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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 6,799 posts (6,855 including aliases). 13 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.



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Liberty's Edge

Be sure to take the Kobold Press Poll: Battle Maps and Monster Lairs!

Liberty's Edge

I'm looking for a goog weekly or bi-weekly game in the Harrisburg, PA area (Lemoyne, Camp Hill, Mechanicsburg, Carlisle etc.)

An already established game woukd be great, or a group of players in the area looking to get one started up!

Thanks!!!

Liberty's Edge

1 person marked this as a favorite.

Now, fans of D&D 5E can also get a taste of the Southlands :)

Southlands Heroes Now Available – 5th Edition Compatible

Also, a little birdie told me that Kobold Press just might be announcing something pretty big and pretty awesome at GenCon about which 5E fans will be pretty stoked .... but you didn't hear that from me :)

Liberty's Edge

Some of you may have heard about Kobold Press' recent Southlands Kickstarter. Although there is TONS of great stuff in the book for any game (regardless of rule set), there is no denying that Southlands is a Pathfinder release.

Now, fans of D&D 5E can also get a taste of the Southlands :)

Southlands Heroes Now Available – 5th Edition Compatible

Also, a little birdie told me that Kobold Press just might be announcing something pretty big and pretty awesome at GenCon about which 5E fans will be pretty stoked .... but you didn't hear that from me :)

Liberty's Edge

Hey everyone,

I have a huge collection of 59 very cool beige Q-Workshop Dice available:
59 beige Q-Workshop Dice

I also have a set of 3 mint condition old school (AD&D / OSRIC) adventures available:
Tower of Blood; Cairn of the Skeleton King; Original Bottle City - all by Robert J. Kuntz

In 2010, Black Blade Publishing announced an agreement with Robert J. Kuntz (Gary Gygax's co-DM) to publish brand new editions of his Lake Geneva Castle & Campaign™ (LGCC) modules. These are the first 3 adventures

Please check them out as well:
Tower of Blood; Cairn of the Skeleton King; Original Bottle City

Thanks!!!

Liberty's Edge

Hey everyone, I have a set of 3 mint condition old school (AD&D / OSRIC) adventures available:
Tower of Blood; Cairn of the Skeleton King; Original Bottle City - all by Robert J. Kuntz

In 2010, Black Blade Publishing announced an agreement with Robert J. Kuntz (Gary Gygax's co-DM) to publish brand new editions of his Lake Geneva Castle & Campaign™ (LGCC) modules. These are the first 3 adventures

Please check them out:
Tower of Blood; Cairn of the Skeleton King; Original Bottle City

Oh, I also have a huge collection of 59 beige Q-Workshop Dice:
59 beige Q-Workshop Dice

Thanks!!!

Liberty's Edge

1 person marked this as a favorite.

Yes, there really was a D&D summer camp ...

Shippensburg University, in my home state of Pennsylvania, held week-long D&D camps every summer during the mid-eighties?

It was an awesome, geeky time! Head over and learn more (and check out an ... ahem ... awesome photo :)

One Time, at D&D Camp ...

Liberty's Edge

2 people marked this as a favorite.

I think this will be of interest to anyone who plays RPGs ...

How many people know that Shippensburg University, in Pennsylvania, held week-long D&D camps every summer during the mid-eighties?

It was an awesome, geeky time! Head over and learn more (and check out an ... ahem ... awesome photo :)

One Time, at D&D Camp ...

Liberty's Edge

I think this will be of interest to anyone who plays RPGs ...

How many people know that Shippensburg University, in Pennsylvania, held week-long D&D camps every summer during the mid-eighties?

It was an awesome, geeky time! Head over and learn more (and check out an ... ahem ... awesome photo :)

One Time, at D&D Camp ...

Liberty's Edge

Cool Kobold Press focused episode of the Tome Show:

Listen Now

Liberty's Edge

Reviewed! :)

Liberty's Edge

Reviewed! :)

Liberty's Edge

Reviewed! :)

Liberty's Edge

I'm super over-the-moon excited to tell everyone that Shadows of the Dusk Queen, my first adventure with Kobold Press is now available at the Kobold Press store (and should also be available right here on Paizo.com shortly)!

Shadows of the Dusk Queen is a Pathfinder Roleplaying Game compatible adventure for 8th-level characters that takes players deep into a forest out of a dark fairy tale, where a long-imprisoned fey queen has returned – and evil creatures are stirring.

Featuring full-color art, (you can check out a few sample pages if you click the links above!) including a 12-page art and map appendix (so you can actually show the players what they see for each encounter!) Shadows of the Dusk Queen is great for groups who love dark fantasy adventure, or for GMs looking to shake things up by bringing a little fear to the table.

The whispers are getting louder. Do you dare take the forest path, and learn the secrets of the Dusk Queen?

