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Mark Gedak 27's page

Goblin Squad Member. Pathfinder Society Member. 105 posts (1,300 including aliases). 3 reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 4 aliases.


1 to 50 of 105 << first < prev | 1 | 2 | 3 | next > last >>
The Exchange

Please cancel my subscriptions to:

Gamemastery Maps
Gamemastery Cards
Pathfinder Tales
Pathfinder Battles
Planet Stories (now defunct anyways)

The Exchange

2 people marked this as a favorite.

With the success of the Pathfinder Tales novels, web fiction and ePubs has there been any consideration to dropping the fiction from the adventure path line.

I was reading the 1st part of the Jade Reagent path and couldn't help but feel that it was supposed to be longer but was cut back (particularly the 1 1/2 pages for part two of the adventure).

Perhaps the fiction could move exclusively to the fiction line and the Adventure Paths could have more room for the adventure.

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Is there any chance that future Planet Stories would also be available in ePub? It would be nice to be able to read them on ereaders as well as in print as subscribers.

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IronWolf wrote:
If you read them with GoodReader, it has a crop feature that lets you custom crop the PDF. I use it all the time to crop out the margins, it then applies that to the rest of the document automatically. Works great with Paizo PDFs.

My wife also swears by GoodReader.

The Exchange

LordNull wrote:
Any sign of volume 2? It was to be made available Wednesday. Just wondering.

I've always found it better to consider Adamant release dates as more of a concept then a rule. I eagerly await part 2 but I'm not going to check repeatedly for it because it will appear when it appears.

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I apologize for the missing book! I will put a replacement in with your next subscription shipment.


Thanks Cosmo.

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Hi Paizo,

This shipment arrived today. The declaration on the front said 9 books.
The internal slip lists nine products by name but it was missing one item.

It was short:

Dungeons & Dragons: Eberron-Eyes of the Lich Queen

The Exchange

You could also work from the material created by Robert Schwalb for the Quintessential Witch.

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I tried to add this subscription but it also added Legacy of Fire pack which I already have. Is there a way to add just the subscription?

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Erik Mona wrote:
Please help me determine this.

They are one item in the subscription that get no use from me whatsoever. I think the last two aren't even opened, they just sit on the shelf starting at my with their soulless map filled eyes.

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Nero24200 wrote:
With regards to their power I think This post sums it up pretty well.

Total agree with Bacris' post.

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KaeYoss wrote:
That article still contains the word Sandpoint several times...

You're right. It did. I've removed those references. Thanks for pointing it out.

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I've always found reviews to be helpful in my decision making process. They also seem to cause a spike in traffic at the Grand OGL Wiki as well. For a while its seems like reviews on site had dropped off prompting us to do Reviewmas this year as well ask working with Game Cryer to bring even more reviews to gamers.

My next GOW reviews will be Hard-Boiled Ideas: Cultures from One Bad Egg and Classifieds form Visionation Studios.

My next Game Cryer reviews will be for Blue Dragon Plus (Nintendo DS), Godlike (Arc Dreaming) then something Paizoish, just need to pick what I want to review.

The Exchange

I do not want an new psionic ruleset. I have a 3.5 ruleset for psionics that works very well. I have many supplements from Dreamscarred Press that have built on the 3.5 rules and the Hyperconsciousness rules.

But removing the +1 LA adjustment on the psychic races they will be more or less on par with the races in the Beta book. So there is no need to play with the psionic rules, they work just fine.

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yoda8myhead wrote:
Seems that, with the use of the CUP and the OGL, this could be renamed to use the official name with Golarion-specific references, but maybe I'm wrong.

Possibly, but I don't want to mix OGC with non-OGC elements. It may confuse people trying to use the material in a commercial product.

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Cormac wrote:
This might help: "Local Devil"

Thanks for using the Grand OGL Wiki.

