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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 6,186 posts (6,242 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.



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Andoran

7 people marked this as FAQ candidate.

Normally, you don't need to know the CR of an animal companion. However, with the new hunter class from the Advanced Class Guide, one of the hunter archetypes is the Divine Hunter, which gives the animal companion the Celestial Creature template. So far, so good ...

The Celestial Creature template says:

A celestial creature's CR increases by +1 only if the base creature has 5 or more HD.

A celestial creature gains SR equal to its new CR +5.

At 5th level, the hunter's animal companion's HD increases to 5

So, a 5th level Divine Hunter's animal companion gets at least SR6 (CR1 +5). The question is, how do you calculate the animal companion's CR and does that CR increase as the character and/or animal companion increases in level?

The strictest ruling would probably say something like use the CR of the base animal (a normal wolf is CR1, for example). However, an animal companion is clearly more powerful than a normal animal, especially at higher levels, so that doesn't really work.

Perhaps an animal companion's CR should equal the the CR of the PC? That seems more reasonable, but to my knowledge, there is no hard and fact rule for calculating a PCs CR. It's typically said to be something like PC level -1 = CR or sometimes PC level = CR.

So, maybe a 5th level hunter/divine hunter's animal companion CR might be 4 or 5?

Is there any official word on this? If not, how do most GMs handle this?

Oh, and if there is no official word yet, I'd ask that folks click the FAQ link on this post so we can get it on the FAQ/errata radar!

Andoran

13 people marked this as FAQ candidate. 1 person marked this as a favorite.

Normally I see folks play that you can use all three of an Efficient Quiver's compartments to hold arrows. Just how many arrows the other 2 compartments can hold is usually up for debate although typically I see people go with each compartment holding up to 60 arrows

My question is a) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other?

Thanks!

Andoran

I'm playing an archer and I want to start carrying different cool and useful arrows.

I'm hoping we can gather together all the different types of arrows Paizo has published and their source (ie what book they are from)

OK, who's first!? :)

Andoran

Hey everyone! Thought you might be interested - Kobold Press recently launched its Southlands Kickstarter

Adventure beneath the pitiless sun! New monsters, new magic, and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales! Lost empires! Cursed tombs! Dinosaurs and djinn!

In its first week, Southlands has funded more than 12 stretch goals so far, including six expansions to the core book, PDF extras (Gnolls, Aasimar, Jinnborn, Emerald Tablet, Hand of Nakresh), and a separate book of adventures - Nine Arabian Nights

Make no mistake, this is a Pathfinder RPG compatible source book for adventures in the deserts and deep jungle. HOWEVER, as soon as we reach 600 backers (which is only a couple new backers away!) the bestiary chapter expands to become a full second book - the Southlands Bestiary. Of particular interest to 5th Edition fans - at that magic 600 backers number, the monsters in the Southlands Bestiary will also be converted to 5th Edition!

That's right, an entire book of new 5th Edition monsters from Kobold Press ... and who doesn't want more monsters!

Please check the Southlands Kickstarter out today :)

Southlands

There is also a short Southlands Preview you can check out

Andoran

Insanely awesome to see Kobold Press's Southlands Kickstarter mentioned here!

If you are interested in a full-color Pathfinder RPG compatible sourcebook of ancient hieroglyphic magic, powerful genie lords, lost cities and empires, cursed tombs, monsters that would give Sindbad nightmares and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales ...

Be sure to check out Southlands today!!!

Andoran

OK, tech gurus! I have an iPhone and I'd like to be able to listen to iTunes in my car (podcasts mainly, but certainly music as well)

The problem is, my car radio doesn't have any kind of input which will allow me to play my iPhone through my car's speakers.

I know there are all sorts of different gadgets which let you do this. Can anyone recommend which of these works best AND doesn't cost a boatload of cash?

Thanks!!!

Andoran

Hey everyone! I figured people running or plaing in Legacy of Fire would be interested: Kobold Press recently launched its Southlands Kickstarter ...

Adventure beneath the pitiless sun! New monsters, new magic, and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales!

Lost empires! Cursed tombs! Dinosaurs and djinn! A Pathfinder RPG compatible sourcebook for adventures in the deserts and deep jungle.

The wealth of material contained within would be an absolute gold mine for folks playing this AP!!!!

You can find more info here

Andoran

Hey everyone! I figured fans of all things sand, mummies and Egypt would be interested: Kobold Press recently launched its Southlands Kickstarter ...

Adventure beneath the pitiless sun! New monsters, new magic, and realms inspired by the Arabian Nights, Egypt, & pulp adventure tales!

