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Just as a heads-up, this weekend I plan to get an image map started of this map linking to articles on PathfinderWiki on the contents of each hex. It's a process that will likely take a long time and also require the game to, you know, launch before there's a lot of content on the articles themselves, but this is a thing that's "in the works." As always, anyone interested in assisting in the effort is welcome to join the wiki and add their expertise (or willingness to learn).
When appropriate, yes, in the same way we support firearms, performance combat, and other rules subsystems presented in past books. There are currently no plans to do a book entirely of new mythic content, however.
Please remember that this is a product thread. I love Final Fantasy as much as the next person, (but not as much as Liz, I don't think), but this isn't the place for such a tangent. We have a whole section of the message boards for discussion of video games where such a discussion would likely flourish without derailing this thread.
Honestly, I'm probably going to buy this book because I play a lot of divine characters and divine options are yummy.......however, I’m scared that it will be regurgitated information. Something have noticed about Paizo is that they release the same information in several sources with only a little bit extra in each source.
Because the basic information about the setting's deities have not changed, much of the information (especially on the core 20 deities of the Inner Sea region) will not be new. That isn't to say there won't be anything new in these sections (we specifically added new details that hadn't been introduced before), but descriptions of the gods' appearances, faiths, followers, and so forth will be largely the same. This book does present a large number of new mechanics, including a few picked up from other sources due to their thematic appropriateness, and either updated from 3.5 or kept largely the same.
When making a book of this size, unless it's on something completely new, like an as-yet-unexplored continent of the setting, a certain amount of "regurgitation" is inevitable. We'd be doing a disservice to people who purchased this book under the pretense that it was the definitive tome on religion in the Inner Sea region if it simply referred them to the 20+ deity articles in the pages of Pathfinder Adventure Path instead of presenting the information they'd expected. That does mean that some folks will be upset that they "paid twice" for something, but in large part, it's unavoidable.
Having gone over the entire book a number of times in the process of development, I'm confident there's enough new or updated content in this book that the elements which are reprinted or repeated from previous sources won't be what most readers notice, and will thus feel they've gotten their money's worth.
[EDIT - well that Pathfinder WIki entry on the Dominion of the Black is suitably uninformative. How refreshingly elliptic. /EDIT]
Luckily, being a wiki, if you feel there's information on the topic that hasn't been posted, you are free to add it so other readers gain the benefit of your expertise down the road. You can also ask on the wiki (follow the link on the lefthand sidebar) and one of the wiki's editors will answer your question or update the article to accommodate your request.
What TwoWolves said. If we were doing a PACG set that took place entirely in a remote Isgeri orphanage (which I can't imagine us doing), we'd likely release other products about orphanages, Isger, and other related topics. This is the same thing, just about pirates. It allows us to explore some of the new content presented in the PACG in a Pathfinder RPG adventure format. Other than involving some of the same themes, locations, NPCs, and so forth, this adventure and the Skull & Shackles Base Set won't interact.
Which is why my example included a GM obscuring what the item was for the players' benefit. This is a GM-oriented book in the Pathfinder Campaign Setting line, so we'd be remiss in our job if the book didn't give the GM all the information. It will call the laser guns laser guns so that GMs including them in their campaigns know what they are and can use them (by whatever name or description they choose) as they see fit. Again, the point of my post was to illustrate that how we describe technology to the GM isn't necessarily how the GM will describe it to her players.
It's a good thing that particular discussion happened here, where both James and I noticed it, as the deadline by which we can no longer make changes to this book is quickly approaching. But yes, further rules discussion should take place in the Pathfinder Campaign Setting boards. Feel free to link to such discussions here, but conduct them in full elsewhere.
Just because we're publishing a 64-page rulebook full of technological items doesn't mean everything in this book is anywhere close to common in the Inner Sea (and even within Numeria). What makes these items special in the world is that they're super rare and mysterious. In the same way you need to build roads to be able to drive a fancy new sports car, we have to publish this to give ourselves the tools we need to tell the Iron Gods story. Just because the roads are there doesn't mean you have to drive on them, nor will anyone force you to. To those concerned about this gear flooding Pathfinder Society play, please be patient and have faith in Mike and John's ability to determine what's best for the campaign.
Imagine you build up a fantasy character—a wizard, let's say—who's all about researching the ruins of ancient civilizations to discover lost knowledge that no one else in the world knows. Researching arcane lore, and all that. You take that character to your GM and she thinks he will fit in the campaign, so you play the wizard for a while.
In one dungeon, you find a strange relic from the past that your PC has never heard of before. It's a brand new discovery—exactly what he wants to do. This weird item can clearly be held by a humanoid hand, but doesn't look like any weapon you've ever seen before. It doesn't radiate magic, so it's likely just some piece of ancient junk. Until you accidentally put pressure on one part of the item, and it shoots what looks to you, a wizard with maximum ranks in Spellcraft, like a scorching ray. If you could unlock this ages-old enigma, you'd be known the world over for your intellect. Heck, the device might even get named after you!
