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Mark Moreland Drowning Devil Avatar

Mark Moreland's page

Developer. FullStarFullStar Pathfinder Society GM. 7,962 posts (8,743 including aliases). 19 reviews. No lists. 3 wishlists. 5 Pathfinder Society characters. 19 aliases.


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Buri Reborn wrote:
Also, an Azlant-focused AP is currently in the works and will come out for Gencon next year. Seeing as Thassilon was founded by Azlanti exiles, I'm sure a lot of the information will carry over.

Just to manage expectations, the AP really doesn't touch on Thassilon at all, and most the Azlanti stuff we have planned is very much Azlanti rather than common ground between Thassilon and Azlant. Even then, it won't be about Azlant at its height, but in the ruined state it's in now.

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Tacticslion wrote:
Does anyone know how canon the comics are considered to the setting history? Because everything up there is just from the comics, so if they are not canon or are questionable canon... nevermind! XD

The comics are considered canon. The scripts are all vetted by (and often written by) members of Paizo's editorial staff, and all game content is developed internally, rather than by Dynamite. Other than the material's format and distribution by a company other than Paizo, it's as canon as anything else we publish.

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First World Bard wrote:
Wraithguard wrote:
For that Golembane Warhammer +2, does it mean to say "For your combat check, reveal this card to roll your Strength or Melee die..." instead of "For your combat check, reveal this card to use your Strength or Melee skill..."?
Likely not. I expect Vic to post on this thread shortly by sighing, saying that the incorrect text always gets shown on preview blogs, and posting a FAQ entry.

Vic's on vacation currently, so any sighing and posting will likely happen next week (from him at least).

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The Pathfinder Roleplaying Game doesn't scale up to that level very well, which is one reason we've never statted up anyone stronger than demigods.

It sounds like you might be better served by a game like Mythender (a free game designed by former Paizo editor Ryan Macklin). A few years ago, Developer John Compton even made a blog post about a Community Use add-on to Mythender that allowed one to play the game with Golarion's pantheon. Check it out here.

TL;DR: You're not going to find official Pathfinder RPG material about mortals taking on deities, but other game systems or community-generated material might get you a close approximation.

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James Jacobs wrote:
Mum-Ra wrote:

Ha! In your face Skeletor!

Walks like an Egyptian.

Well, that said... at least I have no personal dislike of He-Man. Can't say the same about Thundercats, which is in my top 5 LEAST favorite cartoons. So tread carefully, Mum-Ra!

I think the Thundercats are number one on Mum-Ra's list of hated cartoons. He certainly seems to get in fights with them a lot.


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Kalindlara wrote:
Huh. I'd been wondering who that was, ever since her art appeared in The Impossible Eye. ^_^

She was featured in a blog post back in 2010 that included not only her art, but also specifically named her. See here if you don't believe me.

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This is a book I've long wanted to make, but the timing has never been quite right. I'm sure we'll get around to it eventually, especially if Erik and Wes keep asking me for book suggestions. It's currently not on the schedule, however.

Paizo Employee Developer

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The original intent of the Void Boys was that they be primarily rogues, fighters, and rangers. They're first and foremost brigands, and only adopted the name "Void Boys" after they found the weird statue. If the rumors of their use of undead are true, they'd need a cleric or necromancer of a high enough level to create and control all these undead. But any similarities between the void element and the group's name is coincidental, though you are certainly free to use all the void-related stuff that has come out since Moonscar was released if it feels right for your campaign.

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The Knights of Ozem were specifically an Arodenite order, but we have never detailed whether or not Aroden had a specific code his paladins adhered to, in large part because our setting assumes that he has been dead for over 100 years, and thus has no more paladins actively getting power from him.

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Jason Keeley: In a hundred years they're not going to believe doctors used to put mirrors and metal in people's mouths to clean their teeth. Isn't that a little barbaric?!

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I too am sad to see the fiction go, both because it means 6 pages of extra work for me to do on a monthly basis, but also because it was one of the elements of Pathfinder that first hooked me as a fan. Back when I was just "superfan" Yoda8myhead, I even made my own lulu.com compilation of all of Eando Kline's adventures so I could more easily read them on my daily commute (see this blog post from 2009 for pictures)—my first foray into publishing.

Paizo Employee Developer

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The question of random encounter frequency came up at Gen Con, and I'm only now in the office to address it, so I wanted to take the opportunity to do so in case other GMs wonder how often to throw random encounters at their players in this adventure.