Can't wait to hear what everyone thinks! :)

Liberty's Edge

Did a little searching and didn't find very much on this ...

If you have a Draconic Sorcerer / Dragon Disciple (say a 5th level draconic Sorcerer / 7th level Dragon Disciple) The breath weapon you get at 3rd level is more powerful (12d6 2/day) than the breath weapon you get as part of Dragon form you get at 7th level (6d8 only once while in dragon form)

I assume you track the two breath weapons separately (i.e. 'normal' breath weapon 2/day at 12d6 PLUS an additional breath weapon 1/day but only while in dragon form at 6d8 )?

If so, it seems sort of counter-intuitive that your breath weapon gets worse when you take on the actual shape of a dragon ...

Liberty's Edge

I need to clarify this:
When you wildshape into an animal, you follow the appropriate beastshape spell as well as the universal polymorph rules, which say armor bonuses no not continue working in the new form.

The question is: does this also apply to natural armor bonuses, such as from an Amulet of Natural Armor?

Liberty's Edge

Perfect for anyone running a giant heavy campaign!

Here's a nice write up: Larger Than Life: Giants

Is that an awesome cover or what?!

Available at all the normal places, including right here through Paizo :)

Liberty's Edge

Gah! Yet MORE invisible images????

Liberty's Edge

1 person marked this as a favorite.

Anyone high enough level to dipel magic on the greater invisibility hiding the photo? :)

Liberty's Edge

Wow! It looks like James lost a ton of weight - good for him man!

Liberty's Edge

Can anyone point me to a good Dragon Disciple mini?

Liberty's Edge

Pop over and ask a question today!

'Ask Me Anything' today on EnWorld - Wolfgang Baur (Kobold Press) Thurs April 30

'Ask Me Anything' - Wolfgang Baur

Liberty's Edge

2 people marked this as a favorite.

More than a dozen new and expanded PFPRG heroes: tieflings, gearforged, lizardfolk, aasimar, kobolds, and many more, in rich detail!

It's ALIVE!!!!!!!!!!!!!!!!

Liberty's Edge

Pop over and check out the Kobold Press website's updated and improved interface!

Kobold Press.com

Liberty's Edge

3 people marked this as a favorite.

As the Advanced Races Compendium Kickstarter draws closer, Kobold Press is looking to add some new races to the ones already covered for PFRPG. Which fantasy races would you like to see covered as PC options in the Advanced Races Compendium?

Head over to learn more and add your input!
Advanced Races Compendium Poll.

Liberty's Edge

OK, as I mentioned in another thread, it turns out my game book shelf (well, actually three very large oak book shelves) is filled to capacity with books. This means I need to pair down a bit.

So, I have a lot of 4 awesome, mint condition books from Raging Swan for sale:

GM's Miscellany: Wilderness Dressing
GM's Miscellany: Urban Dressing
GM's Miscellany: Dungeon Dressing
TRIBES: Anthology II

If you're a Pathfinder GM, you want these books!

Check 'em Out! if you're interested :)

Liberty's Edge

4 people marked this as a favorite.

... no empire! :)

Liberty's Edge

I need a cool way for a human NPC to live a long time (longer than a typical human, that is). The NPC will be some sort or wizard or sorcerer, so a spell is a perfectly exceptable solution (in fact, I think there *is* a spell that does this, but I can't seem to find it ...)

Other ideas might be a sorcerer bloodline arcana or power, an archetype power etc.

Thanks!!!

Liberty's Edge

I'm pretty sure there is a table somewhere that gives the approximate values of the various size categories but I can't seem to find it for the life of me.

You know, Large, Huge etc

Thanks!

Liberty's Edge

Awesome to see this featured! There are so many really cool essays in here ... really interesting stuff! :)

Liberty's Edge

11 people marked this as FAQ candidate.

Normally, you don't need to know the CR of an animal companion. However, with the new hunter class from the Advanced Class Guide, one of the hunter archetypes is the Divine Hunter, which gives the animal companion the Celestial Creature template. So far, so good ...

The Celestial Creature template says:

A celestial creature's CR increases by +1 only if the base creature has 5 or more HD.

A celestial creature gains SR equal to its new CR +5.

At 5th level, the hunter's animal companion's HD increases to 5

So, a 5th level Divine Hunter's animal companion gets at least SR6 (CR1 +5). The question is, how do you calculate the animal companion's CR and does that CR increase as the character and/or animal companion increases in level?

The strictest ruling would probably say something like use the CR of the base animal (a normal wolf is CR1, for example). However, an animal companion is clearly more powerful than a normal animal, especially at higher levels, so that doesn't really work.

