone can come up with. Who knows, your suggestion may even appear in the final book!
Nope there's nothing wrong with that at all. It might even get developed by the interim developer who came, ever so briefly, between myself and John. We call him the War Developer.
I can't stop watching "The Night of the Doctor." I wonder if we'll get other mini episodes in the next 10 days. That would be 1 per doctor prior to the 11th... A guy can wish. But even if this is the only one, at least it's another appearance (and a conclusion) for a character who we never got the chance to know. I have a few other similar characters I'd love to see Moffat give this same treatment to.
After a collective editorial department heart-attack, we have confirmed that the files sent to the printer say "Pharaohs". The image posted for this product seems to have been made prior to the final changes being entered, and will be replaced to reflect the correct spelling as it will appear on the printed book.
Sorry for any confusion!
There likely would have been the most runelods of wrath (because they kept killing each other), and sloth (because they were least effective and therefore shorter lasting in their respective reigns), but to my knowledge we've never said exactly how many of any given runelord there were. Other than the two for which there was ever only one (pride and lust).
I hope this won't be the last big book of beasties.
Until we've announced a new product, it's generally safest not to promise we'll do one, as we generate way less rage when we say, "surprise! A new bestiary!" than we do when we say, "I know we said we'd do another bestiary but we were joking."
None of the statblocks in this book are for specific characters, but rather generic members of different Inner Sea archetypes, like Pathfinder Society Venture-Captain, Red Mantis Initiate, and Usij Cabalist. That said, just because we didn't stat up individual characters in this book doesn't mean we won't do a book full of named NPCs down the road. In fact, I think a book like that is very likely at some point, it's just not on the schedule yet.
I have been off for a few days, so I haven't had a chance to respond to this yet. Given that I have literally followed Bowie around the country on his last few tours and dedicated much more money and time to my fandom of him than I'd care to admit with more detail than this sentence, I can't help but respond (with over 1,100 words on the subject, no less).
Domains: Artifice, Chaos, Charm, Madness, Void; Favored Weapon: battleaxe
I think, looking at Bowie's work over the last 40 or 50 years, there are a number of throughlines that tie in well with the established domains in the Pathfinder Roleplaying Game. First, however, we need to determine what alignment he is so we can ensure the requisite alignment domains are out of the way before we start slotting in others. I'd place him firmly in the CN alignment, primarily because he's undergone so many shifts in style, persona, and collaborators over the years. That means he would have the Chaos domain, at the very least. This leaves four domains to fill with his portfolio.
Throughout his career, Bowie has possessed a nigh-unquenchable thirst to create and expand his artistic horizons, a drive that has only (visibly) lessened in the last decade. In addition to the 26 studio albums, 9 live albums, and 3 soundtracks he wrote, recorded, and released, he has appeared in dozens of films, 17 of which contained roles larger than simle cameos, he has also dabbled in painting and sculpture, most notably in the mid-90s while working closely with Brian Eno and Reeves Gabrels on the album Outside, which was itself inspired by the Peter Aykroyd book Hawksmoor, about an 18th-Century London architect who needs human sacrifices to complete his work and the investigation of such murders centuries later. With such a strong need to create and to do so in a fashion that propels the mediums in which he works forward and in new directions, I'd give him the Artifice domain as well. Currently, the Pathfinder core pantheon only has one god (Torag) who grants this domain, so adding another one will balance things out, and open it to nearly every alignment that couldn't get it from Torag's LG alignment.
Since he first stepped onto the world stage in 1969 with the release of Space Oddity, through his infamous persona of Ziggy Stardust, to his debut starring role in Nicolas Roeg's The Man Who Fell to Earth, space, aliens, and the vast expanse of the cosmos have been a theme in Bowie's work. From the haunting lyrics of his debut single (he had no singles released from his [first] eponymous album released in 1967), about an astronaut lost in space, to his adoption of the extraterrestrial androgyne persona of Ziggy Stardust, the concept of man traveling to the stars and of visitors from other planets coming to earth has effused his work. Thus, I'd give him the Void domain, which in the Pathfinder Roleplaying Game, is very much about the nothingness in space and the celestial bodies that can be found within, especially when once considers the subdomains thereof.
Another common theme in his work is madness, if not in the subject of his material, then in his personal and public life. Fame played a number on Bowie in the mid-70s, and he was documented in such films as Cracked Actor exhibiting all the signs of insanity, mainly due to the incredible amounts of cocaine he was consuming at the time. Songs such as “All the Madmen”, "Quicksand", "Time", "My Death", "I'm Afraid of Americans", "Breaking Glass", "The Last Thing You Should Do”, “Ashes to Ashes”, “Everyone Says Hi”, and others have all dealt with mental illness in some form or another, some more overtly than others. Bowie’s older brother Terry committed suicide when David was young, and between that and the consequences of his fame and such, Bowie himself dealt with a number of substance abuse problems and depression, paranoia, and the like. Thus, I think Madness is a very fitting domain for him, bringing his total up to four and leaving just one left.
This is a really tough choice, as I could go with either Magic, in part due to his obsession with the occult in the early 70s and his propensity to dabble in magical realism in his stage shows, movie roles, and music videos, as well as Charm, because he’s defined by little more than his enigmatic charisma. Between the two, I think Charm is a better fit, because it covers both him as a person as well as the content of his work, and provides him with a variety of domains that leave for a lot of neat character options to make a Bowie-like character.
I know that this doesn’t necessarily lend itself perfectly to being the god of goblins and trolls, but I think that one could make some fairly good goblin clerics of Bowie with these domains.