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mark roberts 637 wrote:
I dont know if this has been brought up but here i go, i have seen a list of monster books used in one of the pathfinder books and now i cant find it can some one please help

I believe I've seen them use:

Tome of Horrors Revised by Necromancer Games
Tome of Horrors II by Necromancer Games
Advanced Bestiary by Green Ronin
Book of Fiends by Green Ronin

All very generous OGC books.

The Exchange

Vic Wertz wrote:


While you can clearly use the OGL content under the terms of the OGL, and you may arguably be able to use the product covers under fair use, it may be legally safer for both of us if you were also to apply the Community Use Policy.

Can do.

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Mark Gedak 27 wrote:

Hi Erik,

Does the Grand OGL Wiki need to sign on to the Community Use Policy?

Or Vic or Lisa or Anyone really.

Not meaning to be impatient, just bumping so I don't forget I created this thread.

The Exchange

Demiurge 1138 wrote:
For your own use, that's fine. I'd prefer it if you didn't upload it to the internet or anything. I need to figure out a more permanent way than ENWorld to get these out there.

The Grand OGL Wiki would be pleased to help you published your pathfinder support material in our new content section as well.

You can contact me through

The Exchange

Hi Erik,

Does the Grand OGL Wiki need to sign on to the Community Use Policy?

As you know we are only interested in hosting OGC.
We do not charge anything for access to the site.

When I first started putting up the OGC, I had indicated that I wanted to link to your product's purchase link and provide cover and descriptive text to provide credit where credit is do. I think Vic at the time said, "Please Do!".

To continue to do that do I know need to migrate under this license? I don't want to use proper names, anything else or anything else in the community pack.

Sample page:

- Mark Gedak

The Exchange

Erik Mona wrote:

Product Identity: The following terms are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork, and trade dress.

Open Content: Except for material designated as Product Identity (see above), the contents of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a,...

Hi Erik,

Okay, using this revised declaration. I think this is okay post for the Boggards from "The Skinsaw Murders" does it go to far. I pulled out all sites and all god names.

+ Boggard
//Although sitting on its haunches, this gray-green humanoid is still almost four feet tall. Two large, bulbous eyes sit on either side of its toad-like head, above a wide maw that holds a pair of sharp ridges instead of teeth. Countless tough warts cover its rubbery skin all the way down to its webbed hands and feet. The creature wears simple armor constructed from reptilian hide and turtle shells, and wields an immense spiked club.//

**Boggard CR 2**
Usually CE Medium humanoid (boggard)
Init –1; Senses darkvision 60 ft., low-light vision; Listen +0, Spot +7
AC 14, touch 9, flat-footed 14
(+2 armor, –1 Dex, +3 natural)
hp 22 (3d8+9)
Fort +3, Ref +2, Will+1
Spd 20 ft., swim 30 ft.
Melee morningstar +5 (1d8+2) or tongue +1 touch (sticky tongue)
Space 5 ft.; Reach 5 ft. (10 ft. with tongue)
Special Attacks sticky tongue, terrifying croak
During Combat A lone boggard opens combat with its croak before closing into melee. When attacking as part of a group, two boggards use their croaks, while the rest use their tongues to immobilize opponents. From there, they pummel opponents into submission.
Morale Boggards tend to flee a fight when reduced to 5 hit points or less.
Str 15, Dex 9, Con 14, Int 8, Wis 11, Cha 10
Base Atk +2; Grp +4
Feats Toughness, Weapon Focus (morningstar)
Skills Hide –1 (+7 in swamps), Jump +15, Spot +7, Swim +10
Languages Boggard
SQ hold breath, swamp stride
Environment temperate marshes
Organization solitary, pair (2), or gang (3–12)
Treasure standard
Alignment usually chaotic evil
Advancement by character class; Favored Class barbarian
Level Adjustment +2
**Special Abilities**
Hold Breath(Ex) A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Sticky Tongue (Ex) A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC while the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage. The boggard cannot move more than 10 feet away from the target while its tongue is attached, but a boggard can release its tongue as a free action. While attached, neither the boggard nor its target are considered grappled. A boggard’s tongue attack is always considered a secondary natural attack.

