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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 6,239 posts (6,295 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Liberty's Edge

Dusk_Shine wrote:
@Marc Radle: Yeah, I have to be fair: The main reason KP stands out to me is because I *like* KP, the fluff at least. I don't notice many flaws from other publishers because I don't read them as much. But the thing from KP I'm most familiar with is the Savant class, which... has problems.

Fair enough! The savant is kind of a unique case though - it's a very complex class specifically for players and GMs ready, willing and able to adjudicate things when necessary. The savant shouldn't be used as a base line to judge all Kobold Press classes or material by a long shot! :)

Liberty's Edge

I actually answered this in the New Paths Compendium forum, but here's what I said:

The Eldrich Knight says +1 level to existing *arcane* spellcasting class, so I'd say a theurge/eldrich knight would only have his effective arcane caster increase, while his effective divine caster level would remain equal to his theurge level.

If a theurge would take a prestige class such as Loremaster, which gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class, he would follow the rule detailed in the prestige class which say: a character having more than one spellcasting class before becoming a loremaster must decide to which class he adds the new level for purposes of determining spells per day.

Does that help?

@Dusk_Shine: I'm going to have to respectfully, but strongly disagree with you. In my humble opinion, Kobold Press consistently puts out top quality material. Certainly, no company is perfect, not even Paizo, but to make a comment like "Kobold Press stuff is also often horribly broken or at the very least needs tons of clarification and more than average Game Master administration." seems rather harsh.

Liberty's Edge

Interesting question!

The Eldrich Knight says +1 level to existing *arcane* spellcasting class, so I'd say a theurge/eldrich knight would only have his effective arcane caster increase, while his effective divine caster level would remain equal to his theurge level.

If a theurge would take a prestige class such as Loremaster, which gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class, he would follow the rule detailed in the prestige class which say: a character having more than one spellcasting class before becoming a loremaster must decide to which class he adds the new level for purposes of determining spells per day.

Does that help?

Liberty's Edge

A huge amount of blood, sweat and hard work went into this book from everyone involved so accolades are awesome! :)

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Wow!!!!!

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I'm pretty sure there is a table somewhere that gives the approximate values of the various size categories but I can't seem to find it for the life of me.

You know, Large, Huge etc

Thanks!

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1 person marked this as a favorite.

Nice!

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thenovalord wrote:
Hobbit3 is best of the bunch so go see it

Are you saying you've seen it? I thought it comes out this coming week ...

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Cyrad wrote:
classes are one of the hardest things to design in this game. It takes plenty of experience, skill, time, and effort to create a good class.

That is very true

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Me too!

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Well, it is the weekend, and if I'm not mistaken, the North West is getting some seriously nasty winter weather, so if it's an issue on Paizo's end, I suspect it will need to wait until Monday to be resolved

Liberty's Edge

jimibones83 wrote:
Zedth wrote:

Devil's (OP's) advocate here,

I use initiative occasionally for circumstances that don't involve direct combat. It's usually a "combat-like" scenario, mind you. (such as, pick-pocket rolls, reactions to said rolls, fleeing, who got to speak/act first in a RP situation where time is of the essence, etc).

From that point of view, I don't think the OP was wrong, but I have questions:

-What was the point of having them roll initiative?
-What did you hope to accomplish?
-Was there a pressing issue where fractions of seconds mattered, IE was there something that warranted the use of initiative(outside of traditional combat)?

They have had no challenge the entire AP because they immediately pounce with full power on everything, which I don't think an initiative roll should be a green light to do, so I tried to give them a reason to think about their actions. I mean, they just slaughtered a balor in a single round without taking even 1 point of damage, and it hadn't even looked at them yet, let alone threatened them (aside from balors ALWAYS being threatening)

Granted, AP's really do pretty much greenlight that type of behavior, so it's not all their fault. But still, I'm hoping this event will cause them to roleplay the situation rather than pounce every time they hear the term "initiative" as a player.

