From the community of Azurestone a great treasure has been stolen. For years the Red Raven statue has brought prosperity to this little community. It is thought to bring blessings from Erastil to the community, allowing them to farm in an area that is too rich in copper deposits to support agriculture. What the village is unaware of is that the Red Raven is the prison of a native succubus agent of Calistria. The succubus is able to draw the copper from the soil from within her prison to sate her hunger.
In the chase to recapture the red raven the heroes will need to traverse a number of harsh environments to uncover clues about the statue and to reclaim it before it reaches the Fog Peak Mountains. In their travels they will need to trespass through Swinehold (the kingdom of the wereboars) and escape uninfected. They will encounter a fey trickster agent of Calistria who will try to mislead them by providing them with advice that could lead to the release of the succubus agent. Since winter is fast approaching the heroes may need to deal with inclement weather and freak storms.
The thief is a Shoanti druid who has been told by an ancestor spirit (really the fey trickster) that the Red Raven is a cultural artefact that was stolen from his people by the Chelaxian explorer that founded the community of Azurestone. The druid and his fire pelt companion are part of a Shoanti tribe that was thought to have been destroyed. He travels to Fog Peak Mountains to re-establish his tribe in their native community. He has sent messages to the other Shoanti tribes and descendents of the lost tribe have begun the pilgrimage to the Fog Peaks to celebrate their renewal.
The heroes will eventually arrive at the ancestral home of the lost tribe and need to face the druid and the pilgrims. The final showdown takes place in a barren mountain valley that was once the home of the lost Shoanti tribe. The tribe will be involved in a blood ritual to awaken their ancestor (actually freeing the succubus). The ritual is preventable if the heroes can prevent the tribes sacrifice without shedding too much blood. If the heroes only solve their problems with weapons and bloodshed, they likely will release the succubus agent as well. The Shoanti may change sides once they realize that they have been tricked. Since this adventure is a “chase” it is possible that the heroes could catch the druid before he reaches the ancestral home and options will need to be presented for that option.
Trickery Faeries (Faecadian) serves as one of the new monsters for this adventure. They are medium size with the ability to alter their form and conceal their alignment. They magical abilities are enchantment based and are focused on spreading dissent, distrust and confusion.