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Well, it is, afterall, a teaser trailer. By its very definition, it's just suposed to 'tease' us with a few hints and quick glimpses to get us excited and talking about the movie. Given that, I'd say this first teaser trailer was just about perfect.
The first full trailer, when it comes out, will surely have all the additional things some folks are compaining they didn't get to see.
Again, this is only a teaser trailer...
There's going to be a TON of Egyptian themed material for Pathfinder, including necromancer stuff, cities of the dead, lost tombs etc in the
If you want lots of cool Egyptian stuff (and Arabian and African stuff as well) for your Pathfinder game, it'll be worth checking out! :)
Hear hear!!! End does an amazing job and his reviews are pretty much THE go-to resource on 3PP material. A big Thanksgiving THANK YOU to you End:)
Oooh, looking forward to your thoughts on Deep Magic!
This is a pretty great sale. In fact, for those that don't have the Sunken Pyramid adventure yet, this would be a fantastic time to pick it up at a great price!
From what I hear, the Sunken Pyramid is a way cool aquatic adventure that's received numerous positive reviews. That's just what I hear, of course :)
Great ideas - writing them down!
Sounds like the Force Blaster archetype for the Battle Scion is more what you are looking for ...
I'll definitely work on a few force blast related feats, including the one above and we'll see what happens!
I don't really see it until the Battle Scion starts shooting blasts at will. I will say that I'm surprised that it doesn't. I found the blasts not particularly powerful with it's limit. I mostly use it for ghosts and when I cant do anything else. I see him more like a buff Magus than anything else.
Certainly interesting points. I don't think giving the core Battle Scion class at-will force blasts is in the cards - the Battle Scion has to be the base line balance-wise and many folks do not like at unlimited, at-will combat abilities.
HOWEVER, I could *absolutely* see a feat that 'upgrades' a Battle Scion's force blasts to at-will. Maybe I can work something like that up for a future printing of the NPC ...
I'd argue if a million people hit the FAQ button, then that topic kind of IS worth answering, unless your 1 voice/opinion is somehow more important than those other million.
In any case, you've expressed your opinion, so thanks for that. Other folks clearly don't agree and feel the question might be worth some clarification.
Alchemist, you clearly have a strong opinion on this, and that's cool, but let's try not to let this thread devolve into back and forth arguing.
Remember, the original question wasa) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other? Not, who is right and who is wrong, OK?
Once again, PLEASE click the FAQ link so we can all hopefully get some clarification
Normally I see folks play that you can use all three of an Efficient Quiver's compartments to hold arrows. Just how many arrows the other 2 compartments can hold is usually up for debate although typically I see people go with each compartment holding up to 60 arrows
My question is a) how does everyone else handle this, and b) has there ever been any kind of official ruling on this one way or the other?
Boring!?!?! How DARE you sir! :)
White Necromancer from Kobold Press has received 7 out of 7 5-Star reviews, including a 5-Star review from the great Endzeitgeist himself.
In addition to the class itself, there are also two archetypes: the Necrotic Healer, which gets greatly increased healing capabilities, and Grave-Bound, which gains an intelligent undead companion that scales up in power as the character does.
The White Necromancer is also one of the 7 new classes in the New Paths Compendium, also from Kobold Press :)
Would the shaman spells from Deep Magic be useful or even able to be used by the Shaman class from the ACG? I actually don't have a problem with using both versions at the same time. I was just curious.
I think that's gotta be a GM call. On the one hand, I'd say sure (see my comment a little up stream). On the other hand I believe the new ACG shaman uses mostly arcane spells drawn from the witch spell list, while the original Kobold Press shaman's spells have a bit more of a druid / nature / spirit world feel
Less than $800 to go to add Necrology of the Mummy by Mr. Richard Pett to the Southlands Core book AND add Advanced Races: Werelion to the growing pile of bobus PDFs!
Oh, and less than 40 more backers needed to unlock the custom Southlands set of dice.
And speaking of dice:
Thanks to our more than 700 backers, the Southlands project has unlocked more than 30 stretch goals. It’s a bit difficult to see all the details from the project page, so here's a list of everything we've added so far.
Added to the Core Book
That's an AWESOME list, and there's even more to come (including a TENTH adventure added to the Arabian Nights Adventure collection and an AWESOME set of custom Southlands dice!) ... but there's only five days left! This week is the FINAL week!
Learn lots more by checking out the latest update:
Well, it's not a sequel to Courts of the Shadow Fey, but there will be a new Pathfinder RPG adventure from Kobold Press in early 2014 that will involve the shadow few ... or, more accurately, one specific and rather mysterious shadow fey ...
I know the author very well and he assures me the adventure will be really cool :)
Designer Stephen Radney-MacFarland talks about the jinnborn, which are featured in the Southlands Kickstarter.
“One who leaves the path belongs to the jackals.”
Really interesting article - check it out!
Sean K Reynolds wrote:
There is some fantastic stuff in those blog posts! Really thought provoking and interesting ...
Hey everyone, quick update!