Lost empires! Cursed tombs! Dinosaurs and djinn! A Pathfinder RPG compatible sourcebook for adventures in the deserts and deep jungle.

The wealth of material contained within would be an absolute gold mine for folks playing this AP!!!!

You can find more info here

Andoran

I'm playing a Hunter in a new campaign (and really enjoying it so far)

The one thing our party is lacking is a rogue - more specifically, someone who can disable magical traps, ala the rogue's Trapfinding ability.

Is there any way my hunter can pick up this ability? I don't want to multiclass.

I've been searching through feats to see if one grants Trapfinding, but so far no luck.

Any ideas?

Andoran

I'm curious - what do folks consider the best feats to take for animal companions? How about the best tricks? What other improvements/enhancements are particularly awesome for an animal companion?

Andoran

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Has this been addressed or clarified in PFS play by any chance? I did a search here in the PFS forum but didn't see anything ...

Here's the question:
The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which as written typically grant a boon or bonus to the ranger or a nearby ally

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

In home games, DMs and players can work around this, modify the rule to make it work, hand wave parts that don't work etc. Since this is PFS, however, I assume there has to be (or will need to be) a hard and fast rule for this

FYI: Here's the non-PFS thread on this

Thanks!

Andoran

72 people marked this as FAQ candidate. 4 people marked this as a favorite.

I've seen this questioned in a number of threads but I don't think I've seen an official clarification. So, I thought I might ask it here "officially" as it were in hopes of possibly getting an answer.

The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which typically grant a boon or bonus to the ranger or a nearby ally:

List of Hunter's Tricks:

  • Aiding Attack (Ex): The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger's next turn gains a +2 circumstance bonus on that attack roll.

  • Bolster Companion (Ex): The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion's AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the ranger to benefit from this trick.

  • Catfall (Ex): The ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the ranger takes no damage from the fall, he does not fall prone.

  • Chameleon Step (Ex): The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.

  • Cunning Pantomime (Ex): As a standard action, the ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to the creature he is communicating with when using this trick.

  • Defensive Bow Stance (Ex): The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.

  • Deft Stand (Ex): The ranger can spend a move action to stand up without provoking attacks of opportunity.

  • Distracting Attack (Ex): The ranger can use this trick as a free action before he makes an attack. If the attack hits, the target takes a –2 penalty on all attack rolls for 1 round.

  • Hateful Attack (Ex): The ranger can use this trick as a free action when he makes an attack against one of his favored enemies. The ranger doubles the threat range of his weapon for this attack. This does not stack with other abilities that increase a weapon's threat range.

  • Heel (Ex): The ranger can use this trick as an immediate action when his animal companion moves. When the companion moves, the square it starts out in is not considered threatened by any opponent it can see, and therefore visible enemies do not get attacks of opportunity against it when it moves from that square. The companion must end this movement in a square adjacent to the ranger. The animal companion must be able to see and hear the ranger to take this movement.

  • Hobbling Attack (Ex): The ranger can use this trick as a free action when he hits with an attack. The target of the attack's land speed is reduced by 1/2 for 1d4 rounds.

  • Quick Climb (Ex): The ranger can climb at his full speed as a move action without penalty.

  • Quick Healing (Ex): As a swift action, the ranger can make a Heal check to administer first aid on an adjacent dying character. Alternatively, the ranger can administer a potion to an unconscious character as a move action.

  • Quick Swim (Ex): The ranger can swim at his full speed as a move action without penalty.

  • Ranger's Counsel (Ex): As a swift action, the ranger can grant all allies within 30 feet that are within line of sight and can hear him a +2 bonus on skill checks with a single skill of his choice. The ranger must have at least one rank in the chosen skill. This bonus lasts for 1 round.

  • Rattling Strike (Ex): The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

  • Second Chance Strike (Ex): When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.

  • Sic 'Em (Ex): The ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.

  • Skill Sage (Ex): As a free action, the ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.

  • Stag's Leap (Ex): As a free action, the ranger can attempt a running jump without moving 10 feet before the jump.

  • Surprise Shift (Ex): The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.

  • Tangling Attack (Ex): The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.

  • Trick Shot (Ex): As a standard action, the ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.

  • Uncanny Senses (Ex): As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round.

  • Upending Strike (Ex): The ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.

  • Vengeance Strike (Ex): The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

I of course understand that DMs and players in home games can work around this, modify the rule to make it work, hand wave parts that don't work etc. What I'm asking is, how is this intended to work per the rules as they are currently written.