Because the adventure takes place in a relatively constrained area, and so much of the adventure is based on setting the mood and building tension, I recommend using random encounters sparingly, as they can easily take a party out of the story unless worked in seamlessly to the ongoing plot. Feel free to pick something from the Briarstone Asylum Encounters table on page 81 when the party becomes too comfortable or the story starts to drag, but otherwise, let the adventure present threats as written. If you do add a random encounter, consider using one that makes sense for the part of the asylum the PCs are currently exploring rather than one that might be more appropriate elsewhere in the adventure.

Additionally, the supernatural weather described in the Bestiary introduction makes for great encounters that aren't necessarily combat but can help increase the weird factor of the adventure. As long as it's appropriate to do so, I encourage GMs to use those effects over a random encounter during the adventure.


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Wiki Ad wrote:
Tacticslion wrote:


... and, speaking of, "heresies" or "legends" or something: that is, redacted or defunct information (retcons from older material). While those retcons are no longer true, it would be helpful if any apparent contradictions are noted somewhere, so that the wiki does not appear incomplete, and the retcon is easily referenced and known, so those trying to keep up with canon don't slip something in that is contradicted by later material. Even if you don't want it cluttering up the specific article page, you could add a link to a "ancient falsehoods" page or something, and just have a compiled list of "NOPE" organized by area or person (ex: "lies about Tar-Baphon" or "false/slanderous histories about Taldor" or something).
While only a little bit of what you are asking here, I feel this is a good spot to highlight our Canon Conflicts category any time we find conflicting information on a subject the conflict icon (the little assci cross) is added to the page, this category is added, and a link to a meta [pagename]/conflicts page is set up describing both points of the conflict and why one was chosen over the other in the wiki article.

The wiki is generally written from an in-world perspective (see Point of View), which means that commentary on in-world topics doesn't really have a place in primary articles. We keep discussion of canon discrepancies on secondary pages as a result.

To include retconned information in even something as isolated as the suggested list(s) would involve the wiki editors effectively creating canon. If there were an actual in-world false history, such as Stavian III spreading rumors that his father, Stavian II defeated an army of 200,000 Qadirans with a force of only 3,000 soldiers, that would belong in such an article. If, however, there were simply an error in recounting what year Oppara was founded, that's just a real-world error rather than some false history being spread in Golarion itself.

The official wiki policy for managing conflicts does not account for what is colloquially termed "fire cancer" by Paizo developers, however. This would be things like the Darklight Sisterhood, which were mentioned in early books but were later determined to be unworthy of further expansion—even to refute their existence or explain them away with an in-world justification. Rather than completely invalidate them for players who do like the idea of a secret society whose sole raison d'etre is to oppose another organization, and which is so secret that all members change their name to the same thing, a GM who wants to use them in her campaign can do so without going against canon. The wiki, for better or worse, simply reports the canon that exists on such topics, and never explains why no further information ever came out.

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Porphyrogenitus wrote:
captain yesterday wrote:
It also isn't helpful calling something "abhorrent on so many levels" without at least saying what some issues are. I get criticism of Hell's Vengeance, evil isn't for everyone. But I can't think of any time I've heard it used to describe Hell's Rebels.
When the last one is out and I have time to write a review of all of it, I might. It will indicate what I find abhorrent about the first when tied to the second, as they are clearly intended to be, which is why:
Quote:
Paizo is pretty good at avoiding mention of AP events in other products.

Was violated here, and why I took the moment to decloak regarding my opinion of the whole thing, since they did break an otherwise generally* observed policy of not having APs or modules interact with other APs or modules in pushing the gameworld.

As one of Paizo's primary keepers of canon, I can assure you that the default assumption for the campaign setting as a whole is that nothing has happened except what is listed in the Inner Sea World Guide. That is the baseline for the setting, whether you're running an adventure that came out in 2009 or 2016. From time to time, specific stories we tell, either in fiction or adventures, build on past stories we've told and so assume those specific elements have taken place. In such cases, we do our best to provide guidance for GMs who are running campaigns that don't include the previous events, or for whose groups they ended in non-standard ways. That said, it's entirely possible to run Hell's Vengeance and Hell's Rebels independently of the the other, as they don't overlap geographically or in terms of specific NPCs involved in both.

Paizo Employee Developer

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Kobold Cleaver wrote:
Well, it really gets my Goat that they listed the 1973 Wicker Man, and not the superior, much more terrifying 2006 version.

This is one of those cases of sarcasm not coming through on the Internet, right?

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JiCi wrote:


Even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life to attack the target.

Even even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life and attack one another. The poor victim is caught in the crossfire and can't escape the gory conclusion because BOTH sides of the conflict are made of his own flesh!

