We're in the final stages of editing and development of Inner Sea Gods and I was thinking it might be cool to include a reference of rules elements from other sources that evoke the theme or flavor of the setting's core 20 deities. And while we're certainly capable of assembling such a list ourselves, it seems a waste of a perfectly helpful and knowledgable community not to ask for some suggestions.
So, Pathfinders, what archetypes, feats, spells, and magic item from hardcover, non-adventure products only really evoke the spirit of a specific deity? I'm curious to see what everyone can come up with. Who knows, your suggestion may even appear in the final book!
Nope there's nothing wrong with that at all. It might even get developed by the interim developer who came, ever so briefly, between myself and John. We call him the War Developer.
I can't stop watching "The Night of the Doctor." I wonder if we'll get other mini episodes in the next 10 days. That would be 1 per doctor prior to the 11th... A guy can wish. But even if this is the only one, at least it's another appearance (and a conclusion) for a character who we never got the chance to know. I have a few other similar characters I'd love to see Moffat give this same treatment to.
After a collective editorial department heart-attack, we have confirmed that the files sent to the printer say "Pharaohs". The image posted for this product seems to have been made prior to the final changes being entered, and will be replaced to reflect the correct spelling as it will appear on the printed book.
Sorry for any confusion!
There likely would have been the most runelods of wrath (because they kept killing each other), and sloth (because they were least effective and therefore shorter lasting in their respective reigns), but to my knowledge we've never said exactly how many of any given runelord there were. Other than the two for which there was ever only one (pride and lust).
I hope this won't be the last big book of beasties.
Until we've announced a new product, it's generally safest not to promise we'll do one, as we generate way less rage when we say, "surprise! A new bestiary!" than we do when we say, "I know we said we'd do another bestiary but we were joking."
None of the statblocks in this book are for specific characters, but rather generic members of different Inner Sea archetypes, like Pathfinder Society Venture-Captain, Red Mantis Initiate, and Usij Cabalist. That said, just because we didn't stat up individual characters in this book doesn't mean we won't do a book full of named NPCs down the road. In fact, I think a book like that is very likely at some point, it's just not on the schedule yet.
I have been off for a few days, so I haven't had a chance to respond to this yet. Given that I have literally followed Bowie around the country on his last few tours and dedicated much more money and time to my fandom of him than I'd care to admit with more detail than this sentence, I can't help but respond (with over 1,100 words on the subject, no less).
Domains: Artifice, Chaos, Charm, Madness, Void; Favored Weapon: battleaxe
I think, looking at Bowie's work over the last 40 or 50 years, there are a number of throughlines that tie in well with the established domains in the Pathfinder Roleplaying Game. First, however, we need to determine what alignment he is so we can ensure the requisite alignment domains are out of the way before we start slotting in others. I'd place him firmly in the CN alignment, primarily because he's undergone so many shifts in style, persona, and collaborators over the years. That means he would have the Chaos domain, at the very least. This leaves four domains to fill with his portfolio.
Throughout his career, Bowie has possessed a nigh-unquenchable thirst to create and expand his artistic horizons, a drive that has only (visibly) lessened in the last decade. In addition to the 26 studio albums, 9 live albums, and 3 soundtracks he wrote, recorded, and released, he has appeared in dozens of films, 17 of which contained roles larger than simle cameos, he has also dabbled in painting and sculpture, most notably in the mid-90s while working closely with Brian Eno and Reeves Gabrels on the album Outside, which was itself inspired by the Peter Aykroyd book Hawksmoor, about an 18th-Century London architect who needs human sacrifices to complete his work and the investigation of such murders centuries later. With such a strong need to create and to do so in a fashion that propels the mediums in which he works forward and in new directions, I'd give him the Artifice domain as well. Currently, the Pathfinder core pantheon only has one god (Torag) who grants this domain, so adding another one will balance things out, and open it to nearly every alignment that couldn't get it from Torag's LG alignment.
