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Shag Solomon

Marc Radle's page

Pathfinder Society Member. 6,043 posts (6,099 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Andoran

2 people marked this as a favorite.

Really looking forward to seeing how this turns out!

Andoran

1 person marked this as a favorite.

Of course, as a pure aside ... a Kobold Press adventure path would be absolutely amazing!

Andoran

1 person marked this as a favorite.
Orthos wrote:
Creighton is pretty awesome, starting with THIS - which also stars Marc Radle.

Thanks so much for the nice words! I really put my heart into writing the Sunken Pyramid, so it's wonderful to hear folks like it :)

Andoran

1 person marked this as a favorite.

Cult of Bastet Stretch Goal reached! More goodness is going into the core book!

Next up - The Hand of Nakresh and, of course, Advanced Races: Jinnborn by Stephen Radney-MacFarland!

Andoran

1 person marked this as a favorite.
Ambrosia Slaad wrote:
Has Wolfgang, Marc, or anyone else considered doing an Southlands/"Egyptian"/hieroglyphics-themed dice set as an add-on, similar to how Dreamscarred offered one for their Ultimate Psionics Kickstarter? Or even just a d20?

There has most definately been much discussion and such about a custom Southlands set of dice ... trust me!!!! We just need to get into the higher pledge amounts is all, so spread the word!!!

(neither confirming or denying anything more but, uh ... *cough*the prototype/mock ups look awesome*cough*)

Sorry, some sand got caught in my throat ...

Andoran

1 person marked this as a favorite.

I am absolutely fascinated with the pharaoh Akhenaten, his worship of the god Aten and his attempt to shift his people to a monotheistic religion.

It might be interesting to work something like this in ...

Andoran

1 person marked this as a favorite.
Wolfgang Baur wrote:


We have some great stretch goals including ones written by Paizo staff and freelancers. I'm thinking maybe we could add something cool for Lamia as well.

Oooh ... that would be cool indeed!

Andoran

1 person marked this as a favorite.
Wolfgang Baur wrote:

Funny you should mention that, I said something similar to Ben McFarland and Brian Suskind not that long ago.

A lamia presence seems pretty likely in Kush and among the serpent-scholars of Lignas. And perhaps in a few other locales, some of which would likely port into Osirion or Katapesh without a hitch.

Speaking of the Southlands ...

Southlands: New Fantasy Options for Pathfinder RPG!!!

Andoran

1 person marked this as a favorite.

Fans of Al-Qadim are definitely going to want to check this out!

Southlands: New Fantasy Options for Pathfinder RPG

Andoran

3 people marked this as a favorite.

A lamia commoner Paladin is an absolutely fantastic idea which actually fits rather well and could make a lot of sense as a PC!

Normally, the idea of a lamia becoming a paladin is complete anathema to the typical evil lamia matriarch or lamia commoner. The paladin’s love of both law and good contradicts and opposes everything the lamia stand for. There is, however, a rather strong tradition of anti-paladins among the lamia—warriors indoctrinated from a young age and forged into exemplars of evil and chaos.

As detailed in Advanced Races Lamia, however, occasionally a lamia commoner is born with a moral outlook which doesn't match his or her fellows. At best, such odd lamia commoners are mercilessly ridiculed and shunned by the rest of the tribe. In the case of those rare lamia tending toward good, a slow and cruel death by others within the tribe is almost certain. Inevitably, such good lamia commoners attempt to escape their people and live on their own as outcasts, mercenaries, or adventurers.

Since lamia adventures are almost exclusively made up of those rare outcast lamia commoners who have escaped the wickedness of their brethren, a PC lamia commoner who becomes a lawful good paladin seeking to truly renounce literally everything his people stand for would be an AWESOME character to play!

Andoran

1 person marked this as a favorite.
ibayboy wrote:
leo1925 wrote:
ibayboy wrote:
You could probably play Mummy's Mask without trapfinding, as long as your Barb has enough HP!

I am very dissapointed to hear that.

Paizo has shown us in shattered star that interesteing traps/puzzles can be made.

and...

Quote:
@ibayboy - if the Mummy's Mask traps can all be solved with sufficient HP then those are pretty disappointing traps.

sorry guys, it was an old joke about using the barb as a trap-triggerer. I haven't even read Mummy's Mask, I would expect an AP on that theme to have some of the tricksy-est traps out there.

It's OK to say Barbarian like a grown up ... just saying :)

Andoran

1 person marked this as a favorite.

Thanks from me as well End!

I can't tell you how pleased I was to read your comments - I really put a lot into this one, so it's awesome to see that it came through :)

You know, it occurs to me that in Midgard, there is a very strong lamia presence in Nuria Natal, which is in the Southlands ...