Now, as far as favored weapons go, that’s tough, because Bowie hasn’t really done a lot with prop weapons either on stage or in movies other than the six-shooters he used in Gunslinger’s Revenge (Il mio West). I thought that rapier might be a good fit for him, or even scimitar given his famous Ziggy Stardust “pirate” costume (inspired by a nice case of conjunctivitis), but neither really worked. There’s a knife called a Bowie knife, named after American pioneer Jim Bowie, after which then David Robert Haywood Jones named his stage persona, both because Davie Jones of the Monkees was already a famous musician and because “it’s sharp on both edges.” So dagger might work, but again, it didn’t seem right. Finally I settled on the ultimate pun favored weapon—an axe. You know, because that’s slang for electric guitar. Sure, I know that Bowie has always had a lead guitarist who was far superior to him in axe-skills, from Mick Ronson to Roberto Alomar to Reeves Gabrels to Earl Slick (who’s admittedly the least accomplished of the bunch). Nevertheless, Bowie has been playing guitar on his albums since day one, and almost never performs live without at least doing rhythm guitar on a number of songs. And even if Bowie himself isn’t known for his string stroking, “Ziggy played guitar” is a pretty iconic final line to what is arguably his most defining song. Thus, I’d go with the battleaxe as his favored weapon, since there isn’t just a generic axe in the game.
If you really want to dig into Bowie’s career, his music, and the symbolism in both, I highly recommend the blog Pushing Ahead of the Dame, and the seminal biographies, The Complete David Bowie by Nicholas Pegg, and Strange Fascination by David Buckley.
Haven't we seen a bunch of Falcon's Hollow already?
Yes, but such content is spread across at least five different books, several of which are either out of print or very close to being so. This book consolidates that information and expands upon it, and represents an update from the 3.5 rules that all previous Falcon's Hollow content was written for, allowing for easier expansion upon the setting by GMs and Paizo, should we choose to do more with the location.
One of the goals of this book is to give GMs additional material to work with if one of the several adventures set in or near the included settlements grows into a full campaign. Since it's reasonable to assume someone would build a campaign around the 5 existing adventures set in Falcon's Hollow, it's inclusion here is intended to make such a campaign richer.
Nope, I don't have a rabbit in this race, other than to encourage someone who is both clearly versed in the traditional flavor of the creature and who has a clear vision for how that legend can be represented using the rules of the Pathfinder RPG to combine those two into a set of stats that works for them. I like to see people inspired by myth and legend transform those into monsters folks can use at their gaming tables. That is, after all, much of what we do when we make monsters for books like this.
Luckily both the rules for the Pathfinder RPG and Arabic myth are available under license (or public domain) for fans to make their own versions of the almiraj (and even the jackalope) and share them to their hearts' content. I can't wait to see what you come up with for a proper almiraj, Gancanagh.
Yes, that is a challenge. Show me what you got.
Russ, heavy crossbow isn't basic, so Lem can't start with it; he'd have to find it in the course of adventuring. That said, once he has it, it's a no-brainer to swap it in for the light crossbow. There's really no downside to it in comparison.
Also, Lem is always going to be magic-heavy, simply by the nature of his deck allotment. Choosing weapon as his favored card type means the player always gets to start with a weapon as a backup for when his spells aren't going to cut it in combat. With nearly a third of his deck spells, he's likely to always have at least one in his hand, even if it's not his favored card type.
The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.
No. There's nothing in the Guide to Pathfinder Society Organized Play that alters from the base assumptions of the game what you can legally retrain from and to. Since no such Pathfinder Society-specific rules exist, the rules as presented in Ultimate Campaign and any FAQs/errata to that document are considered the way it works in the Pathfinder Society campaign.
If only we had a book coming out soon that presented the opportunity to clarify this tenet of Torag's faith so there's absolutely no room for differing interpretations. It's a shame when we have to dilute the flavor of the game so that no element of flavor can be treated as a rule and abused under the auspices of RAW, but it is what it is. Needless to say, when we get to the Torag section of Inner Sea Gods, I imagine this point will be one that gets extra attention.
(I am a bit worried about how light-skinned everyone is in a Mana Wastes book though. Really hoping we don't see the same artist problems from Heart of the Jungle, Serpent's Skull, and River Into Darkness)
This is something we were aware of and I think this book is an improvement in this regard over the examples you presented. That said, most of the character illustrations in the book are of monsters who don't have a human ethnicity. The Wardens of the Reborn Forge Campaign Cards provide a number of additional headshots of prominent Alkenstarians who aren't in the adventure itself and many of them exhibit pigmentation and features befitting characters of Garundi descent.
Tar Baphon on the other hand only needs to have his phylactery destroyed before he can be slain, and while that is a quest in itself is still does not provide the same benefits or the as large complicated quest to complete as in the case of Baba Yaga.
I'd put the quest to destroy the Whispering Tyrant's phylactery on about equal footing with trying to kill Baba Yaga.
Whenever we post pictures from our cell phones of Gen Con or Paizocon or whatever, people always complain that they're blurry. The alternative is that we just stop posting such pictures.
With all the excitement in the lead-up to Gen Con, it seems the release of an expanded array of Pathfinder Society-legal pregenerated characters went unannounced. Well this post should remedy that!
We now have official Pathfinder Society pregenerated characters of 14 classes at levels 1, 4, and 7. The classes offered are:
In addition to the release of seven new iconics, we've also reformatted the previously released seven pregenerated characters to make them easier to use at the table. This includes expanded explanations of their individual class features, lengthened character backstories, and more character art. The pregenerated characters now have a horizontal layout as well, which makes them easier to use at the table, especially narrower play spaces.
You can download the complete package of all 42 pregenerated characters here (4.7MB zip/pdf).
More accurately, award 1 Prestige Point is the characters complete enough of the scenario to earn them 1 XP, and a second Prestige Point if they complete the adventure (and in doing so carry out the primary goal of the scenario as indicated in the mission briefing).