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You know, I find that a good rule with the OGL (and with life really) is this. Strive to do what you believe is the right thing to do. Don't look for shifty grey areas you can exploit just to get what you want.
If a publisher chooses not to make something of thiers open content, that is perfectly acceptable and you should simply respect that and move on. Period.
9 times out 10, if you honestly and sincerely stick with trying to do the right thing, you'll be much better off.
Yeah, from the sounds of it, the producers and writers of the show have ironed out confusing parts, fixed pacing and plot issues and stripped out much of the long and tedious bits to make a tighter show.
I also love the show. I love reading books too but I also don't have much of a desire to read these books. I'm very happy sticking with the show
Brandon Hodge wrote:
Brandon's Vril stuff in Deep Magic is extremely cool! I was even able to have a pretty awesome illustration commissioned just for the Vril section!
New review is up ladies and gents. This is a quality book so anyone that is curious, please refer to my review and that should hopefully get anyone hungry enough to just have to buy it haha :)
Thanks so much for the kind words and the awesome review!!!
Really glad you liked the book:)
Can we PLEASE stop saying pally? The class is called paladin and it makes me nuts when people use goofy 'abbreviations' like pally.
You don't say my party consists of a fighty, a wiz wiz, an inquisy and a rangie do you?
While we're at it, can we please stop saying prolly for probably
OK, back to the thread ...
Little Red Goblin Games wrote:
Good points. The more planning, preparation and work one does before a Kickstarter launches will have a HUGE impact on the success and timeliness of the final product(s)
Regarding the Improved Arcane Bond feat - it was clearly designed as the analog to Improved Familiar. I agree it IS a powerful feat, but I don't think it's overpowered. It's intended to make having an arcane bond more appealing (since many seem to feel having an arcane bond is more of a liability than a benefit). And, since it is sort of the counterpart to Improved Familiar, which allows a wizard to get something like a quasit (with its various cool spell-like abilities, additional action(s) each round for its master, simply because it is a separate creature at the master's disposal ... etc), I'd say this feat is powerful, no argument there, but still balanced.
And, don't forget the various abilities come over the course of MANY levels ... and even helps to reduce the 'dreaded dependence on multiple magic item problem' to boot! Also, keep in mind that, unlike most other feats, a PC with Improved Arcane Bond only gets the benefits of the feat when in contact with his arcane bond ...
Bjørn Røyrvik wrote:
But this thread is about the movie. Why are people upset that we are discussing the movie in a thread for discussing the movie?
It's one thing to discuss it in general terms ... It was really good, the writing was great, be sure to stick around for the credits, that sort of thing. It's another to say 'hey, how 'bout the big reveal that Bob the butler was the murder!"
Seriously, the difference is not that difficult to figure out. Good rule of thumb - if you're afraid something might be a spoiler, just put it in a spoiler tag to be safe.
Would you have gone to a Star Wars message board the day Empire first came out and post "Hey wow, everyone! Sure didn't see Vader being Luke's father huh? That sure was a big reveal - hope you all saw the movie before reading this, 'cause otherwise I just ruined it for you!"
This part particularly worries me: "The “guiding light” through the design of 5e has been “What would Gary and Dave do?”"
What does that mean exactly? Does it mean that they will leave half of the game design process up to DMs and include many subsystems that contradict each other and have no math behind them or do they mean something entirely different?
I'd say it just means that, since Gary and Dave created the game we all know and love, those two are pretty excellent minds to try and tap into when creating a new edition of D&D.
I helped celebrate both your birthday and my wife's my ordering a few more pdfs! My wife and I just started a Freeport campaign so these should be helpful, thanks. I have been using some of the previous ones for one off encounters and fill ins. They are also good for aides in designing my own.
Oooh, if you are starting a Freeport campaign, you should definitely check out the Sunken Pyramid!!!
Very soon (as in this May) I have a very strong suspicion 9/10 people are going to say Deep Magic from Kobold Press.
Full color hardback, 376 pages, 1,927 backers, 733 spells!
Authors include:Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Stephen Radney-MacFarland, Richard Pett, Owen Stephens, Neil Spicer ... and plenty more
Find out more - Deep Magic
I said this in the other thread, but I think it's worth repeating here. The Paizo staff put an incredible amount of hard work and passion in to making the products we all love.
