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Congrats on funding so quickly!!!!
How does the "for Pathfinder and 5th Edition" part work? Are you producing a Pathfinder version and a separate 5th Edition version or are you doing one version with dual Pathfinder and 5th Edition statas?
If I missed that explanation on the Kickstarter page, I chalk it up to not enough coffee!
Phil Greeley/Rochandil Calenlad wrote:
There area a few threads on this already that may well contain the answers you seek!
That should get you started!
As pretty much, well ... always, Liz is correct :)
There is stock art out there. Most is reasonably priced. The quality can run from pretty mediocre to pretty darn good.
If you are a smaller and/or new publisher and you need to make every copper count, stock art can be the way to go.
If you are an artist, you definitely want to value your work correctly and accurately. Certainly don't over price yourself, but don't under value yourself either! And, free is pretty much always going to fall into the 'under value yourself' category.
Fans of this adventure or sahuagin in general, please check out and consider backing
More than a dozen new and expanded PFPRG heroes: tieflings, gearforged, lizardfolk, aasimar, kobolds, and many more, in rich detail in a beautiful full color hardcover book
We're in the final 24 hours and, if we can reach the next stretch goal, we add a sahuagin chapter to the book! I based much of this final chapter on the sahuagin work I wrote for Sunken Pyramid (with Creighton's extremely generous blessing)
So please check it out and consider backing so we can get lots of sahuagin goodness into the book!!!
Marc Radle wrote:
And, just announced newest stretch goal ... chapter 20: Jinnborn written by Stephen Radney-MacFarland!
Woo hoo! Day 12 and more than 500 backers so far!!!
Steven T. Helt wrote:
Absolutely! In fact, (and this is just wild speculation of course ...) I'll bet a sahuagin chapter might have stuff like:
'Battle is the song of a thousand cries
'Blinding light and flowing dark,
'No one comes to this world to stay
— from the sahuagin cal’mecac ("sayings of the old")
I'd say it's the same as any other industry. People tend to move around different companies within their area of expertise. And with the RPG industry being as small as it is, it's not surprising to the see the same names and companies come up again and again.
Pretty much this exactly.
Heck, it's pretty common for Paizo employees and Wizards employees to hang out socially and even game together regularly. In fact, there are games made up of Paizo employees, Wizards employees, and/or folks from other big 3PP companies. The fact is, many of these people are friends that just happen to work for competing companies.
Let's face it, Sean is a very cool guy and a heck of a talented game designer. Whatever company he works for is lucky indeed!
If you want to try playing an awakened animal, have I got an adventure for you!
Kobold Press has a cool little adventure called Nevermore by Richard Pett in which you all play awakened ravens. As if that's not cool enough for you, it's available for the super secret, low low price of ... free! :)
Pop over and download your copy before Richard or Wolfgang find out! :)
This book will be very useful for folks that don't use the Midgard campaign setting actually!
Most of the text will be setting-neutral - in many, if not most cases, I think the Midgard-specific material will be in sidebars and the like.
Wolfgang or others much more involved in the text/content itself can confirm or deny this of course :)
For those that may have missed it, there is a new Update:
"The kobolds in the word mines are cheering—the core Southlands book is at the printer, as is the poster map! Soon enough we'll see rounds of printer's proofs! We're almost there with the first book. Huzzah!"
Pop over to the Southlands Kickstarter page to read the rest, as well as check out the final cover spread etc.!
I answered this in the main New Paths Compendium product thread but figured I'd do the same here as well ...
The theurge receives bonus arcane spells for a high Intelligence score and bonus divine spells for a high Wisdom score. The bonus spells for high casting stat can't be swapped back and forth.
So, a 3rd-level theurge with a 12 Intelligence and a 12 Wisdom can prepare:
If that same 3rd-level theurge had an 18 Intelligence and an 18 Wisdom, he could prepare:
If the 3rd-level theurge had an 18 Intelligence but only a 12 Wisdom, he could prepare:
Does that help?
As the Advanced Races Compendium Kickstarter draws closer, Kobold Press is looking to add some new races to the ones already covered for PFRPG. Which fantasy races would you like to see covered as PC options in the Advanced Races Compendium?
Head over to learn more and add your input!
Bjørn Røyrvik wrote:
And considering a lot of Trekkies weren't too fond of those movies because they weren't very Trek-ish, I fear what he will do to SW.
I've been a huge trekkie for more than 20 years, and I know a LOT of other trekkies, and everyone I know really liked the JJ Abrams films quite a bit.
There is certainly an online vocal minority that keeps trying to perpetuate that myth, but the truth is most people liked the movies.
I'm sure, especially given that Abrams has been a massive Star Wars fan since they first came out, he's going to knock this film out of the galaxy
I just don't get the dislike for Abrams held by the small but very vocal minority. The new teaser looks fantastic and feels in every way like Star Wars. Abrams is a massive Star Wars fan and has poured huge amounts of love into this film, in addition to huge amounts of time, energy and talent.
I think once the film is released this December, everyone (except those few in the vocal minority of course) will be proclaiming their love and admiration for Abrams and the movie
Joe Hex wrote:
Paizo has said many times that they would never go to an all digital model. Print is still were the profit is, especially for the big companies. I know some folks like to say "print is dead", paper is going away", people don't want print anymore" etc. but the reality is this: although digital is absolutely more common now and a percentage of people certainly prefer digital over print (and that's cool), the majority of the public still wants quality print products (possibly with digital support of some kind).
Put simply, as much as a few people keep saying otherwise, print is still preferred by the majority of the public. Print is not going anywhere.
The print copies are awesome! I've always been partial to actual print over digital, and being able to page through these is a treat.
Nice paper stock, good quality printing and perfect binding, heavy cover stock. Absolutely well worth it!
In fact, my biggest regret is that it turns out a don't have enough room on my book shelves for these 3 books (they are really thick!)
Wow, that's fantastic! I love pieces that allow the viewer to get lost in it for hours. Kind of like an awesome album cover (you younger kids will have to look that up :)
I'll echo what many others have said - thanks for doing this thread! It's facinating! For instance, I was very surprised to hear you don't employ any digital tools to your work. There is a richness and a crispness to your pieces that can sometimes be hard to achieve with traditional processes (unless you're really good at what you do, of course:)
Wayne Reynolds wrote:
Oh, that's brilliant!
Lots of good stuff there.
Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.
Fire: Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell's line of effect.
I did a fair amount or research on the subject when I was writing The Sunken Pyramid. I actually compiled all the relevant under-water combat and spell-casting rules in an appendix to that book to make the GM's life a little easier ...
Marc Radle wrote:
Heh ... actually, I just ordered print copies of GM'S MISCELLANY: Dungeon Dressing, GM'S MISCELLANY: urban Dressing and GM'S MISCELLANY: Wilderness Dressing!
What can I say, I like good quality stuff in print format :)