That's the end of the night, as the GM needs to work early tomorrow and the woman playing the fighter needs to make the last train home. You thank the GM for an incredible adventure, noting that you're so used to knowing every page of every rulebook that nothing seems to surprise you anymore, but that tonight you got to experience the wonder of discovery along with your character. Your GM just smiles and says knowingly, "just wait until you see what that strangely etched coin you found does."
If this book were called "Treasures of Numeria" and we hadn't told you that Numeria was home to a crashed spaceship and had laser guns and robots in it; if this product description didn't pull back the curtain and say, outright, that these are technological items one would expect to find in a science fiction setting; if a sword made of light and an invisible field of force were describes as magic instead, would there still be the same negative reactions to it?
Food for thought...
I really hope none of these listings are April fools jokes, because people would buy this stuff.
If this is an April Fools' joke, it's been going on for weeks as I crunch all the numbers in the book to get it ready for print in time for the Gen Con deadline. In such a hypothetical, the joke would surely be on me.
That we (overeagerly) included the Lion Blades in the solicitation for this book should be reassuring, because it shows that we very much want to do more with the organization and update the existing 3.5 rules on the PrC. This just wasn't the right book for them, and by the time we finished the outline and realized it wasn't a good fit, the book had already been announced. Sorry if that got your hopes up, but better for us to manage expectations now rather than after you've got the book in your hands.
With Early Enrollment for Pathfinder Online anticipated in the near future, the editors of PathfinderWiki (the ENnie Award-winning chronicle of Pathfinder Campaign Setting canon) are setting up the foundation for coverage of the MMO. We know that it's only a matter of time (and likely not very long) before active players of the game start to post guides, screenshots, feat tree breakdowns, walkthroughs, and so forth online, and we figured it would be best for the community as a whole to keep things as consolidated as possible.
PathfinderWiki has nearly 10,000 current articles on the world of Golarion, meaning folks new to the setting through the MMO can easily follow links about the various nations, deities, races, and organizations in the setting from PFO guides to canon articles. This saves editors working exclusively on MMO content on the wiki the time of writing a whole new article about Desna, the Hellknights, or Razmiran.
It also means that we can try to head off the fracturing of the community into a bunch of different wikis all competing with one another for Google search hits and to be the go-to resource for Pathfinder Online players.
What we at the wiki are currently looking for, in the lead-up to the game's forthcoming soft launch, are volunteers (with or without wiki editing experience) to help us set up the framework for the PFO branch of the wiki so that once players have access to the game, those who are looking for information and those who have information to share have a preexisting location to go.
Stop by the start of our Pathfinder Online Portal today and comment on this thread or the wiki's internal forum to help make it the best Pathfinder Online resource it can be!
If you play a ninja and say he's a paladin, that's cool, until such time as there's an effect that specifically affects ninjas. At that point, you can't say, "I'm immune to that effect. I'm a paladin." While you can, in character, call your equipment, your class, your race, or your animal companion anything you want, you must always be up-front with the GM and cannot skirt mechanical effects by being an elf one minute to avoid a sleep effect and then reveal yourself to really be a human in disguise the next combat when faces against a ranger with humanoid (elf) as a favored enemy. That's the difference folks are eluding to. Roleplay is encouraged, but not when it means your "pig" animal companion (which uses dog stats) is immune to goblin attacks specifically designed to target dogs due to racial hate.
Many Paizo employees first started as fans, including Adam, Liz, John, Mike, Rob, and me. We interacted first with Paizo on these messageboards, and it's through them that we got noticed by Paizo (in addition to our other qualifications). So It's not unheard of for Paizo to hire from the community. We published the job listing here on our own site, so whether it's us pointing people to it (here or elsewhere, like on Facebook, Twitter, or LinkedIn), or a fan noticing it and making a thread, it's really the same thing. Ultimately, we want as many people as possible to know about the open position so that we get the best possible applicant pool.
Random side note, I really want a repeat mini based on that Kyra art, I can't recall which of the books it is from but of all the iconics mythic evolution I could almost read her story arc, from shy yet passionate cleric to Mythic Hyrophant with confidence and righteousness.
All of the Core Rulebook iconics got mythic updates in Mythic Adventures. The iconics from the APG and Ultimate books were updated to mythic in Mythic Origins.
We haven't really said more than a few sentences about any of the Eldest, and until we do a book exploring the First World more, we're unlikely to expand upon them very much. There are a number of us on the team that really want to do more with the First World and the Eldest (most namely Senior Editor James Sutter), so it's just a matter of time. Despite this, there's currently nothing on the schedule to shed more light on Count Ranalc or his connection to Nex.
Did that change in Pathfinder? Are deities subject to such a weakness... or you just said that's it's too trivial to even bother with it, so no deity can ever die?
There are a lot of elements from past editions of D&D that didn't get picked up in Pathfinder. In some cases, this is because they are identifiably intellectual property of Wizards of the Coast and weren't included in the OGL (this includes things like the Blood War and the Great Wheel cosmology) and in other cases it's because Pathfinder is a different game and setting and has different base assumptions. This is a case of the latter.