Andoran

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Has this been addressed or clarified in PFS play by any chance? I did a search here in the PFS forum but didn't see anything ...

Here's the question:
The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which as written typically grant a boon or bonus to the ranger or a nearby ally

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

In home games, DMs and players can work around this, modify the rule to make it work, hand wave parts that don't work etc. Since this is PFS, however, I assume there has to be (or will need to be) a hard and fast rule for this

FYI: Here's the non-PFS thread on this

Thanks!

Andoran

63 people marked this as FAQ candidate. 2 people marked this as a favorite.

I've seen this questioned in a number of threads but I don't think I've seen an official clarification. So, I thought I might ask it here "officially" as it were in hopes of possibly getting an answer.

The hunter class from the Advanced Class Guide gets an animal companion. This class feature says, in part:

Animal Companion (Ex): A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

The skirmisher ranger archetype lists these hunter's tricks, which typically grant a boon or bonus to the ranger or a nearby ally:

List of Hunter's Tricks:

  • Aiding Attack (Ex): The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger's next turn gains a +2 circumstance bonus on that attack roll.

  • Bolster Companion (Ex): The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion's AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the ranger to benefit from this trick.

  • Catfall (Ex): The ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the ranger takes no damage from the fall, he does not fall prone.

  • Chameleon Step (Ex): The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.

  • Cunning Pantomime (Ex): As a standard action, the ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to the creature he is communicating with when using this trick.

  • Defensive Bow Stance (Ex): The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.

  • Deft Stand (Ex): The ranger can spend a move action to stand up without provoking attacks of opportunity.

  • Distracting Attack (Ex): The ranger can use this trick as a free action before he makes an attack. If the attack hits, the target takes a –2 penalty on all attack rolls for 1 round.

  • Hateful Attack (Ex): The ranger can use this trick as a free action when he makes an attack against one of his favored enemies. The ranger doubles the threat range of his weapon for this attack. This does not stack with other abilities that increase a weapon's threat range.

  • Heel (Ex): The ranger can use this trick as an immediate action when his animal companion moves. When the companion moves, the square it starts out in is not considered threatened by any opponent it can see, and therefore visible enemies do not get attacks of opportunity against it when it moves from that square. The companion must end this movement in a square adjacent to the ranger. The animal companion must be able to see and hear the ranger to take this movement.

  • Hobbling Attack (Ex): The ranger can use this trick as a free action when he hits with an attack. The target of the attack's land speed is reduced by 1/2 for 1d4 rounds.

  • Quick Climb (Ex): The ranger can climb at his full speed as a move action without penalty.

  • Quick Healing (Ex): As a swift action, the ranger can make a Heal check to administer first aid on an adjacent dying character. Alternatively, the ranger can administer a potion to an unconscious character as a move action.

  • Quick Swim (Ex): The ranger can swim at his full speed as a move action without penalty.

  • Ranger's Counsel (Ex): As a swift action, the ranger can grant all allies within 30 feet that are within line of sight and can hear him a +2 bonus on skill checks with a single skill of his choice. The ranger must have at least one rank in the chosen skill. This bonus lasts for 1 round.

  • Rattling Strike (Ex): The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

  • Second Chance Strike (Ex): When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.

  • Sic 'Em (Ex): The ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.

  • Skill Sage (Ex): As a free action, the ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.

  • Stag's Leap (Ex): As a free action, the ranger can attempt a running jump without moving 10 feet before the jump.

  • Surprise Shift (Ex): The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.

  • Tangling Attack (Ex): The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.

  • Trick Shot (Ex): As a standard action, the ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.

  • Uncanny Senses (Ex): As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round.

  • Upending Strike (Ex): The ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.

  • Vengeance Strike (Ex): The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.

Although a few of these could certainly apply to an animal, it seems pretty clear that most of these tricks are intended to apply to the ranger (or in this case, the hunter) not an animal companion.

There is also the problem of uses per day. There are no limits to how many times per day an animal companion can use the tricks it knows.

The skirmisher hunter's tricks, on the other hand, say:
"A ranger can use these tricks a total number of times per day equal to 1/2 his ranger level + his Wisdom modifier."

Does this limit apply to the hunter's animal companion or was the intent that this limit be ignored?

I of course understand that DMs and players in home games can work around this, modify the rule to make it work, hand wave parts that don't work etc. What I'm asking is, how is this intended to work per the rules as they are currently written.

So, again: how does this rule ("a hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype" instead of standard tricks") actually work?

