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Manimal's page
RPG Superstar 2013 Star Voter. 67 posts. No reviews. No lists. No wishlists.
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Irontruth wrote: Manimal wrote: Here's what gets me about the trailer:
** spoiler omitted ** Repeated testing has shown that audiences respond better to trailers that give away major plot elements, despite the fact that audiences SAY they don't like. When asked to rate trailers, plot reveals score higher. I didn't know that, and now my soul has been crushed.
Here's what gets me about the trailer:
Lava? Lightning? Natural fires? Starlight? Glowing fungi? Glowing insects?
True, MapTool has a pretty steep learning curve, but I actually found the tutorial videos quite helpful...I even recall one that demonstrates how to lay out walls.
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MapTool.
Good sir Anvil, I refer you to this thread.
While I can't fine where it explicitly says so, it seems to me intended that in order to "push" an animal into doing something, the animal has to be at least nominally willing to take commands, i.e. domesticated.
Here's the way I see it, and I think it works best this way, matching what the rules seem to say and imply:
The light sources are listed as if kindled in an area of darkness, i.e. no light source.
The radii listed are the objective levels of light at a given distance away from the source of light, which coincides with the subjective levels of normal vision.
LLV allows for characters to see in objective dim light as if it were normal light (daylight under a tree canopy, light coming in a window, next to a torch, etc.).
However, when there is a singular light source lighting an area of darkness, part of that darkness is subjectively, not objectively, treated as dim light for purposes of concealment, etc., for those with LLV. The only time such a subjective area exists is when the ambient light not within the effect of the light source is darkness.
Ravingdork wrote: If the animal companion wins initiative, and is trained well, it will most likely delay until given instruction by its master. +1
Artanthos wrote: feytharn wrote: Artanthos wrote: The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants.
Thomas Jefferson
Just because it has been said or written a couple of centuries ago, it doesn't have to be true.
-common sense- It is true, and is happening every single day. Look no further than the middle east. Considering how long they've been supplying said blood, and how many gallons have been shed, the Middle East should be the most liberated region in the world!
And yet...
Where I'm confused is how it allows a move, then full attack. Unless I'm mistaken, a full attack is a full-round action, not a move+standard action. It just happens to be that in most cases, a move and standard takes a full round. With the shirt, full attack would still take the whole round, you would just be taking 2 moves and a standard to do so.
michaeljpatrick wrote: I swear that the omnipresent "attune" is in about a third of the entries. Is there a patient zero for this? What popular item or mechanic in the game gave everyone the idea that attuning items was a great thing?
I'm not saying it is necessarily bad, but it is profoundly prevalent.
Patient Zero is only the best magic item EVAR!
Also...
goldomark wrote: Anyone else notice that gloves and boots are in fashion this year? Goggles, spectacles, eye-pieces EVERYWHERE!

"Devil's Advocate" wrote: Manimal wrote: AAAAAAAAARGH! Why would you ever submit an item that is a thinly veiled reskin of an item from an extemely popular show or series of novels? I've seen at least three, so far! The judges, I guarantee, will see through such a blatant ruse. I don't think that's against the rules, and really not in itself a bad thing. I personally enjoy new creations, but PF/D&D has lightsabers (briliant energy), star gates (cubic gate), submarines and spaceships. The alchemist (a fairly popular class) is a straight thinly vieled rip off of The Strange Case of Dr Jekyl and Mr Hyde and a few other things thrown in. I'm not sure what specifically your refering to, but the idea of building and bringing something from another setting into PF isn't bad in and of itself. Heck, not a few of the entries I viewed where basically trying to create real world thing in the game, tablets, cellphones, cams, etc. . . You make an excellent point...and yet, there's a difference between what I would consider an adaptation, such as the alchemist, and plagiarism. The latter is of which I speak.
AAAAAAAAARGH! Why would you ever submit an item that is a thinly veiled reskin of an item from an extemely popular show or series of novels? I've seen at least three, so far! The judges, I guarantee, will see through such a blatant ruse.
Benrislove wrote: ...
SUPER EASY CARAVAN RULES THAT WORK.
Change caravan damage to 1d6/level.
Give the caravan +1 to a primary statistic/level.
