This sounds like a cool project and I'd say Endzeitgeist would be the PERFECT person to wrangle it!
(thanks for the nice shout out, by the way End!)
Speaking of new class books, I hope you don't mind, but I figured the folks in this thread might be interested, so ...
The New Paths Compendium from Kobold Press was just officially announced today:)
New Paths Compendium includes:
The seven Compendium classes each bring something new to your Pathfinder Roleplaying Game:
You can check out the NPC's product page right here on Paizo.com as well:
Sorry for the part relevant post / part thread jack!
This book has been in the works for a loooong time ... and now it can officially be announced!
The New Paths Compendium collects all the New Paths classes into a brand new print/pdf book. This is much more than just a simple compilation though. The book has a completely new layout and organization - the classes themselves are all together in a Classes chapter, all the archetypes and spells get their own chapter, as do all the feats (close to 100 of 'em!)
In addition, there are a number of cool, brand-new things inside!
The popular savant class from the pages of Kobold Quarterly, completely updated and expanded!
A brand-new spell-less ranger variant class, the skin-changer! That's right, instead of a favored enemy and animal companion, the skin-changer can shapeshift into animal form (using a specialized form of wild shape called animal shape) right out of the gate at first level! He also gets a specialized type of combat style, called Animal Combat that makes the skin-changer one heck of a combatant when in animal form
Last but not least, the theurge, a base class that combines arcane and divine in new and interesting ways!
If you can't tell, I'm really stoked about this book! Oh, and if you preorder the print book now, you get the PDF for free!
So, speaking of the brand-new spell-less ranger archetype ...
Wouldn't it be cool if it was part of a much bigger, really awesome product? Maybe even something that was related to the entire New Paths series ... ?
You didn't hear it from me, but ... keep your eyes open for a pretty cool announcement this Friday :)
Excellent point, Majuba. All too often a small handful of people on a message board (here on Paizo.com or anywhere else, really) can make a LOT OF NOISE about a given opinion and make it feel like there are many people voicing that thought, while a great many folks who don't bother posting may actually feel the exact opposite.
These surveys are valuable because, while that small,but LOUD vocal minority can post the same thing over and over, they can each only fill out the survey once. So, the surveys, in theory at least, give a more accurate account of what everyone thinks since each person's survey results have equal 'weight'
Jason, Sean, Stephen and company are smart people - I'm sure they use utilize all the the worthwhile data (survey results, forum posts etc) during these playtests :)
Really? So basically it a way of saying, "I just typed a comment that's a bit long and I know some people can't be bothered to read it, so let me also summarize the comment I just typed into a single sentence???"
Good Lord, that's really kind of depressing.
Anyway, thanks for the explanation!
Yeah, it's funny - I can't tell you how many times I would be working on the layout one of the chapters and I'd stop and read something and think "Oh, that's so cool!!!
Heh, the sheer amount of awesome stuff in the book probably cut down my productivity at least by half because I had to keep stopping to read some new cool spell or idea or archetype or .... well, you get the idea :)
Layout on Deep Magic is powering on and the light at the end of the tunnel is in sight (although that could actually be a massive fireball headed my way :)
There will be more official announcements on this front soon of course, but all I can say is ... WOW, there are a lot of spells in this thing (as in, over 700)!!!!
Speaking of new spells, how do more than 170 new Druid/Shaman spells sound???
Head over to the Kobold Press site for a cool little Deep Magic: Druid Spells Preview
Owen K. C. Stephens wrote:
Portrait all the way. With all respect due to those that prefer it another way, I absolutely HATE stuff laid out in a landscape format - so much so that I would probably pass it over rather than buy it.
Skyshark, I recommend taking a deep breath and trying to calm down a bit. Paizo does a pretty amazing job moderating the message boards. If one of the moderators deleted one or more of your posts, I'm very confident they were justified.
Your best bet is to try to understand what you did 'wrong' and, you know, just don't do it again :)
Looks like the Playtest Starts Nov. 19
The 8th class is...
The Investigator This class blends together elements of the alchemist and the rogue to make for the ultimate sleuth. Using extracts, sneak attack, and a new mechanic called inspiration, the investigator is skilled at putting together clues, finding hidden foes, and striking enemies with precision. Think of him as part Sherlock Holmes, part Doctor Jekyll. Using inspiration, the investigator can add a bonus to certain skill checks, saving throws, and even attack rolls.
I've always know the breakdown to be:Winter (Dec, Jan, Feb)
Spring (March, Apr, May)
Summer (June, July, Aug)
Fall (Sept, Oct, Nov)
If they want to make a D&D movie that people will actually want to go and see, they're going to need to use a setting and character people actually know ... The other option is to make a DRAGONLANCE movie, but then you're talking a lot more money, a longer commitment and a slightly smaller audience.
A well-done DRAGONLANCE movie would be amazing! I have wanted to see DRAGONLANCE as quality live-action film (along the lines of the Lord of the Rings films) for years.
Wow, those first three books would make a great movie series ...
Jiggy, I can't speak for Creighton specifically of course, but in general when a publisher gives a freelancer a word count, it's a pretty hard target (meaning try to get as close to that number as possible)
If you go too far over, the publisher has to go back to you and ask for cuts (or makes them himself) either of which takes additional time and effort.