If nothing else, I'd encourage folks to click the FAQ link in hopes of getting this clarified ...

Thanks!

Andoran

1 person marked this as a favorite.
Diffan wrote:
DaveMage wrote:
Irontruth wrote:
Chuck Wright wrote:
Or farming these projects out to other companies as they are the adventures.
I've heard from some industry insiders that this is in the process of happening.

WotC does not have the staff numbers on the tabletop RPG line anymore to churn out product like they did for 3.x/4E.

They will absolutely farm it out if they want to create more than 2-3 large products/year.

I would expect you will see all of those campaign settings eventually, though it may take up to 4 (or more) years to get them all.

Keep in mind that WotC has said that they want to tie in their products to computer games, board games, etc. Therefore, you may see the Dark Sun setting at the same time a Dark Sun board game or computer game is ready to go.

Which, IMO, isn't all that bad of an idea. I get not wanting to churn out splats and all but they're going to need some substance after the Player's Handbook, Monster Manual, and DMG come out. Even if it's adventures and such from 3PP support like Necromancer Games.

Kobold Press produced the first two official 5E epic Tyranny of Dragons adventures for Wizards of the Coast, after all.

Andoran

1 person marked this as a favorite.

Agreed! Southlands IS going to be awesome! Very different (in the best possible way) from typical books like this. I'm really excited for this to launch!

Oh, and just wait to you see the art! There is some fantastic art for this bad boy - genies and werelions and ankh wielding clerics and dwarves with pharaoh-style beards and ...

Sorry, the art for Southlands is really awesome is what I'm saying :)

Andoran

1 person marked this as a favorite.

As others have correctly pointed out, many of these settings are closed content or otherwise unavailable for conversion.

The Forgotten Realms, Greyhawk are certainly off the table. I would imagine so are most of the others like Planescape, Dragonlance, Eberron, Spelljammer, Ravenloft, Dark Sun etc.

Not really sure what the point of this is, since probably none of the settings people are listing can actually be legally converted into a Pathfinder compatible product for sale ...

Andoran

1 person marked this as a favorite.

Glad everyone liked that spell!

Here's another cool one ...

Conjur Southlands Kickstarter Info!

Andoran

1 person marked this as a favorite.

Click below for more info on the Hero Lab files for the New Paths Compendium

NPC HL Files!

Andoran

1 person marked this as a favorite.

Interesting!

Have you checked out the Shaman class in the New Paths Compendium by Kobold Press? The class is exactly that - a spontaneous druid with some other cool abilites as well.

You might want to take a look!

Andoran

1 person marked this as a favorite.

Wow ...

Josh and I exchanged a number of e-mails over the years and he always struck me as a really decent guy who was passionate about gaming.

He used to tell me how much of a fan he was of my illustration work (which really meant a lot to me) - when he had his stroke a while back, I sent him an original of one of my illustrations with a 'get well and hang in there' note and he seemed so genuinely appreciative ... it was really touching.

Really sad to hear he's gone ...

Andoran

2 people marked this as a favorite.

We always start new players and/or characters at the same level as the rest of the party. Starting at a lower level isn't fun for anyone (the player, the GM or the rest of the party).

With all due respect to your GM, in this case he's incorrect. Trust me, start the new player at the same level unless you want a lot of aggravation for little or no payoff

Andoran

3 people marked this as a favorite.

Best advice? It's paladin, not pally.

I am going to wipe that god-aweful 'pally' slang from people's lexicon if it kills me!!! :)

You don't talk about wizzies, rangeo's and sorcies, do you?

Sheesh!!!!!

Andoran

1 person marked this as a favorite.
Wicked Woodpecker of the West wrote:
Anyway, since PAIZO accepted this last Psionic book as compatible with PF, did they ever used any of four basic psionic classes in their adventures or AP?

Not sure what you mean by this. To the best of my knowledge, Paizo hasn't officially accepted the Deamscarred Psionic book as official content. The fact that it has Pathfinder Compatible on the cover just means that Dreamscarred published the book under the appropriate license. There are many many Third Party books that are Pathfinder Compatible - they are still not considered official content by Paizo

Andoran

2 people marked this as a favorite.

Oh, and the new PDF now includes bookmarks in the HUGE spell section of the book for each individual letter of the alphabet to make navigation even more user friendly :)

Andoran

1 person marked this as a favorite.

Very true!

I imagine at this point the 'zine is just about ready for prime time though. OSW, can you give everyone an update and ETA?

Thanks!

Andoran

3 people marked this as a favorite.

I agree such things are beneficial and it's great when publishers provide them.

However, make no mistake - the additional cost and effort required on the publisher's part is far from negligible!

