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Mark Moreland Drowning Devil Avatar

Mark Moreland's page

Developer. FullStarFullStar Pathfinder Society GM. 7,660 posts (8,431 including aliases). 21 reviews. No lists. 3 wishlists. 4 Pathfinder Society characters. 18 aliases.


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Insain Dragoon wrote:
She went to the pits in Daggermark? Wait a sec, don't the pits there fight to the death? So she was bored with life and went to the pits where she could fight to the death? She doesn't sound nice. Honestly if I were align her based on this story I'd call her Neutral Evil.

She went to one of the Inner Sea region's most notable arenas, in Tymon, which is associated with the region's premier gladiatorial college. While there might be fights to the death there, that's not a requirement or even something that would happen very often. The whole point there is to battle enough that you earn the title of Blooded, and thus become something of local nobility. It's not to kill whoever you happen to face in the ring.

Needless to say, Kess is not evil. None of the iconics we've introduced thus far from the ACG have been evil.

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Thanks for getting these out to the community, Nihimon. I have already put the attacks into a table (albeit a really large and somewhat ungainly one) on the wiki, and will be working as best I can in my free time (HA!) to get it a bit better organized. Anyway, anyone willing or able to help with that is welcome to join the effort!

pfo.pathfinderwiki.com

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Benjamin Falk wrote:
Kitsune are so much more^^

What? I can't even... WHY!?!?!?!

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Insain Dragoon wrote:
Sent a PM to JJ in the hopes of getting this issue noticed.

As developer on this book, a PM to me would have been more effective. In any case, I'm aware of the thread now and will look into it once I get the current project off my plate and into edit (likely next week). That said, we only correct errata in books when they receive a second (or third, or fourth, etc.) printing. As a softcover, non-evergreen product, we are unlikely to make errata for Inner Sea Combat. We may, however, present an FAQ clarification on the message boards.

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Cthulhudrew wrote:
So, since Mikaze's a contributor, we can expect to see lots of orcs and humans living in harmony in Belkzen, right? ;D

Not lots, no. But we knew that we wanted there to be more in the book than just the same evil, murderous orc tribe repeated for 64 pages. Since that means we needed authors to think outside the box and give a fresh spin on a few of the tribes included, we looked outside our regular author pool. Jason had done good work for other publishers and in Wayfinder, and was the first fan that came to mind when we initially started figuring out what would be in the book. It seemed only fitting, then, that he get the chance to contribute a small amount to the book. That said, most of the orcs in the book will be more traditional orcs that can serve as enemies for PCs, following established canon we have on the race and the region in the Pathfinder campaign setting.

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Since I am already the office's "Mark," you're going to have to go by something else. Like "Rules Mark" or "New Guy." Welcome, New Guy!

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Roga wrote:
So does this mean that gravity rifles are a thing now?

Is it August yet?

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I do.

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DaemonAngel wrote:

Ships from 900 BC to 1660 AD are certainly the kinds you can find on Golarion. Basically, anything you’d see sailing from Ancient Greece, to part of the Renaissance; the galley, galleass, longship, cog, caravel, carrack certainly work. But ships, especially warships, like those that appeared from the late 1600s to the 1800s don't fit. The Sloop, Brig, Brigantine, Frigate, Schooner, Cutter, Clipper, Windjammer and the famous "ship-of-the-line," don't work.

We made a point of hiring as many authors for this book as we could that we knew had naval or nautical backgrounds. Two of them live or have lived on sailing ships, and one is an active duty naval officer. While neither of those achievements guarantees that the book will be acceptable to readers with a passion for nautical history, we have put in as much effort as we can to be historically and technically accurate with the book.

That said, our setting does have a number of the ships you listed as not working. The Stargazer from the novel Pirate's Honor is a brigantine, for example. While variations in technology and ship design may have occurred one way in our world, they evolved differently on Golarion. As such, we have all sorts of ships in the world, and work to remain consistent when we've said one place that a given ship is a frigate that it's always a frigate.

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With only a few exceptions, there's a single continuity for all Pathfinder products, using the Inner Sea World Guide as a baseline and expanding from there. The most notable exceptions are products in which the outcomes are unwritten—when they're left up to individual GMs and players. Thus, the canon of what happens as a result of an adventure is really only canon in a campaign in which that adventure took place. We want everyone to feel that they can run through just about any adventure, in any order, at any time, and not feel like they are doing so in defiance of established canon. This means when you run Rise of the Runelords, what happens as a result of that campaign defines what is canon in your game. Except for a few rare events we've built sequels around, the events of an adventure or adventure path are always assumed to be just on the verge of happening in official canon. (This includes the Pathfinder Society Organized Play campaign, which has its own internal canon for players of that campaign.)

