|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Very soon (as in this May) I have a very strong suspicion 9/10 people are going to say Deep Magic from Kobold Press.
Full color hardback, 376 pages, 1,927 backers, 733 spells!
Authors include:Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Stephen Radney-MacFarland, Richard Pett, Owen Stephens, Neil Spicer ... and plenty more
Find out more - Deep Magic
I said this in the other thread, but I think it's worth repeating here. The Paizo staff put an incredible amount of hard work and passion in to making the products we all love.
It really feels like some people might want to spend a little less time complaining or being demanding and a little more time simply saying ... Thank You
Sean K Reynolds wrote:
I'm opening the thread again, now that it's not the weekend ...
That fact that Sean took the time to post this amazingly frank and honest response speaks volumes about the kind of person he is, the kind of company Paizo is and the incredible amount of hard work and passion they all put in to making the products we all love.
It really feels like some people might want to spend a little less time complaining or being demanding and a little more time just saying ... Thank You
@ Eric Hinkle - thanks so much for the nice review!
@ Ambrosia Slaad - a "Lamia Disciple" PrC for sorcerers (lamia commoner (or human/humanoid with lamia blood) that slowly bestows the powers of a lamia matriarch is a pretty excellent idea actually!
I'll file that away for future use - who knows, there might be a future product which would require some additional lamia material some day :)
Truth is, Paizo doesn't care about balance. At best, they care about the illusion of balance... From their PoV, something being overpowered or underpowered doesn't matter nearly as much as if they seem to overpowered or underpowered.
Sorry, but that's pretty harsh. I also happen to disagree with you - I think Paizo cares a great deal about game balance, but balance is a very difficult thing to maintain ...
Is there room for improvement? Sure, always. All in all, though, I think Paizo does a pretty great job on that front.
Have you checked out the White Necromancer from from Kobold Press? The class is very much what you are trying to accomplish here and might be well worth a look.
You can find the class as part of the New Paths Compendium
You can read more about the White Necromancer class itself HERE although the New Paths Compendium contains the most up-to-date version, plus all the other classes, spells, feats etc :)
That's ... awesome
I only had the chance to meet Sean once and it was just for a few minutes ... but he still made an impression!
I was at PaizoCon a few years ago. My son had wanted to come with me but couldn't due to finals, so I brought his Core book with me and was getting all the Paizo staffers to sign his book (along with folks like Ed Greenwood, Wolfgang Baur etc)
Anyway, one afternoon, I was walking through the Coast's main lobby and I noticed Sean sitting on the arm of a chair, obviously quickly scarfing down a salad for lunch. It was clear he only had a short break to eat and I really didn't want to interrupt his few minutes of downtime ... but I also didn't want to blow what might have been my only chance to have him sign my son's book.
So, I kind of sheepishly went over to him, apologized for interrupting his lunch and asked him to sign my son's book. Not only was he NOT perturbed at having his short lunch break interrupted, he signed a really nice note to my son and then chatted with me for a few minutes as well. He was incredibly nice, incredibly genuine and an all-around really cool guy.
Damn that Feros review really nailed it on this one. Great crunch, but it could have been blended a little better. Its the "see page (wrong page number)" that bugs me the most.
Thanks so much!!!! For the record, those bug me too - it's always frustrating when something slips through the editing phase, but it happens, alas. The next printing will have those cleared up and the PDF has already been corrected, FYI :)
Otherwise an excellent book! I <3 the Battle Scion and Shaman.
Once again, thank you!!! I'm quite proud of the Battle Scion and Shaman, so it's great when I hear things like this :)
Marc, how would your Scaling Feats work with their Mythic versions? Would the one Scaling feat qualify a character for all of the Mythic feat versions it includes of regular feats? Would you combine a Mythic feat tree into a Scaling Feat, or make players buy them normally to compensate for the increased power?
Hmmm, that's a great question! Unfortunately, it's not once I feel overly prepared to answer, simply because I have not really done much with Mythic at all beyond paging through the book briefly. I'd be very interested to hear how other folks handle it though!
I do LOVE seeing how many people seem to like the Scaling Combat Feats and, even better, how many are now using them in their games!
Interesting question ... let me see if I can cast summon someone who can answer that ...
Jim Groves wrote:
Thanks Jim! No worries - good question!
Alignment is really not that tied in at all actually. The vast majority of lamia commoners, just like the Matriarchs that rule them, are thoroughly vile and evil. Every once in a great while though, a lamia commoner is born who does not share his people's taste for evil and debauchery. It's kind of assumed that a PC lamia commoner will be one of these rare, non-evil lamia commoners. However, there's nothing built in that forces any alignment.
As for a cool, evil NPC ... a lamia commoner would make a GREAT evil NPC! There would in fact be a pretty large number of very cool options for such an evil NPC - everything from an important henchman or bodyguard all the way up to the big, final adversary him (or her)self!
