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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 6,214 posts (6,270 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Liberty's Edge

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This is a pretty great sale. In fact, for those that don't have the Sunken Pyramid adventure yet, this would be a fantastic time to pick it up at a great price!

From what I hear, the Sunken Pyramid is a way cool aquatic adventure that's received numerous positive reviews. That's just what I hear, of course :)

Liberty's Edge

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The Back in Black reference is very clever, given Raging Swan's covers - well played Paizo Store Blog ... well played!

This is a pretty great sale. In fact, for those that don't have the Sunken Pyramid adventure yet, this would be a fantastic time to pick it up at a great price! :)

Liberty's Edge

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Love the Star Trek Enterprise shout out!!!

Liberty's Edge

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Nice to see Creichton Broadhurst mentioned - he's definitely a great adventure writer.

I know I sure learned a lot from him!

Liberty's Edge

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Malwing wrote:
Marc Radle wrote:
Malwing wrote:
I don't really see it until the Battle Scion starts shooting blasts at will. I will say that I'm surprised that it doesn't. I found the blasts not particularly powerful with it's limit. I mostly use it for ghosts and when I cant do anything else. I see him more like a buff Magus than anything else.

Certainly interesting points. I don't think giving the core Battle Scion class at-will force blasts is in the cards - the Battle Scion has to be the base line balance-wise and many folks do not like at unlimited, at-will combat abilities.

HOWEVER, I could *absolutely* see a feat that 'upgrades' a Battle Scion's force blasts to at-will. Maybe I can work something like that up for a future printing of the NPC ...

Or just more things that key off or modify the blasts. When reading the class my first problem was that the blasts don't particularly do anything and aren't particularly useful to solve a problem that I couldn't by hitting it. My first instinct was to scour the feat section to see if there were modifications for it. Perhaps in the future you could make a product where the Battle Scion could take Blast Talents in place of it's bonus feats (like a wizard discovery) and do things like buff it to d6s, make ranged combat maneuvers, use it in melee to make an explosion, make it fire damage or whatever. U

TL;DR: I'm totally all in for buying a product with force blast upgrades.

Great ideas - writing them down!

Sounds like the Force Blaster archetype for the Battle Scion is more what you are looking for ...

I'll definitely work on a few force blast related feats, including the one above and we'll see what happens!

Liberty's Edge

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Malwing wrote:
I don't really see it until the Battle Scion starts shooting blasts at will. I will say that I'm surprised that it doesn't. I found the blasts not particularly powerful with it's limit. I mostly use it for ghosts and when I cant do anything else. I see him more like a buff Magus than anything else.

Certainly interesting points. I don't think giving the core Battle Scion class at-will force blasts is in the cards - the Battle Scion has to be the base line balance-wise and many folks do not like at unlimited, at-will combat abilities.

HOWEVER, I could *absolutely* see a feat that 'upgrades' a Battle Scion's force blasts to at-will. Maybe I can work something like that up for a future printing of the NPC ...

Liberty's Edge

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Any ETA on the big ACG errata/FAQ dump?

Liberty's Edge

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Driver_325yards wrote:

This is not worth a FAQ. I generally hit FAQ just about whenever someone ask me too, but I just don't see why here.

Point is, it is just not a question that is even worth answering even if a million people hit the FAQ.

I'd argue if a million people hit the FAQ button, then that topic kind of IS worth answering, unless your 1 voice/opinion is somehow more important than those other million.

In any case, you've expressed your opinion, so thanks for that. Other folks clearly don't agree and feel the question might be worth some clarification.

Liberty's Edge

1 person marked this as a favorite.

Alchemist, you clearly have a strong opinion on this, and that's cool, but let's try not to let this thread devolve into back and forth arguing.

Remember, the original question wasa) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other? Not, who is right and who is wrong, OK?

Once again, PLEASE click the FAQ link so we can all hopefully get some clarification

Thanks!

Liberty's Edge

13 people marked this as FAQ candidate. 1 person marked this as a favorite.