As an aside ... If your players are breezing through an Adventure Path like this and the battles are so non-challenging, I'm kind of wondering if maybe thier characters are somewhat over powered relative to the assumed power level of the AP and/or maybe you might not be running the monsters at full deadly mode.

I've played in a number of APs and never had the kind of cake walk you seem to be experiecing. Just a thought ...

Liberty's Edge

2 people marked this as a favorite.

Which happened first? Did they immediately charge the demon so you asked for initiative rolls OR did you ask for initiative rolls as soon as the demon appeared so they charged it?

I think this point is critical

Liberty's Edge

No, Star Wars is and always will be his baby. Even though I think he is happy and relieved to have passed on the baton, so to speak, I guarantee he has seen the trailer and is curious how the movie will turn out.

Having said that, it does not surprise me in the slightest that he is taking a hands off, uninterested stance publicly.

Liberty's Edge

Khan .... KHAN !!!!!!

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1 person marked this as a favorite.
Mythraine wrote:

I have yet to be proven wrong by EZG, and my two favourite purchases due to his reviews are magnificent - The Expanded Spell-less Ranger ...

Thank you - that just made my day! :)

Liberty's Edge

There is no 'level adjustment' in Pathfinder

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Level Adjustment (LA)? Wow, there's a term I haven't heard in a looong time ...

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Cackle spam?

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There's always the White Necromancer class in the New Paths Compendium from Kobold Press!

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1 person marked this as a favorite.
Gambit wrote:

Been thinking about Deep Magic, the Midgard campaign setting, and possibly the new updated Freeport book.

Go for it! :)

Liberty's Edge

There's also talk of a full trailer before the Hobbit movie in December ...

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4 people marked this as a favorite.

Well, it is, afterall, a teaser trailer. By its very definition, it's just suposed to 'tease' us with a few hints and quick glimpses to get us excited and talking about the movie. Given that, I'd say this first teaser trailer was just about perfect.

The first full trailer, when it comes out, will surely have all the additional things some folks are compaining they didn't get to see.

Again, this is only a teaser trailer...

Liberty's Edge

1 person marked this as a favorite.

There's going to be a TON of Egyptian themed material for Pathfinder, including necromancer stuff, cities of the dead, lost tombs etc in the
Southlands book from Kobold Press.

If you want lots of cool Egyptian stuff (and Arabian and African stuff as well) for your Pathfinder game, it'll be worth checking out! :)

Liberty's Edge

2 people marked this as a favorite.
Endzeitgeist wrote:

Thank you, everyone, for the kind words and encouragement - you don't know how much all of this means to me.

Oh, and ladies and gentlemen, while I have your attention - it is thanks to Thanael you'll see a Deep Magic review. I was utterly broke when the KS ran and he jumped in and pledged for me until I could scrounge the bucks together. *bows*

Hear hear!!! End does an amazing job and his reviews are pretty much THE go-to resource on 3PP material. A big Thanksgiving THANK YOU to you End:)

Oooh, looking forward to your thoughts on Deep Magic!

Liberty's Edge

Looks awesome to me - lots of great stuff!

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I actually think the new look is a huge improvement. It's more visually pleasing overall and at the same time, much cleaner.

In particular, I tend to greatly prefer the white background.

I for one was very happy when the new look debuted and would be disappointed if they reverted back ...

Liberty's Edge

1 person marked this as a favorite.

This is a pretty great sale. In fact, for those that don't have the Sunken Pyramid adventure yet, this would be a fantastic time to pick it up at a great price!

From what I hear, the Sunken Pyramid is a way cool aquatic adventure that's received numerous positive reviews. That's just what I hear, of course :)

Liberty's Edge

1 person marked this as a favorite.

The Back in Black reference is very clever, given Raging Swan's covers - well played Paizo Store Blog ... well played!

This is a pretty great sale. In fact, for those that don't have the Sunken Pyramid adventure yet, this would be a fantastic time to pick it up at a great price! :)

Liberty's Edge

Have there been any more ACG FAQs since that one on Oct 10?

