Stronfeur Uherer

Margrym Sees Through Shadow's page

3 posts. Alias of michaelane.


Full Name

Margrym Sees Through Shadow

Race

Dwarf

Classes/Levels

Druid (Lion Shaman) 1

Gender

Male

Size

Medium

Age

47

Alignment

Lawful Neutral

Deity

Shoanti Spirits

Location

Sandpoint

Languages

Common, Druidic, Shoanti

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 13
Charisma 7

About Margrym Sees Through Shadow

20-pt buy

Concept:

Margrym Blackbone is a melee-focused lion shaman druid. He was born in the Kodar Mountains to an isolated dwarf clan that was slaughtered to the man when he was a young dwarf. Margrym was found and raised by the Shoanti. Adopted into the Shundar-Quah, he has been sent by his quah's shaman in response to a vision that all Shoanti are threatened unless the Shundar-Quah send the fierce lion beyond the Storval Plateau into the lands of the outsiders.

Stat Block:

Margrym Sees Through Shadow
Male Dwarf Druid (Lion Shaman) 1
LN Medium Humanoid (dwarf)
Init +2; Senses Darkvision; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (1d8+5)
Fort +4, Ref +2, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities Defensive Training
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Offense
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Speed 20 ft.
Melee Scythe +3 (2d4+4/x4)
Druid (Lion Shaman) Spells Prepared (CL 1, 3 melee touch, 2 ranged touch):
1 (2/day) Longstrider, Cure Light Wounds (DC 12)
0 (at will) Create Water, Detect Magic, Light
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 13, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Druid Weapon Proficiencies, Toughness +3
Traits Dirty Fighter, Giant Slayer, Zest for Battle
Skills Acrobatics -1 (-5 jump), Climb +0, Escape Artist -1, Fly -1, Handle Animal +2, Knowledge (nature) +6, Perception +5, Ride -1, Spellcraft +4, Stealth -1, Survival +3, Swim +0 Modifiers Lorekeeper
Languages Common, Druidic, Dwarven
SQ Animal Companion Link, Giant Hunter +1 to attack/+2 to tracking, Hardy +2, Mountaineer, Rock Stepper, Share Spells with Companion, Slow and Steady, Spontaneous Casting, Wild Empathy -1
Combat Gear Hide armor, Scythe; Other Gear Backpack (5 @ 5 lbs), Belt pouch (3 @ 0.72 lbs), Chalk, Flint and steel, Signal horn, Spell component pouch, Trail rations (5), Waterskin
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Dirty Fighter +1 damage when flanking.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Zest for Battle Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.

Animal Companion: Night Whisper:

Night Whisper
Male Lion
NN Medium Animal
Init +3; Senses Low-Light Vision, Scent; Perception +6
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 16 (+5)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee Bite (Lion) +2 (1d6+1/x2) and
. . Claw x2 (Lion) +2 x2 (1d4+1/x2) and
. . Rake x2 (Lion) +2 x2 (1d4+1/x2)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. Trip)
Feats Toughness +3
Skills Acrobatics +3 (+7 jump), Perception +6, Stealth +7 (+11 in Undergrowth) Modifiers +4 Stealth in Undergrowth
Languages

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Special Abilities
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background:

Cold, black rain beat on the small band of Shundar-Quah as they made their way through the foothills of the Kodar Mountains. The Kodars are deadly at night, but a terrible vision the night before had woke Garek Night Song, the quah's elderly shaman. Time was of the essence. Something or someone waited in the mountains.

Garek could sense them getting closer and closer to something and then suddenly they stood on the edge of a terrible battlefield. Dead dwarves and hill giants lay scattered across the rough ground. And there, in the midst of all the carnage was a young dwarf sleeping against a rock, with a mountain lion standing watch over him.

Upon awakening, the young dwarf recalled nothing of the horrific battle. In fact, he could remember nothing at all, except for his first name - Margrym.

On that fateful night, Garek Night Song adopted Margrym into the Shundar-Quah. Margrym grew up among the Shundar-Quah much like the other young Shoanti with the important differences of his size, his age, and his mysterious companion Night Whisper.

When it came time for his rite of passage, Margrym was sent to the Lyrune-Quah, the Moon Clan. Initial acceptance among the Moon Clan was difficult. Margrym found the bow simply impossible to learn. But, gradually, the young clansmen he was paired with learned that Margrym and his mountain lion companion, Night Whisper brought a different set of skills and became a welcome addition to any hunting party.

That reputation was cemented late one night when his hunting party was stealing through the Cinderlands along the Yondabakari River. Margrym's sharp hearing caught the sounds of battle from the shore ahead and creeping forward the small party found a similar party of Sklar-Quah beset by a band of orcs and a hill giant. Leaving the orcs to the arrows of his brothers-in-arms, Margrym and Night Whisper rushed to the aid of the Sklar-Quah fighting desperately against the giant. Moving swiftly into flanking positions, the dwarf and mountain lion attacked the giant together and a fortunate blow from Margrym slew the giant with a deep blow to its shoulder that nearly severed its neck.

That night and all the next day, the Lyrune-Quah camp rocked with celebration. The next morning, the Moon Clan's shaman came to Margrym and told him it was time for him to take The Black Walk.

Unsurprisingly, amidst the tunnels, lonely and lacking Night Whisper for the first time in his life, the vision that appeared next to him was a mountain lion. Margrym emerged from The Black Walk having earned his full name from the Lyrune-Quah shaman - Margrym Sees Through Shadow.

Shortly after the ceremony, Margrym returned to the Shundar-Quah. Garek Night Song had passed away, but Margrym joined a new shaman and began training as a shaman of the Spire Clan. Training that ended only a short time ago during the once-a-decade pilgrimage that Shundar-Quah shamans make to Spindlehorn on the eastern shore of the Storval Deep. There, while in commune, Margrym's mentor experienced a vision of a great doom that threatened not only all the Shoanti people, but all the peoples of Varisia. But, the vision also showed that there was hope and that the Shundar-Quah needed to send the fierce lion south into the lands of the outsiders to a town named Sandpoint.

Personality:

Margrym recalls nothing of his dwarven ancestry - his personality is dominated by his time among the Shundar-Quah. The Spire Clan are the diplomats of the Shoanti and Margrym is not one to be moved quickly to anger

Appearance:
Margrym shaves his head, but wears a dark black, dwarven beard, kept trimmed so as not to interfere with battle. He has piercing dark green eyes. Intricate Shoanti tattoos cover his scalp, shoulders, and upper back.