Andoran

1 person marked this as a favorite.

Those Pathfinder iconics shirts look awesome!

Does anyone have any of them? I'm curious about the tee shirt material itself ... is it really thin or nice and thick? Quality shirt or typical, thin discount store t-shirt?

Andoran

1 person marked this as a favorite.

Just read the review by FelwynGD ...

It reads: I am excited for the book but right now it says the pdf is available but will not let me buy it. Kinda of a let down.

So, he gives the book a bad review because he can't download it yet? Which of course means he hasn't even read it?

Come on FelwynGD - that's not what reviews are for. I would seriously consider taking your review down or, at the very least, changing it once you've actually read the book

Andoran

2 people marked this as a favorite.

Does Paizo do any patches? You know, the kind you iron or sew on? I'd like tp pick up some cool gaming related patches and I was kind of surprised not to see any in the Paizo store

Andoran

2 people marked this as a favorite.

Wow, I ... wow ...

This feels like a gut punch - I'm really broken up about this. Robin Williams was always one of my absolute favorites ... an absolute master and genius.

Wow ...

Andoran

1 person marked this as a favorite.

Thanks Liz! Great to see Advanced Races Shadow Fey featured!

As I mentioned in the product thread, I'm working on an adventure and I am definitely using some of the awesome material from Advanced Races Shadow Fey!:)

Andoran

2 people marked this as a favorite.

Ugh! Put me down as someone who never like the so-called Tier theory of classes. In my opinion, it is unhelpful and way too arbitrary to be of any value. In fact, in my experience, it's only real value is as a way to start online arguments or never ending debates that accomplish nothing.

Everyone is of course free to discuss whatever they want but I have to say I respectfully really wish this tier thing would go away once and for all ...

Andoran

3 people marked this as a favorite.

Yeah, this is very cool.

In fact, I'm working on an adventure and I will definitely be using some material from this :)

Andoran

1 person marked this as a favorite.
Lanitril wrote:
Kvantum wrote:
cartmanbeck wrote:

Am I the only one who is a little sad to hear that the Shaman got her own spell list? My reasoning is, if the class was to be allowed to choose spells from other lists, then spells from many of the Player Companions, Campaign Setting books, etc, would all be fair game. With the Shaman having a custom spell list, we won't be able to pick interesting spells from those books unless the developers specifically included them in the list. I'm sure in future books, spells will have things like "Shaman 3" right next to the Cleric and Witch in the spell description, but it severely limits the CURRENT spells that can be used, that's all.

Overall, though, I'm excited to see the Shaman in the final book!

It also really limits 3rd party usage as well. Deep Magic is going to need an update, at the very least.
Actually, even though it's a different "Shaman", I was just gonna let any Shaman players pick from the new spells in Deep Magic the same way I let any other player pick spells from Deep Magic. Carefully. Like. With a lot of consideration. Some of that stuff is strong.

I was going to say that same thing. Many of the spells in Deep Magic already DO list shaman in their class line, along side sorcerer/wizard, cleric/oracle etc. Even though in the case of Deep Magic, 'shaman' refers to the Shaman class in the New Paths Compendium, nothing says you can't allow ACG shaman players to pick them too!

Andoran

3 people marked this as a favorite.

A Shaman class and a Shaman archetype called the Witch Doctor that is really good at healing - sounds like great great ideas!

Sorry, couldn't resist ;)

In all seriousness, this sounds like a fun and interesting class. All in all, I am really excited to get my hands on this book!

Andoran

1 person marked this as a favorite.
Red Velvet Tiger wrote:
Ok let me check that. I check my e-mail once a month!

Wow!!!!

Andoran

1 person marked this as a favorite.
Lord Gadigan wrote:


Wizard:
* A white necromancer who can animate non-evil undead (perhaps by summoning up ancestors / only being able to animate those who were willing prior to their death / using some manner of metaphysical trickery to get around the 'wrapping up a positive-energy soul with negative energy is evil because of how it affects the soul' thing)

It's an actual class as opposed to an archetype, but you might check out the White Necromancer class in the New Paths Compendium from Kobold Press!

The class does pretty much exactly what you are describing! :)

Andoran

2 people marked this as a favorite.

Yeah, this is full of some very interesting ideas.

I'm in the process of fine-tuning up an adventure I'm writing which just happens to have a magic mirror in it ... and you can bet I'll be using a cool idea or two from this!

Andoran

2 people marked this as a favorite.

Sounds an awful lot like another class I know ;)

Seriously, though - great job, this looks very cool!

Andoran

1 person marked this as a favorite.