Normally I see folks play that you can use all three of an Efficient Quiver's compartments to hold arrows. Just how many arrows the other 2 compartments can hold is usually up for debate although typically I see people go with each compartment holding up to 60 arrows

My question is a) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other?

Thanks!

Liberty's Edge

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LuxuriantOak wrote:

I haven't read up on any of the options - I don't usually play casters.

but when I read the name "White Necromancer" (that's the name right?) gears started turning in my head - first though was: "yeah, that sound interesting."
The concept gives me ideas for characters and stories, is the class any good/fun?

Edit: after a quick search I find that the only class with that name is a 3pp one that seems a bit boring. Maybe I was thinking about the arcanist archetype White Mage? who knows ...

Personally I like the idea of a wizard with the necromancy/undead school, the image suits my tastes better than the cleric.
the gravewalker witch is also cool.

then again, in my games all the full spellcasters have to deal with ASF and none of them start with armor proficiency. so ymmw.

Boring!?!?! How DARE you sir! :)

Just kidding.

White Necromancer from Kobold Press has received 7 out of 7 5-Star reviews, including a 5-Star review from the great Endzeitgeist himself.

In addition to the class itself, there are also two archetypes: the Necrotic Healer, which gets greatly increased healing capabilities, and Grave-Bound, which gains an intelligent undead companion that scales up in power as the character does.

The White Necromancer is also one of the 7 new classes in the New Paths Compendium, also from Kobold Press :)

Liberty's Edge

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DungeonmasterCal wrote:
Would the shaman spells from Deep Magic be useful or even able to be used by the Shaman class from the ACG? I actually don't have a problem with using both versions at the same time. I was just curious.

I think that's gotta be a GM call. On the one hand, I'd say sure (see my comment a little up stream). On the other hand I believe the new ACG shaman uses mostly arcane spells drawn from the witch spell list, while the original Kobold Press shaman's spells have a bit more of a druid / nature / spirit world feel

Liberty's Edge

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Hey DM! Long time no see! :)

Liberty's Edge

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Less than $800 to go to add Necrology of the Mummy by Mr. Richard Pett to the Southlands Core book AND add Advanced Races: Werelion to the growing pile of bobus PDFs!

Oh, and less than 40 more backers needed to unlock the custom Southlands set of dice.

Update 17.

And speaking of dice:
Confessions of a Dice Geek :)

Liberty's Edge

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Thanks to our more than 700 backers, the Southlands project has unlocked more than 30 stretch goals. It’s a bit difficult to see all the details from the project page, so here's a list of everything we've added so far.

Added to the Core Book
So far, we've added 15 items to the core Southlands hardcover. They include:

  • A big city guide section on Per-Bastet, the City of Cats, which is a crossroads city of the region, plus a map of the area.
  • The City of Gnoll Raiders, a hidden stronghold full of scoundrels and slavers.
  • A big expansion for the Southlands pantheon, with details on more than 15 gods.
  • Additional maps and art for the book.
  • The Bastet priesthood, with new domains, NPCs, and spells, by Amanda Hamon Kunz.
  • The Lost City of the Serpent Crown.
  • Lotus Magic and details about the Well of Urd.
  • New player societies by Steve Kenson, Ari Marmell, and C.A. Suleiman.
  • Ramag, the Monolith Kingdom, by Brian Suskind.
  • The Floating Village, by Paizo developer Adam Daigle.
  • The Great Hive of Arbeyach,a city of the tosculi insectfolk, by Wolfgang Baur.
  • A second round of additional art and maps for the core book, including regional maps.
  • New art commissioned from Fred Fields.
  • Ishadia, the celestial kingdom of the aasimar.
  • The City of Crimson Pillars, a place of ancient horrors, by Wolfgang Baur.
  • 8 Bonus PDFs

That's an AWESOME list, and there's even more to come (including a TENTH adventure added to the Arabian Nights Adventure collection and an AWESOME set of custom Southlands dice!) ... but there's only five days left! This week is the FINAL week!