It really feels like some people might want to spend a little less time complaining or being demanding and a little more time simply saying ... Thank You
Sean K Reynolds wrote:
I'm opening the thread again, now that it's not the weekend ...
That fact that Sean took the time to post this amazingly frank and honest response speaks volumes about the kind of person he is, the kind of company Paizo is and the incredible amount of hard work and passion they all put in to making the products we all love.
It really feels like some people might want to spend a little less time complaining or being demanding and a little more time just saying ... Thank You
@ Eric Hinkle - thanks so much for the nice review!
@ Ambrosia Slaad - a "Lamia Disciple" PrC for sorcerers (lamia commoner (or human/humanoid with lamia blood) that slowly bestows the powers of a lamia matriarch is a pretty excellent idea actually!
I'll file that away for future use - who knows, there might be a future product which would require some additional lamia material some day :)
Truth is, Paizo doesn't care about balance. At best, they care about the illusion of balance... From their PoV, something being overpowered or underpowered doesn't matter nearly as much as if they seem to overpowered or underpowered.
Sorry, but that's pretty harsh. I also happen to disagree with you - I think Paizo cares a great deal about game balance, but balance is a very difficult thing to maintain ...
Is there room for improvement? Sure, always. All in all, though, I think Paizo does a pretty great job on that front.
Have you checked out the White Necromancer from from Kobold Press? The class is very much what you are trying to accomplish here and might be well worth a look.
You can find the class as part of the New Paths Compendium
You can read more about the White Necromancer class itself HERE although the New Paths Compendium contains the most up-to-date version, plus all the other classes, spells, feats etc :)
That's ... awesome
I only had the chance to meet Sean once and it was just for a few minutes ... but he still made an impression!
I was at PaizoCon a few years ago. My son had wanted to come with me but couldn't due to finals, so I brought his Core book with me and was getting all the Paizo staffers to sign his book (along with folks like Ed Greenwood, Wolfgang Baur etc)
Anyway, one afternoon, I was walking through the Coast's main lobby and I noticed Sean sitting on the arm of a chair, obviously quickly scarfing down a salad for lunch. It was clear he only had a short break to eat and I really didn't want to interrupt his few minutes of downtime ... but I also didn't want to blow what might have been my only chance to have him sign my son's book.
So, I kind of sheepishly went over to him, apologized for interrupting his lunch and asked him to sign my son's book. Not only was he NOT perturbed at having his short lunch break interrupted, he signed a really nice note to my son and then chatted with me for a few minutes as well. He was incredibly nice, incredibly genuine and an all-around really cool guy.
Damn that Feros review really nailed it on this one. Great crunch, but it could have been blended a little better. Its the "see page (wrong page number)" that bugs me the most.
Thanks so much!!!! For the record, those bug me too - it's always frustrating when something slips through the editing phase, but it happens, alas. The next printing will have those cleared up and the PDF has already been corrected, FYI :)
Otherwise an excellent book! I <3 the Battle Scion and Shaman.
Once again, thank you!!! I'm quite proud of the Battle Scion and Shaman, so it's great when I hear things like this :)
Marc, how would your Scaling Feats work with their Mythic versions? Would the one Scaling feat qualify a character for all of the Mythic feat versions it includes of regular feats? Would you combine a Mythic feat tree into a Scaling Feat, or make players buy them normally to compensate for the increased power?
Hmmm, that's a great question! Unfortunately, it's not once I feel overly prepared to answer, simply because I have not really done much with Mythic at all beyond paging through the book briefly. I'd be very interested to hear how other folks handle it though!
I do LOVE seeing how many people seem to like the Scaling Combat Feats and, even better, how many are now using them in their games!
Interesting question ... let me see if I can cast summon someone who can answer that ...
Jim Groves wrote:
Thanks Jim! No worries - good question!
Alignment is really not that tied in at all actually. The vast majority of lamia commoners, just like the Matriarchs that rule them, are thoroughly vile and evil. Every once in a great while though, a lamia commoner is born who does not share his people's taste for evil and debauchery. It's kind of assumed that a PC lamia commoner will be one of these rare, non-evil lamia commoners. However, there's nothing built in that forces any alignment.
As for a cool, evil NPC ... a lamia commoner would make a GREAT evil NPC! There would in fact be a pretty large number of very cool options for such an evil NPC - everything from an important henchman or bodyguard all the way up to the big, final adversary him (or her)self!
