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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 3,470 posts (3,526 including aliases). 7 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.



This thread so far has been calm despite you putting words into people's mouths. Can you take your complaints about the other threads and talk about them in those other threads, or better yet, flag the posts your talking about and move on.

I've so far enjoyed the civil discussion, speculation and people's opinions. The most provocative comments being made in this thread are actually yours memorax, sorry to say. I haven't seen anyone dooming and glooming, but anyone has a right to say their interest is lessened due to Monte suddenly leaving. I have not seen any major 5e bashing in this thread, or 4e. No ones trying to start an edition war or flaming but i'm as entitled to say "I didn't like 4e and i'm not as excited about 5e after hearing Monte is leaving" as you are to tell me your own opinion.

And though I may not agree with it, it will no doubt be interesting to read and I will respect it.

(Pathfinder Adventure Path Subscriber)

You know, this particular article is quite an eye-opener.

I'm gonna be very honest. I really like Paizo's work; however, I usually try to get it as economically as possible. That usually means Amazon or some other online retailer with some 2000% discount or other going.

But....in being as frugal as possible, I'm putting everyone at a disadvantage. I'm essentially saying, "I expect bigger and better and shinier material in the future and I'll expect to pay less and less for it." Of course, I'm looking out for my personal finances, like anyone else. But I also need to remember that, I'm one of the clients whose purchases fuel the 'raw materials' that go into the bigger and better and shinier material I'm demanding. Sometimes people cry foul on higher prices, but I guess we consumers also need to remember that the great stuff you guys put out comes from real people, not some mythical rpg tree (wait, *is* there a mythical rpg tree?!).

Long story short - I'm gonna start buying more from you guys directly. I want more good stuff. And I'm happy to pay for it.


The fact that 4E is ending speaks loudly to its merits or lack thereof. If the general gaming community had supported it more highly, and its parent corporation were making money off of it hand over fist, do you think 5E would be coming out now? Who knows what the final 5E will look like; but as far as I am concerned it will have a long way to go to beat out Pathfinder.

Grand Lodge (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber)

Aretas wrote:


Like I said people, WE NEED A STATEMAN NOT A POLITICIAN.
Can we agree on that?

There's nothing evil about being a Politician. It's a prerequisite to get things done. A Statesman is an effective Politician, or at least one who is actually working more on getting things done than sabotaging someone else.

The problem however is not one President or another, it's the polarisation of National Politics period. There was a time where Democrats and Republicans regularly disagreed with each other, argued with each other, but when push got to shove, knuckled down and got things done, even if it was a compromise that neither was totally happy with.

The problem is that both parties, especially the Republican party have had thier centers replaced by elements that are waving idelogical purity like a banner and are simply not interested in one iota of compromise.

The problem is not that Washington is full of politicians.

The problem is that Washington has become full of demagogues and lobbyist money.


(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Gendo wrote:
I have one problem with Obamacare...making it MANDATORY that you must have healthcare and then getting FINED for not having it.

Hospital emergency rooms are legally required to treat patients. They can't say 'you do not have insurance so please go sit in the corner while you bleed to death' (or, 'we have been unable to determine whether you have insurance because you are unconscious, if you come too before you bleed to death we'll ask'). Ergo, in a sense the United States already has 'universal health care'.

What the US does NOT have is universal health insurance. So... many people who don't have insurance get bad health care at the emergency rooms... paid for by taxes and higher premiums on people who DO have health insurance.

Thus, the evil hated 'mandate' actually makes people pay their own way rather than 'free-loading off of others'. After all, the 'mandate' is a CONSERVATIVE Republican idea. It was originally proposed by the 'slightly to the right of Atilla the Hun' Heritage Foundation. It was enacted into law by some guy named Mitt Romney who... oh yeah, is running for president as a Republican.

The 'it is not like car insurance' argument is true only in that it demonstrates another reason why you are wrong. You can choose not to drive a car. You cannot choose to not have health. If you do not pay for your own car/health insurance then everyone else has to. Ergo, stop acting so ENTITLED and pay your own way.


Looks like something strange is happening...


BAH! All of you haters are just jealous of our handsome beards and manly smell!

Now, if this thread goes on, I swear I shall cast the dreaded 'Curse of the Soiled Underwear' on all who proclaim their "hate" towards our noble race!


AD&D has a long history of having aquatic 'foo,' including aquatic elves, aquatic hobgoblins (koalinth?), aquatic ogres (merrow), aquatic trolls (scrags) and aquatic gargoyles (kopoacinth?).

