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Mark Moreland Drowning Devil Avatar

Mark Moreland's page

Developer. FullStarFullStar Pathfinder Society GM. 7,598 posts (8,367 including aliases). 21 reviews. No lists. 3 wishlists. 4 Pathfinder Society characters. 18 aliases.


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Just as a heads-up, this weekend I plan to get an image map started of this map linking to articles on PathfinderWiki on the contents of each hex. It's a process that will likely take a long time and also require the game to, you know, launch before there's a lot of content on the articles themselves, but this is a thing that's "in the works." As always, anyone interested in assisting in the effort is welcome to join the wiki and add their expertise (or willingness to learn).

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Ross Byers wrote:
Adam Daigle wrote:

Speaking of gods...

Oh My God!

This is the first time I've noticed your new avatar image, Mark!

Gah!

Grrrr!

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Illius wrote:

Quite excited to get my copy of this book. I'm glad there are at least a few mythic options sprinkled in there.

Can we expect to be seeing more support for the mythic ruleset in further releases?

When appropriate, yes, in the same way we support firearms, performance combat, and other rules subsystems presented in past books. There are currently no plans to do a book entirely of new mythic content, however.

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Please remember that this is a product thread. I love Final Fantasy as much as the next person, (but not as much as Liz, I don't think), but this isn't the place for such a tangent. We have a whole section of the message boards for discussion of video games where such a discussion would likely flourish without derailing this thread.

Thanks!

Paizo Employee Developer

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Illius wrote:
Will we be getting a preview of this book in the coming weeks?

Yes, though I'm not sure when.

Joseph Davis wrote:
Just hoping for some more Aldori love.

I think you'll find a few bits of Aldori love in here.

Paizo Employee Developer

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mswbear wrote:
Honestly, I'm probably going to buy this book because I play a lot of divine characters and divine options are yummy.......however, I’m scared that it will be regurgitated information. Something have noticed about Paizo is that they release the same information in several sources with only a little bit extra in each source.

Because the basic information about the setting's deities have not changed, much of the information (especially on the core 20 deities of the Inner Sea region) will not be new. That isn't to say there won't be anything new in these sections (we specifically added new details that hadn't been introduced before), but descriptions of the gods' appearances, faiths, followers, and so forth will be largely the same. This book does present a large number of new mechanics, including a few picked up from other sources due to their thematic appropriateness, and either updated from 3.5 or kept largely the same.

When making a book of this size, unless it's on something completely new, like an as-yet-unexplored continent of the setting, a certain amount of "regurgitation" is inevitable. We'd be doing a disservice to people who purchased this book under the pretense that it was the definitive tome on religion in the Inner Sea region if it simply referred them to the 20+ deity articles in the pages of Pathfinder Adventure Path instead of presenting the information they'd expected. That does mean that some folks will be upset that they "paid twice" for something, but in large part, it's unavoidable.

Having gone over the entire book a number of times in the process of development, I'm confident there's enough new or updated content in this book that the elements which are reprinted or repeated from previous sources won't be what most readers notice, and will thus feel they've gotten their money's worth.

Paizo Employee Developer

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The image with the filename, Aroden, is in fact a cleric of Tsukiyo. It appears in the book on the page on other human deities, illustrating those worshiped by humans in Tian Xia.

Paizo Employee Developer

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Oceanshieldwolf wrote:
[EDIT - well that Pathfinder WIki entry on the Dominion of the Black is suitably uninformative. How refreshingly elliptic. /EDIT]

Luckily, being a wiki, if you feel there's information on the topic that hasn't been posted, you are free to add it so other readers gain the benefit of your expertise down the road. You can also ask on the wiki (follow the link on the lefthand sidebar) and one of the wiki's editors will answer your question or update the article to accommodate your request.

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At one point, Paizo didn't make rules for laser guns either.

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How about 3 blogs over 3 weeks?