Learn lots more by checking out the latest update:
Southlands Update 16

Liberty's Edge

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Well, it's not a sequel to Courts of the Shadow Fey, but there will be a new Pathfinder RPG adventure from Kobold Press in early 2014 that will involve the shadow few ... or, more accurately, one specific and rather mysterious shadow fey ...

I know the author very well and he assures me the adventure will be really cool :)

Liberty's Edge

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So, who likes awesome maps?

Check this out!

Wow, just ... wow!

Liberty's Edge

1 person marked this as a favorite.

Speaking of maps by Anna Meyer ...

Wow, just ... wow!

Liberty's Edge

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Serpent wrote:


4 Oct: Southlands Kickstarter *NEW*

Interesting interview! Hopefully folks learned a bit more about Kobold Press and the Southlands project!

Liberty's Edge

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Designer Stephen Radney-MacFarland talks about the jinnborn, which are featured in the Southlands Kickstarter.

“One who leaves the path belongs to the jackals.”
— An ancient sab siraati saying.

Really interesting article - check it out!

Path of the Jinnborn

Liberty's Edge

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Liz is a Megadeth fan!

Welcome to our fortress tall
Take some time to show you around
Impossible to break these walls
For you see the steel is much too strong

Possibly I've seen too much
Hangar 18 I know too much.

Liberty's Edge

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Sean K Reynolds wrote:

Thanks for starting this thread! :)

The kickstarter is live now and ends Tuesday, Oct 28.

The hub for information about the game and the design concepts behind it is the Five Moons RPG blog.

Readerbreeder has already quoted the goals; I already have some blogs in place talking about these ideas:

* Extraordinary abilities and martial characters: Getting rid of the idea that "nonmagical = limited to what's possible on Earth"

* A different take on wands: Abandoning the 3E spell-in-a-wand concept, which allows casters to sideline skill-based classes with skill-replacing spells

* Learning spells vs. learning fighting styles: Spellcasters easily learn new spells that allow them to change their "build" every day just by changing their selection of spells, so martial characters should be able to do the same thing with fighting styles, otherwise martial characters are locked into becoming increasingly specialized, compared to casters who become increasingly versatile

* The leveling "sweet spot": Refocusing the core of the play experience to the level range where the game math doesn't break down and casters aren't able to break the world

* Crossbows and not-Earth physics: In a world where dragons fly, giants have humanlike proportions, and lion-sized insects are able to breathe (all of which are nonmagical, but impossible according to Earth physics), we don't have to stick to an Earth-realistic paradigm for other things...

There is some fantastic stuff in those blog posts! Really thought provoking and interesting ...

Liberty's Edge

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Only about 20 backers to go until we hit 500 backers, which unlocks both Hero Lab files AND the awesome Southlands coins!

Not only that - we are rapidly approaching the $45,000 mark which adds Ramag: The Monolith Kingdom to the ever-expanding Core Southlands book!

Liberty's Edge

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I think a witch would make a very cool lich. It would be cool if his familiar was undead as well ...

The problem is, I'd have a hard time saying "witch lich" out loud at the table with a straight face :)

Liberty's Edge

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Hey everyone, quick update!

In its first week, Southlands has funded 12 stretch goals so far, including six expansions to the core book, as well as five PDF extras (Gnolls, Aasimar, Jinnborn, Emerald Tablet, Hand of Nakresh), and one additional adventure for Eight Arabian Nights (Tomb of the Elephant God)

And, there's plenty more to come during the coming weeks! If you are an Al Qadim fan, you owe it to yourself to jump over and check out the Southlands Kickstarter today :)

Southlands for Pathfinder RPG

Liberty's Edge

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houstonderek wrote:
Liz Courts wrote:
Reggie wrote:

Just another random thought, if we order the print copy, could we retrospectively turn it into the print/PDF bundle once it becomes available?

Reggie.

This is what has been done in the past.