Aquatic hobgoblins allows for another PC option, and a version of Sahuagin or Locathah with a lower AC bonus could also work (+1 natural armor, like kobolds, or even +2, max, should be fine).

Very few metals don't eventually corrode underwater (gold and platinum are very resistant to corrosion, but crap for weapons). Mithril and Adamantine are fantasy metals, and you can decide whether or not they corrode, but they are prohibitively expensive.

The best bet for allowing underwater races to use metal is to allow for an alchemical solution to oil metals so that they resist corrosion (and the solution could also undo minor corrosion damage, being about as powerful as a pmending cantrip, for this purpose). Alternately, perhaps the alchemical solution is only a preventative, and the mending cantrip is necessary for when the weapon or armor gets banged up and it's coating eroded away. A single coating might last for a month, and only cost a few gold pieces.

By introducing an aquatic creature with the dragon type, a smaller version of a sea serpent, perhaps, or an 'aquatic wyvern,' or some aquatic versions of drakes or tatzelwurms, you can also provide a ready source of 'dragonhide' armor. It's relatively cheap (double cost of normal metal armor) and has the same effects. By doing that, you sidestep just handwaving away the effect of the setting on metal armor, but still allowing equivalent protection (at double cost).

1st and 2nd edition, IIRC, had 'sea elven scale,' that was the aquatic elven equivalent of 'elven chainmail,' so you could even go a step further and have a much more expensive version of aquatic 'dragonhide' that functions like mithril armor, instead of steel armor. Mithril is expensive enough already, that just using the same price (and not double!) should be fine.

Alchemical weapons will be harder to deliver underwater, so some sort of 'bang-stick' innovation which afixes an acid flask or thunderstone to the end of a pole, which is then used to make the touch attack on a foe, might be necessary for anyone attempting that sort of activity. A bomb-throwing specialized alchemist, in particular, is going to be a sad panda, without some sort of customized archetype that allows him to alchemically transmute water near him into acid, or something, in place of the traditional bomb-throwing.

Alchemy, again, provides a potential solution to the problem of metal weapons, as one could either have a special oil that protects a metal weapon from corrosion, *or* a special salve that strengthens a weapon of coral or bone or ivory to allow it to function as a metal weapon, or, more likely, both. The solution might require re-application every 30 days, and represent a sort of 'tax' on owning a metal weapon, or on having a bone/coral/ivory weapon that functions like metal, and, at higher level, one will probably be able to afford a minor magical enhancement that makes a metal weapon permanantly non-rusting, or a coral/bone/ivory one permanantly as hard and sharp as steel (one of those flat-cost enhancements, like +1000 gp, or something, not something worth a '+1 bonus' or anything!).

The 'dragonhide armor solution' can also be applied to weaponry, and, for double cost, one might be able to fashion 'dragonbone weapons' that are non-metal, and function like metal weapons statistically. Creating them from the bones of dragon-Type creatures that aren't true dragons, such as aquatic drakes / wyverns / tatzelwurms / etc. will help justify them only costing twice as much as a metal weapon, and being so readily available to the undersea races.

Spells available should be limited to those that will already work underwater or modified, with the undersea races learning a version of burning hands or fireball that superheats a cone or spherical volume of water (and therefore won't work above the surface!), instead, at no additional cost. Some other aquatic elven / etc. wizard made these necessary modifications ages ago, and the party wizard will be able to learn these modified spells normally (or the unmodified versions, if he intends on adventuring above the surface, on occasion!).

Spells that 'logically' might not work underwater, such as shocking grasp mysteriously do work even when it's raining, don't accidentally go off and blow one's willy off if the caster stops to pee, and can even affect a flying target (that isn't grounded), could be assumed to work just as inexplicably well underwater as they do on the surface, since they are already scoffing loudly at physics anyway.

Piercing weapons will be the rule, underwater, and creatures with DR vs. piercing, such as skeletons and zombies, will have a strong advantage at 1st level, as nobody will likely be carrying a bludgeoning or slashing weapon, and, even if they are, those weapons will be much less effective.

Being able to take a 5 ft. step up or down may create some unusual battle 'maps.' On the tabletop, we would represent a flying character by standing him on a die, with the number on the die representing the number of squares he was above the ground. It will get more complicated if the encounter occurs in a place where characters can end up both above and below the plane at which the combat begins, and in a PBP, where positions aren't marked by figures. (Representing them on a standard map, it might be necessary to put a plus or minus next to the icon representing a character, with a number indicating how many squares up or down they are, from the 'starting plane,' to represent that third axis.)

"Bob's character is in D3 +1, the sahuagin is in E4 +2, so I summon my celestial dolphin into F5 +3 to set up a flank."



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