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What TwoWolves said. If we were doing a PACG set that took place entirely in a remote Isgeri orphanage (which I can't imagine us doing), we'd likely release other products about orphanages, Isger, and other related topics. This is the same thing, just about pirates. It allows us to explore some of the new content presented in the PACG in a Pathfinder RPG adventure format. Other than involving some of the same themes, locations, NPCs, and so forth, this adventure and the Skull & Shackles Base Set won't interact.

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Werecorpse wrote:


Yes, but fluff and description matter when playing a game of imagination. Describing an item as something that shoots forth a magical bolt of flame vs that emits a laser beam vs a ranged touch attack that does 4d6 fire damage mechanically may be the same but it does matter. In a game meant to be played partially in your imagination, how it's described is crucial. For some people the description that juxtaposes different genre's breaks their immersion. In this supplement you are not talking about strange magical treasures from another world you are talking about technological devices.

Which is why my example included a GM obscuring what the item was for the players' benefit. This is a GM-oriented book in the Pathfinder Campaign Setting line, so we'd be remiss in our job if the book didn't give the GM all the information. It will call the laser guns laser guns so that GMs including them in their campaigns know what they are and can use them (by whatever name or description they choose) as they see fit. Again, the point of my post was to illustrate that how we describe technology to the GM isn't necessarily how the GM will describe it to her players.

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It's a good thing that particular discussion happened here, where both James and I noticed it, as the deadline by which we can no longer make changes to this book is quickly approaching. But yes, further rules discussion should take place in the Pathfinder Campaign Setting boards. Feel free to link to such discussions here, but conduct them in full elsewhere.

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A laser is not a source of light. It provides no illumination. It is a ray just like scorching ray and acid arrow, it's just made of super-focused light rather than magical fire or conjured acid.

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Just because we're publishing a 64-page rulebook full of technological items doesn't mean everything in this book is anywhere close to common in the Inner Sea (and even within Numeria). What makes these items special in the world is that they're super rare and mysterious. In the same way you need to build roads to be able to drive a fancy new sports car, we have to publish this to give ourselves the tools we need to tell the Iron Gods story. Just because the roads are there doesn't mean you have to drive on them, nor will anyone force you to. To those concerned about this gear flooding Pathfinder Society play, please be patient and have faith in Mike and John's ability to determine what's best for the campaign.

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Imagine you build up a fantasy character—a wizard, let's say—who's all about researching the ruins of ancient civilizations to discover lost knowledge that no one else in the world knows. Researching arcane lore, and all that. You take that character to your GM and she thinks he will fit in the campaign, so you play the wizard for a while.

In one dungeon, you find a strange relic from the past that your PC has never heard of before. It's a brand new discovery—exactly what he wants to do. This weird item can clearly be held by a humanoid hand, but doesn't look like any weapon you've ever seen before. It doesn't radiate magic, so it's likely just some piece of ancient junk. Until you accidentally put pressure on one part of the item, and it shoots what looks to you, a wizard with maximum ranks in Spellcraft, like a scorching ray. If you could unlock this ages-old enigma, you'd be known the world over for your intellect. Heck, the device might even get named after you!

That's the end of the night, as the GM needs to work early tomorrow and the woman playing the fighter needs to make the last train home. You thank the GM for an incredible adventure, noting that you're so used to knowing every page of every rulebook that nothing seems to surprise you anymore, but that tonight you got to experience the wonder of discovery along with your character. Your GM just smiles and says knowingly, "just wait until you see what that strangely etched coin you found does."

If this book were called "Treasures of Numeria" and we hadn't told you that Numeria was home to a crashed spaceship and had laser guns and robots in it; if this product description didn't pull back the curtain and say, outright, that these are technological items one would expect to find in a science fiction setting; if a sword made of light and an invisible field of force were describes as magic instead, would there still be the same negative reactions to it?

Food for thought...

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Danubus wrote:
I really hope none of these listings are April fools jokes, because people would buy this stuff.