Repair Action - Repairs equal to the Security check + Caravan level.
I did rolled up some caravan's and tried encounters at all tiers with these changes and it works fine in all of them.
I really like this. My in-person group just playtested through the caravan section in "The Brinewall Legacy" and we picked up on the flaws right away. I think these "Super Easy" rules are definitely the way to go, not much else needed.
Muleback cords! Like main-lining spinach!
Try checking out Breath of Fire: Dragon Quarter. It's a video game that has the best treatment of the genre that I've seen.
Uhhhhhh...you do realize "spear chucker" is an ethnic slur for black males, yes?
Edit: Ninja'd. I guess you do. :p
Dotty.
marv wrote: Thank you! It feels great to be officially posted to this duty. In March I started up the Eugene Pathfinder Society Club with the modest intension of growing my private gaming group but now I see it as an excellent venue for growing this hobby I love (and a way to help my favorite game publisher). I started with the OD&D Blue Box rules and have been DMing/GMing ever since.
There is a local game web site I am using to coordinate which I plan to stop using in a few months. So, rather than repeat that URL here, let me suggest you email me if you want to receive my weekly newsletter. I hope to work with Alex (Portland VC) on a single Oregon wide PFS site soon.
It will be a thrill to represent Paizo at Just A Game Con in Corvallis this weekend!
That's this weekend?!? Hot-diggity, I live in Corvallis!
For those saying Slumber is no good at 1st level: are you assuming that the fighter would need to CdG a sleeping mob to kill it?
Also, one touch from a shadow will render him unconscious. And don't let him get in the water or trust him to climb anything.
One thing I want to point out: a PC doesn't make a Fort save to stabilize; it's actually an ability score check using Con.

Berselius wrote: Quote: Instead, he included that bit about ruffling feathers and demanding "an honest answer," which is about the best way to guarantee a bunch of comical answers. The ruffling feathers part was my way of apologizing in advance for any offense that might be taken. Instead of accepting that people just responded with negativity. Also, please do not shove words into my mouth that I never spoke nor typed. I NEVER USED the word "DEMAND" in my post. I said I "WISH" an honest answer. That can be interpreted in many ways (including politely but sternly asking for an honest response).
Quote: The tone of the OP set the tone of the thread. That's certainly one way to interpret it. Another way is a whole bunch of Paizo fans misunderstood my "tone" as you put it and decided to jump on me like a shark to a meal. When you ask someone for an "honest answer," you are implying that he or she may be inclined to give you a dis-honest answer. Do you not see how that makes you sound like somebody trying to catch that person in a lie?

Todd Stewart wrote: I've generally had a pretty poor reception of any notion of evil versus "vile" in a campaign. When I've seen the distinction made, it very shows that "vile" is over the top, gratuitous, and icky nasty and oftentimes confuses gross or socially frowned upon with evil - see being super skinny or super fat as "vile", gross stuff as "vile", consensual bdsm as "vile", etc.
When something crosses over certain lines to a more virulent evil that pushes players buttons in a bad way it can be effective, but it can also present something that people don't want to experience in a fantasy game. I've made my players cry over in-game events, but it took certain things that I truly don't care to repeat in game or even to a certain extent reading the fictionalized writeup again because it's just depressing.
You can have a serious exploration of evil in a campaign and its psychological effects and roots even, but stuff presented as "vile" becomes an immature carnival side-show far too often in my experience.
+1
Seriously, while having said it in an admittedly trollish manner, this is what I meant from my statement. That such a thread will quickly become--as we have already seen--the equivalent to "What's your favorite 'dead baby' joke."
And I'm the one who needs to grow up.
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This thread is bad and the OP should feel bad.
James Jacobs wrote: doc the grey wrote: what would be a masterwork instrument for perform oratory? I've heard megaphone, well prepared speeches, and even seeded crowds but I was wondering if you had any favorites you can think of that are a little less situational from your own experience. I'm not sure I'd allow a masterwork oratory instrument, honestly. Or if I did... I'd probably do the same thing for comedy and dance: such instruments would be exceptionally awesome outfits that make you look super awesome. Personally, I don't think there should be a masterwork tool for perform Song or Oratory. Having such an item would make taking an instrument for Bardic Performance an underpowered choice, as you would get the same benefit with an auditory component, but lose the use of one or both hands. As it is now, a Bard can get a masterwork instrument for a +2, but occupy his hands, or use his voice and have his hands free, but without a possible +2.