So, again: how does this rule ("a hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype" instead of standard tricks") actually work?

If nothing else, I'd encourage folks to click the FAQ link in hopes of getting this clarified ...

Thanks!

Andoran

I have a hawk animal companion who will be taking the Flyby Attack feat next level. I'd love to find a way (through a feat most likely) for the hawk to use Flyby Attack and still get a full attack (bite and 2 claws)

Any ideas?

Andoran

Normally everyone I know pretty much ignores/handwaves tricks and handle animal with animal companions. For a new campaign though, I think we might play it all more by the book.

This leads to some questions though.

According to the Handle Animal skill an animal companion with a 2 INT can be taght 6 tricks plus the bonus tricks for being an animal companion. The problem though is that there are only like 12 tricks listed in the skill and an animal companion will very quickly surpass that number or tricks.

What do you do once you've learned all the tricks in Handle Animal? I understand there are a few more in the Paizo animal book? By 20th level an animal companion is going to be able to learn a boat load of tricks - why does the Core Rules only detail a dozen in the Handle Animal skill?

I did a search and saw people saying you can/should take tricks more than once (attack being the most common) ... I guess to improve the power and effective of the trick? Where are they getting that? I certainly says nothing about being able to (or having any reason to) take tricks multiple times in either the animal companion rules or Handle Animal skill ...

What am I missing?

Andoran

I have extra copies of the following books and my book shelves are out of room!

Here's your chance to get a bunch of cool books at a great price AND help me clear out some room on my book shelf :)

  • New Paths Compendium
  • To the Edge of the World Adventure by Wolfgang Baur
  • The Raven's Call Adventure by Wolfgang Baur
  • Midgard Bestiary (4E)
  • Dark Roads & Golden Hells by Dan Voyce
  • Journeys to the West by Christina Stiles
  • Trapsmith by Maurice de Mare

Click link below for details:

Midgard Super Bundle

Andoran

Kobold Press / Midgard Super Bundle
7 Brand New Books!!!

I have some extra copies of these and my book shelves are out of room!

This is a great chance to get a lot of cool books at a great price :)

  • New Paths Compendium
  • To the Edge of the World Adventure by Wolfgang Baur
  • The Raven's Call Adventure by Wolfgang Baur
  • Midgard Bestiary (4E)
  • Dark Roads & Golden Hells by Dan Voyce
  • Journeys to the West by Christina Stiles
  • Trapsmith by Maurice de Mare

You can find all the details here:

Midgard Super Bundle

Andoran

I'm probably crazy, but for some reason I thought there was a feat to upgrade a familiar after Improved Familiar ... you know, Greater Familiar or something ...

I'm not finding it now though, so I probably am just nuts :]

Anyone have any ideas what I'm thinking of?

Thanks!!!

Andoran

Ack! No picture!

Andoran

2 people marked this as a favorite.

Does Paizo do any patches? You know, the kind you iron or sew on? I'd like tp pick up some cool gaming related patches and I was kind of surprised not to see any in the Paizo store

Andoran

1 person marked this as a favorite.

Thanks Liz! Great to see Advanced Races Shadow Fey featured!

As I mentioned in the product thread, I'm working on an adventure and I am definitely using some of the awesome material from Advanced Races Shadow Fey!:)

Andoran

I have a full set (d4, d6, d8, d10, d100, d12, d20)of very cool red & black Q-Workshop Dwarven Dice plus 3 bonus Kingsburg d6's and tokens for sale

Please check out the link below if you're curious:)

Q-Workshop Red & Black Dwarven Dice

Andoran

I have gently used copies of both Psionics Unleashed & Psionics Expanded (Dreamscarred Press) for sale to a good home :)

Psionics Unleashed

Psionics Expanded

Andoran

Hey everyone, be sure to pop over to check out the latest installment of Tiamat Tuesdays. This week is 'Behind the Scenes of the Dragon Attack Art'

Tiamat Tuesdays: Behind the Scenes of the Dragon Attack Art

Andoran

Hey everyone, be sure to pop over to check out the latest installment of Tiamat Tuesdays. This week is 'Behind the Scenes of the Dragon Attack Art'

Tiamat Tuesdays: Behind the Scenes of the Dragon Attack Art.

Andoran

Dark Deeds in Freeport was a long time in the making, but I think the results were worth it!

Andoran

Anyone know when the voting for this year's ENnie Awards starts? I dug around their site but, oddly, I couldn't find a date ...

Andoran

In honor of one of the deadliest of beasties in fantasy roleplaying games, which we like to call dragons, we wanted to give you all a chance to join in on the draconic fun!

