Freehold DM wrote:God I love your stuff.
Thanks!Mark Hoover wrote:Set I freaking love your stuff, but I think my players would freaking revolt if I dropped it into my game, even if I warned them ahead of time. Imagine a Dark Folk cleric of Sang Invictis, a simple CR 3 fight (a Challenging to most groups of level 1 PCs in my game) that unleashed a wave of 2d6 damage as a Full Round action that inflicts 10 damage (50% more since he's using Channel Surge) plus 1 Bleed, opening dozens of terrifying wounds over everyone's body?
While I love me some Dark Folk, is there a reason you picked that particular race that I'm not seeing? Sang Invictus 'feels' more Orc or degenerate Serpentfolk/Cyclopes or Hobgoblin-y, to me, appealing to innately warlike / brutish races.
I pondered whether the bleed thing was too good, but reversing the standard Glory domain would give a +2 DC to the damaging negative energy channel (up there with the monster-only Ability Focus feat), and my original thought of bleed equal to the dice (instead of half the dice) just felt like it was way too much.
I kind of wanted to come up with something unique for each of these Archfiends, even if it was just in the line of a Trait or something, but then I laughed and got over it. The 10,000 eyes dude does kind of scream out for some mechanics related to the eye-totems and eye-eating rites, 'though.
Being not 100% in love with Obediences, I didn't bother with those either, although I did, with later entries, try to suggest some sacrificial preferences / rites of devotion common to the cults of these Archfiends.
Even if the mechanics might cause a player revolt, hopefully the concepts inspire some cool story ideas!
Oh no reason on the Dark Folk; it just sort of "popped in there" as a great paranormal psychologist with 3 mortgages once said.
Seriously though Set every once in a while I try my hand at re-skinning monsters or just changing their powers around; I re-do their feats and weapons to make them a bit more combat-ready for PCs and my players blow a gasket. Then I come in here and see the stuff you're creating... my players would cry.
Still I thank you. You hit that mark of providing inspiration. In fact thanks to some of the spells you created for sin magic I was able to make an encounter with a summoner focused on gluttony a little more fun in one of my games.
I think what I like more than anything is your ability to see the realism in the fantasy. By that I mean that a lot of folks just re-skin monsters or modify/create spells based on needed to deal more damage, fill a combat role, etc. You look at powers and abilities conceptually; "if a spellcaster was really OBSESSED with, say, Gluttony, what spells would he make to express that obsession, combat-worthy or not?"
Thanks for that.