Since he first stepped onto the world stage in 1969 with the release of Space Oddity, through his infamous persona of Ziggy Stardust, to his debut starring role in Nicolas Roeg's The Man Who Fell to Earth, space, aliens, and the vast expanse of the cosmos have been a theme in Bowie's work. From the haunting lyrics of his debut single (he had no singles released from his [first] eponymous album released in 1967), about an astronaut lost in space, to his adoption of the extraterrestrial androgyne persona of Ziggy Stardust, the concept of man traveling to the stars and of visitors from other planets coming to earth has effused his work. Thus, I'd give him the Void domain, which in the Pathfinder Roleplaying Game, is very much about the nothingness in space and the celestial bodies that can be found within, especially when once considers the subdomains thereof.
Another common theme in his work is madness, if not in the subject of his material, then in his personal and public life. Fame played a number on Bowie in the mid-70s, and he was documented in such films as Cracked Actor exhibiting all the signs of insanity, mainly due to the incredible amounts of cocaine he was consuming at the time. Songs such as “All the Madmen”, "Quicksand", "Time", "My Death", "I'm Afraid of Americans", "Breaking Glass", "The Last Thing You Should Do”, “Ashes to Ashes”, “Everyone Says Hi”, and others have all dealt with mental illness in some form or another, some more overtly than others. Bowie’s older brother Terry committed suicide when David was young, and between that and the consequences of his fame and such, Bowie himself dealt with a number of substance abuse problems and depression, paranoia, and the like. Thus, I think Madness is a very fitting domain for him, bringing his total up to four and leaving just one left.
This is a really tough choice, as I could go with either Magic, in part due to his obsession with the occult in the early 70s and his propensity to dabble in magical realism in his stage shows, movie roles, and music videos, as well as Charm, because he’s defined by little more than his enigmatic charisma. Between the two, I think Charm is a better fit, because it covers both him as a person as well as the content of his work, and provides him with a variety of domains that leave for a lot of neat character options to make a Bowie-like character.
I know that this doesn’t necessarily lend itself perfectly to being the god of goblins and trolls, but I think that one could make some fairly good goblin clerics of Bowie with these domains.
Now, as far as favored weapons go, that’s tough, because Bowie hasn’t really done a lot with prop weapons either on stage or in movies other than the six-shooters he used in Gunslinger’s Revenge (Il mio West). I thought that rapier might be a good fit for him, or even scimitar given his famous Ziggy Stardust “pirate” costume (inspired by a nice case of conjunctivitis), but neither really worked. There’s a knife called a Bowie knife, named after American pioneer Jim Bowie, after which then David Robert Haywood Jones named his stage persona, both because Davie Jones of the Monkees was already a famous musician and because “it’s sharp on both edges.” So dagger might work, but again, it didn’t seem right. Finally I settled on the ultimate pun favored weapon—an axe. You know, because that’s slang for electric guitar. Sure, I know that Bowie has always had a lead guitarist who was far superior to him in axe-skills, from Mick Ronson to Roberto Alomar to Reeves Gabrels to Earl Slick (who’s admittedly the least accomplished of the bunch). Nevertheless, Bowie has been playing guitar on his albums since day one, and almost never performs live without at least doing rhythm guitar on a number of songs. And even if Bowie himself isn’t known for his string stroking, “Ziggy played guitar” is a pretty iconic final line to what is arguably his most defining song. Thus, I’d go with the battleaxe as his favored weapon, since there isn’t just a generic axe in the game.
If you really want to dig into Bowie’s career, his music, and the symbolism in both, I highly recommend the blog Pushing Ahead of the Dame, and the seminal biographies, The Complete David Bowie by Nicholas Pegg, and Strange Fascination by David Buckley.
Haven't we seen a bunch of Falcon's Hollow already?
Yes, but such content is spread across at least five different books, several of which are either out of print or very close to being so. This book consolidates that information and expands upon it, and represents an update from the 3.5 rules that all previous Falcon's Hollow content was written for, allowing for easier expansion upon the setting by GMs and Paizo, should we choose to do more with the location.
One of the goals of this book is to give GMs additional material to work with if one of the several adventures set in or near the included settlements grows into a full campaign. Since it's reasonable to assume someone would build a campaign around the 5 existing adventures set in Falcon's Hollow, it's inclusion here is intended to make such a campaign richer.