If this is an April Fools' joke, it's been going on for weeks as I crunch all the numbers in the book to get it ready for print in time for the Gen Con deadline. In such a hypothetical, the joke would surely be on me.

Paizo Employee Developer

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Mattastrophic wrote:
Mark Moreland wrote:
Lion Blades are a bardic organization, and as such are not included in this book.The Ulfen Guard, also from Taldor, do get some new material.

*does the Arrested-Development/Charlie-Brown sad walk*

-Matt

That we (overeagerly) included the Lion Blades in the solicitation for this book should be reassuring, because it shows that we very much want to do more with the organization and update the existing 3.5 rules on the PrC. This just wasn't the right book for them, and by the time we finished the outline and realized it wasn't a good fit, the book had already been announced. Sorry if that got your hopes up, but better for us to manage expectations now rather than after you've got the book in your hands.

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90s X-Men, all the way. Specifically Blue Team.

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There is more information on Apsu in this book than has previously been published on him.

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How rude! We sacrifice our game time to allow others to game in our stead.

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N'wah wrote:
It's not like any of these books actually exist, anyway. It's not like I can turn to Chapter 9 of The Book of Numbers.

You can't, but I can. I just have to type a few things up here on my trusty old computer, call it canon, and, voila!

Paizo Employee Developer

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I listened to this three times tonight on a grueling, unexpectedly long commute. It finished and I just let it repeat. I've listened to a lot of the Doctor Who audio dramas, and I felt the production on this was much better.

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My wife still blames you when I get sucked into a Skyrim binge. I will never be able to repay you, however, so it sort of evens out. Thanks for all the great work you've done for me in the past (and in the future... right?)

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ScrubKai wrote:
One last question, Is there anything extra on the cd that is not in the digital download?

A jewel case?

Developer

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With Early Enrollment for Pathfinder Online anticipated in the near future, the editors of PathfinderWiki (the ENnie Award-winning chronicle of Pathfinder Campaign Setting canon) are setting up the foundation for coverage of the MMO. We know that it's only a matter of time (and likely not very long) before active players of the game start to post guides, screenshots, feat tree breakdowns, walkthroughs, and so forth online, and we figured it would be best for the community as a whole to keep things as consolidated as possible.

PathfinderWiki has nearly 10,000 current articles on the world of Golarion, meaning folks new to the setting through the MMO can easily follow links about the various nations, deities, races, and organizations in the setting from PFO guides to canon articles. This saves editors working exclusively on MMO content on the wiki the time of writing a whole new article about Desna, the Hellknights, or Razmiran.

It also means that we can try to head off the fracturing of the community into a bunch of different wikis all competing with one another for Google search hits and to be the go-to resource for Pathfinder Online players.

What we at the wiki are currently looking for, in the lead-up to the game's forthcoming soft launch, are volunteers (with or without wiki editing experience) to help us set up the framework for the PFO branch of the wiki so that once players have access to the game, those who are looking for information and those who have information to share have a preexisting location to go.

Stop by the start of our Pathfinder Online Portal today and comment on this thread or the wiki's internal forum to help make it the best Pathfinder Online resource it can be!

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atheral wrote:
*Picks jaw up off floor*, wow..these pieces are fantastic, if all of the pieces in the book are like these it'll be worth picking up even if the text sections are blank.

Good news, everybody! The text sections are not blank!

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I'm sad that this is only a 3-part story. I want moar Jendara!

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If you play a ninja and say he's a paladin, that's cool, until such time as there's an effect that specifically affects ninjas. At that point, you can't say, "I'm immune to that effect. I'm a paladin." While you can, in character, call your equipment, your class, your race, or your animal companion anything you want, you must always be up-front with the GM and cannot skirt mechanical effects by being an elf one minute to avoid a sleep effect and then reveal yourself to really be a human in disguise the next combat when faces against a ranger with humanoid (elf) as a favored enemy. That's the difference folks are eluding to. Roleplay is encouraged, but not when it means your "pig" animal companion (which uses dog stats) is immune to goblin attacks specifically designed to target dogs due to racial hate.