Even though I'm burned out on Pathfinder, if I ever get off my support the brick and mortar kick, this is where I'd buy gaming stuff on-line (if Paizo stocks it). Best customer service in the industry.

Edit: I'll give them 1a, only because Wolfgang actually, probably from a phone, personally took care of an issue I was having with downloading my PDF for an issue of KQ, while he was on a plane waiting for his flight to leave.

So, best normal customer service, anyway. ;-)

Yeah, Wolfgang kind of rocks :)

Liberty's Edge

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Quiche Lisp wrote:

I noticed the posts about an (hypothetical) Kobold Press AP.

I, for one, would buy a Midgard Pathfinder AP in an heartbeat.

I think a LOT of folks would buy a Midgard Pathfinder ADventure Path in fact.

Honestly, my gut says there will be one at some point and, if there is, it will be awesome. Right now though ... all energy is focused on the Southlands! :)

Liberty's Edge

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Anthony Adam wrote:

Back on topic... I was fortunate enough to be the guinea pig for Sean's course, so feel free to blame me rather then him for any rough rides - I actively encouraged a no holds barred feedback in order to get as much design knowledge out of his head and into mine as I could.

And I still win the ripping feedback from Sean...

doodly do, doodly do, doodly do, while wagging fingers in a downward motion - it's now around 4 years ago, I post my item for voluntary feedback...

It seems my item gave Sean a headache and sent him home (his words not mine), and that feedback can still be found if you search for it - it was the year Neil powered through the thread revealing the raw judge feedback for the first time.

And you know something, I look back and that feedback of Sean's was absolutely spot on - people don't want that much maths in an item, it was boring even though I thought at the time I was being clever and quite frankly deserved the panning it got.

I can also point at that very feedback and say thanks for the kick up the wotsits I needed to stop being a fan boi and start being a designer. I haven't got there yet, but I believe 100% I am miles better than I was then.

And Sean's course - it showed me what I was tackling wrong in my designs, how to look at the wording and structure in the book to replicate the language use.

Net result, I got selected for Wayfinder 12 this issue - and all three of my submissions were much larger and more complex than an item - 2 monsters and a flavor piece - I don't yet know which submissions have been accepted but I am sure that without that course, I wouldn't have gotten in (the Wayfinder competition has stiffened immeasurably issue by issue and is a brilliant yardstick for your current level of design skills).

In short, if you are serious about getting into games design, this course is a brilliant way to get started in earnest.

Great story! Sean is an amazing designer and his feedback is pretty much always spot on

Liberty's Edge

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So, saying toon instead of character is more efficient? Typing or saying pally instead of paladin is a big time savings?

Jiggy, I'm not trying to start anything here. Folks (other than me) were commenting that they disliked the term toon for character and I thought I'd try to offer an explanation as to why, that's all. Toon, in particular, just sounds so silly and childish to a lot of people, it just really rubs the wrong way

Lamontius, not at all! But, if you are playing an RPG at a table with a group of people that don't play World of Warcraft, would you still use World of Warcraft-specific terms, or would you switch to more conventional RPG terms?

Liberty's Edge

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I think the problem many people have with using terms like pally, toon etc is that they just sound so silly. D&D and Pathfinder are games, of course and meant to be fun - but people are still serious about the game. Kind of like a baseball or soccer player - the game is fun and they love playing it, but they still take the game seriously. If someone starts using silly terms or doing dopey things, (like calling a baseball glove his 'brown catchy thing') it tends to diminish that.

It also reduces immersion, much like someone giving their character a goofy name. If the rest of the group works hard to come up with cool names for their character and then one guys names his character Bob Boogiepants, it immediately makes the game feel silly instead of serious and diminishes the work and effort the rest of the group put into their character and the game.

The same is true when people try to use goofy terms. Calling a character a toon (which is obviously short for cartoon, for crying out loud) just makes the game feel that much more goofy.