Oooooooo...now blow their minds with the fact that everyone can use a masterwork buckler without a non-proficient negative! :)
Ciaran Barnes wrote: I had most excellent all-you-can-eat Thai sauce piggy ribs at a restaurant called The Hobbit in Bruge. Is the swan still there?
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Off hand is a label applied ONLY to a hand making a secondary attack that isn't part of your iterative chain. So, the hand you strike with first is always your "on" hand.
"C'mon...you can throw 'em both at us! We'll be fine!"
-ONE of the TWO party clerics after I debated out loud whether or not to have them fight Vorkstag and Grine (TotB) simultaneously.
"Mute guy," IMHO, is going to give the same result as "lone wolf."
5. Shield Bracelet. Rather easy, this one.
6. Kinetic punching rings. Really intersted in these. Gives Improved Unarmed Strike?
7. Pentacle amulet.
SQUEEEEEEEEE! SO KY00000T!11!!!1! omgadorbz
My most hated tactic as a GM: the "grab and stab." Melee character grapples a mob, the rest of the characters stab the monster while it tries to escape. Deadly to casters at low levels.
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If someone promotes "negging," I swear I will reach through the intertubes and slap them silly.
LazarX wrote: Question wrote: What is the cheapest darkvision option, magic item or spell wise, for a scout?
The problem with scouting is that the scout needs light to see (unless he's an elf and there's moonlight)...but light would make him stand out like a sore thumb.
So to get an effective scout, we probably need darkvision right? Whats the cheapest option for that? Depends on where you are scouting. If it's outdoors at night, low-light is generally superior to darkvision. Honestly curious to know when LLV is better than darkvision. Is it just the color thing?
Elfen Lied is one I just finished; it was amazing, if incredibly dark.
So I don't know if this has been brought up elsewhere, but...
In Sandru's statblock, from whence comes his shield proficiency for the buckler he wields?
Edit: Derp. Figured it out; you don't need to be proficient with a +1 buckler in order to not take penalties. They don't have any penalties!
Everyone wakes up with amnesia.
My favorite houserule for this makes the -4 optional...if you choose not to take it, you have a 50% chance of hitting the wrong combatant versus a flatfooted AC. Makes for some hilarious friendly fire hijinks!
His knowledge of game mechanics is lacking if he believes power attack costs next round AC.
Adding my vote for disallowing the player.
Chris Mortika wrote: Would a starknife work? It's a ring-shaped one-handed martial slashing weapon that is often thrown. I was under the impression that the star knife looked like, as implied, a star. Like a giant shuriken.
EDIT: OHO! I see there is a ring in the middle of PF's starknife.
This map rocks the proverbial socks, sir! Stellar job!
Dark_Mistress wrote: I was just going to suggest drawing it out by hand. But looks like you have, I would also be interested in seeing your final results when you are done. +1. My group also asked for one when they reached the administrative offices.
Mirrel the Marvelous wrote: I'm sure I can keep it subtle, for the first chapter at least.
Manimal you are not alone in the "don't do it" crowd, almost everyone posting today has said something similar. Maybe it's the christmas spirit making people less inclined to evil...
P.S. Pharasma can kiss my bony undead raising butt!
Of course I don't mean to hit the "badwrongfun" button, I'm just trying to throw out a warning that your concept will be difficult to implement without hogging the spotlight a little due to the extra attention the GM will have to give you. If everyone is okay with the idea that you plan to play a character that will cause a great deal of conflict, then go for it!
As a GM currently running CC, I'm going to add my voice to the "don't do it" crowd. Really, really, this concept will not fly with this AP, at least the first chapter. This isn't a spoiler, so I'll say it anyway-Pharasma, and anyone who worships Pharasma (nearly everyone in Ustalav) loathe undead. And anyone who desecrates the dead.
Don't be that guy.
I'm going to agree with LazarX here. Everytime I've GM'd a "mute" character, it's always come with the bonus description of "oh, and he's kind of a 'lone wolf' type." Groan.
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