Heck, I would LOVE to see (or even write) an adventure featuring just such an evil lamia commoner NPC (or, more likely, multiple such NPCs!)
Please let me know if you do end up creating an evil lamia commoner NPC - I'd love to hear how it goes!
I'm very much in the North East (I live in Pennsylvania) and we have a LOT of snow ... and it's supposed to KEEP snowing until sometime this evening around 8PM or so.
Luckily I'm able to work from home in weather like this so I didn't have to brave the roads today.
I'm definitely growing to hate these North East winters!
(Oh, and Freehold DM ... you ARE crazy! :)
Lord Fyre wrote:
But ... according to Golarion's lore, there are no Male Lamia.
That's true, but remember lots of people play in campaign settings other than Golarion. Many folks play in the Midgard setting from Kobold Press, or one of the many other published settings ... not to mention the COUNTLESS number of homebrew settings that are out there! Heck, there are even plenty of folks that DO play in the Golarion setting but alter certain aspects to better fit their campaign!
Plus, material from Advanced Races: Lamia could still be incorporated even into a strict cannon-only Golarion game with just a little work. For instance, as detailed within, the Lamia Matriarchs (which are indeed all female) lead the less powerful lamia commoners with an iron hand. These lamia commoners are the ones that can be both male or female, although even among the lamia commoners, females strongly outnumber the males.
So how much is the expanded over the (excellent) 5-page article on lamias from Kobold Quarterly 24?
I don't know if I can come up with a detailed and comprehensive list (I wrote lots of little additions and expanded bits through out) but if I remember correctly, the Serpent Blade prestige class, the Favored Class Options, the Alternative Racial Traits and the class-by-class analysis detailing how each class does (or in some cases does not) work for lamia adventures were not in the original article ...
There is also a nice full-page sidebar (complete with an awesome illustration) which talks about Lamia PCs in Midgard. In fact, one element detailed in this sidebar (the powerful lamia serpent blade warrior known only as Va’zesh (“swaying death”) who leads the small group of outcast lamia commoners said to inhabit the Isle of Kyprion) will even get some additional love and attention very soon ... Mr. Oceanshieldwolf might be able to shed some additional light here :)
Hope that helps!
Advanced Races #8: Lamia now available from Kobold Press!
Lamia tread a strange path of violence and magic—and for a tiny few, redemption.
Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become...heroes?
Advanced Races 8: Lamia gives you everything you need to play a lamia adventures:
- 8 alternative racial traits including Constrict, Mystical Tattoo, and Wisdom damage
- 6 new lamia feats including Highborn Lamia, Serpent's Eyes, and Snake's Tongue
- 2 new prestige classes, new favored class options, a new spell and oracle mystery, and more!
The lamia culture, society and mystery cult/moon centered quasi religion really got inside my head as I wrote this and I’m really, REALLY proud of the results!
I hope everyone checks it out! :)
Thanks Johncolossus! Really glad you love the White Necromancer! If you build it right, the skeleton undead companion makes a GREAT warrior body guard!
Oh, just checked my e-mail this morning - the New Paths Compendium made Paizo's Top Downloads From Other Companies list again this week (#4).
I think this makes something like 4 weeks in a row!
Very pleased :)
If a cleric casts animate dead on a corpse in order to create a zombie, the spell takes one standard action to cast.
If he wants that zombie have a template (say, a Plague Zombie) he also needs to cast contagion. This takes an additional standard action, yes? So, creating a Plague Zombie requires 2 rounds?
Are there any rules stating which order these spells need to be cast, and if they need to happen immediately, one after the other? In other words, according to the rules, could a cleric cast animate dead to create the zombie, let the zombie fight for a few rounds and then cast contagion on the same zombie, turning him into a Plague Zombie? Or, could the cleric cast contagion on a corpse first, and then come back a few rounds later and cast animate dead so that the resulting zombie created is a Plague zombie?
Please keep in mind I realize that in a home game, DM's and players can resolve things types of issues themselves if needed. I'm specifically asking if there are actual, written rules that address these questions
Purple Duck Games wrote:
I must admit I was kind of suprised to see that comment as well. Rite Publishing is usually regarded as one of the top Pathfinder 3PPs - I can't recall ever reading a review or message board comment before this one calling in to question their quality or game balence ...
I've been playing since about 1978 so ... about 35 years give or take! We started out with the Basic Boxed set (the one that had the card board punch out chits instead of dice (TSR had a temporary period where they apparently had troble getting dice).
We laid the two page map out on my friend Jeff's family room floor so we could all see it and treated it like a quasi board game, but only the Dm knew what was in each room.
I also remember getting the AD&D harback books (DMG, Players Handbook and Monster Manual) around the same time and not realizing they were two different 'flavors' of the same game :) Man, those were great times ...
