Sabriyya Kalmeralm

Mama Bess's page

124 posts. Alias of gyrfalcon.


Classes/Levels

skills:
Acro+11, Bluff+9, Climb+5, Diplo+9 (+1 gather info), DD+10, Disg+9, Escape+7, Know (arc, dun, geo, hist, local, nat, nobl, relig)+7, Ling+7, Per+13 (+2 traps), SM+9, Sleight+7, Spellcraft+7, Stealth+15, UMD+7

Gender

Investigator 4 / fighter 1 AC 22 (T 14, F 19) CMD 16 | F+5 R+8 (+1 vs traps) W+7 (+2 vs fear, illusion, +1 vs charm, compulsion) | Per+13 | Init+3

About Mama Bess

Advancement Choices:

1: Fighter 1 - feat: combat reflexes, fighter: weapon finesse
2: Investigator 1 - fcb: skill point
3: Investigator 2 - feat: bodyguard, fcb: skill point
4: Investigator 3 - talent: easy aid, fcb: skill point
5: Investigator 4 - feat: extra talent (infusion), fcb: skill point

Mama Bess
Female Halfling Investigator (empiricist) 3 / fighter (vengeful hunter) 1
LN Small humanoid (halfling)
Init +3; Senses Perception +13
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Defense
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AC 22, touch 14, flat-footed 19 (+3 Dex, +1 size, +2 shield, +6 armor)
hp 35 (1d10+1, 4d8+4)
Fort +5, Ref +8 (+1 bonus vs. traps), Will +7, +2 vs fear, +1 against charm and compulsion, +2 vs illusion
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft.
Melee mwk whip +9 (1d2+0) 15’ reach
. . spiked heavy mithral shield +6 (1d4+0)
Investigator Spells Prepared (CL 3th; concentration +6):
. . 1st—blend, monkey fish, disguise self, expeditious retreat
. . 2nd—invisibility, invisibility
Formulae Known
1st—blend, comprehend languages, cure light wounds, disguise self, expeditious retreat, monkey fish
2nd—invisibility
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Statistics
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Str 10, Dex 16, Con 12, Int 16, Wis 12, Cha 14
Base Atk +4; CMB +3; CMD 16
Feats Bodyguard, Combat Reflexes, Weapon Finesse, Proficiencies (weapons: simple, martial, whip; armor: light, med, non-tower shields)
Traits helpful, offered as payment
Skills Acrobatics +11, Bluff +9, Climb +5, Craft (alchemy) +7, Diplomacy +9 (+1 to gather info), Disable Device +10, Disguise +9, Escape Artist +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (religion) +7, Linguistics +7, Perception +13 (+1 to locate traps), Sense Motive +9, Sleight of Hand +7, Spellcraft +7, Stealth +15, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Halfling, Infernal
SQ inspiration, investigator talents (effortless aid, infusion), trapfinding +2
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Special Abilities
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Alchemy +4 (Su) +LVL to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bodyguard Use an AoO to use aid another to improve the AC of an adjacent ally.
Ceaseless Observation (Ex) You can use Int instead of the typical stat for Disable Device, Perception, Sense Motive, and Use Magic Device checks, plus for any Diplomacy checks made to gather information.Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Reflexes (5/round) gain 1+DEX AoOs / round.
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2). [Note: “If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend...You make an attack roll against AC 10.”]
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save.
Offered as Payment You receive a +1 trait bonus on Will saves and that bonus becomes a +2 against charm and compulsion spells and effects.
Studied Combat (+2, 3 rounds) (Ex) Move action to study target: +LVL/2 to hit, damage for INT rounds.
Studied Strike +1d6 (Ex) Use up Studied Combat bonus for +1d6 damage to one attack.
Talent: Effortless Aid (Ex) Can aid another as a move action, or use 1 inspiration for swift action.
Talent: Infusion (Ex) Can create extracts usable by others
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain +LVL/2 to find or disable traps, including magical ones.
Unfailing Logic +2 (Ex) +2 insight vs. illusion. Spend 1 inspiration as an immediate action to use Intelligence instead of Wisdom on all such saves for one round.
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GEAR/POSSESSIONS
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Gear

Total Weight: lbs.