Using rules for the Pathfinder RPG or 13th Age RPG, design a Midgard encounter with a dragon of any kind in its lair and send it to us for judging. The maximum length for entries is 1,500 words, and entries must be submitted on or before July 11, 2014, to be eligible. You’ll find the full details in the rules below.

A panel of judges will pick out five finalists to post on the Kobold Press website. Then we’ll ask the public to vote on the entry they think should win the grand prize!

Find out all the details by clicking the link below!

Enter the Dragon’s Lair: An Encounter Contest

Andoran

Hey all - I have a big ol' set of 55 Chessex dice for sale (7 standard sets of 7 dice each - d4, d6, d8, d10, d100, d12, and d20 PLUS 1 additional dice each of d4, d6, d8, d10, d100 and d12)

They're all from Chessex's various, marbled looking dice lines (Scarab, Marble, Vortex, Leaf etc). Each set is a different, but complimentary color scheme, so they all look great together, or you could split them up and have 7 different sets.

Check 'em out if you're interested :) Set of Chessex Dice

Andoran

Remember that 'History of D&D' movie Kickstarter? It looked like it might be something pretty great - I think Paizo even kind of endorsed the project.

Does anyone know where that stands? Did it ever happen? Is the project still going or did it fade away?

Andoran

Exclusive Hoard of the Dragon Queen Autographed Edition from Kobold Press

Find out more!

Andoran

What was that awesome Pathfinder Battles Orc or Half Orc Barbarian w/ a cool Battle Axe? I can't remember what it was called!

Andoran

Does anyone have this shirt? I'm curious about the tee shirt material itself ... really thin or nice and thick? Quality or crappy?

Andoran

Pretty big announcement from Kobold Press ...

Andoran

Know when to fold 'em
Know when to walk away
and know when to run

You never count your money
when your sitting at the table
There'll be time enough for countin'
when the deal is done

Yep, I like Kiss, Rush, Iron Maiden, Pink Floyd ... and Kenny!

Andoran

Hey everyone

I have the first 5 collections from the Order of the Stick for sale:

Volume -1: Start of Darkness
Vol. 0: On the Origin of PCs
Vol. 1: Dungeon Crawlin Fools
Vol. 2: No Cure for the Paladin Blues
Vol. 3: War & XPs

All books are used of course, but they are in excellent condition. They have been very gently read, stored on a bookshelf and come from a smoke-free home!

Please check 'em out if you are interested - thanks!

Order of the Stick Set of First 5 Books for Sale

Andoran

Hey everyone

In case iny OotS fans are interested, have the first 5 collections from the Order of the Stick for sale:

Volume -1: Start of Darkness
Vol. 0: On the Origin of PCs
Vol. 1: Dungeon Crawlin Fools
Vol. 2: No Cure for the Paladin Blues
Vol. 3: War & XPs

All books are used of course, but they are in excellent condition. They have been very gently read, stored on a bookshelf and come from a smoke-free home!

Please check 'em out if you are interested - thanks!

Order of the Stick Set of First 5 Books for Sale

Andoran

New AICN Tabletop live - AICN Tabletop! D&D News! PATHFINDER News! New X-WING Gear! Origins Awards! And More!

AICN Tabletop

Interesting Pathfinder comments:

AICN Tabletop wrote:
If it seems like I’m ignoring PATHFINDER in favor of DUNGEONS & DRAGONS, I assure you it’s not so. It’s just that Paizo’s so f**ing quiet right now. Aside from the adventure cardgame and the expected regular new sourcebooks, they haven’t really done anything big. It’s led some in the industry to speculate this is an intentional move. In the link, ICv2 columnist Scott Thorne states his thoughts that Paizo is going to let Wizards of the Coast take the limelight and draw in new and returning gamers with the launch of the new D&D edition. Once the initial excitement settles from the launch, that’s when they’ll make a move with...who knows? A Pathfinder 2nd Edition? A new campaign setting aside from Golarion? Who knows? Paizo’s not talking, which means they’re busy plotting. And with their new hire of Owen KC Stephens and their open call for designers, they’re plotting something big.

Andoran

Hey everyone!

The good folks at Dungeonmastering.com approached me about doing a weekly blog about my work etc

dungeonmastering.com

It's called Pen & Pixel

Each week I’ll talk a bit about an illustration from my portfolio, explaining both the brainstorming and the backstory. Then, the reader who posts the Coolest Comment about it and/or that weeks blog (may be something serious or funny or insightful) gets the original illustration mailed to them, for free!

Andoran

Nice! Awesome to see this bad boy featured on the front page!