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Many Paizo employees first started as fans, including Adam, Liz, John, Mike, Rob, and me. We interacted first with Paizo on these messageboards, and it's through them that we got noticed by Paizo (in addition to our other qualifications). So It's not unheard of for Paizo to hire from the community. We published the job listing here on our own site, so whether it's us pointing people to it (here or elsewhere, like on Facebook, Twitter, or LinkedIn), or a fan noticing it and making a thread, it's really the same thing. Ultimately, we want as many people as possible to know about the open position so that we get the best possible applicant pool.

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Galnörag wrote:
Random side note, I really want a repeat mini based on that Kyra art, I can't recall which of the books it is from but of all the iconics mythic evolution I could almost read her story arc, from shy yet passionate cleric to Mythic Hyrophant with confidence and righteousness.

All of the Core Rulebook iconics got mythic updates in Mythic Adventures. The iconics from the APG and Ultimate books were updated to mythic in Mythic Origins.

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We haven't really said more than a few sentences about any of the Eldest, and until we do a book exploring the First World more, we're unlikely to expand upon them very much. There are a number of us on the team that really want to do more with the First World and the Eldest (most namely Senior Editor James Sutter), so it's just a matter of time. Despite this, there's currently nothing on the schedule to shed more light on Count Ranalc or his connection to Nex.

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JiCi wrote:
Did that change in Pathfinder? Are deities subject to such a weakness... or you just said that's it's too trivial to even bother with it, so no deity can ever die?

There are a lot of elements from past editions of D&D that didn't get picked up in Pathfinder. In some cases, this is because they are identifiably intellectual property of Wizards of the Coast and weren't included in the OGL (this includes things like the Blood War and the Great Wheel cosmology) and in other cases it's because Pathfinder is a different game and setting and has different base assumptions. This is a case of the latter.

As to whether gods can die, we've named a number of dead gods, who were killed by other gods (Curchanus, for example), cataclysms on a cosmic scale (like Amaznen), or mysterious circumstances that have never been revealed (like Aroden). Aroden's death just over a century ago is one of the key thematic elements of the Pathfinder campaign setting, as with him died the reliance on omens and prognostication, and his absence allowed the demons of the Worldwound to breach the Material Plane.

In short, gods can die, though they do so very rarely. When they do, it tends to be a BIG DEAL and have huge ramifications both for other deities and the mere mortals who populate the cosmos.

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Joseph Kellogg wrote:
I assume my lifeless body was lying slumped in a corner somewhere in one of those scenes, right?

Nope. The ninjas in the coffee shop are using saucer-sized chunks of your mangled corpse as really messy shuriken, splattering blood and viscera in slow-motion through the air and onto the cafe's other patrons, like a twisted Takashi Miike-Jackson Pollock collaboration.

Paizo Employee ** Developer

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As the primary developer on the campaign during the seasons with the highest scenario outputs, I can say with authority that we overextended ourselves significantly during that time, in part because of my own ambition to increase scenario output for the benefit of the campaign. The results were less than desirable behind the scenes. So until internal resources change significantly, there likely won't be more 30+ scenario seasons. That said, there are plans in the works that may or may not come to fruition that will address the OP's concern, if not in the way anyone expects. I'll let others comment on those plans when the time is right, as I'm now only tangentially involved in their implementation (and the time isn't right anyway).

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The title really says it all. What campaign setting-specific items have always piqued your curiosity or supercharged your creativity? What items have we mentioned that we've never provided stats for? This could be something specific, like a legendary weapon wielded by a historical figure, a lost relic mentioned in the backstory of some Pathfinder's write-up, or whatever.

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If you're into the Harbingers of Fate, be sure to check out Occult Mysteries, coming in a few months. They're one of the secret occult organizations detailed in the book.