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Hey there! This sounds like something I might be very interested in!

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1 person marked this as a favorite.

Love the Star Trek Enterprise shout out!!!

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Hopefully is stars and schedules align, Kobold Press and Wizards will work together again :)

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I don't recall which issue, but I wrote an entire article for Kobold Quarterly about this very topic (among other similar things as well)

It was called Beast Leaders if memory serves

Liberty's Edge

@Malwing - a hard cover version of the NPC you say? Interesting ...

@Axial - cool, a tiefling battle scion sounds like an interesting reoccurring villian!

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1 person marked this as a favorite.

Nice to see Creichton Broadhurst mentioned - he's definitely a great adventure writer.

I know I sure learned a lot from him!

Liberty's Edge

Keep in mind that this isn't a hand operation. These are all fairly highly automated processes. It's very possible that the entire run was already bound before a human even realized there was a problem

Liberty's Edge

Jacob Audette wrote:
This book looks gorgeous. Can't wait to see the finished product. It looks like similar graphic design to the Beginner Box books.

I think that was intentional - this book is supposed to be the next after a new player has 'mastered' the Beginner Box, so the two products are pretty closely tied together

Liberty's Edge

Project Managers make sure everyone does what they need to do, as well as they can do it, when they need to do it so that projects/products are finished on time, with the highest quality possible and with as few problems as humanly possible.

Can you tell I've worked with plenty of Project Managers? :)

Liberty's Edge

Nate Z wrote:
Marc Radle wrote:


Great ideas - writing them down!

Sounds like the Force Blaster archetype for the Battle Scion is more what you are looking for ...

I'll definitely work on a few force blast related feats, including the one above and we'll see what happens!

"I'll take 8!" :D

Ha! I actually have 3 new feats written that modify force blast which I think are pretty cool. I'll see about getting them into a future incarnation of the book ...

Liberty's Edge

1 person marked this as a favorite.
Malwing wrote:
Marc Radle wrote:
Malwing wrote:
I don't really see it until the Battle Scion starts shooting blasts at will. I will say that I'm surprised that it doesn't. I found the blasts not particularly powerful with it's limit. I mostly use it for ghosts and when I cant do anything else. I see him more like a buff Magus than anything else.

Certainly interesting points. I don't think giving the core Battle Scion class at-will force blasts is in the cards - the Battle Scion has to be the base line balance-wise and many folks do not like at unlimited, at-will combat abilities.

HOWEVER, I could *absolutely* see a feat that 'upgrades' a Battle Scion's force blasts to at-will. Maybe I can work something like that up for a future printing of the NPC ...

Or just more things that key off or modify the blasts. When reading the class my first problem was that the blasts don't particularly do anything and aren't particularly useful to solve a problem that I couldn't by hitting it. My first instinct was to scour the feat section to see if there were modifications for it. Perhaps in the future you could make a product where the Battle Scion could take Blast Talents in place of it's bonus feats (like a wizard discovery) and do things like buff it to d6s, make ranged combat maneuvers, use it in melee to make an explosion, make it fire damage or whatever. U

TL;DR: I'm totally all in for buying a product with force blast upgrades.

Great ideas - writing them down!

Sounds like the Force Blaster archetype for the Battle Scion is more what you are looking for ...

I'll definitely work on a few force blast related feats, including the one above and we'll see what happens!

Liberty's Edge

1 person marked this as a favorite.
Malwing wrote:
I don't really see it until the Battle Scion starts shooting blasts at will. I will say that I'm surprised that it doesn't. I found the blasts not particularly powerful with it's limit. I mostly use it for ghosts and when I cant do anything else. I see him more like a buff Magus than anything else.

Certainly interesting points. I don't think giving the core Battle Scion class at-will force blasts is in the cards - the Battle Scion has to be the base line balance-wise and many folks do not like at unlimited, at-will combat abilities.

