Tulrin Endessell

Maoldrurra's page

229 posts. Alias of therealthom.


Full Name

Maoldrurra

Race

Elf

Classes/Levels

Fighter 3 current HP 14 of 18

Gender

Male

Special Abilities

AC 17 Touch 13 FF 14 ; Saves F +3 R +3 W +0 (+1 v fear, +2 v enchantment, Immune to sleep) HP 15/15

About Maoldrurra

Maoldrurra

Fighter 3

Gender: male
Race: Elf
Domains: None
Deity: Shelyn, Desna, Gozreh
Alignment: neutral good
Statistics
current HP 11 of 18
max HP 18 (10+3+2, 0 Con, 3 favored class)
speed: 30 feet, 30 in armor
Initiative +3 (dex)
AC 18, 14, 14 Full, Touch, Flatfooted (MW Lamellar leather, +3 dex +1 dodge )

Abilities:
+10+5+3+2+2-2 (+2 racial to int, dex; -2 to Con)

S 16, D 16, Co 11, I 14, W 12, Ch8

Current Stats:
Str:16
Dex:16
Con:11
Int:14
Wis:12
Cha:8

Saves:
F +3 class +0 con, R +1 class +3 dex, W +1 class +1 wis

fort+3, ref+4, will+2 (+1 v fear, bravery) (+2 v enchantment, race) (Immune to sleep)

Description:Wicked thin, even for an elf, Maoldrurra's frame belies his inner strength and physical resilience.

Melee Weapons: (+1 to hit v orcs and dwarves) (Power Attack -1 to hit +2 or 3 on damage)
Glaive +6 1d10+4 x3 slash, reach, trip
Heavy Mace +5 1d8+3 x2
Dagger +5 1d4+3 19-20 x2

Ranged Weapons: (+1 to hit v orcs and dwarves)
Dagger +5 1d4+3 19-20 x2 10'
MW (+3 Str) Composite Shortbow +5 (1d6+3, x3, 70 ft, 2 lbs, P) Arrows x20 (2 lbs)

Feats:
1st: Power Attack (-1 to hit, +2 or +3 two handed damage)
1st F: Weap Focus Glaive
2nd F : Combat Reflexes
3rd: Dodge

Languages: Common, Sylvan, Dwarven, and Elven

Skills: (2 per level +2/level intelligence)
Acrobatics.. 4 = 2 +3 D -1 (Armor+Armor training)
Handle Animal 3 = 1 -1 Ch +3 class
Know (Nobility) 7 = 1 +2 I (+1 +3 class by trait)
Know (History) 3 = 1 +2 I
Ride ......... 7 = 2 +3 D +3 class -1 ACP*
Stealth ...... 8 = 2 + 3 D +(1+3) trait - 1 ACP*
Survival...... 6 = 2 +1 W +3 class
Swim ......... 3 = 1 +3 S -1 ACP*

Untrained: fix mods
Acrobatics -- skilled
Appraise 0 +2 I
Bluff 0 -1 ch
Climb 0 +3 S - 1 Armor
Craft 0 +2 I
Diplomacy 0 -1 ch
Disguise 0 -1 ch
Escape Artist 0 +3 D - 1 Armor
Forgery 0 +2 I
Handle Animal -- skilled
Heal 0 +1 w
Intimidate 0 -1 Ch
Know(?) 2 = 0 +2 I
Perception 3 = 0 +1 W +2 racial
Ride -- skilled
Sense Motive 0+3 w
Stealth +3 D - 1 Armor
Survival -- skilled
Swim -- skilled

Traits:

Make up a trait : Something that gets know(nobility) You have a +1 trait bonus on that skill, and it is always a class skill for you.

Bitter Nobleman: ... One noble is eager to rebuild his presence in town, and you're one of the ones he's selected as an agent. Choose one of the following skills: Bluff, Sleight of Hand, or Stealth. Your work for the family gives you a +1 trait bonus on that skill, and it is always a class skill for you. Stealth

Racial Traits:

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: replaced by alternate racial trait Eternal Grudge: Some elves grow up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. Elves with this racial trait receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes because of special training against these hated foes. This racial trait replaces elven magic.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Class Features:

Bravery +1 v fear will saves

Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Armor: MW Lamellar Leather, +4 AC, +3dex Max, -2ACP

Background:
Maoldrurra was raised on the northern edges of Kyonin. His father was a priest of Gozreh and his mother was a scout for the local army. Maol followed neither of them, choosing instead to serve Shelyn at a small shrine. The shrine was home to a famous troop of Glaive dancers.

It was there that Maol met Jorg Elster, son of a minor Lastwall baron. Jorg had been sent there to learn the art of the Glaive. Jorg was a bright lad with dreams of joining his older brother and father defending his home. His stories and honest enthusiasm quite charmed Maol and the two became fast friends. Maol followed Jorg home and joined the warbands of the Baron Elster.

Within a year both sons were dead and the baron had retreated to his keep like a wounded wolf. Maol was left with few options, but his time in the battles and downtime with the people of Lastwall had convinced him that the defense of Lastwall was necessary.

He determined to stay in Lastwall and try to earn his way to prominence.

Gear:
MW Glaive
1 dagger
Heavy mace
Shortbow (+2 str)
20 Arrows

Traveler's outfit
Holy Symbols, Gozreh and Desna

Pouch, belt
fishhooks(5)
Flint and Steel
Tindertwig 5x
Whistle
Needles 2x
antitoxin (1 vial)
thunderstone

Stevron's Shield Potion:
Functions as the spell shield for 3 minutes. (+4 shield bonus to AC).

Back Pack
Blanket
Bedroll
Rations, trail x10
Soap
Tent
Whetstone
Scholar's outfit
tanglefoot bag

Weights: combat 55.7 pounds // with pack 106.9 pounds
Cash : 5 PP, 22 gp, 9 sp,

Light Warhorse, Military saddle, bit&bridle.

Background:
Maoldrurra was raised on the northern edges of Kyonin. His father was a priest of Gozreh and his mother was a scout for the local army. Maol followed neither of them, choosing instead to serve Shelyn at a small shrine. The shrine was home to a famous troop of Glaive dancers.

It was there that Maol met Jorg Elster, son of a minor Lastwall baron. Jorg had been sent there to learn the art of the Glaive. Jorg was a bright lad with dreams of joining his older brother and father defending his home. His stories and honest enthusiasm quite charmed Maol and the two became fast friends. Maol followed Jorg home and joined the warbands of the Baron Elster.

Within a year both sons were dead and the baron had retreated to his keep like a wounded wolf. Maol was left with few options, but his time in the battles and downtime with the people of Lastwall had convinced him that the defense of Lastwall was necessary.

He determined to stay in Lastwall and try to earn his way to prominence.

Notes:

The Village of Southwatch
Linda, proprietress of the Widow's Tankard
Captain Olivia Caravan -- head of the watch or guard
The mayor.
Temple of Gorum