Swamp Stride (Ex) A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.

Terrifying Croak (Su) Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.

Skills Boggards have a +16 racial bonus on Jump checks, a +4 racial bonus on Spot checks, and a +8 racial bonus on Hide checks made in swamps.

Often referred to as frogmen, boggards are human-sized creatures with a strong resemblance to their lesser amphibious cousins with their bulging eyes, wide mouths, and long sticky tongues. Any such comparison ends with physical characteristics, though, as boggards are cruel and capricious, caring little for other swamp-dwellers and even less for those who walk on the firm ground beyond their soggy realms.

++ Habitat & Society
Boggards live almost exclusively in temperate swampy environments, but the occasional clan has been spotted in tropical rainforests, living on the banks of great rivers. Boggard villages are primitive affairs, with a number of crude mud mounds dotting a swampy clearing. Hut interiors are a mix of muddy ground and stagnant pools. Individual boggards rarely claim one such mound as a home and tend to move from mound to mound as space allows. In the center of a boggard settlement is the priestking’s
mound. This impressive dome contains multiple chambers for the priest-king’s guards, consorts, and followers.

Boggard society is a relatively fluid one, where one’s status is dictated almost entirely by skill and accomplishments. Aside from such measures, size and weight also play an important role in finding a mate. Boggard clans are ruled over by a priest-king, who is a bit larger and stronger than the
rest. Fed a rare blue dragonfly from birth, these priest-kings learn to speak to the corpulent goddess of the boggards. As they age and grow in power, these priest-kings continue to swell and grow, becoming more and more like gigantic frogs and less like humanoids.

Clerics have access to two of the following domains: Chaos, Death, Evil, Scalykind, or Water. There goddess is chaotic evil and her favored weapon is the whip.

++ Ec ology
Boggards begin life as tadpoles, birthed from the fetid pools of their great brood mothers. It is here that they learn their first lessons in survival as they avoid the dangers of the swamp and compete with their siblings for food. After six months in this state, during which they grow to a length of three feet, adolescent boggards sprout legs and arms, a process that takes another three months. At the end of this time, the young boggards emerge from swamp pools and are pressed into gangs with young hunters who teach them all the necessary skills. After two years of training, young boggards must hunt and kill a sentient humanoid before becoming a full member of the clan. Boggards who do not complete this task within a month are cast out from the clan and rarely survive.

A boggard’s diet consists of a mix of swamp plants, fish, smaller amphibians, and dragonwasps they breed specifically as food. These large insects are roughly two feet in length and are usually birthed from the corpses of dead humanoids or larger animals. The average boggard stands nearly five feet tall, but has a crouching posture and appears much shorter. Most weigh about 200 pounds. Boggards can live up to 50 years old, but they often fall prey to swamp predators, fellow clansmen, or enemy humanoids well before this time. Most boggards have gray, green, or black skin, but brighter colors such as red or orange are not unheard of. As a boggard ages, its warts grow in size and thickness, and its color tends to fade. Especially venerable boggards are often bone-white and covered with knobby protrusions.

++ Treasure
Boggards value objects that enhance their prowess in battle above all other things. Weapons and armor tend to be the most common treasure. They also value shiny metals that stand out in the gloom of the swamp. Such treasures are always carefully cleaned and maintained. Any other treasure in a boggard clan is kept by the priest-king at the bottom of a murky pond somewhere in his vast swamp mound.

++ Boggard Priest-kings
Rulers of entire clans of boggards, the appetites of the priest-kings know no bounds—be it for food, mates, treasure, or conquest. These corpulent monsters have feasted on the blue dragonflies of Gogunta and learned to hear her terrible croaks.

The following adjustments to a standard boggard represent a young priest-king. More aged varieties with even greater powers certainly exist.

—+2 natural armor.
—+4 Strength, +4 Constitution, +6 Wisdom.
—Swamp Magic (Sp) While in the confines of a swamp or marsh, a boggard priest-king can call on each of the following powers once per day as a spell-like ability: fog cloud, jump, and summon swarm. These spells are cast as a cleric of a level equal to the priest-king’s total Hit Dice.