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Seems legit

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Such books, while fun to read for a certain audience, don't really help players build characters, GMs run adventures, or fiction readers feel like they've read a good story. As such, there are almost always more useful books we can put our efforts toward producing. Further, they run a very real risk of painting us into creative corners. For example, if we release all of Iomedae's teachings in detail, and then want to tell a story down the road that either contradicts these teachings, or is based on things that are wholly absent from the in-world text, we've made it that much harder to tell that story, and thus, provided ourselves less room for making fun adventures, exciting fiction, or neat character options than if we'd left the canvas blank until we needed to fill in just the part that was relevant to our needs.

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Happy birthday!

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Dragon78 wrote:
This book would have been great if it came out within a year from Kingmaker's release but at least we are finally getting something for the First World.

A book's greatness is not dependent on its date of release but on the contents of its pages.

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Christina Stiles wrote:
If you'd like to help Steve's family, here is a Memorial Fund for Steven Russell.

Corrected Go Fund Me Link

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I'll post here what I posted on ENworld, where this news broke.

Quote:


Steve gave me my first paid work in the industry, and even after I moved on from writing and developing for Rite, he was always a vocal cheerleader for my professional progress. It can be overwhelming trying to catch up with every industry friend every year at Gen Con, but I always made a point of finding Steve (usually at the ENnies ceremony), sharing a drink, and catching up on the newest projects he had cooking. He will be greatly missed, both by the industry as a whole, and by me and others who called him a friend.

As a note of warning, for those particularly touched by this tragedy, the link in the OP leads to an image of the wreckage in which we can only assume Steve passed away. If this is something that might be difficult to see, consider the following article at ENworld instead: RIP Rite Publishing Owner Steven Russell

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I imagine Smuz branching into derro next.

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DM_aka_Dudemeister wrote:
If someone confirms that there is a section or subheading in this book titled: "First World Problems", I will pre-order the book right now.

We already did that on the back cover of "Fey Revisited"

But even without puns, this book will be full of all sorts of awesome that are worth your immediate pre-order. I promise.

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Thomas Seitz wrote:

Theory:

Aroden and Ranalc voted to leave the Golarion pantheon. Motion carried.

The fallout from Rexit will take generations to fully comprehend.

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MMCJawa wrote:
So how similar will this book be to the Books of the Damned series? Are the Eldest going to get a similar treatment to the demigods of those other books? Any new Eldest?

It is very similar to the Books of the Damned and Chronicle of the Righteous. There are no new Eldest, but they each get a full write-up with obediences and such.

Das Bier wrote:
Hey LIz, is there anything here with how the fey interact with the kami and other nature spirits of the East?

There is not. The kami, while fey-like, are native outsiders and are not tied to the First World, but rather the natural places of the Material Plane. This book is really an exploration of the First World itself rather than an expansion on fey lore within Golarion.

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Vic Wertz wrote:
Morgana wrote:

Not something I was expecting to see on the BBC. You tell them ladies.

http://www.bbc.co.uk/news/video_and_audio/headlines/36345666

Somehow, I was expecting them to have British accents in the clip.

Jessica has worked so hard to hide her Russian accent, it would probably be really hard for her to pick up a British one on top of all the rest.

Paizo Employee Developer

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Elf Wizard wrote:
Xethik wrote:
CBDunkerson wrote:
Lanowar wrote:
Could someone expand on the Investigator Talents?

Silencing Strike: Studied strike target unable to speak for 1 (on save) to 5 rounds.

Oh wow, that in particular seems great. Works well for an assassin investigator and as an anti-spellcaster option.
I'm not happy.

Quiet, you!

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I was thinking about it. I can't sell the material, obviously, but I could release it on my blog for other people to use.

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Benjamin Medrano wrote:
captain yesterday wrote:
And what does it's tactics say for when it faces the Queen, and her retinue... Or is that not part of the adventure... tactics are there to help, not box people in. :-)
I'm just mentioning it because, the way that the critter is written (especially her morale) she should have died shortly after House Thrune took over Cheliax. Just annoyed at the inconsistency of how the creature is described vs. morale.

Someone being willing to fight to the death and actually doing it in the face of the larger causes it is sworn to defend, are two very different things. If every creature willing to die for its cause were to do so at the first opportunity, there would be no silver dragons in the world (not to mention countless other creatures and specific NPCs with similar motivations).

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While answering other customers' questions about a book's contents is fine, copying and pasting the text of the book is not really appropriate in the book's own product thread. Please keep the discussion about the contents rather than reprinting the contents themselves. Thanks!

