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Anyone else expect to see some of Bran's time-travel visions provide some clarity on the issue? When he looked back into the past, the first thing I thought was that he'd see the truth of Jon's birth as a means of revealing it to the audience, but not be able to tell anyone else cause he's alone north of the Wall.
Slithery D wrote:
The idea for the Blessed Cup came out of a game I ran a few years ago at PaizoCon, in which the PCs were all Red Mantis assassins contracted to kill the iconics. I'm glad we finally made a book where it would fit so that it could become canon, and that folks like it.
Slithery D wrote:
Side note: I find the use of "they" rather than "it" as a genderless pronoun horribly jarring and confusing. I couldn't even understand what was happening the first time I encountered it and thought there was some mysterious group entity I had missed a reference to or poor editing.
We had planned to put a sidebar in the book's introduction specifically addressing this, but when it came time to put the book together, I forgot. Instead, we've included the intended sidebar in the bestiary of Pathfinder AP #108, in which there's another genderless angel presented.
We debated back and forth about how best to represent genderless characters in this book, and ultimately "it" was not a pronoun we were comfortable using. As often as possible, we tried to phrase sentences so that there weren't too many "they"s, but we didn't catch them all. As we become more accustomed to using the singular they in future products, this will likely smooth out. But believe me, it was really hard for a building full of English grammar wonks to use the singular they, but I believe we made the right call and did the best we could considering English as a language doesn't provide a widely accepted genderless pronoun to use in place of he or she.
A deity's power in the Pathfinder campaign setting is not related to the number of active worshipers it has. In the case of the Ancient Osirian gods, their attention has moved on to other worlds, but they can still grant spells to those who worship them on Golarion in the same way a worshiper of Cayden Cailean would still get spells if they were on a distant planet.
Amber is one of those freelancers who I'm always happy to see at Cons, even though we rarely have time to chat beyond simple pleasantries. She's someone whose work I've admired for years, and with whom I'm sad that I haven't had the opportunity to work on projects I've developed more. She's also strong and will get through this, but it's s&~+ty that she has to go through it at all.
Sending you the best, Amber!
Oh no, he's on to us!
Steven Schopmeyer wrote:
Remember that when EotT was conceived, written, and released, there was no way of getting above 33 XP. There weren't sanctioned modules or adventure paths. You simply played 33 scenarios at 1 XP per adventure and then had one capstone Tier 12 series to play. The confusion and annoyance came later as a result of the campaign growing in offerings without releasing new OP-exclusive high-level content.
Hobgoblins are generally not fans of arcane magic (which they call "elf magic"), so the lack of arcane spellcasters in Dhucharg isn't out of the ordinary. They are fond of alchemy, however, so they likely have high-level alchemists who aren't specifically listed in the city filling that gap within their society. On the whole, an army's strength is based on its size and armaments, both of which Dhucharg (and Kaoling on the larger scale) have very well covered. Even in a major military undertaking like the Mendevian Crusade most of the military consists of mundane fighters rather than spellcasters, with clerics and paladins far more common than wizards or sorcerers. Kaoling would only really be at a magical disadvantage from an attack by an extremely magical society, like Nex, but they're not really interested in waging a war on the other side of the world.
The only problem with this book coming out is that there is very little chance of a hardcover book of the planes coming out anytime soon.
That's false causation, Mr. Dragon, sir. This book is happening because we wanted to do planar stuff and there was already no change of a hardcover planar book coming anytime soon. :-)
Judd Karlman wrote:
You mentioned libraries above the Lake Encarthan. I'd think that the Technic League might have a decent library in Starfall. Any thoughts on that?
They probably have one of the best libraries on technology, but it's not going to be very easy to gain access to. Kellids, Ulfen, Varisians, and Shoanti (who comprise most of the population north of Lake Encarthan) all have strong oral traditions, so they aren't known for making stationary libraries. While some certainly exist, they're not as well known or extensive as those in non-nomadic cultures or which have more of a tradition of written histories than oral ones.
GoldenKlondike might be assuming that the people who write/produce the PF books are the same people responsible for the website.
This was how I interpreted it, too. I almost lost a mouthful of coffee on it, considering if a book from my line were cut it'd just mean I had nothing to do for a month (putting my job security in jeopardy). It would not mean I could suddenly learn to design websites and go assist the web team in tackling their ever increasing todo list.
