Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Chaos Beast

Mamushi's page

FullStar Pathfinder Society GM. 3 posts. No reviews. No lists. No wishlists. 3 Pathfinder Society characters.



This thread is for everything related to scenario 4-11 The Disappeared.

I had a real love/hate relationship with this scenario. Story wise it is amazing, technically it is a mess. Allow me to explain.

My group was 2 fighters, paladin, ranger, cleric and sorcerer. Half my party never engineered a way to get past the first hallway and were stuck in limbo while the sorcerer did all the heavy lifting. The sorcerer had a high disguise check and effectively had free reign over 3/4 of the scenario. There are no mechanics in place in most of the high traffic areas to address this so while he ran amuck most of the party couldn't get past the first hallway; The perception DC was too high to go to the courtyard, and they sure as hell didn't want to go into the room with all the dignitaries (they would be able to make the checks anyways).

Anyways, the items you get at the beginning don't help too much since the scrolls are self target only. 3 out of six of my party made it to Zarta's room and at a certain point after my other 3 players had sat out for most of the adventure I teleported them to the rest of the group and they finished it up together. Using the sorcerers bluff they blitzed back taking a few strikes and got to the room with 60 minutes on the dot and most of their strikes used up.

The DC's for the checks don't scale between 1-2 and 4-5 so expect a big discrepancy between running the two. The some faction missions are impossible for some classes. I'm looking at you grand lodge (and others). There are a couple of pass/fail the scenario mechanics so be careful about those.

Your party makeup is going to play a huge role in this scenario, and expect a couple to be sidelined and impotent.

That looks like a lot of negativity, but we still had a great time! I am simply trying to give people fair warning. The puzzle is great and the story is good; even with one of the worst groups you could have for this we still passed through and got the boon too.

GMs you need to prep extra for this one by contemplating strange possibilities your party might take (like giving keys back to guards as a distraction!). Be flexible, and include everyone as best you can.

I guess that is all.


Loved this scenario, but I had some real RP pros so that makes it easier. I made some 4X6 cards with portrait pictures on them so my players could keep all the NPCs straight.

At the end I was worried about a big let down when the monster murdering them just decides to leave, so instead I had the High Priest of Abadar enter glowing in holy fury and say, "Stand aside Pathfinders! Job well done on protecting these people, now leave it to me!" Then I had the devil run off. Everything went perfect.



Yeah there isn't really anything in the near area to eat. You can go up north on 29 to Platte City where there are lots of options.

Or a better option might be to go south on 29 to 152. At this intersection there are lots of food options. This is probably where all the locals will go and if you are from the midwest the drive is what we are use too!

Hope this helps! If nothing else, let Seth or me help you out!

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.