Perhaps an animal companion's CR should equal the the CR of the PC? That seems more reasonable, but to my knowledge, there is no hard and fact rule for calculating a PCs CR. It's typically said to be something like PC level -1 = CR or sometimes PC level = CR.

So, maybe a 5th level hunter/divine hunter's animal companion CR might be 4 or 5?

Is there any official word on this? If not, how do most GMs handle this?

Oh, and if there is no official word yet, I'd ask that folks click the FAQ link on this post so we can get it on the FAQ/errata radar!

Liberty's Edge

14 people marked this as FAQ candidate. 1 person marked this as a favorite.

Normally I see folks play that you can use all three of an Efficient Quiver's compartments to hold arrows. Just how many arrows the other 2 compartments can hold is usually up for debate although typically I see people go with each compartment holding up to 60 arrows

My question is a) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other?

Thanks!

Liberty's Edge

I'm playing an archer and I want to start carrying different cool and useful arrows.

I'm hoping we can gather together all the different types of arrows Paizo has published and their source (ie what book they are from)

OK, who's first!? :)

Liberty's Edge

Hey everyone! Thought you might be interested - Kobold Press recently launched its Southlands Kickstarter

Adventure beneath the pitiless sun! New monsters, new magic, and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales! Lost empires! Cursed tombs! Dinosaurs and djinn!

In its first week, Southlands has funded more than 12 stretch goals so far, including six expansions to the core book, PDF extras (Gnolls, Aasimar, Jinnborn, Emerald Tablet, Hand of Nakresh), and a separate book of adventures - Nine Arabian Nights

Make no mistake, this is a Pathfinder RPG compatible source book for adventures in the deserts and deep jungle. HOWEVER, as soon as we reach 600 backers (which is only a couple new backers away!) the bestiary chapter expands to become a full second book - the Southlands Bestiary. Of particular interest to 5th Edition fans - at that magic 600 backers number, the monsters in the Southlands Bestiary will also be converted to 5th Edition!

That's right, an entire book of new 5th Edition monsters from Kobold Press ... and who doesn't want more monsters!

Please check the Southlands Kickstarter out today :)

Southlands

There is also a short Southlands Preview you can check out

Liberty's Edge

Insanely awesome to see Kobold Press's Southlands Kickstarter mentioned here!

If you are interested in a full-color Pathfinder RPG compatible sourcebook of ancient hieroglyphic magic, powerful genie lords, lost cities and empires, cursed tombs, monsters that would give Sindbad nightmares and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales ...

Be sure to check out Southlands today!!!

Liberty's Edge

OK, tech gurus! I have an iPhone and I'd like to be able to listen to iTunes in my car (podcasts mainly, but certainly music as well)

The problem is, my car radio doesn't have any kind of input which will allow me to play my iPhone through my car's speakers.

I know there are all sorts of different gadgets which let you do this. Can anyone recommend which of these works best AND doesn't cost a boatload of cash?

Thanks!!!

Liberty's Edge

Hey everyone! I figured people running or plaing in Legacy of Fire would be interested: Kobold Press recently launched its Southlands Kickstarter ...

Adventure beneath the pitiless sun! New monsters, new magic, and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales!

Lost empires! Cursed tombs! Dinosaurs and djinn! A Pathfinder RPG compatible sourcebook for adventures in the deserts and deep jungle.

The wealth of material contained within would be an absolute gold mine for folks playing this AP!!!!

You can find more info here

Liberty's Edge

Hey everyone! I figured fans of all things sand, mummies and Egypt would be interested: Kobold Press recently launched its Southlands Kickstarter ...

Adventure beneath the pitiless sun! New monsters, new magic, and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales!

Lost empires! Cursed tombs! Dinosaurs and djinn! A Pathfinder RPG compatible sourcebook for adventures in the deserts and deep jungle.

The wealth of material contained within would be an absolute gold mine for folks playing this AP!!!!

You can find more info here

Liberty's Edge

I'm playing a Hunter in a new campaign (and really enjoying it so far)

The one thing our party is lacking is a rogue - more specifically, someone who can disable magical traps, ala the rogue's Trapfinding ability.

Is there any way my hunter can pick up this ability? I don't want to multiclass.

I've been searching through feats to see if one grants Trapfinding, but so far no luck.

Any ideas?

Liberty's Edge

I'm curious - what do folks consider the best feats to take for animal companions? How about the best tricks? What other improvements/enhancements are particularly awesome for an animal companion?

Liberty's Edge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Has this been addressed or clarified in PFS play by any chance? I did a search here in the PFS forum but didn't see anything ...

Here's the question:
The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which as written typically grant a boon or bonus to the ranger or a nearby ally

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

In home games, DMs and players can work around this, modify the rule to make it work, hand wave parts that don't work etc. Since this is PFS, however, I assume there has to be (or will need to be) a hard and fast rule for this

FYI: Here's the non-PFS thread on this

Thanks!