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There will be four gladiatorial arenas presented in the forthcoming Inner Sea Combat in a similar format to the magical academies in Inner Sea Magic. As long as nothing gets cut for space in the final stages of production, you'll get details on the Grand Arena in Katapesh, the Irorium in Absalom, Valknar Gladiatorial College in Tymon, and the Bloodworks in Urglin. There are also large and notable arenas in Magnimar and Oppara that we simply didn't have room to include, even though we wanted to.

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Abadius, 4714

Noble Crusader,
Let us always honor the fallen, especially the innocent who never invited violence and the heroes who gave their lives to protect those who could not protect themselves. The loss of life during the failed siege of Nerosyan was both regrettable and devastating. Nonetheless, our hard-won victory has strengthened our resolve and sired a new generation of battle-hardened crusaders to beat back the Abyss. That you valiantly aided the crusaders reflects well on you and the Society.
Over the months since that battle, I have worked alongside Sir Jorsal of Lauterbury, who is among the noblest souls I have found in the Society's ranks. With his help, we have repaired Nerosyan, secured Mendev's borders, and presented the Pathfinder Society's kinder image to the world. It is true that the Decemvirate does not always direct the Society in a selfless manner, yet even they can understand the benefits of being perceived as a force of good. Even a tyrant's heart can be coaxed away from evil if shown love instead of fear.
Every deed you do in the name of good reflects well on the Pathfinder Society and demonstrates that holiness is a virtue shared by the strongest agents. Each feat you perform in the name of the Silver Crusade strengthens the resolve of the Mendevian Crusaders, beating back the demonic armies so that future generations might settle Sarkoris once more. This is your chance to be a true hero.
The days to come will present difficult choices and difficult battles. I trust you will always show courage and make the right choices, so long as your actions do not threaten the lives of your allies. Let your actions be an inspiration to all—the faithful and the fallen, alike. The Pathfinder Society will set out for Jormurdun soon, and the expedition would benefit from your presence. In fact, with Sir Jorsal's support, I believe the other venture-captains may even choose you to direct part of the operation. Make the most of this opportunity.

Dawnflower's blessings,
Ollysta Zadrian

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Ollysta Zadrian in mind, and be on the lookout for opportunities to help the Silver Crusade succeed in its objectives. When the time comes, ensure that you represent the Silver Crusade proudly in Pathfinder Society Scenario 5–13: Weapon in the Rift, Pathfinder Society Scenario 5–20: The Sealed Gate, Pathfinder Society Scenario 5–22: Scars of the Third Crusade, and Pathfinder Society Scenario 5–24: Assault on the Wound.

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Agent of the Aristocracy,
There is no doubt in my mind that courtly intrigue in Taldor is an art; the nuances of posture, movement, innuendo, and scheming surpass the machinations of less prestigious nations. I once believed this was because Taldor has a history of action and cultural excellence. However, even masterful art stagnates and fades into irrelevance if not shared with the world, and the finest art incorporates new techniques and styles over time. Taldor's nobility may be composed of artists, but they have withdrawn from the world to pursue petty squabbles and boast about what they would do if they could muster the wherewithal of their esteemed ancestors. It is a toxic atmosphere in need of a good airing out.
With the outbreak of war in Mendev, Taldor sent a token force north—not nearly enough for a nation wishing to continue its role as a world power and trendsetter. As you no doubt recall, I have taken matters into my own hands by mustering an independent army—an Army of Exploration—composed of soldiers from throughout the Inner Sea region. Once it is complete, we shall march on the Worldwound, rally the people of Avistan, and reclaim the lands now despoiled by demons.
Recruitment is steady but insufficient, and if the army is to succeed, we must acquire greater numbers. In the past, the greatest armies swelled when given something to rally around, be it a general or a flag, and I believe I know of the perfect centerpiece for our army. I have discussed my intentions with the Pathfinder Society's leadership, and they expressed an interest in helping us recover it. When the venture-captains begin selecting agents for this mission, I will recommend you.
Continue to distinguish yourself in our mission and that of the Pathfinder Society. A military campaign is an excellent opportunity for promotions, and when the Society marches for Jormurdun, it will need ambitious, capable officers who are able to lead and inspire those around them. It would please me to know that you were among them.