Nope, I don't have a rabbit in this race, other than to encourage someone who is both clearly versed in the traditional flavor of the creature and who has a clear vision for how that legend can be represented using the rules of the Pathfinder RPG to combine those two into a set of stats that works for them. I like to see people inspired by myth and legend transform those into monsters folks can use at their gaming tables. That is, after all, much of what we do when we make monsters for books like this.
Luckily both the rules for the Pathfinder RPG and Arabic myth are available under license (or public domain) for fans to make their own versions of the almiraj (and even the jackalope) and share them to their hearts' content. I can't wait to see what you come up with for a proper almiraj, Gancanagh.
Yes, that is a challenge. Show me what you got.
Russ, heavy crossbow isn't basic, so Lem can't start with it; he'd have to find it in the course of adventuring. That said, once he has it, it's a no-brainer to swap it in for the light crossbow. There's really no downside to it in comparison.
Also, Lem is always going to be magic-heavy, simply by the nature of his deck allotment. Choosing weapon as his favored card type means the player always gets to start with a weapon as a backup for when his spells aren't going to cut it in combat. With nearly a third of his deck spells, he's likely to always have at least one in his hand, even if it's not his favored card type.
The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.
No. There's nothing in the Guide to Pathfinder Society Organized Play that alters from the base assumptions of the game what you can legally retrain from and to. Since no such Pathfinder Society-specific rules exist, the rules as presented in Ultimate Campaign and any FAQs/errata to that document are considered the way it works in the Pathfinder Society campaign.
If only we had a book coming out soon that presented the opportunity to clarify this tenet of Torag's faith so there's absolutely no room for differing interpretations. It's a shame when we have to dilute the flavor of the game so that no element of flavor can be treated as a rule and abused under the auspices of RAW, but it is what it is. Needless to say, when we get to the Torag section of Inner Sea Gods, I imagine this point will be one that gets extra attention.
(I am a bit worried about how light-skinned everyone is in a Mana Wastes book though. Really hoping we don't see the same artist problems from Heart of the Jungle, Serpent's Skull, and River Into Darkness)
This is something we were aware of and I think this book is an improvement in this regard over the examples you presented. That said, most of the character illustrations in the book are of monsters who don't have a human ethnicity. The Wardens of the Reborn Forge Campaign Cards provide a number of additional headshots of prominent Alkenstarians who aren't in the adventure itself and many of them exhibit pigmentation and features befitting characters of Garundi descent.
Tar Baphon on the other hand only needs to have his phylactery destroyed before he can be slain, and while that is a quest in itself is still does not provide the same benefits or the as large complicated quest to complete as in the case of Baba Yaga.
I'd put the quest to destroy the Whispering Tyrant's phylactery on about equal footing with trying to kill Baba Yaga.
Whenever we post pictures from our cell phones of Gen Con or Paizocon or whatever, people always complain that they're blurry. The alternative is that we just stop posting such pictures.
With all the excitement in the lead-up to Gen Con, it seems the release of an expanded array of Pathfinder Society-legal pregenerated characters went unannounced. Well this post should remedy that!
We now have official Pathfinder Society pregenerated characters of 14 classes at levels 1, 4, and 7. The classes offered are:
In addition to the release of seven new iconics, we've also reformatted the previously released seven pregenerated characters to make them easier to use at the table. This includes expanded explanations of their individual class features, lengthened character backstories, and more character art. The pregenerated characters now have a horizontal layout as well, which makes them easier to use at the table, especially narrower play spaces.
You can download the complete package of all 42 pregenerated characters here (4.7MB zip/pdf).
More accurately, award 1 Prestige Point is the characters complete enough of the scenario to earn them 1 XP, and a second Prestige Point if they complete the adventure (and in doing so carry out the primary goal of the scenario as indicated in the mission briefing).
Warrior of Light,
The Runelord of Sloth is no more, and in time all of Varisia shall know that it was a force of justice and light that vanquished the slumbering evil. The Pathfinder Society must certainly appreciate the prestige, and in time they will no doubt learn to embrace the cause of Good.