If you are too far under, the publisher needs to go back and ask you to write more (or write it himself) or otherwise find other content to fill the space, all of which takes additional time and effort.
So, as a general rule, if a publisher gives you a word count, do your best to hit it.
Hope that helps!
I hope this book has some options for white necromancers and the very needed positive energy based spells for the school of necromancy. If I recall there are only 2 positive energy based spells in the school of necromancy and it is very needed niche.
Have you checked out The Expanded White Necromancer from Kobold Press by any chance?
Actually a blaster class like the Warlock would be fantastic. The problem with playing a blaster Sorcerer now is that you suck at it until you are level 6 or 7 when you get fireball. And playing a blaster is just as feat intense as an playing an archer or even worse. One of the reasons playing a ‘Pyromaniac' Gnome is very difficult unless you start you campaign from level 3 or 4 or have a powerful party that can back you up until you are powerful enough to stand on you own two feats (pun intended). Also, there aren't really any good low levels blast spells.
Have you checked out The Expanded Battle Scion also from Kobold Press?
The Kobold Press book Dark Fey is an excellent resource in my opinion, though with only 6 of the 19 (18+1 template) detailed creatures given artwork it might not be as good for your purposes. It's only a 20 page book though, and if you don't want fey it probably won't be any use to you.
Great points about Dark Fey! If you are in need of a small bestiary that focuses on dark fey creatures, this is a great little book.
And, the full color illustrations are excellent!
Owen K. C. Stephens wrote:
I would be remiss if I didn't suggest taking a look at The Expanded White Necromancer from Kobold Press
It is perhaps the ideal class to play if you want to be a non-evil necromancer.
The class fully address issues such as necromancy spells with the evil descriptor etc.
In addition to the class itself, The Expanded White Necromancer also has:
You know, as others have pointed out, you may (or may not) actually have a valid point which might be worthy of discussing, but it's REALLY difficult to get past the rude, condescending and needlessly antagonistic tone of your post to find out. Maybe next time try posting your thought or opinion with more civility and politeness - you might get fewer people ignoring the content of your post in order to call you out for the blatant rudeness.
Oh, and simply adding the <rant> </rant> fake tags does not excuse said rude, condescending and needlessly antagonistic tone.
Just a thought.
Hey wow! I didn't see the latest review from Golden-Esque!
Thanks so much for the 5-star review - that makes 8 out of 8 5-star reviews! Huzzah! :)
By the way, there's some very cool, free web enhancements over on Ragin Swan's site:
I also noticed a very nice collection of review blurbs over there which I thought I'd post here as well (for those that don't feel like actually, you know, clicking the Product Reviews tab and actually reading through them :)
Actually THREE Kobold Press Releases in the Top Ten!!!
1. New Paths #7: The Expanded White Necromancer (4th week in a row ;)
2. Advanced Races #3: Gearforged
8. Advanced Races #4: Dragonkin
The info comes from the "This Week at Paizo.com" e-mail they send out each week. I forget how you get signed up for it, but it's a free e-mail and it's packed with cool stuff!
Paul Ryan wrote:
Well, that's fair enough and your are certainly entitled to expressing your opinion on this topic (which you have, in fact, done on numerous occasions) but personally I think you are being rather harsh.
In any event, you've expressed your views - I'm sure the international backers can now make their own informed decisions on whether or not to get in on this amazing deal.
Liz Courts wrote:
Exactly! In fact, that was the original idea for Prestige Classes even back in Third Edition. I even read n Prestige Class 'how to' by Monte Cook himself in which he said exactly that - a Prestige Class should absolutely be tired to a specific group or organisation in a specific setting - that was the entire point. As 3E chugged along (and Wizards let more and more of the folks that designed the system go) that got lost and Prestige Classes became more generic.
So, ironically enough, the Pathfinder approach is MORE in keeping with the original Third Edition design philosophy!
Ok, I thought I had all 7 of the classes, but evidently there's a 6th one I don't have. I have the Spell-Less Ranger, The Elven Archer, The Shaman, The Battle Scion, the Monk and Ninja, and now the White Necromancer. The last is number 7, but my list goes from 5 to 7. Which one am I missing?
There just might be one or two additional New Paths classes on the horizon ... although they might be part of something .... bigger, better and cooler ... :)
Again, it's not awaken that causes the animimal to lose anything, at least not directly. It is the fact that the animal must cease to be an animal companion. Remove awaken from the equation for a second. If an animal companion is dismissed by the druid in order to gain a different animal companion, the dismissed ex-animal companion immediately ceases to be an animal companion and loses all benefits it had received when it had been an animal companion. The same thing happens if an animal companion is awakened, not because the spell causes the loss directly, but because being awakened causes the animal to cease being an animal companion which means it loses all benefits it had received when it had been an animal companion
Awaken is not taking the animal companion's powers. It is that fact that the animal, once awakened, ceases to be an animal companion. That is part of the animal companion rules, not the awaken spell.
It is the same as when an animal companion or familiar is dismissed. Once dismissed, they cease to receive the benefits of being an animal companion or familiar. Remember, those benefits are class features of the class gaining the companion. It is through the bond with the PC who has the companion-granting class that the animal gets these abilities. Once that bond is broken, the animal loses the extra powers the bond granted.
This has been confirmed on many occasions by various developers etc. Again, though, it is certainly fine for individual GMs to rule that the ex-animal companion keeps those abilities any way.