Something like a setting sourcebook, in which we can say, "this event occurred" and "this is who secretly runs the city's assassins' guild," can follow the same continuity as any other source that describes concrete events. This includes fiction and, yes, comic books. Where the continuity of the Iconics' particular adventures gets a little fuzzy is that they appear a lot of places, and often in different adaptations of the same content.

The intention for the Iconics was that they would be stand ins for the PCs in art in our products, and that they'd have names and personalities so that players could identify with them over the course of the brand's life. That means that when it comes time to tell some stories set in our world, either in audio dramas or comics or a television series or Hollywood film adaptation, the characters that are most identifiably "Pathfinder" are those same Iconics.

Since you mentioned comics, I guess the best comparison I can give on how continuity with the Iconics works is to think of the various "Earths" in DC, across which there are multiple Supermen and Wonder Women. Whichever reality you're reading is internally consistent and what happens in that reality is canon. But a single different decision on Earth 2 could mean large butterfly effects for the continuity on that world. The Iconics are our Supermen, Green Lanterns, and Flashes. So while they're the same character across all instances of themselves, the specifics of the events surrounding their lives in any single reality might not line up perfectly with those of other realities. The Iconics' continuity within the comics is canon for the comics, and the Iconics' continuity for the audio dramas is canon for the audio dramas. And if one of them ever appeared as an NPC in an adventure path, they'd be canon for that AP in any campaign that included those events.

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We no longer solicit full scenarios or adventure proposals as part of the open call, so the direct answer to your question is none. That said, many of the authors who have written scenarios in the last few seasons are either new freelancers trying their hands at professional adventure design for the first time, or are established freelancers who are writing for Paizo or adventures for Paizo for the first time. Some of these were "discovered" via the open call, while others were found and approached after successful runs in RPG Superstar or as a result of providing volunteer campaign assistance for John, Mike, and me.

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This book will be more similar in its scope to Artifacts & Legends than to Magical Marketplace or Ultimate Equipment.

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As long as you are an active subscriber before orders are generated (usually the week before subscriptions start to ship), you'll be included as a subscriber. You can even start a sub after they've shipped but before the next month's book releases and select the previous month's release as your starting product. But you should totally subscribe today. Like right now. Doooo it!

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zergtitan wrote:
Actually does anybody know what her alignment and patron deity is?

Yup! Both are revealed in her print debut, Risen From the Sands.

Edit: Or James might just spill those details above. Good job holding some surprises close to the chest, Jacobs!

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I love this thread.

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Of course Bors doesn't mince words. He has a bludgeoning weapon.

...

What?

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chopswil wrote:
minor formatting - semicolon between "Defensive Abilities" and "DR" not comma

Copy-editing errors of this sort do not require errata, and they don't need developer comment or clarification to make the game playable. While we cringe at every minor error that makes its way past our dragnet of editorial eyes, is it really that vital that you point something this minor out? Is that missing semicolon really worth someone's time to correct or acknowledge, as opposed to the myriad other tasks on the editorial staff's agendas?

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Alex G St-Amand wrote:

Can't be worn, or can't be worn safely?

Can't be worn any more than you can swim in a water elemental. If a GM wanted to allow a PC to wear the armor that used to be First Blade, then it's up to that GM how that would work. But First Blade isn't wearing armor (thus it's not listed in its gear); it is the armor.

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F. Wesley Schneider wrote:

Patience.

Three of our most popular and prominent nations haven't simply been overlooked.

But Wes, we can likely convince them to send us pizza and donuts to bribe the books out of us. Thanks for ruining my plan!

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Robert Jordan wrote:
Thoroughly intrigued by the Knights of the Ioun Star, mostly because I love Ioun Stones. Have they been mentioned anywhere before and I just missed them?

They've been mentioned in Erik's Kings of Absalom campaign and appear in another upcoming book that I don't want to spoil.