Onward to glory,
Lady Gloriana Morilla

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Lady Gloriana Morilla in mind, and be on the lookout for opportunities to help Taldor succeed in its objectives. When the time comes, ensure that you represent Taldor proudly in Pathfinder Society Scenario 5–19: The Horn of Aroden and Pathfinder Society Scenario 5–24: Assault on the Wound.

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Abadius, 4714

Initiate of Osirion's Mysteries,
As you no doubt recall, our dismissal from the Ruby Prince's inner circle made it possible for us to research the organization known as the Jeweled Sages, a society that dates back to Osirion's golden age millennia ago. These men and women sensed the decline of their kingdom and began to gather the relics and wisdom that might otherwise be lost to the ages. Each sage carried a jewel in which he or she stored memories and secrets of the past, passing them to chosen successors when a member inevitably passed away. Our desert homeland's tumultuous past scattered the Jeweled Sages to the winds, but I am certain that if they were still united as in ages past, they would praise your accomplishments over these past months—while they valued the wisdom of the whole, they also honored the initiative and excellence of the individual.
Yet are they truly gone, and I the last? We recently learned that someone calling herself the Diamond Sage has lived in central Osirion for years, and if her agents are any metric, she is as interested in meeting us as I am to finally meet another of my order. What's more, I have divined that several other sages' jewels are also buried nearby, though I do not know their exact locations. Because my reputation in Osirion is still stained by last year's developments, I am sending you, my loyal agents, to find these jewels, locate the Diamond Sage, and arrange for us all to meet formally and determine the future of our fractured order. I am not certain quite what to expect when we finally meet the Diamond Sage, and I trust I will have your insights to aid my own judgment of the matter.
The Pathfinder Society has been most generous in providing me a home and offering its support in our endeavors. Even now I am working with Venture-Captain Norden Balentiir to orchestrate a formal Pathfinder expedition to the trade city of Eto, where I hope you can pick up the trail of my elusive colleague. I owe the Society much for its aid. When our business near Eto is done, let us remember your fellow Pathfinders and the equally monumental task they face to the north.

For the Jeweled Sages,
Amenopheus, the Sapphire Sage

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Amenopheus in mind, and be on the lookout for opportunities to help Osirion succeed in its objectives. When the time comes, ensure that you represent Osirion proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain, Pathfinder Society Scenario 5–15: Destiny of the Sands, Part 2: Race to Seeker's Folly and Pathfinder Society Scenario 5–16: Sanctum of the Sages.

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Abadius, 4714

Agent of Liberty,
Only months ago we returned to the Inner Sea as heroes, heralding a new age of cooperation with our sister state, Magnimar. Its people had spurned the crumbling vestiges of imperial rule by nearby Korvosa, much as Andoran threw off the shackles of Cheliax's rule. Our new embassy is flourishing and will bring a surge of trade and prosperity to both bastions of freedom.
When the demons of the Worldwound struck, several of my colleagues—it's fair to call them rivals given our years of competition, but our recent struggles have fostered an uneasy camaraderie—and I united to influence some of Absalom's best and brightest to aid Mendev. Our success was bittersweet; though we triumphed in the north, we learned of corruption among Andoran's politicians, some of whom have embraced elected office as a new form of nobility to elevate them above their fellow citizens!
Now that my eyes are open, I see this perversion of Common Rule with increasing frequency. I do not know whether this is a growing pain of democracy or a sign of some greater ill, but I intend to fight it and restore our vision of what a free society should be. This is where I seek your assistance. More than ever we must push our mission of abolition and freedom abroad in two ways. First, develop alliances with like-minded thinkers throughout Avistan and beyond. These potential allies may have strategies and philosophies that we can use to further our mission. Second, continue to secure freedom for the oppressed and the enslaved.
Andoran must know action if it is to remember its roots. Go forth, and be a shining example of all that the People's Revolt represents.

