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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 6,187 posts (6,243 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Andoran

Mark Seifter wrote:
Erik Mona wrote:


We'll have an ACG errata sooner rather than later. The book has almost sold through its first print run, so we won't even need to do it "early."

However, in the meantime I am having the entire book re-proofed to catch as many errors as we can. I know there is an unacceptably high number of errors that involve rules elements, but the book has more typos and other sloppiness in simple running text than I'm comfortable with, and I want to make sure we fix before we reprint. Some of that stuff will reveal more errata material, I suspect.

So, soon.

Now that Erik has announced that and lifted the gag order on the errata's existence, I will say that I have done a fairly extensive comb-through of my own notes and this thread and generated some really substantive and useful errata that will, I think, fix most if not all of the big head-scratchers in this book. It's still significantly less than the errata for a Bestiary, but a lot of them are higher profile errata than in a Bestiary and affect your character more, so it's more noticeable.

This is simply FANTASTIC news!!!

PLEASE tell me that the 'Hunter can teach his animal companion Skirmisher tricks" and "What CR is a hunter's animal companion for purposes of applying templates such as celestial" questions are on that last! :)

I'm pretty sure I already know the answer to this but ... can you tell us *when* we we see the highly antcipated ACG errata?

Andoran

Oceanshieldwolf wrote:
... but I am yet to finish layout (and a map or two) on #1.

Hey there OSW - if there's anything I can do to help get issue #1 finished and out the door, please let me know!

Marc

Andoran

I'd say there's TONS of synergy between the Southlands book(s) and Mummy's Mask!

Andoran

Congrats!

Andoran

1 person marked this as a favorite.
Driver_325yards wrote:

This is not worth a FAQ. I generally hit FAQ just about whenever someone ask me too, but I just don't see why here.

Point is, it is just not a question that is even worth answering even if a million people hit the FAQ.

I'd argue if a million people hit the FAQ button, then that topic kind of IS worth answering, unless your 1 voice/opinion is somehow more important than those other million.

In any case, you've expressed your opinion, so thanks for that. Other folks clearly don't agree and feel the question might be worth some clarification.

Andoran

Driver_325yards wrote:

This is clearly not a real problem except for in very very very isolated cases at a Pathfinder table with a ultra-conservative & micro-managing GM. Thus, it is hardly worth the thread.

Well, as I mentioned in the original post, normally I see folks play that you can use all three of an Efficient Quiver's compartments to hold arrows. I've played with many different people over the years in many different groups.

Comments like "This is clearly not a real problem except for in very very very isolated cases" and "It is hardly worth the thread" are a bit dismissive and needlessly insulting, not to mention not all that helpful, don't you think? A number of people have clicked the FAQ, so clearly others also feel this is worthy of some official clarification.

Andoran

Have you looked at the skin-changer class from the New Paths Compendium (Kobold Press)?

It' all about shape shifting

Andoran

Yeah, how did the arcanist make the wizard unable to speak???

Andoran

Nice! That certainly lines up with what others have suggested here.

Well, until we get an official FAQ on this (please don't forget to click the FAQ link!!!) I think animal companion's CR=class level is close enough to official/general consensus for now!

Andoran

1 person marked this as FAQ candidate.

This seems like a good time to jump in with ...

Please be sure to click FAQ if you haven't already:)

Maybe we can get this answered once and for all!

Andoran

So, depending on the interpretation chosen, we'd be looking at either:

SR11 (HD5=CR5 +1 + 5) or SR9 (HD5-2=CR3 + 1 + 5) for the celestial animal companion of a 5th level divine hunter.

Either certainly sounds reasonable at that level. It will be interesting to see what the Design Team rules ...

Be sure to click that FAQ if you haven't already!

Andoran

Annnnnyway .... :)

Back on topic, please be sure to click FAQ if you haven't already and we'll try for an official answer (which, contrary to Dave Justus' assertion, I think the Paizo Design team absolutely would do if enough people felt it was needed)

Andoran

Wow, I had no idea this book had additional crunch, such as class archetypes, feats etc! I guess I assumed with a name like 'Advanced Class Origins' it was all fluff - i.e. expanding on the various ACG iconic's origins/back stories.