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The purge of Sarenites from Taldor has not been retconned, it's just being downplayed to put it in perspective. Past sources mentioning the purge have led to a prevailing assumption that it was a major and ongoing element in the country, which isn't necessarily the case. Ultimately, Taldor's attempts to "ban" a NG religion based on the sun were futile (like so much else Taldor attempts to do). Yes, the faith was officially forbidden in Taldor 2 centuries ago; in practice, there are tens of thousands of people who venerate Sarenrae there, just as there are all over the world (except Nidal; they hate the sun there because it messes up their pale, gothy, skin.)

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Note to self: make sure we change the title on the box from "Island of Empty Eyes" to "tempest Rising" before we ship this to the printer...

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I do not disagree with the OP. In fact, I'd love to see more 64-page nation books in the Campaign Setting line, but there are only so many spots in the schedule where we can do them. Compared to books on general themes, like the "Revisted" and "Unleashed" titles, which are fairly modular and templated in their construction, regional gazetteer books are much more time intensive. They are easiest to develop when they're written by as few authors as possible (like 1 or 2), but it's hard to find the right author for such a book and who has the availability at just the time the book needs to be written. Further, we already have two such books that are pretty much mandatory each year to support the Adventure Path line.

So know that I (and several others here at Paizo) really want to see these nations explored further in 64-page Campaign Setting books, we just haven't found the right time or place for them in the schedule.

Perhaps asking James, Rob, and Adam for a Cheliax-, Taldor-, or Andoran-based Adventure Path will speed things along?

Or, you know, getting enough responses to this thread that we determine it'd be worth it to make a nation sourcebook that isn't directly tied to another dozen or so products released around the same time.

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Attention Daigle and Thursty: making gaming material isn't supposed to be fun. Cut out the shenanigans.

OR ELSE!

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zergtitan wrote:
That's why kids, D&D can be a tool of learning.

Or Pathfinder, as the case may be.

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The intention of Monstrous Mount is to give characters with a companion animal or mount class feature the ability to select a non-animal as the creature that advances with them as they level up. It is important, however, to ensure that characters don't gain access to abilities that most other character can't receive for several levels (such as the ability to fly before 5th level). The mounts granted by this feat end up being more powerful than the base creatures, as they continue to level up along with the cavalier who selects them, but before their full abilities are unlocked, they are "nerfed" to maintain balance.

The existence of this feat does not preclude a character from gaining a standard magical beast and training it as a mount. You can still raise a hippogriff as a mount and use it with all the normal rules. It just won't advance with you as you level up. You could take a griffon as a cohort, however, so that it would advance with you, but you can't take Leadership until 7th level.

Monstrous Mount was never intended to replace the existing methods of using a magical beast in mounted combat, flying or not. It is simply another set of options for a cavalier who wants to have the same mount from 4th level, even if he can't fly on the beast until such abilities are appropriate for a character of his level.

Needless to say, I fail to see how hyperbolic claims that Paizo "hates" mounted combat are supported with evidence of us providing more options for mounted combatants.

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Lots of responses!

Snorter wrote:
Should these be completely new creations, ie would PCs being run in PF Society games or home games be ineligible for submission?

That's up to the submitter. It just can't be someone else's intellectual property (you can't submit Conan or Elric, for example).

Dragon Prime wrote:
I will be submitting my favorite PFS character but I am wondering what they mean by game statistics, cause we give them the levels the guy has in classes and such. Are they going to flesh it out beyond that?

We reserve the right to create the stats essentially from scratch based on the flavorful description you provide. We're unlikely to accept a submission that read like, "This is a 6th-level fighter who has Weapon Focus (longsword), a Strength score of 20, and uses his favored class bonus on skill points to max out Perception." Rather, if a character is described as being unnaturally strong, being well-trained in the use of longswords, and has trained himself to be very perceptive, we'll interpret that into statistics as best we can.

The Halfling Cavalier wrote:
I just have one question: what is meant by our paizo.com 'account name'? Is that our forum name, or our email address?

Either. We just need a way of linking the submission to a registered user on paizo.com.

atheral wrote:
Quick question about submission, should the entry be in the body of the email or sent as an attachment?

Either, but it will be fastest for us to review 300 words in the body of the email rather than needing to download and open an attachment. How you submit the character to us won't impact our decision, however.

Torke Steelpike wrote:
Not to count my chickens before they hatch, but will we be contacted if we win? There's no note in the submission page about that. Do we just have to buy each comic in hopes of our character being in a little bio page towards the end of the issue?