The Exchange

Vic Wertz wrote:
If that's indeed the case, please make those adjustments.

Our goal is to only hold OGC that publishers have given permission for or other content that was donated. Although Sandpoint, and the NPC's names were defined as PI in Pathfinder - Burnt Offerings, I sort of assumed they were meant to be off-limits.

I'll make the appropriate adjustments to the wiki. That's for taking a look.

- Mark Gedak
Grand OGL Wiki

The Exchange

Erik Mona wrote:

All of the other stuff declared as PI is intended to prevent someone else from simply reprinting Pathfinder as their own product. ALL OF THE RULES in ALL OF OUR PRODUCTS are meant to be 100% open.

Proper Nouns are people's names. So you can't put Karzoug, Rulelord of Xin-Shalast in another product, but you can use monsters, etc. If the name is not a proper noun, you can use it.

We published Dragon & Dungeon for the first five years of our existence and never had to develop a great deal of experience with the Open Game License. It's taken us a while to perfect out PI statement for maximum clarity.

The most recent Pathfinder within arm's reach is #13, and the OGL declaration there is the one that we're currently going with, and the one that as far as I'm concerned applies to all of our products:

Product Identity: The following terms are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork, and trade dress.

Open Content: Except for material designated as Product Identity (see above), the contents of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a,...

Thanks for clarifying that Erik. I've retained a copy of this post for my records. Feel free to delete this thread if you wish, if I could have handled it off board I would have.

Also, disregard my cancellation request, I hate missing pieces of a set and have been a subscriber of all the subscriptions since the beginning.

When I pulled content from the PF1 that declaration (the current one wasn't in effect), would you like me to take out the proper character names from my site (it would only take a moment), as well as the name Sandpoint (though I already removed the Sandpoint from Sandpoint devil and all references to Lamusutra(spelled wrong I'm sure)).

- Mark Gedak
Pathfinder Subscriber
Grand OGL Wiki

The Exchange

Gorbacz wrote:
Excusez-moi, but my ugly lawyer head rears up and sees the following in legal blurb of PF AP modules:

PF2 has concepts and creatures listed as well.

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Lisa Stevens wrote:

We do want to protect Golarion, but beyond that, we want it to be open.

I will bring...

Hi Lisa,

I run the Grand OGL Wiki. I've been encouraged by Erik on forums to post the open game content from Paizo products. I did so from the Pathfinder 1 - Burnt Offerings (

The declaration on this book said: all game mechanics.
And I think I'm in compliance with the spirit of that declartion, if I've posted something incorrectly I will remove it immediately.

Come book 2 the declaration changed, and changed dramatically.

If I could get clarification on what the gooblygook declaration means, I would know how to move forward.

I want to continue to support Paizo, but have always stopped buying from companies that crippled and obsfucate (I'm sure I spelled that wrong), their declarations.

I'm willing to hold my cancellation while this is resolved or examined.
If you want to discuss this off thread I can be reached at

- Mark Gedak
Grand OGL Wiki

The Exchange

StanC wrote:
Almost sounds like he is upset that Paizo developed stuff based on the WOC open license but is not going to release an OGL from its own RPG,

The beta is all OGC if I remember right.

But most other products declare:

Names, creatures, locations, concepts, plot, dialogue and practically every other elements as Product Identity.

So beyond the odd Fort +2 or hp 18, very little is open game content.

Even though Paizo regular uses OGC from Necromancer Games and OGC from Green Ronin, instead of following those companies' lead on OGC declaration they opt for a confusing, restrictive option that is just as bad or worse than Malhavoc's declarations.

I can understand declaring product identity on Glorian items (particularly their names), but restricting the names of monsters is a dickish thing to do.

And declaring that all concepts in a product are Product Identity is absolutely ridiculous.