So, what's in there for the hunter? Maybe I'll need to pick the book up after all ...

Andoran

OldSkoolRPG wrote:


Turducken should not even exist in real life much less be brought into the game! It is an abomination I tell you! Stuffing wet bread up a dead birds butt isn't bad enough so we now have to stuff another bird up there. Still we can't leave it alone we have to stuff yet another dead bird up the second dead birds butt! This is madness!

See, this is why I'm a vegetarian! :P

Andoran

Pupsocket wrote:
Just use the PCs level. It's easy and it produces reasonable results. An Animal Companion literally has no CR, it's counted as part of the character's CR.

I think that's certainly a reasonable approach. It's of course essentially a house rule until we get an official ruling (for instance, I wonder how they handle divine hunters in PFs?)

Still, it seems like a good house rule for the time being.

Any other thoughts, comments or ideas?

Andoran

1 person marked this as a favorite.

Alchemist, you clearly have a strong opinion on this, and that's cool, but let's try not to let this thread devolve into back and forth arguing.

Remember, the original question wasa) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other? Not, who is right and who is wrong, OK?

Once again, PLEASE click the FAQ link so we can all hopefully get some clarification

Thanks!

Andoran

OK, clearly there are more than one opinion on this item and I think it's safe to say the item could use some clarification.

Can everyone please click the FAQ link so we can get this on the radar?

Thanks!

Andoran

7 people marked this as FAQ candidate.

Normally, you don't need to know the CR of an animal companion. However, with the new hunter class from the Advanced Class Guide, one of the hunter archetypes is the Divine Hunter, which gives the animal companion the Celestial Creature template. So far, so good ...

The Celestial Creature template says:

A celestial creature's CR increases by +1 only if the base creature has 5 or more HD.

A celestial creature gains SR equal to its new CR +5.

At 5th level, the hunter's animal companion's HD increases to 5

So, a 5th level Divine Hunter's animal companion gets at least SR6 (CR1 +5). The question is, how do you calculate the animal companion's CR and does that CR increase as the character and/or animal companion increases in level?

The strictest ruling would probably say something like use the CR of the base animal (a normal wolf is CR1, for example). However, an animal companion is clearly more powerful than a normal animal, especially at higher levels, so that doesn't really work.

Perhaps an animal companion's CR should equal the the CR of the PC? That seems more reasonable, but to my knowledge, there is no hard and fact rule for calculating a PCs CR. It's typically said to be something like PC level -1 = CR or sometimes PC level = CR.

So, maybe a 5th level hunter/divine hunter's animal companion CR might be 4 or 5?

Is there any official word on this? If not, how do most GMs handle this?

Oh, and if there is no official word yet, I'd ask that folks click the FAQ link on this post so we can get it on the FAQ/errata radar!

Andoran

13 people marked this as FAQ candidate. 1 person marked this as a favorite.

Normally I see folks play that you can use all three of an Efficient Quiver's compartments to hold arrows. Just how many arrows the other 2 compartments can hold is usually up for debate although typically I see people go with each compartment holding up to 60 arrows

My question is a) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other?

Thanks!

Andoran

Qstor wrote:
Marc Radle wrote:

Well, it's not a sequel to Courts of the Shadow Fey, but there will be a new Pathfinder RPG adventure from Kobold Press in early 2014 that will involve the shadow few ... or, more accurately, one specific and rather mysterious shadow fey ...

I know the author very well and he assures me the adventure will be really cool :)

Did you mean 2015? :)

Mike

Woops! Yes, yes I did! :)

Andoran

I'm playing an archer and I want to start carrying different cool and useful arrows.

I'm hoping we can gather together all the different types of arrows Paizo has published and their source (ie what book they are from)

OK, who's first!? :)

Andoran

1 person marked this as a favorite.
LuxuriantOak wrote:

I haven't read up on any of the options - I don't usually play casters.

but when I read the name "White Necromancer" (that's the name right?) gears started turning in my head - first though was: "yeah, that sound interesting."
The concept gives me ideas for characters and stories, is the class any good/fun?

