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I usually spell it 'Cryton' - there's no need for all those odd, extra letters in the middle ... they just confuse people! :)
Declaring the name of a class (or whatever) product identity and the mechanics open content does prevent anyone from referencing your class (or whatever) while making open everything else, but it can also lead to multiple, identical classes (or whatever) that are different in name only, which is kind of against the original spirit of the OGL ...
I think it's better to either declare the entire thing (class, item, etc) Product Identity (ie closed content) if appropriate OR make it entirely open, especially if you'd like others to refer back to your product whenever someone else uses what you created in their product.
Wayne Reynolds wrote:
Oh, that's brilliant!
Lots of good stuff there.
Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.
Fire: Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell's line of effect.
I did a fair amount or research on the subject when I was writing The Sunken Pyramid. I actually compiled all the relevant under-water combat and spell-casting rules in an appendix to that book to make the GM's life a little easier ...
Marc Radle wrote:
Heh ... actually, I just ordered print copies of GM'S MISCELLANY: Dungeon Dressing, GM'S MISCELLANY: urban Dressing and GM'S MISCELLANY: Wilderness Dressing!
What can I say, I like good quality stuff in print format :)
Freehold DM wrote:
[cue loud record needle scratch sound effect]
Wait ... woah, woah, woah!!! Did I parse through Freehold's clever sarcasm correctly? Was that a shot on Alton Brown!?!??!?!
I hope not because I LOVE Alton Brown!!!!
You might also look at the Spell-less Ranger class in the New Paths Compendium from Kobold Press.
While not a direct conversion, the Spell-less Ranger has a lot of similarities with the Scout, and can easily serve as a Scout replacement. There are even ranger talents specifically designed to make the Spell-less Ranger even more Scout-like if that's what you are looking for!
Vic Wertz wrote:
Didn't Eric make a statement to the effect that, in the case of the ACG, you were going to go against your normal policy and release the big errata dump sooner than the net printing, due to the huge number of errors? I'm about 98% sure that was the word ...
In that case, you'd just have to compare each of the skin-changer's class abilities with the spell-less ranger's class abilities and figure out what gets replaced.
For instance, Animal Shape, lesser, which the skin-changer gets at 1st level clearly would replace Favored Enemy. Animal Combat, which the skin-changer gets at 2nd level would replace Combat Style. Animal Shape would replace Hunter's Bond etc.
Of course, if you are trying to make an archetype for a Core ranger (as opposed to a New Paths Compendium spell-less ranger) you'll have to decide what you want to do about class abilities such as Ranger Talents, Nature’s Healing and Stealth Attack which are exclusive to the spell-less ranger and skin-changer alternate class
Hope that helps!
@d@ncingNumfar - awesome!
@Ariakon - this was updated in the New Paths Compendium, but I don't know if we ever updated the individual White Necromancer PDF ...
However, here is the information for which you seek :)
20th Level Advancement
Hope that helps!
Normally that's true, Paizo coordinates the errata release of a given book with a new printing.
In the case of the Advanced Class Guide however, everyone (including Eric Mona himself) has admitted that, due to the unacceptable number of errors, the APG would get its first big errata released before the book's second printing.
My understanding is that the designers have turned in all their errata, which is now being edited and otherwise gone over with the proverbial fine-toothed comb before it is released.
Not sure why it's taking so long, but Paizo has acknowledged the issues and is working to fix them sooner than later. Let's give them the benefit of the doubt.
Hey there Alex.
The skin-change is actually a full-blown alternate class of the spell-less ranger (much like the anti-paladin is an alternate class of the paladin). Alternate classes are certainly similar to archetypes, but they are more involved so they are presented as a full class in and of themselves instead of just a handful of replacement abilities as is done for archetypes.
So, I don't think you can think of the skin-changer as a simple ranger archetype. It is a complete class by itself.
Does that help?
Angry Wiggles wrote:
... and there is a third party theurge base class from Kobold Press that is much more straightforward than some of these. It will certainly fly over better if he discourages level dipping very strongly.
Really interesting thread!!!
Thanks so much for mentioning the Theurge class from Kobold Press. It has proven to be very popular. In fact, the Theurge, and the New Paths Compendium the class comes from have both been very well reviewed :)
You are perfectly fine posting about a third party class or product here on Paizo's forums. Paizo loves third party companies - heck, they even sell loads of 3PP stuff in their online store and even feature top third party companies on this site's front page. They even set up the Third Party forums, which you correctly posted to! Not sure why someone always feels the need to make a comment about 3PP not being PFS legal, since we all know that TONS of folks play in home Pathfinder games and not in PFS.
Glad you like the Theurge class from Kobold Press. It has proven to be very popular. In fact, the Theurge, and the New Paths Compendium the class comes from have been very well reviewed.
@DinosaursOnIce, fair enough. However, I can tell you the Theurge was extensively and thoroughly play tested and, in actual play, is a very balanced class :)
Not only did we play the Elfquest RPG, I still have on my shelf right now :)
Where is the Carnivalist rogue from???
Also, what is a 'valet familiar'?