Here's a question for you. Let's say you add a new person to your group - a group that loves to play Pathfinder, D&D or whatever and puts a lot of time and energy into making the campaign great. The new person creates his new character and tells everyone "I'm playing a bam bam wacky wack names Beepoo Fudgepants who specializes is using a pokey poke."

The player explains that he like to call fighers 'bam bam wacky wacks' and spears 'pokey pokes'. There, now everyone at the table knows what he means when he uses those terms right? So, should everyone allow him to continue, even though those ridiculous terms make the game feel silly to the others at the table? Or, should the group explain that, even though he might like using 'bam bam wacky wack' for fighter, it's not correct and the rest of the group would like you to start using the proper term

It's the same with toon, pally, heal bot etc. The game has actual terms for these, and I think you should respect the game, the people that created it and the vast majority of people who play it and don't like the dopey terms enough to use the actual, correct terms.

Liberty's Edge

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Sean is an AMAZING designer, pure and simple. I know a few vocal people used to disagree with him quite repeatedly, but the simple reality is that he is very experienced and very, very good at what he does.

Interestingly, I've always found him to be a very nice and decent person. The only time I saw him get tough with people on the forums was when they got like that first with him. Sean just didn't sit back and take it and I think that ticked a few people off.

I'm sure lots of people would love to give their opinions - the difference is not everyone's opinion is worth the same amount. Sean's opinion of game design is worth a million bucks ...

Liberty's Edge

1 person marked this as a favorite.

I have to admit, I hate when people say 'toon' when they mean their character as well

I'd also like to see people get away from terms like 'meat shield', 'heal bot', 'boss monster', and dopey abbreviations like 'pally'

Liberty's Edge

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The next stretch goal is allllllmost there ... The Lost City of the Serpent Crown gets added to the rapidly growing Southlands core book.

Just how awesome does Lich Naga sound??!!??!

Liberty's Edge

2 people marked this as a favorite.

Really looking forward to seeing how this turns out!

Liberty's Edge

4 people marked this as a favorite.

Of course, as a pure aside ... a Kobold Press adventure path would be absolutely amazing!

Liberty's Edge

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Orthos wrote:
Creighton is pretty awesome, starting with THIS - which also stars Marc Radle.

Thanks so much for the nice words! I really put my heart into writing the Sunken Pyramid, so it's wonderful to hear folks like it :)

Liberty's Edge

1 person marked this as a favorite.

Cult of Bastet Stretch Goal reached! More goodness is going into the core book!

Next up - The Hand of Nakresh and, of course, Advanced Races: Jinnborn by Stephen Radney-MacFarland!

Liberty's Edge

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Ambrosia Slaad wrote:
Has Wolfgang, Marc, or anyone else considered doing an Southlands/"Egyptian"/hieroglyphics-themed dice set as an add-on, similar to how Dreamscarred offered one for their Ultimate Psionics Kickstarter? Or even just a d20?

There has most definately been much discussion and such about a custom Southlands set of dice ... trust me!!!! We just need to get into the higher pledge amounts is all, so spread the word!!!

(neither confirming or denying anything more but, uh ... *cough*the prototype/mock ups look awesome*cough*)

Sorry, some sand got caught in my throat ...

Liberty's Edge

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I am absolutely fascinated with the pharaoh Akhenaten, his worship of the god Aten and his attempt to shift his people to a monotheistic religion.

It might be interesting to work something like this in ...

Liberty's Edge

1 person marked this as a favorite.
Wolfgang Baur wrote:


We have some great stretch goals including ones written by Paizo staff and freelancers. I'm thinking maybe we could add something cool for Lamia as well.

Oooh ... that would be cool indeed!

Liberty's Edge

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Wolfgang Baur wrote:

Funny you should mention that, I said something similar to Ben McFarland and Brian Suskind not that long ago.

A lamia presence seems pretty likely in Kush and among the serpent-scholars of Lignas. And perhaps in a few other locales, some of which would likely port into Osirion or Katapesh without a hitch.

Speaking of the Southlands ...

Southlands: New Fantasy Options for Pathfinder RPG!!!

