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About Mario NedraidAPPEARANCE
MARIO NEDRAID CR 1/2
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Fort +2, Ref +5, Will -1
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Special Attacks Sneak Attack +1d6 COMBAT:
INITIATIVE +3 BASE ATTACKS: +0
WEAPONS -------------AttackBonus-------- Dam---- Crit---- RngInc
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Base Atk +0; CMB +2; CMD 15 ABILITIES AND FEATS:
FEATS General (1)
Human bonus (1)
ROGUE (Pirate) ABILITIES Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Sea Legs-- At L1, becomes familiar with moving on ships. Gains the Sea Legs feat, even with no prereq. (Replaces Trapfinding.) Sea Legs grants +2 bonus to Acrobatics, Climb and Swim checks. Weapon/Armor Proficiencies-- Rogues are proficient in All simple weapons, plus the hand crossbow, rapier, sap, shortbow and shortsword. Light armor, but no shields. Campaign Bonus Traits(2) TRAITS- Fortified Drinker (Cayden Cailean):
Trait #2 To be determined.
SKILLS:
SKILLS-- 10 Ranks TRAINED CLASS
TRAINED NON-CLASS
UNTRAINED CLASS
UNTRAINED NON-CLASS
LANGUAGES
SQ Hero Points (1) EQUIPMENT:
CARRY CAP: L-58 lbs., M-116 lbs, H-175 lbs. Currently 0 platinum, 88 gold, 6 silver, 1 copper Combat Gear--
Other Gear--
Adventurer's Sash (5 @ 4.18 lbs):
(Seabag) Backpack (6 @ 23 lbs):
SHORTBOW (30gp, 2 lbs)
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PERSONALITY:
A friendly drunk, much attached to his cup. Becomes cynical when dealing with politics or large organizations. Drinking to avoid memories of his past, the only thing to draw him out of his depression is the danger of adventuring. BACKGROUND:
Son of a prominent family in Taldor, went to University and joined the Army. Became embroiled in military/noble politics. In rapid succession, lost his rank, his girl, and his country as he was forced into exile. Falling into vile company, awoke aboard a pirate ship, where he worked until he escaped. Now living the boring life of an ordinary seaman. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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