Fadil Ibn-Kazar

Marco Andrezi's page

534 posts. Alias of Filios.


Full Name

Marco Andrezi

Classes/Levels

Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

About Marco Andrezi

MARCO ANDREZI
Male Human Rogue (Criminal) Assassin 6
CN Medium Humanoid (Human)
Height: 6'2", Weight: 198 LBS
Init +4; Passive Perception: 13
XP:
Inspiration:
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DEFENSE
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Armor Studded Leather (12 + Dex)
AC: 19/20 (+1 Duel Wielding) (No Armor - 13) (Cloak of Protection +1)(Amulet of Natural Armor +2)
HP: 37/37

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OFFENSE
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Melee
Rapier +7 (1d8+4)
Shortsword of Quickness +8 (1d6+5)
Silvered Shortsword
Cold Iron Shortsword

Ranged
Hand Crossbow +7 (1d6+4) (range 30/120)

Sneak Attack +3d6
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STATISTICS
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Str 12, Dex 18, Con 12, Int 14, Wis 10, Cha 11
Proficiency Bonus: +3
Saving Throws: Dexterity, Intelligence
Tools: Thieve's Tools (+10)
Feat: Dual-Wielder - Add Dex bonus to Damage on second attack when using two weapons, if both finesse.
Skills: Acrobatics +10, Athletics +4, Deception +3, Investigation +5, Perception +6, Sleight of Hand +7, Stealth +10
Languages: Common, Elvish, Thieve's Cant
Gear: Burglar's Pack: Backpack, Bag of 1000 Ball Bearings, 10' String, Bell, 5 Candles, Crowbar, hammer, 10 Pitons, Hooded Lantern, 2 Flasks of Oil, 5 Days rations, Tinderbox, Waterskin, 50' Rope, Thieve's Tools: Small File, Set of Lockpicks, Small Mirror, Narrow-Bladed Scissors, Pliers, Gaming Set: Cards, Crowbar, Dark Common Clothes w/Hood, Belt Pouch, Poisoner's Kit: Contains all of the vials and tools to create poisons and you add proficiency bonus to ability checks to create or use poison, Potion of Greater Healing (4d4+4), Cloak of Protection (+1 AC and Saves)
Shortsword of Quickness Speed is doubled, +2 to AC, Advantage on DEX saves, and gain an additional action on each turn that must be used to take Att(one weapon only), Dash, Disengage, Hide, or Use an Object action.

Coin:
PP:
GP: 21
EP:
SP: 2
CP:
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CLASS FEATURES/RACIAL TRAITS
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Expertise: 2 times Proficiency at 1st Level for 2 Skills or 1 Skill and Thieve's Tools. Increases to an additional 2 Skills at 6th Level.
Sneak Attack: +3d6 Damage with Advantage when using Finesse or Ranged weapon or target within 5' of ally.
Thieve's Cant: Can communicate with others via sign language.
Cunning Action: You can take a bonus action on each turn to Dash, Disengage, or Hide.
Rogue Type: Assassin - Proficient with Disguise Kit and Poisoner's Kit.
Assassinate: You have advantage on enemies that have not acted in combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attacks damage against you.
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BACKGROUND - CRIMINAL ASSASSIN
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Contact: I have a reliable, trustworthy who acts as a liaison to a network of other criminals. You know how to get messages to your contact even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality Trait: I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
Ideal: Regarding people, I am loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bond: My ill-gotten gains go to support my half-sister.
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Background:

Marco was born and raised in Paridon in the Blackchapel district where he spent a great deal of his younger years as a child of the streets. He did not know his father, and his mother was a woman of the night, or "Ladybird", out of necessity to feed herself and her young child. However, he grew quickly, and he was soon awkwardly larger than the other kids. He was never a bully, but he learned that he could earn a few extra coins by fighting in the streets while adults gambled upon his success.

When he grew too old to fight in such exhibitions, he found a home with a local guild where he continued to be sought after as a bodyguard and bouncer to several establishments run by his benefactors. On one fateful evening, he was involved with a few overly drunk patrons that were physically abusing the female staff. He took things a little too far while escorting the patrons from the facilities, and one took a mortal head wound inflicted by Marco. The body was given to the alleys of Blackchapel.

Marco soon wax known as one to engage in wetwork, or murder, for those willing to pay. Marco takes jobs in many areas of Paridon, but he still resides in Blackchapel. The proceeds from his guildwork goes to support a step-sister that few know even exists.She does honest work in a dressmaker's shop in Riverside. Marco puts her up in a small flat in the same district.

Failed Horror Check:
The character's mind is overwhelmed by a primitive, mindless fury directed toward the source of horror. He must drop anything in his
hands that is not a weapon, then rush forward to attack the object of his hatred in melee. [Here that will be the Constables].

This blind fury acts as a barbarian's rage ability, with the following exceptions: unlike a barbarian, the character is not in control of his actions. He cannot retreat from battle and will not stop attacking the
subject of his rage even if it is destroyed.

He must also move toward the subject using the most direct route, even if this means passing through threatened areas. If anyone — even an ally — tries to block his path and he cannot move around, he must fight his way through the obstacle.

The rage lasts a number of rounds equal to 3 + the character's {heightened) Constitution modifier. When the rage ends, the character regains control of his actions, but he is fatigued.