Ultimately, most libraries we've named, and especially ones we've based adventures around/in, would qualify as very robust collections. The library in Jorgenfist is an excellent example of a library on a specific, esoteric topic but that might not be the best place to go research the lineage of a prominent Taldan noble house. In the end, most libraries provide very similar mechanical bonuses on Knowledge skill checks. See more on specific libraries and research in Ultimate Intrigue; Pathfinder Campaign Setting: Inner Sea Intrigue includes a section on specific libraries in the Inner Sea region for use with the same subsystem.
In many cases, if there's something included in a timeline without much else expanding on it, it's us setting a seed for a future story we want to tell. That's not to say we'll ever do an AP or novel or whatever picking up those threads, but we at least know internally what it's pointing toward. That said, there's nothing stopping folks from picking up the plots and running with them in the meantime.
Beyond the Inner Sea region, you've got entire continents that have libraries that would rival and perhaps even surpass Forae Logos, especially in Goka and in the heart of Kelesh. We haven't detailed these parts of the world extensively, so I don't have more information on libraries specifically in any of them, however. You may want to look into the legendary Abadaran sorcerer Hao Jin, from Goka, who set a goal of creating the single most complete collection of wonders in the multiverse behind the First Vault itself. While much of this collection is housed within the demiplane known as the Hao Jin Tapestry, it also would have included an immense collection of books, which she could easily house either in Goka, elsewhere in Tian Xia, or in her demiplane, which is now under the Pathfinder Society's control.
Sorry, you set me off on a canon fugue. I think that's it about libraries for now.
The largest is Forae Logos in Absalom, but there are others that come close in size and scope throughout the Inner Sea region, especially in cities that host large spellcasting populations or that contain major arcane universities.
Any metropolis in the region, especially those in Garund, are likely to have libraries of a size that would rival Absalom's, especially Sothis, Nantambu, Quantium, and Azir. The dwarven and elven libraries in the Five Kings Mountains and Kyonin, respectively, are likely more complete in the histories and lore of their specific races, but other than in Caliphas, you're not going to find a ton of major libraries north of Lake Encarthan. The largest libraries in Avistan are in the capitals of the nations bordering the Inner Sea itself, including Katheer, Oppara, Almas, and Egorian.
Liz Courts wrote:
Wait, I thought Red Raven was a bad ass TransAm?
It makes me feel so old to remember how long ago this joke first came into being on these very boards. I wonder how many active posters were even aware of Paizo back then...
I'm so much more excited about the Elektra/Hand aspects of Season 2 than I am the Punisher stuff.
As for Danny Rand, I am conflicted on whether they should have gone with an Asian actor. Part of me thinks this was the perfect time for more diversity, but I also think there's a lot to the character that would be lost if he were changed from the silver spoon white guy who befriends the Harlem ex-con (Luke Cage) that made the Power Man and Iron Fist stuff from the 70s so great. I also read a really compelling argument from an Asian actor who said that making the first Asian lead in the MCU the martial arts guy was just perpetrating a stereotype as to what roles Asians can play. So I think Marvel had no right way to handle the casting of this role without someone screaming appropriation or tokenism.
John Kretzer wrote:
As project manager, Jessica is very good at taking the blame and passing on praise, but as a freelancer, I don't know. Pray on it and see what answer comes from the Goddess.
John Compton wrote:
Why didn't I think to say that?!
The Golux wrote:
I wonder what Jirelle (or possibly other) has done to fall afoul of the Munavri? They're mostly good people, as I understand, though understandably leery of outsiders.
Millennia of war with the urdefhans has left the munavri much more likely to shoot first and ask questions later than the opposite. When you're the only good race for two layers of the Darklands, it's easy to assume that anyone you meet who isn't one of you is evil.
Yeah, I don't recognize the woman with the Urdefhan either. I wonder who she is?
That's supposed to be Seoni, but the artist seems to have gone off model quite a bit. This is likely a case in which we saw the sketch in black and white or just basic outlines for composition and didn't realize that it wasn't actually Seoni in the final until it was too late in the process to send the art back for revisions. In any case, the intention was to have a different iconic getting beat by the subject of each chapter in their respective openers, even if the final product has this one outlier.