As to whether gods can die, we've named a number of dead gods, who were killed by other gods (Curchanus, for example), cataclysms on a cosmic scale (like Amaznen), or mysterious circumstances that have never been revealed (like Aroden). Aroden's death just over a century ago is one of the key thematic elements of the Pathfinder campaign setting, as with him died the reliance on omens and prognostication, and his absence allowed the demons of the Worldwound to breach the Material Plane.
In short, gods can die, though they do so very rarely. When they do, it tends to be a BIG DEAL and have huge ramifications both for other deities and the mere mortals who populate the cosmos.
Joseph Kellogg wrote:
I assume my lifeless body was lying slumped in a corner somewhere in one of those scenes, right?
Nope. The ninjas in the coffee shop are using saucer-sized chunks of your mangled corpse as really messy shuriken, splattering blood and viscera in slow-motion through the air and onto the cafe's other patrons, like a twisted Takashi Miike-Jackson Pollock collaboration.
As the primary developer on the campaign during the seasons with the highest scenario outputs, I can say with authority that we overextended ourselves significantly during that time, in part because of my own ambition to increase scenario output for the benefit of the campaign. The results were less than desirable behind the scenes. So until internal resources change significantly, there likely won't be more 30+ scenario seasons. That said, there are plans in the works that may or may not come to fruition that will address the OP's concern, if not in the way anyone expects. I'll let others comment on those plans when the time is right, as I'm now only tangentially involved in their implementation (and the time isn't right anyway).
The title really says it all. What campaign setting-specific items have always piqued your curiosity or supercharged your creativity? What items have we mentioned that we've never provided stats for? This could be something specific, like a legendary weapon wielded by a historical figure, a lost relic mentioned in the backstory of some Pathfinder's write-up, or whatever.
There will be four gladiatorial arenas presented in the forthcoming Inner Sea Combat in a similar format to the magical academies in Inner Sea Magic. As long as nothing gets cut for space in the final stages of production, you'll get details on the Grand Arena in Katapesh, the Irorium in Absalom, Valknar Gladiatorial College in Tymon, and the Bloodworks in Urglin. There are also large and notable arenas in Magnimar and Oppara that we simply didn't have room to include, even though we wanted to.
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Ollysta Zadrian in mind, and be on the lookout for opportunities to help the Silver Crusade succeed in its objectives. When the time comes, ensure that you represent the Silver Crusade proudly in Pathfinder Society Scenario 5–13: Weapon in the Rift, Pathfinder Society Scenario 5–20: The Sealed Gate, Pathfinder Society Scenario 5–22: Scars of the Third Crusade, and Pathfinder Society Scenario 5–24: Assault on the Wound.
Agent of the Aristocracy,
Onward to glory,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Lady Gloriana Morilla in mind, and be on the lookout for opportunities to help Taldor succeed in its objectives. When the time comes, ensure that you represent Taldor proudly in Pathfinder Society Scenario 5–19: The Horn of Aroden and Pathfinder Society Scenario 5–24: Assault on the Wound.
Initiate of Osirion's Mysteries,
For the Jeweled Sages,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Amenopheus in mind, and be on the lookout for opportunities to help Osirion succeed in its objectives. When the time comes, ensure that you represent Osirion proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain, Pathfinder Society Scenario 5–15: Destiny of the Sands, Part 2: Race to Seeker's Folly and Pathfinder Society Scenario 5–16: Sanctum of the Sages.
Agent of Liberty,
Liberty never rests,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Major Maldris in mind, and be on the lookout for opportunities to help Andoran succeed in its objectives. When the time comes, ensure that you represent Andoran proudly in Pathfinder Society Scenario #5–18: The Stranger Within and Pathfinder Society Scenario 5–23: Cairn of Shadows.
Loyal Agent of the Decemvirate,
Explore, Report, Cooperate!
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Ambrus Valsin in mind, and be on the lookout for opportunities to help the Grand Lodge succeed in its objectives. When the time comes, ensure that you represent the Grand Lodge proudly in Pathfinder Society Scenario #5–20: The Sealed Gate and Pathfinder Society Scenario 5–25: Vengeance at Sundered Crag.
My Loyal Associate,
Go make me proud,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Guaril Karela in mind, and be on the lookout for opportunities to help the Sczarni faction succeed in its objectives. When the time comes, ensure that you represent the Sczarni proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain and Pathfinder Society Scenario 5–18: The Stranger Within.
Most Valued Associate,
To a bright future,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Trade-Prince al'Hakam in mind, and be on the lookout for opportunities to help Qadira succeed in its objectives. When the time comes, ensure that you represent Qadira proudly in Pathfinder Society Scenario 5–12: Destiny of the Sands, Part 1: A Bitter Bargain, Pathfinder Society Scenario 5–18: The Stranger Within, and Pathfinder Society Scenario 5–21: The Merchant's Wake.
Keep me in your thoughts,
The Pathfinder Society Organized Play campaign continues the Year of the Demon, its fifth season of Pathfinder RPG adventures. Keep the words of Zarta Dralneen in mind, and be on the lookout for opportunities to help Cheliax succeed in its objectives. When the time comes, ensure that you represent Cheliax proudly in Pathfinder Society Scenario #5–17: Fate of the Fiend and Pathfinder Society Scenario 5–23: Cairn of Shadows.