Edit: after a quick search I find that the only class with that name is a 3pp one that seems a bit boring. Maybe I was thinking about the arcanist archetype White Mage? who knows ...

Personally I like the idea of a wizard with the necromancy/undead school, the image suits my tastes better than the cleric.
the gravewalker witch is also cool.

then again, in my games all the full spellcasters have to deal with ASF and none of them start with armor proficiency. so ymmw.

Boring!?!?! How DARE you sir! :)

Just kidding.

White Necromancer from Kobold Press has received 7 out of 7 5-Star reviews, including a 5-Star review from the great Endzeitgeist himself.

In addition to the class itself, there are also two archetypes: the Necrotic Healer, which gets greatly increased healing capabilities, and Grave-Bound, which gains an intelligent undead companion that scales up in power as the character does.

The White Necromancer is also one of the 7 new classes in the New Paths Compendium, also from Kobold Press :)

Andoran

For a good, mid-level aquatic adventure, may I suggest The Sunken Pyramid from Ragin Swan.

The adventure has received 8 out of 8 5-star reviews, including one from the Illustrious Endzeitgeist himself!

Andoran

Torpedo wrote:
Wolfgang Baur wrote:

Yes, pretty happy that we're going to get a chunk of this for 13th Age. However, since that system does some things differently, many elements just don't apply. On the other hand, we're adding in a lot of feats because, well, that's the way some things work for 13th Age.

And I'm very happy that the reviewer noticed that considerable work that went into both design and presentation.

Any estimation of when the 13th Age compatible edition of this product will be published? Is the .PDF ready?

Soon!

Andoran

1 person marked this as a favorite.
DungeonmasterCal wrote:
Would the shaman spells from Deep Magic be useful or even able to be used by the Shaman class from the ACG? I actually don't have a problem with using both versions at the same time. I was just curious.

I think that's gotta be a GM call. On the one hand, I'd say sure (see my comment a little up stream). On the other hand I believe the new ACG shaman uses mostly arcane spells drawn from the witch spell list, while the original Kobold Press shaman's spells have a bit more of a druid / nature / spirit world feel

Andoran

Advanced Races: Lizardfolk was literally just unlocked as a reward in Kobold Press's huge Southlands Kickstarter. The Advanced Race series gives everything you need to play a given race :)

There are only 2 hours left to get in on this though!!!

Check it out: Southlands

Andoran

More than 1,001 backers have jumped on board! If anyone is still on the fence, now is the time to pull the trigger!

Final 2 hours!!!

Andoran

More than 1,001 backers have jumped on board! If anyone is still on the fence, now is the time to pull the trigger!

Final 2 hours!!!

Andoran

I think we ALL hope fo that!

Andoran

Thanks Feros!

More than 1,001 backers have jumped on board! If anyone is still on the fence, now is the time to pull the trigger!

Final 2 hours!!!

Andoran

davrion wrote:

... still 50 backers away from 1,001 backer stretch goals

9 hours to go!

Only about 40 to go!

We have to hit 1,001 Backers - I'm dying to find out what the secret 5th 1,001 Backers Reward is!!!

I have a hunch, but The Great Kobold Overloard isn't telling :)

Andoran

I'm going to assume you are cracking wise good sir!

If you aren't, then ... well ... LOOKIE HERE!

Andoran

Gerald wrote:
Thanks so much davrion! Don't know how I missed that....

Hey, they important thing is that you're getting a set of those awesome dice :)

Andoran

This is it! Speak now or forever hold your peace. You don't have to go home but you can't stay here! :) Bottom of the ninth, two outs and bases loaded! Tie score, 30 seconds left and Landon's about to take the penalty kick!

Today - Friday - is the FINAL DAY for the Southlands Kickstarter!!!!

More than 920 backers have signed up for their ticket to the Southlands, and have unlocked a metric ton of cool stretch goals — more than 40, at last count!

The core Southlands hard cover book has become a weighty tome because it now has more than 20 additions to the text and graphics!