This heavy handed approach is not something I would expect from a company like Paizo and this sort of declaration is really insulting now that the OGL has been out so long.

An open game license declaration like this will kill the use of the actual license and will require 3PP to make side contracts, severely limiting what 3PP can do and limiting what fans can legally do on homebrew sites.

The Exchange

Please cancel my subscriptions to:

Pathfinder Modules
Pathfinder Adventure Path
Pathfinder Companion
Pathfinder Chronicles
Planet Stories

I can't support a company that benefits from the use of OGC and the OGL but obscures and restricts almost all elements of their own products.

- Mark Gedak
Former Paizo Supporter

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Vic Wertz wrote:
I know nothing about this account...

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Are they planning to twitter? You have 13 followers but are following no one and posting nothing. It seems 13 of us decided it would be good to see what up but there is no word.

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Erik Mona wrote:
I have already encouraged the keepers of The Grand OGL Wiki to include as much of Paizo's Open Content as they can.

Can we put up the cover image, product information and link to your store. We have done that for all the others, and do need permission to do that.

The Exchange

The Grand OGL Wiki

The Grand OGL Wiki started in August of 2008 as a result of Matthew Sprange of Mongoose Publishing deciding to make the OGC from their old d20 products available for everyone if someone crazy enough volunteered to extract and build wiki for it. Starting slowly and utilizing a back-up site for development the wiki garnered a lot of interest but few helpers initially. Though the ones who came were very dedicated.

In the four months that the Grand OGL Wiki has been around it has garnered:
- 4200 unique visitors
- 6853 visits
- 49457 pages
- 63523 hits
- 914.73 MB of bandwidth

Or Top 5 Page-Urls visited are the publication list, the homepage, reviewmas, monster encyclopaedia and classic play: book of the planes.

91.7% of our users as Windows Users, 3.8% are Mac Users
47.9% use Firefox, 45.8% use Internet Explorer

76.6% of people come to the Grand OGL Wiki from direct links (like from the LJ, Kobold Quarterly, Mongoose, Paizo, EnWorld) or from bookmarks. The amount coming from the twitter account seems to be growing.

The current back-up of the site is 5.92 MB (compressed), 13.8 Mb (uncompressed) covering 1700+ files.

OGC: Open Game Content has been drawn from 2 products from Dragonwing Press, 2 products from Creative Mountain Games, 5 products from Fifth Element Games (with all green-lighted for use), 31 partial or complete products from Mongoose Publishing and 3 products from Reality Deviants Press. In four months we have uploaded 43 books.

Reviews: Reviews are a new addition to the website. So far I have a handful of reviews from Yair Rezek, a review from Sean Holland, a whack of classic reviews by Crothian and several of my classic an new reviews. In total there are now 99 reviews (66 for Reviewmas [three left to go, I'm behind], 33 other)

Author Profiles: Profiles have been exceedingly difficult to get. I guess this is because the authors are out there creating contenft for us to purchase. To date, I have 5 author profiles (and one is mine).

New Content: Lately I haven't had a chance to do a lot of writing, but I need to find the time to do more. Since I'm a strong supporter of 3.5/3.P and believe that it is still a viable system I'll be continuing to develop content for this ruleset. As I create new things, probably utilizing some OGC from the Grand OGL Wiki, I be posting it in the new creations directory. Up now is the "Mistress of the Web", an aranea arcane archer. I believe Stefen was going to write the fluff for it.

Thanks for supporting the wiki as a user, a donating publisher, or as a helper. I expect it to grow even larger in 2009.

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The 4th day of Reviewmas brings us a new review of Blackdirge Publishing/Goodman Games’ “Critter Cache #2 – Prehistoric Beasts”, as well as four classic reviews by Crothian of “Bane Ledger Vol.1” by Bloodstone Press, “EN Guilds: Banking Guilds” by EN Publishing, “Bardic Lore: Ogham” by Highmoon Media Productions and “Bardic Lore: Fachan” by Highmoon Media Productions. Additional, GOWer, Yair Rezek sent over a pack of his reviews and we’ve included “Inferum: Book of the Damned” today from Mongoose Publishing.