We will not be announcing each month's winner prior to the release of that month's comic issue. If you want to be among the first to know if your character has been selected for publication, you should set up a subscription for the comic at your local comic book store, digitally on Comixology.com, or right here on paizo.com.

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We'll be selecting the entries we feel fit Golarion the best while also being inventive or creative additions to the campaign setting. We'll be looking for entries that can "color within the lines" of established canon, so keep that in mind if you plan to submit something that we wouldn't otherwise publish in one of our other books. All that said, there are no restrictions on what you can submit; there are, however, limits on what 5 entries we'll select to see publication. Even then, if someone describes a really cool paladin as CG in their entry and we decide to stat that character up and publish it because of its sheer awesomeness, we'd either change the character's alignment or class to fit within the rules of the Pathfinder RPG and the setting.


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Just as a heads-up, this weekend I plan to get an image map started of this map linking to articles on PathfinderWiki on the contents of each hex. It's a process that will likely take a long time and also require the game to, you know, launch before there's a lot of content on the articles themselves, but this is a thing that's "in the works." As always, anyone interested in assisting in the effort is welcome to join the wiki and add their expertise (or willingness to learn).

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Ross Byers wrote:

Just started reading this.

Also, I realized that Salim is Golarion's answer to Captain Jack Harkness.

Sutter is one of the many (unfortunate) Paizo staffers who has yet to be indoctrinated into the ways of Who, so I doubt he even gets the reference. That said, I am in 100% agreement with your assessment.

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Ross Byers wrote:
Adam Daigle wrote:

Speaking of gods...

Oh My God!

This is the first time I've noticed your new avatar image, Mark!

Gah!

Grrrr!

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Illius wrote:

Quite excited to get my copy of this book. I'm glad there are at least a few mythic options sprinkled in there.

Can we expect to be seeing more support for the mythic ruleset in further releases?

When appropriate, yes, in the same way we support firearms, performance combat, and other rules subsystems presented in past books. There are currently no plans to do a book entirely of new mythic content, however.

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Please remember that this is a product thread. I love Final Fantasy as much as the next person, (but not as much as Liz, I don't think), but this isn't the place for such a tangent. We have a whole section of the message boards for discussion of video games where such a discussion would likely flourish without derailing this thread.

Thanks!

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Illius wrote:
Will we be getting a preview of this book in the coming weeks?

Yes, though I'm not sure when.

Joseph Davis wrote:
Just hoping for some more Aldori love.

I think you'll find a few bits of Aldori love in here.

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The fiction portal on PathfinderWiki is kept up to date and lists all novels, Pathfinder Tales novellas, and web fiction stories, in chronological order of release, no less! Might be easier for folks who like to stay abreast of these lists to bookmark the page rather than continue updating lists on the boards that can't be added to after an hour.

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mswbear wrote:
Honestly, I'm probably going to buy this book because I play a lot of divine characters and divine options are yummy.......however, I’m scared that it will be regurgitated information. Something have noticed about Paizo is that they release the same information in several sources with only a little bit extra in each source.

Because the basic information about the setting's deities have not changed, much of the information (especially on the core 20 deities of the Inner Sea region) will not be new. That isn't to say there won't be anything new in these sections (we specifically added new details that hadn't been introduced before), but descriptions of the gods' appearances, faiths, followers, and so forth will be largely the same. This book does present a large number of new mechanics, including a few picked up from other sources due to their thematic appropriateness, and either updated from 3.5 or kept largely the same.

When making a book of this size, unless it's on something completely new, like an as-yet-unexplored continent of the setting, a certain amount of "regurgitation" is inevitable. We'd be doing a disservice to people who purchased this book under the pretense that it was the definitive tome on religion in the Inner Sea region if it simply referred them to the 20+ deity articles in the pages of Pathfinder Adventure Path instead of presenting the information they'd expected. That does mean that some folks will be upset that they "paid twice" for something, but in large part, it's unavoidable.

Having gone over the entire book a number of times in the process of development, I'm confident there's enough new or updated content in this book that the elements which are reprinted or repeated from previous sources won't be what most readers notice, and will thus feel they've gotten their money's worth.

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The image with the filename, Aroden, is in fact a cleric of Tsukiyo. It appears in the book on the page on other human deities, illustrating those worshiped by humans in Tian Xia.