However, while one part of the world can sleep easy, another is under assault. For nearly a century and over four crusades, the crusaders of Mendev have held the Worldwound’s demons at bay at great cost. Every day for the past week I have felt a terrible throbbing to the north as if some sinister malignance were preparing to burst from the Worldwound, and I have done what I can to hasten the Pathfinder Society’s preparations for its expedition into that abyssal landscape. Having hundreds of agents in Nerosyan will bolster the crusaders’ numbers in case trouble should befall the Diamond of the North, and we shall be ready to lead our comrades against what may be the greatest evil ever to blight Avistan.
More than just the Sky Citadel is at stake, however. Should Mendev fall, all that we hold dear would die with it. Strike down the demons that threaten our future, and be the shining paragon that motivates others to stand strong and hold the line. They shall look to you and follow your example, so remember that your actions shall influence how others view the Silver Crusade; should you find yourself presented with a difficult choice, always choose that which will create a shining legacy to inspire others.
We march north with the first light,
There’s something about being waited on by a trio of blackmailed nobles that makes me truly sad to leave Varisia. Of course, these nobles were not blackmailed by us; they were simply—
I shall truly miss Varisia, but that market is saturated already by our burgeoning enterprises. One might think that ending the threat of a runelord would open new commercial opportunities, but apparently such a feat merely makes locals feel safer and less interested in buying guaranteed protection services.
Instead let us turn our sights to the world beyond Varisia’s borders. The folk of far-off places like Taldor, Katapesh, and the like say, “Who is this Guaril Karela? I have never heard of these Sczarni you mention.” These are people who I would love to conscript for a jury, but they are hardly doing our humble operation any favors in the long run. Let us start with the low-hanging fruit of Mendev, where I hear there’s no end of demand for the rarely sufficient supply. Of course, where there’s demand for goods exchanged over the table, there’s a niche for purchasing choice goods under the table, too.
The trouble is that we don’t have enough information just yet as to who does the moving and shaking in the shadows of Nerosyan. If there’s nobody there already, then the Diamond of the North is ours for the taking. If there’s someone operating there already, find out who’s who and how they operate. If you’re having trouble finding out who to talk to, don’t forget to check among the metal-clad dupes who keep throwing themselves in front of demons—the local vernacular is “crusaders;” I’ve heard some of them grew up around shady folk and might know a thing or two about shady dealings.
Despite its rich markets and the ravenous appetite for exotic goods, I am comforted to think that this is the last that I shall see of Varisia for a long while. I often mentioned my homeland when greeting local merchants, but instead of prompting curiosity or hospitality, being the direct representative of a nation seemed to establish me as an invader who had designs to carve up the region for Qadira’s benefit. Fortunately the dwarves of Janderhoff were not so easily ruffled, and I suspect the first caravans shall arrive in Katheer in another month. You played an instrumental role in securing this trade route, and the entire empire thanks you.
Being viewed askance for being a foreign agent in a distant land is nothing new, and several regions—particularly those dominated by our competition—have often restricted Qadiran shipments. Thus far we have fought every competitor, rarely showing any willingness to shake a hand over anything but a transaction. The crusaders of Mendev, who accept soldiers of any background and train them to work together, might serve as an example for us. Let us build friendships and alliances with one or more powerful trade partners.
I am sending agents throughout the Inner Sea, but we have a history together that I shall honor; I trust your logic and intuition more than most, and it will be your opinion that helps to shape the future of our faction’s economic might. If a prospective trade partner seems a good fit, court that organization as best you can. If someone offers to ally with us whom you believe unsuitable, I trust you to reject him or her politely.
To our shared fortunes,
Faithful Servant of the Past,
Returning to Osirion was a bittersweet experience, for as much as I appreciated the sweatless warmth of the desert sands, I am also the bearer of dire news.
When I walked into the royal apartments where the Ruby Prince reclined, I could see that at least one of my cures had halted the ongoing decay of our monarch’s arm, but the damage was hardly undone. To say that he was impatient to be rid of this affliction would be akin to calling a boot-trodden asp mildly irritated; every other breath was accompanied by a curse disparaging our tireless work. Although I assured him that this cure would take a few days to work, he furiously reprimanded everyone present before calling upon his own power to crush the infection himself. In a flash of light, he banished the Thassilonian affliction but at great cost to his own health. It pained me to see him taxed so heavily by the spellcasting, but it pained me even more when he dismissed me from his service.