Content Updates
* Mike sent over some more the Quintessential Human today, but it being Christmas I never got around to updating the site with it. Some of Fifth Element Game’s ”Completist’s Guide to Humanoid Characters” did get posted today.

Tomorrow, I’ll be posting our review of the Zobeck Gazetteer by Open Design plus four more of Crothian’s classic reviews and another from Yair Rezek. See you tomorrow.

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The 3rd day of Reviewmas brings us a new review of RpgObjects’ “Modern Mayhem^20” for their Modern^20 system, as well as four classic reviews by Crothian of “Arsenal:Whip” by EN Publishing, “Artifacts of Legend” by Mindforge Games, “Folkloric: Baba Yaga” by Dog Soul Publishing, and “EN Guilds: Banking Guilds” by EN Publishing.

Mongoose Content Update
Mike sent over the feats section and the tricks of the trade section of the Quintessential Human.

Fifth Element Games
All OGC from Extraordinary Rangers has been added.

Site Changes
I updated the OGC by Book section to organize it by company, then book title.

Bret sent over a coupon for “Behind the Spells:Darkness” it is on the review page for that product (see Day 2).

It is Christmas. Merry Christmas.

Oh, and I’ll be posting reviews of “Critter Cache #2: Prehistoric Beasts” by Blackdirge Publishing/Goodman Games as well as four more classic product reviews. I’m also going to try to get the OGC from “The Completist’s Guide to Humaniod Characters” up on the wiki.

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The 2nd Day of Reviewmas brings us a new review of Tricky Owlbear Publishings’ “Behind the Spells: Darkness”, as well as four classic reviews of by Crothian of “Arcane Classes: Wicca” by 93 Studios, “Arms and Armor” by Dragonwing Games/Bastion Press, “Ars Lingua” by Tangent Games, and “Arsenal: Gnome Hooked Hammers” by EN Publishing.

Mongoose Content Updates:
All OGC from The Quintessential Fighter II is now live! (okay, I have to do some tables but still, it’s there).
The product page for the Quintessential Human is up, as is the character concepts and prestige classes.
From Monster Encyclopaedia, we added Spirit of Spirits, Spitting Maggots, Starrime, Sweet Panther, Swollen Horror, and Swordsworn.

New Content:
Kicking off the new content section of the wiki is the stats for the Mistress of the Web (written for that Beta system. This aranea has been a staunch ally and confident of the elven nations and has been trained as an arcane archer. She needs a background, if you want to write it contact me at and I’ll add it to her stats and add you to the section 15.

Reviewmas looks at “Modern Mayhem” by RpgObjects. A 47-page adventure for the Modern^20 system plus four more classic reviews.

The Exchange

1st Day of Reviewmas/Weekly Update

The 1st Day of Reviewmas brings us a new review of visioNation Studio’s fantasy toolkit “Broken Swords & Battered Shields” and four classic reviews by Crothian of “Another 101 Mundane Treasures” by Ronin Arts, “City Tiles” by Alea Publishing, “Paper Figures: Military Orders” by Alea Publishing and “Aquatic Hazards” by Reality Deviant Publications. Every day from now until January 3rd we will be adding one review of a new RPG product and four classic reviews to the Grand OGL Wiki.

Content Updates
- Mongoose Publishing
New Monsters from Monster Encyclopedia I: Skinrider, Skinswarm, Skull crab, Sleignirget, Slime Immemorial, Solar Scorpion, Soul barb, Spectral Slime, Spell Waste, Spattergaunt

All OGC from The Quintessential Half-Orc
All OGC from The Quintessential Kobold
All OGC from The Quintessential Halfling
Character Concepts/Multiclassing/Prestige Classes from The Quintessential Fighter II

- Fifth Element Games
All OGC from The Jester

The Exchange

see wrote:
About seventeen kinds of thanks for the Classic Play: Book of the Planes stuff. I'm taking all sorts of bits for my in-progress "Codex of the Infinite Planes" project.