Remember when the thread was about the new Harry Potter universe movies? Those were good times ...

Andoran

3 people marked this as a favorite.
Oceanshieldwolf wrote:


I do love me some Sinister Secrets of Saltmarsh etc, but I'm hoping Marc Radle's sahuagin adventure for Raging Swan Press scratches that itch...

Hey, wow! I'm reading through the thread, learning all this cool stuff about the upcoming Giantslayer Ap and never expected to see a shout out! I REALLY appreciate it though - I'm incredibly proud of the The Sunken Pyramid, which is absolutely an homage to the awesome Sinister Secret of Saltmarsh AD&D adventure!

I actually wrote a couple of design blogs about the adventure over on the Raging Swan site including this one which goes into more detail about how the adventure really is kind of my love letter to the Sinister Secret of Saltmarsh:)

Since I'm feeling all nostalgic about the Sunken Pyramid, I'll leave you with a few teachings from the sahuagin cal’mecac ("sayings of the old"):

Where is your heart?
You give your blood to each thing in turn
Carrying, you do not carry it...
To give your blood is to give your soul
To spill blood from your enemy is to know strength
There is much blood to spill - everyone is your enemy

— from the sahuagin cal’mecac ("sayings of the old")

Blinding light and flowing dark,
Life, death, strength, weakness, blood and stone
From the Time of the Seven Caves, to the Time of the End
and all is for us!

— from the sahuagin cal’mecac ("sayings of the old")

No one comes to the world to stay
Not stone, not gods, not bone or sea
Yet blood is eternal,
Soul and forever, flowing like fire in the deep.

— from the sahuagin cal’mecac ("sayings of the old")

Battle is the song of a thousand cries
Let yours sound loudest
Your beating heart the most sought after prize
To give it, the most sacred gift

— from the sahuagin cal’mecac ("sayings of the old")

OK, enough of that! Back to more Giantslayer goodness!

Andoran

4 people marked this as a favorite.

Hey everyone - hopefully you'll indulge me, but I wanted to mention that a number of the class concepts that have come up in this thread are already available in the New Paths Compendium from Kobold Press!. If you use non-Paizo material in your game, please give the book a look!

A number of folks have said they want a martial, non-caster shapeshifter. Take a look at the skin-changer, a variant of the spell-less ranger class that trades out things like hunter's bond and combat styles for a druid-like animal shape ability right from 1st level and a specialized animal combat style

For those looking for a full 20 level Mystic Theurge style arcane/divine base class, the New Path Compendium presents the theurge!

Looking for a spontaneous casting version of the druid, with abilities and flavor like the sorcerer or oracle - the NPC has the shaman, complete with totem secrets and an animal spirit guide.

Looking for a class a bit like the warlock, a martial caster with energy blasts which can be modified as he increases in level? Check out the battle scion - the ultimate martial blaster. :)

The NPC has received 11 5-star reviews, including one from Endzeitgeist himself and there's a lot of other good stuff including a number of other new classes (including the spell-less ranger, white necromancer, elven archer, and savant) so please check it out. Those of you looking for unrealized Pathfinder RPG classes might find that the New Paths Compendium from Kobold Press! is just what the doctor ordered! :)

Andoran

1 person marked this as a favorite.

I mentioned this in the other thread but figured it's appropriate here as well :)

Folks looking to play a mystic theurge right from 1st level might want to check out the Theurge base class contained in the

New Paths Compendium from Kobold Press

Andoran

1 person marked this as a favorite.

Interesting thread!

Folks looking to play a mystic theurge right from 1st level might want to check out the Theurg base class contained in the

New Paths Compendium from Kobold Press

Andoran

1 person marked this as a favorite.
Wolfgang Baur wrote:

I do have an update! The New Paths files are very close.

Right now, it's looking like July is a long shot but possible. If it is not out in August I will wear a funny gnomish and dance a jig.

Wolfgang speaks the truth! I've been exchanging a quite a few e-mails with the team doing the Hero Lab files for the New Paths Compendium, so I can confirm that they are well under way!!!

Andoran

1 person marked this as a favorite.

Me too. In all the many years I've played the game, and all the different people I've played with, I've actually never, *ever* seen anything but some form of true roll your stats character creation!

I like rolling way too much. That sense of randomness, anticipation and excitement from rolling stats is just too much a part of the game's fabric for me to ever want to give point buy much serious consideration

So, to the OP I say absolutely ditch point buy and give rolling a shot.

Andoran

2 people marked this as a favorite.

When I first read the thread title, my mind immediately saw it as Gilthanas (from DragonLance)

That's all I have to contribute :)

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