Liberty's Edge

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Fans of Al-Qadim are definitely going to want to check this out!

Southlands: New Fantasy Options for Pathfinder RPG

Liberty's Edge

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A lamia commoner Paladin is an absolutely fantastic idea which actually fits rather well and could make a lot of sense as a PC!

Normally, the idea of a lamia becoming a paladin is complete anathema to the typical evil lamia matriarch or lamia commoner. The paladin’s love of both law and good contradicts and opposes everything the lamia stand for. There is, however, a rather strong tradition of anti-paladins among the lamia—warriors indoctrinated from a young age and forged into exemplars of evil and chaos.

As detailed in Advanced Races Lamia, however, occasionally a lamia commoner is born with a moral outlook which doesn't match his or her fellows. At best, such odd lamia commoners are mercilessly ridiculed and shunned by the rest of the tribe. In the case of those rare lamia tending toward good, a slow and cruel death by others within the tribe is almost certain. Inevitably, such good lamia commoners attempt to escape their people and live on their own as outcasts, mercenaries, or adventurers.

Since lamia adventures are almost exclusively made up of those rare outcast lamia commoners who have escaped the wickedness of their brethren, a PC lamia commoner who becomes a lawful good paladin seeking to truly renounce literally everything his people stand for would be an AWESOME character to play!

Liberty's Edge

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ibayboy wrote:
leo1925 wrote:
ibayboy wrote:
You could probably play Mummy's Mask without trapfinding, as long as your Barb has enough HP!

I am very dissapointed to hear that.

Paizo has shown us in shattered star that interesteing traps/puzzles can be made.

and...

Quote:
@ibayboy - if the Mummy's Mask traps can all be solved with sufficient HP then those are pretty disappointing traps.

sorry guys, it was an old joke about using the barb as a trap-triggerer. I haven't even read Mummy's Mask, I would expect an AP on that theme to have some of the tricksy-est traps out there.

It's OK to say Barbarian like a grown up ... just saying :)

Liberty's Edge

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Thanks from me as well End!

I can't tell you how pleased I was to read your comments - I really put a lot into this one, so it's awesome to see that it came through :)

You know, it occurs to me that in Midgard, there is a very strong lamia presence in Nuria Natal, which is in the Southlands ...

Liberty's Edge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Has this been addressed or clarified in PFS play by any chance? I did a search here in the PFS forum but didn't see anything ...

Here's the question:
The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which as written typically grant a boon or bonus to the ranger or a nearby ally

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

In home games, DMs and players can work around this, modify the rule to make it work, hand wave parts that don't work etc. Since this is PFS, however, I assume there has to be (or will need to be) a hard and fast rule for this

FYI: Here's the non-PFS thread on this

Thanks!

Liberty's Edge

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I've seen this questioned in a number of threads but I don't think I've seen an official clarification. So, I thought I might ask it here "officially" as it were in hopes of possibly getting an answer.

The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which typically grant a boon or bonus to the ranger or a nearby ally:

List of Hunter's Tricks:

  • Aiding Attack (Ex): The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger's next turn gains a +2 circumstance bonus on that attack roll.

  • Bolster Companion (Ex): The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion's AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the ranger to benefit from this trick.

  • Catfall (Ex): The ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the ranger takes no damage from the fall, he does not fall prone.

  • Chameleon Step (Ex): The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.

  • Cunning Pantomime (Ex): As a standard action, the ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to the creature he is communicating with when using this trick.

  • Defensive Bow Stance (Ex): The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.

  • Deft Stand (Ex): The ranger can spend a move action to stand up without provoking attacks of opportunity.

  • Distracting Attack (Ex): The ranger can use this trick as a free action before he makes an attack. If the attack hits, the target takes a –2 penalty on all attack rolls for 1 round.

  • Hateful Attack (Ex): The ranger can use this trick as a free action when he makes an attack against one of his favored enemies. The ranger doubles the threat range of his weapon for this attack. This does not stack with other abilities that increase a weapon's threat range.