You and I are no longer servants of the Ruby Prince in anything but spirit. We have not been exiled, but neither are we welcome and honored. I spent three days humbly requesting that you not share my fate, but our prince’s counselors were unwilling to hear me; however, do not despair—especially those who might have returned to life as a Risen Guard.
I still have my title of the Sapphire Sage, for it was not granted to me by the reigning dynasty. In fact, it is not a self-proclaimed title but one that I inherited a rather long time ago when I became a Jeweled Sage. These sages have long existed in Osirion to protect the kingdom’s historical integrity, guide its rulers, and guard the secrets of the past. The Ruby Prince may have released me from his service, but in truth he has allowed us the opportunity to extend our protection to far more than just Osirion.
I long acted with the understanding that I was the only remaining sage, but several years ago I communicated with a venerable man named Zuberi who promised me information about one of the other sages should I assist him. Someone interrupted the ritual he needed, and the trail died with him.
Assist the Pathfinder Society, and I shall work to reestablish our network of contacts. Ensure that you keep alert for any signs of the Jeweled Sages, learn what you can, and report back to me. Do not, however, pester everyone you meet. If any other sage is alive and has not made himself known, I do not doubt he would frown on tactless, indiscriminant inquiries.
Together we shall persevere,
We leave Varisia a safer place, thanks to the efforts of you and your fellow Pathfinders. The long-slumbering Krune is now forever at rest, and the masters Aram Zey and Kreighton Shaine personally traversed the Hao Jin Tapestry to escort the runelord’s immensely powerful artifacts back to the Grand Lodge for study.
No doubt you have heard of the unexpected discovery made while agents explored the depths beneath Janderhoff and Koldukar: we learned of a long-lost dwarven Sky Citadel in what was once Sarkoris and we now know as the Worldwound. An expedition into a demon-ravaged wasteland is perhaps our most dangerous undertaking yet, and making the journey will require considerable preparation. Fortunately, Venture-Captain Jorsal of Lauterbury and Venture-Captain Thurl have been hard at work in Nerosyan for years, and we have an excellent base of operations awaiting the arrival of loyal agents. I have no doubt that you, one of the most reliable Pathfinders I have had the pleasure to work with, will be among the first to travel north for this grand undertaking.
In the coming months, we will need to acquire as many outside resources as possible to ensure success. Representatives of the Decemvirate have already approached the dwarves of the Five Kings Mountains for aid, and they have agreed to assist us in reaching the citadel so long as they can reclaim it once we have explored it to our satisfaction. The details are still being worked out, and negotiators are on their way to Nerosyan to finalize the details.
Your mission is, as always, the Pathfinders’ mission. Ensure that you are doing everything you can to make this expedition a success, and in the event that complications should arise, I will need trustworthy Pathfinders on hand to send in and resolve the problem without causing an international debacle.
Explore, Report, Cooperate!
I once observed a child playing with a stick as though it were a sword. He whipped it back and forth, slashing at the air as though battling some great beast, though ultimately any victory he might realize would be a figment of his imagination and of no lasting consequence. In his zeal, the child accidentally struck himself in the leg and fell down crying. Had the boy simply benefited from a trained swordsman’s teachings, he might have secured a respectable future. Watching the foppish debutantes of Magnimar and Korvosa prance about under the guise of nobility reminds me of that little boy. They could be so much more were they willing to accept our guidance, but stubbornly they persist. Perhaps when they accidentally wound themselves with their own ignorance they might remember the written offers I left many of them before departing.
I eagerly anticipate your return to Absalom, for everyone is talking of troubles in Mendev; it seems that the Worldwound’s demons are stirring, and the crusaders desperately seek reinforcements. We should be among those reinforcements, but our responsibility is even greater than that. Whenever an evil has threatened Avistan, who has led the charge? Taldor. If this is the dawn of a new crusade, then it is only reasonable that Taldor rides at the head of the armies, winning back its rightful role as the greatest of empires. I have not yet learned how large an army Taldor is sending north, but I believe I shall have such a chance in the coming days.