Edit: Thanks, Other Mark!

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Christopher Anthony wrote:
Sharaya: I would totally trade my scooter for a sky bison

yip yip

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So far, every "Inner Sea" companion to one of our "Ultimate" hardcover RPG rule books have included new prestige classes. This book is no exception.

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Regarding this image:

Daigle: They'll hire anyone in Australia.

Crystal: To be fair, he has all the proper koala-fications.

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Anyone else expect to see some of Bran's time-travel visions provide some clarity on the issue? When he looked back into the past, the first thing I thought was that he'd see the truth of Jon's birth as a means of revealing it to the audience, but not be able to tell anyone else cause he's alone north of the Wall.

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Why didn't I think of this?

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. . . . is too much. ... is appropriate

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Slithery D wrote:

7. The Blessed Cup: I loved this section. It's a fantastic way to use a celestial as a low level resource or plot hook, and the variant abilities work perfectly with what Penshi is trying to accomplish.

The idea for the Blessed Cup came out of a game I ran a few years ago at PaizoCon, in which the PCs were all Red Mantis assassins contracted to kill the iconics. I'm glad we finally made a book where it would fit so that it could become canon, and that folks like it.

Slithery D wrote:
Side note: I find the use of "they" rather than "it" as a genderless pronoun horribly jarring and confusing. I couldn't even understand what was happening the first time I encountered it and thought there was some mysterious group entity I had missed a reference to or poor editing.

We had planned to put a sidebar in the book's introduction specifically addressing this, but when it came time to put the book together, I forgot. Instead, we've included the intended sidebar in the bestiary of Pathfinder AP #108, in which there's another genderless angel presented.

We debated back and forth about how best to represent genderless characters in this book, and ultimately "it" was not a pronoun we were comfortable using. As often as possible, we tried to phrase sentences so that there weren't too many "they"s, but we didn't catch them all. As we become more accustomed to using the singular they in future products, this will likely smooth out. But believe me, it was really hard for a building full of English grammar wonks to use the singular they, but I believe we made the right call and did the best we could considering English as a language doesn't provide a widely accepted genderless pronoun to use in place of he or she.

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Previews for this are still a ways off. The art hasn't even been ordered for the book yet. ;-)

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Every time this thread pops up again, I think, "Sean Bean hasn't been on the show forever!" Then I consider changing the title to "Sean Bean beheads cast for HBO's A Game of Thrones"

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Schnappy das kleine Kobold wrote:
So is that one of the illustrations in the book, or did you go with a prettied up version?

We turned the infographic into words. Beautiful, eloquent, legible words. So yes, a prettied-up version.

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Fromper wrote:
So what's the correct pronunciation of Yuelral?

YOOL-rahl

Drejk wrote:
What is official pronunciation of "jadwiga"?

Yod-VEE-ga

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Christopher Anthony wrote:

Robot Chris clicks

Cosmo ceases to exist

And there was much rejoicing

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A deity's power in the Pathfinder campaign setting is not related to the number of active worshipers it has. In the case of the Ancient Osirian gods, their attention has moved on to other worlds, but they can still grant spells to those who worship them on Golarion in the same way a worshiper of Cayden Cailean would still get spells if they were on a distant planet.

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Amber is one of those freelancers who I'm always happy to see at Cons, even though we rarely have time to chat beyond simple pleasantries. She's someone whose work I've admired for years, and with whom I'm sad that I haven't had the opportunity to work on projects I've developed more. She's also strong and will get through this, but it's s&~!ty that she has to go through it at all.

Sending you the best, Amber!

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FYI, Forge of Ashes author and Paizo editor Josh Vogt is doing a Reddit AMA today. You can ask him questions about Pathfinder Tales, books in his Cleaners series, or whatever (literally, ask him anything). The AMA can be found here.

Paizo Employee Developer

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Mavrickindigo wrote:
Derron42 wrote:
Distant Scholar wrote:
Because, in the game, wizard > fighter?
That reason makes sense from some players' perspectives but would have to be considered unacceptable when examining the motives and productions of the folks at Paizo.
Considering Paizo employees have showed a willingness to find every way to make martials "realistic" while giving casters amazing powers at the same time, I doubt they are very much concerned with making an "epic" swordsman

Oh no, he's on to us!

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I no longer care what DC does. I'm really just interested in the Arrowverse these days.

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Tanis O'Connor wrote:
You're welcome.

What does it say about me (us?) that I didn't need to click the link to know what it was going to lead to, and that it was already in my head from my first reading of the blog's title?

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