Mandor |
At the next game session, my players are going to teleport into a large cave about 500ft underground which the sorcerer has studied carefully. Since the last time they were there, the cave has been flooded by opening up a tunnel to the lake it is under.
I'd like to make sure I have to following correct so I can adjudicate this properly:
1. The players can hold their breath for a number of rounds equal to twice their constitution. I can find no rules differentiating between taking a deep breath then jumping into water vs being surprised by suddenly finding themselves in water.
2. The sorcerer can teleport the party back out the next round as long as he makes the concentration check for casting underwater (DC 15 + spell level).
3. If the sorcerer fails the concentration check, he begins to drown as casting a spell with a verbal component means he is no longer holding his breath. He falls unconscious (0hp).