If you are in Absalom at the time, your presence would be a considerable boon. I have had cause to mention you by name—always in a positive light—in several of my correspondences with my contacts in Taldor, and your support might tip the balance in our favor when convincing our true aristocracy to levy an ever greater army.
To the ever-glorious empire,
My Closest Confidante,
By all appearances, at last the baying dogs of Cheliax have given up the chase, thanks in large part to your efforts. No matter how safe we seem, my darling, remember that a hellhound rarely forgets the scent of its quarry, and it may be some time before we are again hailed in Cheliax rather than hounded. In the meantime we shall operate out of Korvosa, though you must excuse me for not inviting you to our fast-growing base of operations; I regret to tell you that our rather cozy meetings of the past will be more rare, for I have critical tasks abroad that I need you to handle.
If you have not heard, the abyssal quagmire called the Worldwound is bubbling over, and the demons within are sure to spill into neighboring Mendev in the coming days. I wish to send you there, but not for the reason that seems so obvious. By all appearances you must serve the greater good, the crusaders, and whatever other honeyed drivel they feed their soldiers. Only stay there long enough to learn the critical weaknesses of Mendev and the demons, for this intelligence is critical to our long-term plans.
No doubt you are giving this missive that adorably quizzical look that I so love. Think, my pet. If another crusade should break out, it will draw every do-gooder in Avistan and distract every important nation’s eyes. That will grant us the freedom to pursue our own agenda without some fool in shining armor bumbling about, ruining our plans, and loudly shouting an oath to Cayden Cailean. Once we know the weaknesses of each side, I can pull strings to ensure that the conflict lasts long enough for us to accomplish what we must. Trust that I want the crusaders to win in the end; abyssal conquest is in none of our interests.
Ah, but what are our interests? I am researching several untapped sources of power—rather dark power—that will give us an edge in the days to come. The Chelish traditions of bargaining, deal-making, and binding have not been forgotten, and if we acquire enough arcane and planar might, Cheliax will certainly receive us again with open arms. Should you encounter other sources of magic that might give your allies pause, I leave it to your discretion as to whether we should add it to our arsenal or spurn it as too dangerous.
Longing for your company,
Defender of Freedom,
Allow me to be among the first to welcome you back to Absalom following our productive year abroad. When I set sail from Magnimar, the Andoren embassy there was thriving. I cannot say for certain which was more beautiful: the exquisite building we left as an enduring monument to freedom or the teary-eyed people who were so sad to see some of us depart!
Once I set foot in Absalom, I quickly heard not only that there is trouble brewing in Mendev but that the Pathfinder Society has already begun sending a host of agents north. I imagine the society’s move is largely intended to support their expedition to the nearby dwarven ruins, but I know that Mendev will have need of every capable sword arm and spellcaster. Absalom is said to be sending its own soldiers, but I have not yet seen any signs of the military mobilizing. The same persuasiveness that you brought to bear in wooing the Magnimarian people will be of great use in slashing through the red tape that no doubt ensnares this familiar metropolis.
I trust I will be joining the exodus soon, but first it is important that we receive news of Andoran and confirm that our proud nation has done its part in supporting Mendev. I expect to meet with at least one of the Andoren statesmen in a few days’ time, and I would appreciate your accompanying me as we report the past year’s success and learn the past year’s news from home.
Liberty never rests,
What if they've purchased the content for Hero Lab but don't own the actual book?
HeroLab often rephrases rules when it explains them on its character sheets. And since Paizo has no control over the validity of HeroLab's content, it is not considered a legal source of rules for the purposes of GM review.
You are correct. Parts 2 and 3 will be retired come August 14th. A new intro scenario(s) will be developed afterwards. No firm ETA is currently available (it will probably not be in the rest of 2013)
Unless the schedule shifts, a new introductory scenario will be released before the end of the year.
You don't need to own the miniatures to incorporate the associated monsters/NPCs into an adventure. We publish complete lists of all figures in our pawns sets and Pathfinder Battles releases.
We are working internally on finding a new venue for Quests, and when we do, we'll make sure everyone knows about it. We're also getting very close to reaching a critical mass of submissions to justify reviewing them en masse to select those we feel are ready for publication. Further patience is appreciated from all authors.