John is also working on Feuerring and Zahhak, two of Mongoose's stand alone Planes books. After I get done Book of Dragons, I'll likely turn my attention to the Book of Hell.

- Mark

The Exchange

roguerouge wrote:
Awesome stuff, by the way. I'm already making use of it. I'll have to take a closer look at buying some of Mongoose's stuff.

What are you using? It would help to inform our work.

Also if you are making custom material using one product or another we would be glad to host creations.

The Exchange

joela wrote:

More Monsters, Dwarves, Drow and Tables...

Quintessential Dwarves are nearly completion.

More monsters from the Monster Encyclopedia I. Golems are scary!

Quintessential Drow almost done. If you know your players are checking out the Second Darkness AP, check this book out. They won't know what hit them :)

Great news! Skraag -- City of Orcs will be available soon in the Wiki.

Quint Drow is Done.

Quint Dwarf is Done.
Quint Druid will be done this weekend.

The Exchange

Grand OGL Wiki (Week of October 27, 2009)

This week has been a little slow for me to get more material online. We added Template Booster from Reality Deviant Publications to the Grand OGL Wiki in its entirety. More content was added from the Quintessential Chaos Mage (with Joel’s assistance) and other content from the Quintessential Bard (MGP).

Missing OGC:
Chaos Mage – chaos mechanics, familiars, chaos equipment, new uses for skills, chaos magic duels.
Bard – prestige classes, spells, bardic duels, entertainment venues.

Done waiting to be ported live:
Quintessential Cleric

Complete Open Game Content available from: Critical Feats (RDP), Template Booster (RDP), Whispering Woodwind (CMG), Quintessential Aristocrat (MGP), Quintessential Barbarian (MGP), Quintessential Barbarian II (MGP)

Some Open Game Content available from: Quintessential Bard (MGP), Quintessential Drow (MGP), Quintessential Chaos Mage (MGP), Spells and Magic (DW/Bas), Monster Encyclopaedia I (MGP)

1) Does S.T. Cooley Publishing still have a website? My link doesn't go anywhere anymore.
2) Author Profiles: If you are an author whose work now appears on the Grand OGL Wiki we would love to carry a profile for you.
3) Donation: We are always looking for more publishers to donate content to the Grand OGL Wiki.

News: The Grand OGL Wiki
Site: The Grand OGL Wiki

The Exchange

The Grand OGL Wiki project is continuing again after a brief hiatus.

Information about what new is being added to the wiki can be found at here

The wiki itself can be found at here.

The Exchange

Is it possible for a Pathfinder to be unaligned?

I have a player who seems to be abnormally hung up on having different factions with secret missions. He's convinced it will lead to the doom of all and be ... "not fun".

The Exchange

Cpt_kirstov wrote:

then you recruit someone's brother/sister/mother/father/son/daughter/sifnificant other/random passerby

I did. That's why I have three.

The Exchange

So what do you do if you only have three players for a home game. I believe players cannot run multiple characters concurrently.

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golem101 wrote:
F5 - F5 - F5 - F5

F5 - F5 - F5 - F5 - F5 - F5

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I'm looking for a Pathfinder Society Group near Regina, Sk. I live north of the city but would commute in for a Society game.

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hogarth wrote:
No; they've said that only tabletop games can qualify for Pathfinder Society play in Year 0.

I'm having trouble understanding why it would make a difference?

The Exchange

My home game is currently is a PBEM campaign. In fact I have two on the go right now. The 4 hour modules for Pathfinder Society would probably work well for our campaign speed. Is there a way to do my PBEM game as a "home game".

The Exchange

fray wrote:

Suck it up Qadiran dog.

Oh yeah! Faction smack talk! Gotta love it!

Sorry, did you say something? I normally speak with former slaves.

The Exchange

Damn, what I'm I supposed to do for this weekend's and next weekend's game then. Sigh...

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