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Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull & Shackles 2 of 6) (PFRPG)
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Pathfinder Battles—Shattered Star: Iron Golem
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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 4,388 posts (4,444 including aliases). 7 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.

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*****

RPGNow Review


Megan Robertson reviews Legendary VI: Legendary Armor

Like earlier installments in the 'Legendary' series, the basic premise is that some of the best magic items - the sort that feature in bardic songs up and down the land - grow with the hero that uses them. This time, it is a selection of armours: each complete with backstory and a wealth of detail that means the item might well be the focus of a whole adventure itself, never mind the legends that will grow up around you once you have got your paws on it and begin to use it in your own adventures.

Read the full review:

RPGNow Review




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*****

Heartily Recommended


Early review by Liz over at Nearly Enough Dice ...

"This is a great PDF and certainly has some great little prizes that you can get your party to fight for. I really look forward to being able to use these in my own game at some point. I heartily recommend you pick it up yourself and see the great things you can include with your game too."

Read the entire review here:

Nearly Enough Dice




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****( )

Reposted from Game Knight Reviews ...


(Reposted from Game Knight Reviews)

Up to now, I’ve somehow managed to miss any of the RPG supplements from Louis Porter Jr. Design (LPJ Design). This past week I was given the opportunity to review one of the LPJ Design books for the Pathfinder RPG – Monsters of NeoExodus: Necrostruct – and I decided to take advantage of that fact.

Overall I liked what I saw. Necrostructs basically boil down to evil undead magical constructs. Based on the creature displayed on the front cover, I have to say it reminds me a bit of the Warforged from Eberron or a flesh golem, but with an evil undead twist.

The recipe is simple… Take one recently deceased body, put it into a specially constructed armor, and add negative energy to bake until angry. Generally they aren’t very intelligent on their own but will fight back if attacked and have the urge to find and destroy magic. When you add an intelligence to the mix, these undead critters become much more dangerous – similar to how golems under wizard or cleric control can use strategy and tactics to cause more trouble than they do on their own.

You get three variations on the Necrostruct. A Lesser Necrostruct (CR 7), a mid-level Necrostruct (CR 10), and a Greater Necrostruct (CR 13). Each level above lesser adds more destructive power to the mix. And if a Greater Necrostruct is involved, you’re probably going to want to call in the cavalry.

I was impressed by the vibrant, full-color artwork by Yama Orce and the writing. The Necrostruct descriptions were concise and clear from writers Marc Radle and Louis Porter Jr. himself. In addition to the monster statistics, you also get a page each of combat counters, initiative cards, monster cards, and a combat & initiative tracker. All of these things are great and make it easy for a GM to just drop a Necrostruct or two into a combat encounter without much trouble.

But I was left wondering how these creatures might have come to be originally and had many more questions than answers by the end. Perhaps if the short PDF included a brief adventure or additional details regarding the “crazed mystic theurge” who created the first Necrostructs? Or a bit of a guide suggesting how an evil wizard might have gained the ability to create them? Or where a party of adventurers might go to discover more of the history and possible weaknesses of these creatures?

That said, I would not want to run into any of these constructs as a PC. Golems are bad enough in most instances, but the sheer number of HP and damage done by a Necrostruct would make even one of them downright deadly in the right circumstances. Add a Greater Necrostruct to the mix and you have additional troubles with better control of these evil things. Not the kind of thing I’d want to run into in a dark alley (or dungeon).

You can find the Monsters of NeoExodus: Necrostruct at RPGNow and DriveThruRPG. And for less than a cup of coffee at Starbucks, you can give your players a bit of heartburn with a creature they’re not likely to have seen yet!

NOTE: Star Rating approximate based on review text




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****( )

Fantastic!


I've had the PDF for a few weeks but I'm a print guy, so I was waiting for my print copy to arrive before I really jumped into this.

Wow!

I come from a printing and publishing background, so production value means a great deal to me. This book made me very happy on that front. It uses a nice, heavy weight cover stock and equally nice interior pages as well. The book has well done, tight perfect binding - overall, it's just a very well produced product.

As for the actual content ... simply put, this is a fantastic book. Others have done a great job detailing and disecting the contents, so I won't bother doing so as well. What I will say is that this book absolutely deserves to be seen as the default Pathfinder psionics book. It's really that good.

Well done Dreamscarred!!!




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*****

Fantastic Resource for Kingmaker or ANY campaign!


I've been going through the PDF of this for about a week, but wanted to wait until I had the print edition in hand before posting a review.

The book is printed on nice, heavy cover stock and the interior pages are nice and heavy as well. The book is saddle stiched (stapled) and seems sturdy enough, although given the heavy weight paper stock and the number of pages, the book is probably at the max those staples can handle!

UPDATE: The second printing is now perfect bound instead of saddle stiched! A very welcomed improvement - now this is an even BETTER product!

The content of this book is, simply put, fantastic! We are currently playing Kingmaker and have found the kingdom building rules facinating and fun but a little confusing. This product will go a LONG way toward making everything more clear. In fact, if you are playing Kingmaker, this book is pretty much a no-brainer. Beyond that, though, I can see getting a great deal of use out of this in any future campaign that involves building or running a kingdom as well.

Inside you'll find just about everything players and GMs will need to make the business of running a kingdom smoother and easier: flow charts, clarifications listed here on the Paizo forums as well as many suggestions and additions made by players, GMs and fans (with the creator’s permission), more building types and kingdom events to play out, new feats, spells, archetypes, and prestige classes, options to customize castles.

Jason Nelson himself even apparently provided some additional development!

Bottom line - this is a pretty great book!


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