James Sutter wrote:
Overwhelmed schmoverwhelmed. I have permanent mind blank in effect for this sort of thing. La la la la la I can't hear you la la la la la la la.
Caius The Disillusioned wrote:
Orcs Of Golarion stated that Orcs wore masks in battle and that there was a great deal of cultural significance attached to this. Subsequent publications have made no mention of this practice, with Scarred Witchdoctors being the only Orcs who use masks in a practical extent.
This is an example of one source making sweeping statements about a subject, in this case a race, without that sweeping statement making its way through to the entire creative team, including the art staff. Prior to the publication of Orcs of Golarion, we hadn't really illustrated or discussed orcs wearing masks, and there had been orcs in other adventures and such up to that point. When authors, developers, and artists went forward with using orcs in other adventures, the detail of them wearing masks sort of slipped through the cracks.
It's not so much a retcon as a continuity trap we set for ourselves. It's an easy one to fix, however, by simply treating the information on masks from OoG as describing the traditions of some orc tribes, but not the entire race or culture. This way all the orcs we've detailed elsewhere are simply orcs that don't observe this tradition, rather than a superlative exclusion of any mask-wearers from the setting.
This thread is like a graveyard where cool things go to die.
Alternatively, it's a place where you can see some of the "cool things" that you can use in your game as you see fit that you otherwise wouldn't find in a new book we put out. Just because Paizo changes course on canonical matters doesn't mean that the original is forbidden at individual GMs' tables, just that we won't be retreading the topics in future products.
So if there's something you see in this thread that you like, feel free to run with it. Ultimately no idea is bad if it makes your game more fun, but doesn't mean we can't work to perfect the unified vision of what our campaign setting is in our own products.
I'm a wreck today.
Before there was Facebook, my online social network was a David Bowie fan-site called Teenage Wildlife. It was where I got my news, shared things going on in my life, and of course dissected ever bit of Bowie-related news and his works both good and bad. For years, I didn't go a day without listening to Bowie, and many days I listened to nothing but his music or that from related artists he'd introduced me to. Through my fandom of Bowie, I met some of my best longterm friends, including two roommates.
I traveled around the US from 2002-2004 seeing Bowie a total of 20 times on two tours as well as some charity and publicity shows in NYC. At what is now his final US concert, I was in the front row and he reached out to grab my hand during an instrumental break during "Station to Station". To this day, I still have fairly frequent dreams in which he plays a major role—I'm always grateful when I wake up from a Bowie dream.
I just celebrated his birthday and the release of his new album on Friday, when local radio station KEXP did an all-day marathon in his honor. Today they're doing another one, this time in his memory. It's just like my early 20s, hearing nothing but Bowie for days on end. Only this time, it's in a world without Bowie in it. I realized while driving into work this morning that I'll never again have that incomparable experience of listening to a Bowie song for the first time.
Hayato Ken wrote:
This will have information that is equally useful to members of all classes, assuming those characters worship one of the associated deities. This is primarily a flavor book, so what rules are contained within are about as class-neutral as we could make them.
Saying that there are NEVER non-evil undead precludes a lot of story options for both GMs and players, and we're in the business of giving people fodder for stories, not snuffing them out before they've even had a chance to develop. In general, whenever possible, it's our official preference not to use superlatives when defining canon, both so future creative juices can explore the exceptions, but also so we don't lay ourselves a canon trap (ie. saying all snarvblatts are CN and then publishing details on a tribe of them that are LE and worship Asmodeus without realizing we'd said that could never happen).
With that said, there's a reason we often say that most or nearly all of a given creature has a certain alignment—allowing for too many exceptions takes the teeth out of the threat the base creature poses. Truthfully, do the generally non-evil vampires in the "Twilight" series make you more or less scared of vampires? Does the possibility that the ghost in your uncle's house might be friendly like Casper make that adventure more or less exciting when you venture in to meet it? Does that goblin paladin you met, that gave you hope that the entire race could be redeemed from their psychopathic ways, make you more or less likely to fear what a tribe of goblins will do to the undefended village?
Exceptions are fine, but if they're too common, or too strongly emphasized, they do damage to the entire mythos surrounding other creatures of their kind. Defang monsters with care, because it's hard to put the Drizzt back in the bottle.