And that's not even mentioning the second book, the Southlands Bestiary ... or the Ten Arabian Nights collection of adventures, or the 11 PDF extras, or the set of limited edition custom dice ... you get the idea :)

Now we’re down to the final day and our very last stretch goals. About five crazy things happen if we can reach 1,001 backers, including a really big one which I don't think has been revealed yet. We can get there, but only with your help. Every new backer, even one who just pledges $1 gets up closer to that magical 1,001 number!

Tell your players, your GM, or your friends online about this project today, because it's all over tonight!

Andoran

This is it! Speak now or forever hold your peace. You don't have to go home but you can't stay here! :) Bottom of the ninth, two outs and bases loaded! Tie score, 30 seconds left and Landon's about to take the penalty kick!

Today - Friday - is the FINAL DAY for the Southlands Kickstarter!!!!

More than 920 backers have signed up for their ticket to the Southlands, and have unlocked a metric ton of cool stretch goals — more than 40, at last count!

The core Southlands hard cover book has become a weighty tome because it now has more than 20 additions to the text and graphics!

And that's not even mentioning the second book, the Southlands Bestiary ... or the Ten Arabian Nights collection of adventures, or the 11 PDF extras, or the set of limited edition custom dice ... you get the idea :)

Now we’re down to the final day and our very last stretch goals. About five crazy things happen if we can reach 1,001 backers, including a really big one which I don't think has been revealed yet. We can get there, but only with your help. Every new backer, even one who just pledges $1 gets up closer to that magical 1,001 number!

Tell your players, your GM, or your friends online about this project today, because it's all over tonight!

Andoran

This is it! Speak now or forever hold your peace. You don't have to go home but you can't stay here! :) Bottom of the ninth, two outs and bases loaded! Tie score, 30 seconds left and Landon's about to take the penalty kick!

Today - Friday - is the FINAL DAY for the Southlands Kickstarter!!!!

More than 920 backers have signed up for their ticket to the Southlands, and have unlocked a metric ton of cool stretch goals — more than 40, at last count!

The core Southlands hard cover book has become a weighty tome because it now has more than 20 additions to the text and graphics!

And that's not even mentioning the second book, the Southlands Bestiary ... or the Ten Arabian Nights collection of adventures, or the 11 PDF extras, or the set of limited edition custom dice ... you get the idea :)

Now we’re down to the final day and our very last stretch goals. About five crazy things happen if we can reach 1,001 backers, including a really big one which I don't think has been revealed yet. We can get there, but only with your help. Every new backer, even one who just pledges $1 gets up closer to that magical 1,001 number!

Tell your players, your GM, or your friends online about this project today, because it's all over tonight!

Andoran

This is it! Speak now or forever hold your peace. You don't have to go home but you can't stay here! :) Bottom of the ninth, two outs and bases loaded! Tie score, 30 seconds left and Landon's about to take the penalty kick!

Today - Friday - is the FINAL DAY for the Southlands Kickstarter!!!!

More than 920 backers have signed up for their ticket to the Southlands, and have unlocked a metric ton of cool stretch goals — more than 40, at last count!

The core Southlands hard cover book has become a weighty tome because it now has more than 20 additions to the text and graphics!

And that's not even mentioning the second book, the Southlands Bestiary ... or the Ten Arabian Nights collection of adventures, or the 11 PDF extras, or the set of limited edition custom dice ... you get the idea :)

Now we’re down to the final day and our very last stretch goals. About five crazy things happen if we can reach 1,001 backers, including a really big one which I don't think has been revealed yet. We can get there, but only with your help. Every new backer, even one who just pledges $1 gets up closer to that magical 1,001 number!

Tell your players, your GM, or your friends online about this project today, because it's all over tonight!

Andoran

This is it! Speak now or forever hold your peace. You don't have to go home but you can't stay here! :) Bottom of the ninth, two outs and bases loaded! Tie score, 30 seconds left and a Landon's about to take the penalty kick!

Today - Friday - is the FINAL DAY for the Southlands Kickstarter!!!!

More than 920 backers have signed up for their ticket to the Southlands, and have unlocked a metric ton of cool stretch goals — more than 40, at last count!