Kobold Press has some great memories from some very cool people:
Very interesting discussion! FYI, the White Necromancer actually addresses many of these issues as part of the class itself, including the 4th level White Necromancy class ability: in a nutshell, when the white necromancer casts a necromancy spell that creates undead, it loses the evil descriptor.
Prior to that, White necromancers, particularly those of good alignment, avoid casting evil necromancy spells whenever possible. They're not forbidden from doing so, however, and may cast such spells if the need is sufficiently great. When a white necromancer casts an evil necromancy spell, he uses up two spell slots of that level.
There is also quite a bit built into the class about interaction with undead. For instance, a white necromancer gains no specific control over undead created using white necromancy, although he can request that the undead provide some service or otherwise assist him. This is handled with a special kind of Diplomacy check, similar to a druid or ranger attempting to interact with, or gain favor from an animal.
There is even an archetype, the Grave-Bound White Necromancer which grants an undead companion which advances much like a druid's animal companion
This is a subject rather near and dear to my heart! :)
Have you checked out the White Necromancer in the New Paths Compendium?
The class has proven quite popular and was created for folks pretty much exactly like you! :)
You can read a bit about the White Necromancer's creation and design theory HERE.
Very nice new review over on EnWorld!
Check it out HERE
Pathfinder RPG players and GMs should definitely give this adventure due consideration, and is decently priced for hours of wondrous (and dangerous) questing in the depths of the sea."
The New Paths Compendium is currently #12 on DrivethruRPG.com's list Hottest Titles !
And, the book debuted this week at #5 on Paizo's Top Selling Products From Other Companies list and #4 on Paizo's Top Downloads From Other Companies list as well!
Very pleased! :)
If you are actually serious about this, the professional way to approach it would be to send a concise, well-written e-mail to the appropriate person at Paizo, summarizing what you are proposing ("I have an idea for a new campaign setting"; "I have an idea for a new video game based on Pathfinder" ... or whatever your big idea is)
If Paizo happened to be interested enough, they might opt to pursue things with you, after the appropriate contracts and other legal matters were resolved.
I know Paizo does not want to accept PayPal for ongoing things like subscriptions. However, I seem to recall a while back a large number of folks asking why Paizo couldn't at least accept PayPal for single purchases. I think someone (I'm thinking Vic?) even commenting that it was not a bad idea and that it would be looked into.
Assuming I'm remembering this correctly, is this close to happening yet? I do have to admit, I freakin' love ya Paizo, but not accepting PayPal even for single purchases is really a pain! For instance, I would like to pay for PaizoCon tickets (admission and banquet) with PayPal but I can't (can I?)
The big thing I really want to see is a Spontaneous caster version of the Druid. Either as a full class, or as an Alternate class of either the Druid or Oracle (though, for the love of Sarenrae, don't give them a 'curse' if they go Alt-class for Oracle; The biggest reason I don't play oracles is because the curses are too restrictive, with regards to fluff), but it's something that I've wanted since the APG and when it didn't happen there, I hoped it would show up in UM.
Have you checked out the shaman from Kobold Press? It is exactly that - a pontaneous version of the druid
You can check out reviews from its initial release HERE
You can also get the shaman as part of the New Paths Compendium, also from Kobold Press!
Hey there - first off, I see you are new here so welcome to Paizo's message boards. Sometimes long-time community members will post a link to something they've contributed to if they think it might be of interest to others in a given thread. Heck, you just might even find something in the book I linked to that will help make your homebrew a little better, who knows?
There's really no need to assume ulterior motives or post in such a snarky way. You'll find most people here are cool and helpful if you don't start off on the wrong foot.
All the best to you.
Liz Courts wrote:
Well, I'm a vegetarian, so you'll have to make that veggie-bacon, but otherwise ... Yes! :P
Actually, that sounds really awesome ... hmmm ...
In fact, almost as awesome is the New Paths Compendium is going to be, so make sure you pre-order your copy before it's too late!!! (see what I did there? :)
Everything I've heard or read about Gygax (which is a fairly significant amount) makes him out to be a very smart, extremely creative guy.
For anyone looking for an accurate and *very* interesting look at Gygax and the early days of TSR, check out the link below. It's from the upcoming Designers & Dragons series - the excerpt includes the entire 100+ page chapter on TSR. WELL worth reading!
Peter Stewart wrote:
Yeah, I have to jump in here as well ... to williamoak - we pretty much owe everything to Gygax. He was an incredibly creative and clever guy who created the game we all know and love. Heck, he created the very concept of the RPG. From everything I've read and heard, he was an amazing DM who ran amazing games. Don't disparage Gygax, just because modern high level play has issues.
I also think we need to be careful this doesn't shift off topic. Let's try to shift this back to why the numbers break down at high levels ...