  • Heel (Ex): The ranger can use this trick as an immediate action when his animal companion moves. When the companion moves, the square it starts out in is not considered threatened by any opponent it can see, and therefore visible enemies do not get attacks of opportunity against it when it moves from that square. The companion must end this movement in a square adjacent to the ranger. The animal companion must be able to see and hear the ranger to take this movement.

  • Hobbling Attack (Ex): The ranger can use this trick as a free action when he hits with an attack. The target of the attack's land speed is reduced by 1/2 for 1d4 rounds.

  • Quick Climb (Ex): The ranger can climb at his full speed as a move action without penalty.

  • Quick Healing (Ex): As a swift action, the ranger can make a Heal check to administer first aid on an adjacent dying character. Alternatively, the ranger can administer a potion to an unconscious character as a move action.

  • Quick Swim (Ex): The ranger can swim at his full speed as a move action without penalty.

  • Ranger's Counsel (Ex): As a swift action, the ranger can grant all allies within 30 feet that are within line of sight and can hear him a +2 bonus on skill checks with a single skill of his choice. The ranger must have at least one rank in the chosen skill. This bonus lasts for 1 round.

  • Rattling Strike (Ex): The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

  • Second Chance Strike (Ex): When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.

  • Sic 'Em (Ex): The ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.

  • Skill Sage (Ex): As a free action, the ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.

  • Stag's Leap (Ex): As a free action, the ranger can attempt a running jump without moving 10 feet before the jump.

  • Surprise Shift (Ex): The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.

  • Tangling Attack (Ex): The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.

  • Trick Shot (Ex): As a standard action, the ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.

  • Uncanny Senses (Ex): As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round.

  • Upending Strike (Ex): The ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.

  • Vengeance Strike (Ex): The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

I of course understand that DMs and players in home games can work around this, modify the rule to make it work, hand wave parts that don't work etc. What I'm asking is, how is this intended to work per the rules as they are currently written.

So, again: how does this rule ("a hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype" instead of standard tricks") actually work?

If nothing else, I'd encourage folks to click the FAQ link in hopes of getting this clarified ...

Thanks!

Liberty's Edge

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Diffan wrote:
DaveMage wrote:
Irontruth wrote:
Chuck Wright wrote:
Or farming these projects out to other companies as they are the adventures.
I've heard from some industry insiders that this is in the process of happening.

WotC does not have the staff numbers on the tabletop RPG line anymore to churn out product like they did for 3.x/4E.

They will absolutely farm it out if they want to create more than 2-3 large products/year.

I would expect you will see all of those campaign settings eventually, though it may take up to 4 (or more) years to get them all.

Keep in mind that WotC has said that they want to tie in their products to computer games, board games, etc. Therefore, you may see the Dark Sun setting at the same time a Dark Sun board game or computer game is ready to go.

Which, IMO, isn't all that bad of an idea. I get not wanting to churn out splats and all but they're going to need some substance after the Player's Handbook, Monster Manual, and DMG come out. Even if it's adventures and such from 3PP support like Necromancer Games.

Kobold Press produced the first two official 5E epic Tyranny of Dragons adventures for Wizards of the Coast, after all.

Liberty's Edge

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Agreed! Southlands IS going to be awesome! Very different (in the best possible way) from typical books like this. I'm really excited for this to launch!

Oh, and just wait to you see the art! There is some fantastic art for this bad boy - genies and werelions and ankh wielding clerics and dwarves with pharaoh-style beards and ...

Sorry, the art for Southlands is really awesome is what I'm saying :)

Liberty's Edge

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As others have correctly pointed out, many of these settings are closed content or otherwise unavailable for conversion.

The Forgotten Realms, Greyhawk are certainly off the table. I would imagine so are most of the others like Planescape, Dragonlance, Eberron, Spelljammer, Ravenloft, Dark Sun etc.

Not really sure what the point of this is, since probably none of the settings people are listing can actually be legally converted into a Pathfinder compatible product for sale ...

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