The core Southlands hard cover book has become a weighty tome because it now has more than 20 additions to the text and graphics!

And that's not even mentioning the second book, the Southlands Bestiary ... or the Ten Arabian Nights collection of adventures, or the 11 PDF extras, or the set of limited edition custom dice ... you get the idea :)

Now we’re down to the final day and our very last stretch goals. About five crazy things happen if we can reach 1,001 backers, including a really big one which I don't think has been revealed yet. We can get there, but only with your help. Every new backer, even one who just pledges $1 gets up closer to that magical 1,001 number!

Tell your players, your GM, or your friends online about this project today, because it's all over tonight!

Andoran

DSXMachina wrote:
Hmmm still trying to work out what level I'd fancy backing at. The options are very clear for what could be extremely confusing.

Well, you definitely what the awesome dice :)

Andoran

Woops - I did ineed miss that!

Andoran

I beleive the 10 Arabian Nights adventure collection (either PDF or print) goes automatically to backers at a certain pledge level - take a look at the cool chart on the main page. I don't think it will be available as an add on ...

Andoran

Once the ranger reaches 4th level, he can use such a wand without needing to rely on the Use Magical Device skill.

A ranger of level 1 - 3 has no caster level and would need to rely on the skill in order to try and use the wand

Andoran

Thanael wrote:
Oh if we just would make 1001 backers... I'm curious.

Agreed!

Although I have NOT been privy to what awesomeness is unleashed if/when that magical 1,001 Backer number is reached ... I actually have a pretty strong hunch. If I'm right, it will be super awesome!

... goes off to try and smooth talk some details from the Great Kobold Overloard ...

Andoran

James Thomas wrote:

Signed on as a backer last night. You may call me "Beloved of Horus." :^ )

The adventures and supplements were too much to pass up. And one of my players needs a new set of dice and the exclusive Southlands Dice Add-On was just the thing!

So the dice are sold separately right? How does that work?

Welcome sir!

Glad you dig the dice! It makes me giddy that so many folks like them - you may have heard I'm something of a dice geek :)

The way I understand it, these dice will not be Kickstarter exclusives, but they will be produced in limited quantity. What that means is that folks who back the Southlands Kickstarter (even it it's only at the $1 level!) get first crack at adding the dice as an Add On - just be sure to increase your pledge enough to cover the dice!

Once all the backers that want the dice (or multiple sets ... come on, you know you want to :) have purchased them, any remaining sets (if any) will be offered for sale at some point from Kobold Press. Not sure if the price will go up at that point or not, or if there will be any left, but ... if you absolutely want to be sure you get one or more sets, your best bet is to get 'em now! :)

Andoran

3 people marked this as a favorite.

Hey DM! Long time no see! :)

Andoran

Panther Banter wrote:
Wow, I can't wait for this book! As usual, the layout is just simply gorgeous

Well, I'm not going to argue with someone who is clearly a wise and learned sage with a keen eye! :)

We've passed 800 backers (and unlocked some sweet custom Southlands dice!!!!)

With a little over two days left, we're up to almost $74,000 and have added a metric ton of stretch goals and backer rewards. AND, there are still some awesome rewards to go, including three (count 'em! THREE) rewards at $80,000!

Pretty exciting stuff :)

Andoran

Wolfgang Baur wrote:

Southlands dice... Unlocked!

DICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sorry, can you tell I’m excited? :)

Andoran

Southlands dice ... T minus 4 backers and counting! :)

Andoran

Wow, Ishadia sounds very cool! I think we're going to need an awesome illustration done for this bad boy! :)

Andoran

No matter what system you play, Pathfinder, D&D 5E, D&D 4E ... it doesn't matter, we all love our dice, right?!?!

Well, we are less than 40 additional backers from unlocking an AWESOME set of custom Southlands dice!

Lots more info here: Southlands Update 17.

And the cool thing is that, since this is a backer goal, not a $ amount goal, you can become a backer for $1 and then, as a backer, you can get the dice as an add-on! Cool, huh? :)

And speaking of dice:
Confessions of a Dice Geek :)

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