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SPECIAL ABILITES
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Favored Class (Cleric): +3 Skill Points
Aura (Ex): The Cleric has an aura corresponding to his deity's alignment.
Cleric (Evangelist) Domain: Trickery Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Positive Energy 1d6 (4/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Extremely Fashionable (Equipment): Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and you're clean), you gain a +1 bonus on Bluff, Diplomacy, and Intimidate, and Diplomacy becomes a class skill.
Indomitable Faith: You receive a +1 trait bonus on will saves.
Lingering Performance: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing.
Scribe Scroll: You can create a scroll of any spell that you know.
Copy Cat (Su) (6/day) (Sp): Create a single mirror image duplicate.
Public Speaker (-4 DC to hear): An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (+1)
Sermonic Performance (standard action) (9 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance
Sermonic Performance: Counterspell (Su): Counter magical effects that depend on sound.
Sermonic Performance: Fascinate (DC 11) (Su): One or more creatures becomes fascinated with you.
Sermonic Performance: Inspire Courage +1 (Su): Morale bonus on some saving throws, attack and damage rolls.
Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above: 1st command 2nd enthrall 3rd tongues 4th suggestion 5th greater command 6th geas/quest 7th mass suggestion 8th sympathy 9th demand
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Spells
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Orisons:
Detect Magic
Guidance
Stabilize
Light