Background:

Youth in Andoran

“Mama” Bess was born into a large extended family of traveling halfling peddlers and enjoyed a warm, happy childhood on the roads of Andoran amidst her clan. One day when she was twelve, their caravan came too close to the Chelaxian border and all but three of them got captured by slavers. Horrified, her mother Hettie led Bess and her brother Cob to sneak into Cheliax, stealthily following behind the slavers. She meant to attempt their rescue...but the strength and skill of the slaver (a seasoned Tiefling ranger with keen eyes and a keener blade) meant a rescue mission was well beyond her grasp. Hettie decided to bide her time following along, just out of sight, looking -- and praying to Desna -- for an opportunity to deliver her loved ones. Sadly, each morning their plight was as bleak as it had been the night before.

”Bess,” her mother would say, ”Nothing is more important than family. Nothing. I don’t know how we’re going to free your poppa and your uncles and aunties and cousins and grandpappy...but we will.”

After eight days, the slaver had brought his captives to within a days ride of Ostenso. Hettie knew that the following day they’d get into the city, be sold off to various parties, and that would be that; her hopes destroyed. Just as she was making camp and considering a mad run in the night, an masked elf stepped out of the shadows, dressed in red and black. The assassin offered to slay the slaver during the night for an undisclosed price and Hettie was quick to agree, saying to Bess, ”I don’ know what they’ll charge us...but it don’ matter. There’s nothing more valuable than family, sweetheart. Nothing.

Hettie and Bess and Cob crouched in the bushes and awaited their opportunity. They never saw the assassin approach the slaver. Rather they saw the slaver take first watch, as was his habit, sipping hot spiced wine to keep cold in the chilly autumn night. An hour into his watch Bess noticed a surprised look on his face. He sat down on a large rock...and then fell over, spilling his wine. The three halflings held their breath for several minutes before deciding it was safe. Bess -- the quietest of the three — tiptoed up to the guard. With trembling fingers she grabbed his keys from his belt (and his coin purse) and went to unlock the chains that held her family.

As soon as they’d made it out of earshot, the whole clan took to whooping with joy, tearful hugs, and shared stories of the ordeal. Bess beamed as her uncle Otto (a renowned sneak) praised how quietly and bravely she’d gotten the slaver’s key, tiptoed past his sleeping lieutenants, and freed her family. Suddenly everyone grew quiet as the masked assassin faded in from the shadows. He pulled Hettie aside and Bess watched her mother’s horrified expression as they talked. Bess saw her mother hold up her prized necklace with a pleading look, but the assassin shook his head and cut her off. With a tear in her eye, Hettie called Bess over.

”Little Bess-berry, I’m very very sorry.” After a long pause, the assassin gestured for Hettie to get on with it. ”My daughter...I can’t think of how to say...you’re going to have a new family now. This elf here, and his order...they are your new family now.” Through tears she managed to finish: ”Bessy, I’m sorry, be brave!”

A New Family: Life as a Red Mantis

The masked assassin eventually brought Bess to Ilizmagorti, where she joined a misfit group of scared and confused children, most younger than Bess. The assassins provided rigorous schooling in stealth, lockbreaking, disguise, combat, and other skills...but little in the way of warmth or reassurance.

Bess found her mother’s words echoing in your mind: ”They are your new family now.” Well, Bess knew that nothing was more important than family and so she started to comfort and care for the other orphans, helping the young ones as best she could. She found that she wasn’t the strongest or most skilled with a blade...but she had a knack for potions, and an even bigger knack for helping her fellows out.

It’s now been twenty two years since Bess joined her new family and she’s become a constant figure in the Red Mantis order...and especially in the orphanage of Ilizmagroti. She is known for always having a hard candy or a pastry with her, to give out freely to her many nieces and nephews, all of whom refer to her as Mama Bess.

Her unusual talent in helping others achieve their best makes her very popular in whatever crew she may be assigned to.

Personality:
“Mama” Bess cares for one thing and one thing only: her family. The fact that her family is no longer a band of peddlers, and are instead now a fanatical religious order of assassins, is irrelevant. There’s nothing more important than family, and Mama Bess does whatever she can to keep hers healthy, happy, and well fed.

Appearance:
Ht: 2' 9"
Wt: 29 lbs
Age: 41
Hair: Black, but starting to grey in places
Eyes: dark brown
Skin: ruddy brown