Liberty never rests,
Major Colson Maldris

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Major Maldris in mind, and be on the lookout for opportunities to help Andoran succeed in its objectives. When the time comes, ensure that you represent Andoran proudly in Pathfinder Society Scenario #5–18: The Stranger Within and Pathfinder Society Scenario 5–23: Cairn of Shadows.

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Abadius, 4714

Loyal Agent of the Decemvirate,
As of my most recent visit a week ago, the once-scarred walls of Nerosyan were completely repaired. Knowing that you and other Pathfinders were an integral part of defending that city against the demon onslaught makes me proud. No matter the ultimate cost of reaching Jormurdun, I know that the experience has helped shape some of the finest agents I've had the privilege to know.
Our discussions with the dwarven emissaries resulted in agreeable terms, and they have already begun mustering an impressive force to aid us in our march across the Worldwound. I'm expecting you to join the small army of Pathfinders that we're sending with them. That's still several months off, but it should make for a valuable experience. Just watching soldiers from the Five Kings Mountains train and drill is a lesson in efficiency and dedication.
If only I could say positive things about all dwarves. It is now clear that Venture-Captain Thurl has betrayed us. Venture-Captain Jorsal does the work of two venture-captains and hardly seems to sleep, and I know he secured considerable evidence against Thurl that clearly illustrates the dwarf's guilt and seems to suggest we may not have seen the last of him. Stopping Thurl is not only in Mendev's best interests; it's a point of pride for the Pathfinder Society. Nobody does what he did and gets away with it. Nobody.
I'm trusting you to keep your gear close by in case I catch wind of our traitor's location and need a trustworthy agent on short notice. I also expect you to join the trip to Jormurdun and help ensure the Society's success. If anything goes wrong, you're the one I trust to set things right.

Explore, Report, Cooperate!
Venture-Captain Ambrus Valsin

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Ambrus Valsin in mind, and be on the lookout for opportunities to help the Grand Lodge succeed in its objectives. When the time comes, ensure that you represent the Grand Lodge proudly in Pathfinder Society Scenario #5–20: The Sealed Gate and Pathfinder Society Scenario 5–25: Vengeance at Sundered Crag.

Paizo Employee **

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Abadius, 4714

My Loyal Associate,
You've heard, haven't you? At least half of the family seems to be running around half-mad. Well, let me assure you that hearing the word on the street is hardly the same as seeing the writing on the wall; anyone who thinks she can send assassins to stick a knife between old Guaril's ribs is in for a nasty surprise—at least half a dozen nasty surprises with 20-inch biceps and iron-studded cudgels, in fact.
Fortunately, the Pathfinder Society knows just how valuable our services are and has volunteered some extra muscle to ensure that my head and neck do not end their longstanding partnership (I find the two have grown rather attached to each other and would terribly upset if separated). The key now is finding out which rats think they can take on the Sczarni and where their little warren is. I have to say, your work so far has turned up some strong leads; keep this up and you'll go far in the family.
What I'm not so happy about is hearing that my former business associate is one of the ones selling me out! What's worse, he's done a truly professional job of covering his tracks—so much so that none of my cousins have been able to track down our real enemies. I've run out of good options, so I'm sending you in to negotiate. The information-broker I'm talking about is holed up in Eto, and the Pathfinder Society has organized a special trip for us to knock on his door and ask some pointed questions (I'm telling you, this deal with the Society is great). Stay sharp, figure out where our enemies are holed up, and don't promise anything we can't deliver on.
Once you know where our enemies are, contact me. I'll pull some strings and make sure the Society lends us a hand in busting some skulls and ending this debacle. Of course, when the time comes, I'll need you to lead the raid. In the meantime, go help the Pathfinders do Pathfinder things—you know the routine.