In its first week, Southlands has funded 12 stretch goals so far, including six expansions to the core book, as well as five PDF extras (Gnolls, Aasimar, Jinnborn, Emerald Tablet, Hand of Nakresh), and one additional adventure for Eight Arabian Nights (Tomb of the Elephant God)
And, there's plenty more to come during the coming weeks! If you are an Al Qadim fan, you owe it to yourself to jump over and check out the Southlands Kickstarter today :)
Yeah, Wolfgang kind of rocks :)
Quiche Lisp wrote:
I think a LOT of folks would buy a Midgard Pathfinder ADventure Path in fact.
Honestly, my gut says there will be one at some point and, if there is, it will be awesome. Right now though ... all energy is focused on the Southlands! :)
Anthony Adam wrote:
Great story! Sean is an amazing designer and his feedback is pretty much always spot on
So, saying toon instead of character is more efficient? Typing or saying pally instead of paladin is a big time savings?
Jiggy, I'm not trying to start anything here. Folks (other than me) were commenting that they disliked the term toon for character and I thought I'd try to offer an explanation as to why, that's all. Toon, in particular, just sounds so silly and childish to a lot of people, it just really rubs the wrong way
Lamontius, not at all! But, if you are playing an RPG at a table with a group of people that don't play World of Warcraft, would you still use World of Warcraft-specific terms, or would you switch to more conventional RPG terms?
I think the problem many people have with using terms like pally, toon etc is that they just sound so silly. D&D and Pathfinder are games, of course and meant to be fun - but people are still serious about the game. Kind of like a baseball or soccer player - the game is fun and they love playing it, but they still take the game seriously. If someone starts using silly terms or doing dopey things, (like calling a baseball glove his 'brown catchy thing') it tends to diminish that.
It also reduces immersion, much like someone giving their character a goofy name. If the rest of the group works hard to come up with cool names for their character and then one guys names his character Bob Boogiepants, it immediately makes the game feel silly instead of serious and diminishes the work and effort the rest of the group put into their character and the game.
The same is true when people try to use goofy terms. Calling a character a toon (which is obviously short for cartoon, for crying out loud) just makes the game feel that much more goofy.
Here's a question for you. Let's say you add a new person to your group - a group that loves to play Pathfinder, D&D or whatever and puts a lot of time and energy into making the campaign great. The new person creates his new character and tells everyone "I'm playing a bam bam wacky wack names Beepoo Fudgepants who specializes is using a pokey poke."
The player explains that he like to call fighers 'bam bam wacky wacks' and spears 'pokey pokes'. There, now everyone at the table knows what he means when he uses those terms right? So, should everyone allow him to continue, even though those ridiculous terms make the game feel silly to the others at the table? Or, should the group explain that, even though he might like using 'bam bam wacky wack' for fighter, it's not correct and the rest of the group would like you to start using the proper term
It's the same with toon, pally, heal bot etc. The game has actual terms for these, and I think you should respect the game, the people that created it and the vast majority of people who play it and don't like the dopey terms enough to use the actual, correct terms.
Sean is an AMAZING designer, pure and simple. I know a few vocal people used to disagree with him quite repeatedly, but the simple reality is that he is very experienced and very, very good at what he does.
Interestingly, I've always found him to be a very nice and decent person. The only time I saw him get tough with people on the forums was when they got like that first with him. Sean just didn't sit back and take it and I think that ticked a few people off.
I'm sure lots of people would love to give their opinions - the difference is not everyone's opinion is worth the same amount. Sean's opinion of game design is worth a million bucks ...
Ambrosia Slaad wrote:
Has Wolfgang, Marc, or anyone else considered doing an Southlands/"Egyptian"/hieroglyphics-themed dice set as an add-on, similar to how Dreamscarred offered one for their Ultimate Psionics Kickstarter? Or even just a d20?
There has most definately been much discussion and such about a custom Southlands set of dice ... trust me!!!! We just need to get into the higher pledge amounts is all, so spread the word!!!
(neither confirming or denying anything more but, uh ... *cough*the prototype/mock ups look awesome*cough*)
Sorry, some sand got caught in my throat ...
Wolfgang Baur wrote:
Speaking of the Southlands ...
A lamia commoner Paladin is an absolutely fantastic idea which actually fits rather well and could make a lot of sense as a PC!
Normally, the idea of a lamia becoming a paladin is complete anathema to the typical evil lamia matriarch or lamia commoner. The paladin’s love of both law and good contradicts and opposes everything the lamia stand for. There is, however, a rather strong tradition of anti-paladins among the lamia—warriors indoctrinated from a young age and forged into exemplars of evil and chaos.
As detailed in Advanced Races Lamia, however, occasionally a lamia commoner is born with a moral outlook which doesn't match his or her fellows. At best, such odd lamia commoners are mercilessly ridiculed and shunned by the rest of the tribe. In the case of those rare lamia tending toward good, a slow and cruel death by others within the tribe is almost certain. Inevitably, such good lamia commoners attempt to escape their people and live on their own as outcasts, mercenaries, or adventurers.
Since lamia adventures are almost exclusively made up of those rare outcast lamia commoners who have escaped the wickedness of their brethren, a PC lamia commoner who becomes a lawful good paladin seeking to truly renounce literally everything his people stand for would be an AWESOME character to play!