Heck, I would LOVE to see (or even write) an adventure featuring just such an evil lamia commoner NPC (or, more likely, multiple such NPCs!)
Please let me know if you do end up creating an evil lamia commoner NPC - I'd love to hear how it goes!
I'm very much in the North East (I live in Pennsylvania) and we have a LOT of snow ... and it's supposed to KEEP snowing until sometime this evening around 8PM or so.
Luckily I'm able to work from home in weather like this so I didn't have to brave the roads today.
I'm definitely growing to hate these North East winters!
(Oh, and Freehold DM ... you ARE crazy! :)
Lord Fyre wrote:
But ... according to Golarion's lore, there are no Male Lamia.
That's true, but remember lots of people play in campaign settings other than Golarion. Many folks play in the Midgard setting from Kobold Press, or one of the many other published settings ... not to mention the COUNTLESS number of homebrew settings that are out there! Heck, there are even plenty of folks that DO play in the Golarion setting but alter certain aspects to better fit their campaign!
Plus, material from Advanced Races: Lamia could still be incorporated even into a strict cannon-only Golarion game with just a little work. For instance, as detailed within, the Lamia Matriarchs (which are indeed all female) lead the less powerful lamia commoners with an iron hand. These lamia commoners are the ones that can be both male or female, although even among the lamia commoners, females strongly outnumber the males.
So how much is the expanded over the (excellent) 5-page article on lamias from Kobold Quarterly 24?
I don't know if I can come up with a detailed and comprehensive list (I wrote lots of little additions and expanded bits through out) but if I remember correctly, the Serpent Blade prestige class, the Favored Class Options, the Alternative Racial Traits and the class-by-class analysis detailing how each class does (or in some cases does not) work for lamia adventures were not in the original article ...
There is also a nice full-page sidebar (complete with an awesome illustration) which talks about Lamia PCs in Midgard. In fact, one element detailed in this sidebar (the powerful lamia serpent blade warrior known only as Va’zesh (“swaying death”) who leads the small group of outcast lamia commoners said to inhabit the Isle of Kyprion) will even get some additional love and attention very soon ... Mr. Oceanshieldwolf might be able to shed some additional light here :)
Hope that helps!
Advanced Races #8: Lamia now available from Kobold Press!
Lamia tread a strange path of violence and magic—and for a tiny few, redemption.
Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become...heroes?
Advanced Races 8: Lamia gives you everything you need to play a lamia adventures:
- 8 alternative racial traits including Constrict, Mystical Tattoo, and Wisdom damage
- 6 new lamia feats including Highborn Lamia, Serpent's Eyes, and Snake's Tongue
- 2 new prestige classes, new favored class options, a new spell and oracle mystery, and more!
The lamia culture, society and mystery cult/moon centered quasi religion really got inside my head as I wrote this and I’m really, REALLY proud of the results!
I hope everyone checks it out! :)
Thanks Johncolossus! Really glad you love the White Necromancer! If you build it right, the skeleton undead companion makes a GREAT warrior body guard!
Oh, just checked my e-mail this morning - the New Paths Compendium made Paizo's Top Downloads From Other Companies list again this week (#4).
I think this makes something like 4 weeks in a row!
Very pleased :)
If a cleric casts animate dead on a corpse in order to create a zombie, the spell takes one standard action to cast.
If he wants that zombie have a template (say, a Plague Zombie) he also needs to cast contagion. This takes an additional standard action, yes? So, creating a Plague Zombie requires 2 rounds?
Are there any rules stating which order these spells need to be cast, and if they need to happen immediately, one after the other? In other words, according to the rules, could a cleric cast animate dead to create the zombie, let the zombie fight for a few rounds and then cast contagion on the same zombie, turning him into a Plague Zombie? Or, could the cleric cast contagion on a corpse first, and then come back a few rounds later and cast animate dead so that the resulting zombie created is a Plague zombie?
Please keep in mind I realize that in a home game, DM's and players can resolve things types of issues themselves if needed. I'm specifically asking if there are actual, written rules that address these questions
Purple Duck Games wrote:
I must admit I was kind of suprised to see that comment as well. Rite Publishing is usually regarded as one of the top Pathfinder 3PPs - I can't recall ever reading a review or message board comment before this one calling in to question their quality or game balence ...