Liberty's Edge

83 people marked this as FAQ candidate. Answered in the errata. 5 people marked this as a favorite.

I've seen this questioned in a number of threads but I don't think I've seen an official clarification. So, I thought I might ask it here "officially" as it were in hopes of possibly getting an answer.

The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which typically grant a boon or bonus to the ranger or a nearby ally:

List of Hunter's Tricks:

  • Aiding Attack (Ex): The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger's next turn gains a +2 circumstance bonus on that attack roll.

  • Bolster Companion (Ex): The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion's AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the ranger to benefit from this trick.

  • Catfall (Ex): The ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the ranger takes no damage from the fall, he does not fall prone.

  • Chameleon Step (Ex): The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.

  • Cunning Pantomime (Ex): As a standard action, the ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to the creature he is communicating with when using this trick.

  • Defensive Bow Stance (Ex): The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.

  • Deft Stand (Ex): The ranger can spend a move action to stand up without provoking attacks of opportunity.

  • Distracting Attack (Ex): The ranger can use this trick as a free action before he makes an attack. If the attack hits, the target takes a –2 penalty on all attack rolls for 1 round.

  • Hateful Attack (Ex): The ranger can use this trick as a free action when he makes an attack against one of his favored enemies. The ranger doubles the threat range of his weapon for this attack. This does not stack with other abilities that increase a weapon's threat range.

  • Heel (Ex): The ranger can use this trick as an immediate action when his animal companion moves. When the companion moves, the square it starts out in is not considered threatened by any opponent it can see, and therefore visible enemies do not get attacks of opportunity against it when it moves from that square. The companion must end this movement in a square adjacent to the ranger. The animal companion must be able to see and hear the ranger to take this movement.

  • Hobbling Attack (Ex): The ranger can use this trick as a free action when he hits with an attack. The target of the attack's land speed is reduced by 1/2 for 1d4 rounds.

  • Quick Climb (Ex): The ranger can climb at his full speed as a move action without penalty.

  • Quick Healing (Ex): As a swift action, the ranger can make a Heal check to administer first aid on an adjacent dying character. Alternatively, the ranger can administer a potion to an unconscious character as a move action.

  • Quick Swim (Ex): The ranger can swim at his full speed as a move action without penalty.

  • Ranger's Counsel (Ex): As a swift action, the ranger can grant all allies within 30 feet that are within line of sight and can hear him a +2 bonus on skill checks with a single skill of his choice. The ranger must have at least one rank in the chosen skill. This bonus lasts for 1 round.

  • Rattling Strike (Ex): The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

  • Second Chance Strike (Ex): When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.

  • Sic 'Em (Ex): The ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.

  • Skill Sage (Ex): As a free action, the ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.

  • Stag's Leap (Ex): As a free action, the ranger can attempt a running jump without moving 10 feet before the jump.

  • Surprise Shift (Ex): The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.

  • Tangling Attack (Ex): The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.

  • Trick Shot (Ex): As a standard action, the ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.

  • Uncanny Senses (Ex): As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round.

  • Upending Strike (Ex): The ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.

  • Vengeance Strike (Ex): The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

I of course understand that DMs and players in home games can work around this, modify the rule to make it work, hand wave parts that don't work etc. What I'm asking is, how is this intended to work per the rules as they are currently written.

So, again: how does this rule ("a hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype" instead of standard tricks") actually work?

If nothing else, I'd encourage folks to click the FAQ link in hopes of getting this clarified ...

Thanks!

Liberty's Edge

I have a hawk animal companion who will be taking the Flyby Attack feat next level. I'd love to find a way (through a feat most likely) for the hawk to use Flyby Attack and still get a full attack (bite and 2 claws)

Any ideas?

Liberty's Edge

Normally everyone I know pretty much ignores/handwaves tricks and handle animal with animal companions. For a new campaign though, I think we might play it all more by the book.

This leads to some questions though.

According to the Handle Animal skill an animal companion with a 2 INT can be taght 6 tricks plus the bonus tricks for being an animal companion. The problem though is that there are only like 12 tricks listed in the skill and an animal companion will very quickly surpass that number or tricks.

What do you do once you've learned all the tricks in Handle Animal? I understand there are a few more in the Paizo animal book? By 20th level an animal companion is going to be able to learn a boat load of tricks - why does the Core Rules only detail a dozen in the Handle Animal skill?

I did a search and saw people saying you can/should take tricks more than once (attack being the most common) ... I guess to improve the power and effective of the trick? Where are they getting that? I certainly says nothing about being able to (or having any reason to) take tricks multiple times in either the animal companion rules or Handle Animal skill ...

What am I missing?

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