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Oceanshieldwolf wrote:
[EDIT - well that Pathfinder WIki entry on the Dominion of the Black is suitably uninformative. How refreshingly elliptic. /EDIT]

Luckily, being a wiki, if you feel there's information on the topic that hasn't been posted, you are free to add it so other readers gain the benefit of your expertise down the road. You can also ask on the wiki (follow the link on the lefthand sidebar) and one of the wiki's editors will answer your question or update the article to accommodate your request.

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At one point, Paizo didn't make rules for laser guns either.

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How about 3 blogs over 3 weeks?

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What TwoWolves said. If we were doing a PACG set that took place entirely in a remote Isgeri orphanage (which I can't imagine us doing), we'd likely release other products about orphanages, Isger, and other related topics. This is the same thing, just about pirates. It allows us to explore some of the new content presented in the PACG in a Pathfinder RPG adventure format. Other than involving some of the same themes, locations, NPCs, and so forth, this adventure and the Skull & Shackles Base Set won't interact.

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Werecorpse wrote:


Yes, but fluff and description matter when playing a game of imagination. Describing an item as something that shoots forth a magical bolt of flame vs that emits a laser beam vs a ranged touch attack that does 4d6 fire damage mechanically may be the same but it does matter. In a game meant to be played partially in your imagination, how it's described is crucial. For some people the description that juxtaposes different genre's breaks their immersion. In this supplement you are not talking about strange magical treasures from another world you are talking about technological devices.

Which is why my example included a GM obscuring what the item was for the players' benefit. This is a GM-oriented book in the Pathfinder Campaign Setting line, so we'd be remiss in our job if the book didn't give the GM all the information. It will call the laser guns laser guns so that GMs including them in their campaigns know what they are and can use them (by whatever name or description they choose) as they see fit. Again, the point of my post was to illustrate that how we describe technology to the GM isn't necessarily how the GM will describe it to her players.

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It's a good thing that particular discussion happened here, where both James and I noticed it, as the deadline by which we can no longer make changes to this book is quickly approaching. But yes, further rules discussion should take place in the Pathfinder Campaign Setting boards. Feel free to link to such discussions here, but conduct them in full elsewhere.

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A laser is not a source of light. It provides no illumination. It is a ray just like scorching ray and acid arrow, it's just made of super-focused light rather than magical fire or conjured acid.

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Just because we're publishing a 64-page rulebook full of technological items doesn't mean everything in this book is anywhere close to common in the Inner Sea (and even within Numeria). What makes these items special in the world is that they're super rare and mysterious. In the same way you need to build roads to be able to drive a fancy new sports car, we have to publish this to give ourselves the tools we need to tell the Iron Gods story. Just because the roads are there doesn't mean you have to drive on them, nor will anyone force you to. To those concerned about this gear flooding Pathfinder Society play, please be patient and have faith in Mike and John's ability to determine what's best for the campaign.

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Imagine you build up a fantasy character—a wizard, let's say—who's all about researching the ruins of ancient civilizations to discover lost knowledge that no one else in the world knows. Researching arcane lore, and all that. You take that character to your GM and she thinks he will fit in the campaign, so you play the wizard for a while.

In one dungeon, you find a strange relic from the past that your PC has never heard of before. It's a brand new discovery—exactly what he wants to do. This weird item can clearly be held by a humanoid hand, but doesn't look like any weapon you've ever seen before. It doesn't radiate magic, so it's likely just some piece of ancient junk. Until you accidentally put pressure on one part of the item, and it shoots what looks to you, a wizard with maximum ranks in Spellcraft, like a scorching ray. If you could unlock this ages-old enigma, you'd be known the world over for your intellect. Heck, the device might even get named after you!

That's the end of the night, as the GM needs to work early tomorrow and the woman playing the fighter needs to make the last train home. You thank the GM for an incredible adventure, noting that you're so used to knowing every page of every rulebook that nothing seems to surprise you anymore, but that tonight you got to experience the wonder of discovery along with your character. Your GM just smiles and says knowingly, "just wait until you see what that strangely etched coin you found does."

If this book were called "Treasures of Numeria" and we hadn't told you that Numeria was home to a crashed spaceship and had laser guns and robots in it; if this product description didn't pull back the curtain and say, outright, that these are technological items one would expect to find in a science fiction setting; if a sword made of light and an invisible field of force were describes as magic instead, would there still be the same negative reactions to it?

Food for thought...

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