There is just so much great stuff in this book.

In fact, all the great material actually caused a bit of a problem for me - while I was doing the layout, the articles were so interesting I kept stopping to read them.

Probably cost me an extra couple days of production time! :)

It was also great working with Ralph Horsley on that awesome cover art!

Andoran

The 'Write a Review' link in the Reviews tab of some products seems to have vanished! I'm thinking this is in relation to the recent site upgrade.

Unfortunately, I just learned about this when someone tried to review the New Paths Compendium but could not. The lack of that 'Write a Review' link certainly makes it hard for people to review products :)

Here are two examples of Review Tabs missing the 'Write a Review' link:

New Paths Compendium

The expanded White Necromancer

Help :)

Thanks!

Andoran

Community is making another Dungeons & Dragons episode, huzzah!!!

Airs this Thursday!

In addition to the io9.com article itself, be sure to check out some of the other related links (in particular the one that details how NBC tried to kill Community’s D&D episode!)

Andoran

1 person marked this as FAQ candidate.

OK, it seems like most folks seem to feel Spellstrike probably cannot be used in conjunction with the Spring Attack feat. I've done some searching here on the boards and there are a couple threads, with various viewpoints, but so far it looks as though there has been no official clarification, errata or FAQ.

The question is, can a Magus use his Spellstrike ability in conjunction with the Spring Attack feat?

The Spring Attack feat says, in part "As a full-round action, you can move up to your speed and make a single melee attack". I understand that the "As a full-round action" part is important here - it means you can't do anything else as part of Spring Attack which requites a standard action.

Spellstrike says "whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell."

This would certainly seem to imply the two can't be used together

However, Spellstrike ALSO says "If the magus makes this attack in concert with spell combat"

... and Spell Combat says "As a full-round action ..."

So ... Spellstrike *CAN* be used as part of Spell Combat, which is a full-round action, so it would seem that Spellstrike should also be able to be used with Spring Attack, which is also a full-round action.

Clicking the FAQ button might be a good idea so this can be calrified (unless of course, it already HAS been officially clarified and I just missed it!)

Thanks!

Andoran

Hey everyone! I really want to make it to PaizoCon this summer but cross-country plane tickets are not cheap, so I thought I would offer a bunch of my original art work on Ebay - the proceeds will go into my "Trying to Get to PaizoCon" fund :)

Each piece is the original pen and ink illustration which was commissioned for publication in a fantasy RPG book or product

Each original pen and ink illustration is done on professional quality inking paper and is suitable for matting and/or framing.

Each original is at least 8.5 x 11", although most are closer to 10 x 12" in size.

Every piece is signed by the artist (that would be me :) I'd also be happy to personalize an illustration if so desired.

Original Art for Sale :)

Please check them out if you're interested and help a heck of a swell guy get to PaizoCon :)

Thanks!!!!!

Andoran

Hey everyone! I really want to make it to PaizoCon this summer but cross-country plane tickets are not cheap, so I thought I would offer a bunch of my original art work on Ebay - the proceeds will go into my "Trying to Get to PaizoCon" fund :)

Each piece is the original pen and ink illustration which was commissioned for publication in a fantasy RPG book or product

Each original pen and ink illustration is done on professional quality inking paper and is suitable for matting and/or framing.

Each original is at least 8.5 x 11", although most are closer to 10 x 12" in size.

Every piece is signed by the artist (that would be me :) I'd also be happy to personalize an illustration if so desired.

Original Art for Sale :)

Please check them out if you're interested and help a heck of a swell guy get to PaizoCon :)

Thanks!!!!!

Andoran

Hey everyone, I have 2 Pathfinder Player Companions available: Animal Archive and Pathfinder Society Primer

Check 'em out if you like :)

Andoran

1 person marked this as a favorite.

Advanced Races #8: Lamia now available from Kobold Press!

Lamia tread a strange path of violence and magic—and for a tiny few, redemption.

Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become...heroes?

Advanced Races 8: Lamia gives you everything you need to play a lamia adventures:

- 8 alternative racial traits including Constrict, Mystical Tattoo, and Wisdom damage

- 6 new lamia feats including Highborn Lamia, Serpent's Eyes, and Snake's Tongue

- 2 new prestige classes, new favored class options, a new spell and oracle mystery, and more!

The lamia culture, society and mystery cult/moon centered quasi religion really got inside my head as I wrote this and I’m really, REALLY proud of the results!

I hope everyone checks it out! :)

Andoran

1 person marked this as a favorite.

Very happy to see this finally slither into the moonlight! :)

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