Man with a Pickaxe

Marcus Clay's page

41 posts. Alias of electricjokecascade (RPG Superstar Season 9 Top 16).


Classes/Levels

Fighter | HP: 13/13 | AC: 16, T: 12, FF: 14 | Fort: 4, Reflex: 2, Will: 2 | CMB: 5, CMD:16 | Init: +2 | Perception: +1

About Marcus Clay

Human Fighter 1
NG Medium humanoid (human)
Init +2; Senses Perception +1

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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 Armor; +2 Dex)
hp 13
Fort +4, Ref +2, Will +1

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OFFENSE
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Speed 30 ft.
Melee +5 MW Earthbreaker (2d6+4; x3)
Ranged +3 Longbow (1d8+3; 110 ft. range)

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STATISTICS
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Str 18, Dex 14, Con 14, Int 11, Wis 12, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats Weapon Focus (),

Skills [2 (Fighter)]
+5 Intimidate +1(Ranks) +1(Cha) +3(Class)
+5 Survival +1(Ranks) +1(Wis) +3(Class)

Languages Common
Current Load: 41.5 lbs. [Light Load]

Gear/Possessions:

0 gp
Chain Shirt 100gp
Earthbreaker 40gp
Explorer's Outfit 10gp
3x Potion of CLW 100gp

Character Traits:

Threatening Defender: You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Friends in High Places
Whenever you are in an area in which you have used the Diplomacy skill to gather information, you gain a +1 trait bonus on Diplomacy and Intimidate checks. This bonus increases to +2 when dealing with government officials.
Natural Born Leader
All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Background:

Despite his impressive physique and imposing demeanor, Marcus might have lived and died in anonymity had not events thrust him into the limelight. A simple farmer from the village of Greenwood, he was a widower with three strong sons, a good reputation and a fierce reputation. When his farm was raided and then burned by a group of bandits led by the notorious Laughing Jack, he and his sons followed the tracks back to the bandit's camp, and slew three of their men before being forced to retreat.

Knowing that Laughing Jack would not be satisfied without his own revenge, he returned to Greenwood and mobilized the small town's defenses. When the bandits struck the next night, the villagers were ready, and under Marcus' leadership not only fought them off, but then followed the bandits back to their camp and their killed them all.

That might have been the end of Marcus' adventure, had it not been for the noble captive that was being held at the camp by Jack's men. The young noblewoman was so grateful for her rescue that she insisted Marcus accompany her back to her city, where her father celebrated Marcus as an example of all that was best of a Chelaxian citizen.

Stoic and composed, Marcus tolerated the parties and balls, in large part because each of his three sons were given a rewarding career in a new line of work. Marcus himself however refused all offers of gratitude, and after accepting a fine new shirt of mail, he finally stepped away from the limelight to consider the next phase in his life.


Appearance:

Marcus has a grim demeanor and an imposing air. His hair is prematurely gray, and his eyes are flinty and piercing. Broad shouldered and strong from a life of toiling on the farm, he stands tall and unbowed by both his losses and victories.