Go make me proud,
Guaril Karela

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Guaril Karela in mind, and be on the lookout for opportunities to help the Sczarni faction succeed in its objectives. When the time comes, ensure that you represent the Sczarni proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain and Pathfinder Society Scenario 5–18: The Stranger Within.

Paizo Employee **

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Abadius, 4714

Most Valued Associate,
Have you noticed our offices' recent renovations: the intricate rugs, delicate vases, and shining candelabras? I felt it appropriate to spend a fraction of our recent profits on enhancing our image to reflect the lucrative business deals that you have helped secure. Through some delicate handling, the dwarves and the Kalistocrats are both willing to do business with us, though I imagine it's only a matter of time before their rivalries flare up and force us to choose who our real friends are. Even then we shall enjoy the fruits of cooperation with the Rahadoumi, whose location offers us greater access to the west coasts of both Garund and Avistan.
Before we break open the Chelish wine, however, we must maintain our momentum; I can manage the consolidation of what we have already acquired if you can find and seal more contracts. Making our mark on the Katapeshi markets will have to wait until our network is particularly robust, so look elsewhere. I have made arrangements with the Pathfinder Society to send you to Eto, a thriving crossroads city in Osirion, to see what you can learn there. Should you meet a particularly capable powerbroker or merchant lord, see if you can bargain for a few trade secrets or news of any up-and-coming trading centers worth our attention. Of course, I expect you to follow through on that advice, so be prepared for extended travel.
Stay well while you are abroad. My colleague Guaril Karela has been looking particularly ill recently, and each month that passes seems to age him another year. I also hear that my mentor in Qadira is bedridden, and I shall travel to see him soon.

To a bright future,
Trade-Prince Aaqir al'Hakam

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Trade-Prince al'Hakam in mind, and be on the lookout for opportunities to help Qadira succeed in its objectives. When the time comes, ensure that you represent Qadira proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain, Pathfinder Society Scenario 5–18: The Stranger Within, and Pathfinder Society Scenario 5–21: The Merchant's Wake.

Paizo Employee **

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Abadius, 4714

Precious Ally,
Each of your reports brings a smile to my face as I contemplate the implications of what you have accomplished. I am also appreciative of the texts you have acquired for me; one in particular is quite the page-turner, and I'd love to share some of my favorite passages with you the next time we meet. I long to receive more of these presents from you, but I am concerned that you might draw too much attention to our actions unless you are careful to cover your tracks. Some of the greatest victories result when the enemy thinks he has won the battle only to realize later that he has lost the war. The sweetest victories are those that the enemy never knew he was fighting.
Despite my efforts to stay away from Cheliax, I maintain numerous spies in its most beloved institutions. I recently received intriguing news through an Athenaeum contact that I intend to follow up. Of course, that means I'm sending you, my dear. Snatch these ancient prizes out from under the noses of Cheliax and its allies. Anything portable you can deliver to me. Anything larger should be hidden so we may recover it later.
I've begun hearing rather delightful rumors that the Pathfinder Society thinks me a free agent worth bringing into the fold. Apparently, when—despite years of loyal service—one is betrayed by her country, she becomes eligible for recruitment. Oh, you're pouting; I can tell. Don't worry. Should I decide to entertain the Society's courting gestures, it will be on my own terms and after I have decided how we might make the most of the arrangement. The Pathfinders were so terribly endearing when they decided to rescue me, so I don't believe I could turn them down outright. Until we make a decision, keep an ear open for any more news.

Keep me in your thoughts,
Paracountess Zarta Dralneen

The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Zarta Dralneen in mind, and be on the lookout for opportunities to help Cheliax succeed in its objectives. When the time comes, ensure that you represent Cheliax proudly in Pathfinder Society Scenario #5–17: Fate of the Fiend and Pathfinder Society Scenario 5–23: Cairn of Shadows.

Paizo Employee Developer

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