HOWEVER, I could *absolutely* see a feat that 'upgrades' a Battle Scion's force blasts to at-will. Maybe I can work something like that up for a future printing of the NPC ...

Liberty's Edge

Kryzbyn wrote:
I saw battle scion as a fighty 3.5 warlock. Looks fun as heck.

You know, a number have people have made similar comments about the battle scion being kind of warlock-like. That certainly wasn't my intent but hey, if it works for some folks, who am I to say otherwise? :)

Liberty's Edge

1 person marked this as a favorite.

Any ETA on the big ACG errata/FAQ dump?

Liberty's Edge

Awesome to see this featured! There are so many really cool essays in here ... really interesting stuff! :)

Liberty's Edge

I never played 4E so I'm not familiar with the swordmage class, but I might suggest taking a look at the Battle Scion in the New Paths Compendium. From what I'm seeing here, it might be pretty close to what you're looking for.

Liberty's Edge

Tarantula wrote:
Marc Radle wrote:

Oh, I agree, although I think it's pretty clear that the idea the developers were implying is that you can wear one ring on each hand - that's why I said "The rules definitely say you can only actively use two rings - one per hand clearly being the intent."

I was just commenting that a case could be made for one ring per hand, so if you have additional hands/arms beyond the normal two, you could use additional rings.

My point was that just because humanoids have 2 hands, and you can wear 2 rings, does not mean rings are tied to number of hands. You could war 2 rings on one hand, or you can wear a ring on your toe. So by that logic, humanoids should be able to wear 4+ rings.

The alchemist vestigial arm discovery specifically calls out that while the 3rd arm can wear a ring on the hand, the alchemist is still limited to 2 active rings at once.

Oh, I didn't know about the alchemist vestigial arm discovery! Well that certainly would seem to be a big nail in the 1 ring per hand argument then!

Liberty's Edge

Tarantula wrote:
Marc Radle wrote:

That's actually a pretty interesting question. The rules definitely say you can only actively use two rings - one per hand clearly being the intent.

BUT, I know of know official rule one way or the other that addresses if you literally have more than two hands. The strict, as-written ruling would certainly lean toward sticking with the two rings max rule, but I can absolutely see making a strong case for one ring per hand, so if you have additional hands/arms beyond the normal two, you can use additional rings ...

Magic Items on the Body

Ring (up to two): rings.

A character can only effectively wear two magic rings. A third magic ring doesn't work if the wearer is already wearing two magic rings.

It doesn't matter if you wear both rings on your right hand, both on your left hand, one on each foot as toe rings. You can only benefit from 2 rings at a time. Its never said that you have to wear a ring on your hand.

Oh, I agree, although I think it's pretty clear that the idea the developers were implying is that you can wear one ring on each hand - that's why I said "The rules definitely say you can only actively use two rings - one per hand clearly being the intent."

I was just commenting that a case could be made for one ring per hand, so if you have additional hands/arms beyond the normal two, you could use additional rings.

Liberty's Edge

That's actually a pretty interesting question. The rules definitely say you can only actively use two rings - one per hand clearly being the intent.

BUT, I know of know official rule one way or the other that addresses if you literally have more than two hands. The strict, as-written ruling would certainly lean toward sticking with the two rings max rule, but I can absolutely see making a strong case for one ring per hand, so if you have additional hands/arms beyond the normal two, you can use additional rings ...

Liberty's Edge

@Nate Z - that's an interesting question!

I would probably say no. force blast is essentially a variation on magic missile which cannot benefit from feats like weapon focus since magic missile is not a ray. That said, I don't see anything overly unbalancing in allowing force blast to be treated as a ray for purposes of determining what feats can modify it if your GM is willing. Doing so would simply make the battle scion's force blasts a more potent and significant combat option.

Of course, if you are really looking for awesome force blasts, you should play a battle scion with the Force Blaster archetype - great fun! :)

@Ed Reppert - I would love to see such a comparison!

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