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Spell Sovereign

Malstei Alenuath's page

157 posts. Alias of Dennis Harry.


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Full Name

Malstei Alenuath

Race

Moon Elf

Classes/Levels

Ranger 1

Gender

Male

Size

M

Age

87

Alignment

Chaotic Good

Deity

Aerdrie Faenya

Languages

Common, Elven, Sylvan

Occupation

Ranger - Woodland Defender

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 13
Charisma 14

About Malstei Alenuath

Male - Ranger 3/Sorcerer 3
Chaotic Good - Moon Elf

Initiative - +4 - Perception +12

Defense:

AC 14 - Touch 14 - Flat-Footed 10
HP
Fortitude - 5
Reflex - 8
Will - 5 (+7 vs. Enchantment Spells)
CMD - 19

Offense:

Speed 30
BAB +4 - CMB - 5

Melee Attack – +6
Long Sword +1
Melee Damage – 1d8+2 (19-20)

Ranged Attack – +10 (+1 w/in 30')
Composite Longbow +1
Ranged Damage – 1d8+1 (+1 w/in 30')

Statistics:

Strength 12 - Dexterity 18 - Constitution 12
Intelligence 10 - Wisdom 13 - Charisma 14

Feats and Traits:

Feats:
Weapon Focus (Longbow)
Point Blank Shot
Precise Shot
Combat Casting
Endurance
Eschew Materials

Traits:

Indomitable Faith (+1 Will saving throws)
Focused Mind (+2 Concentration chcek)

Skills:

Concentration - +11
-------------------

Skills:

Bluff 7
Handle Animal 6
Knowledge (Arcana) 5
Knowledge (Geography) 5
Knowledge (Nature) 5
Perception 12
Ride 8
Spellcraft 5
Stealth 11
Survival 10
Use Magic Device 6

Gear:

Combat Gear:

Longsword +1
Composite Bow +1

Other Gear:

Backpack (Contains)
Flint & Steel
10 Torches
2 Waterskins

Wealth: 1,885

Other:

Ranger Special Abilities:
Favored Enemy – Human
Track
Wild Empathy
Combat Style (Bow)
Favored Terrain - Forest

Sorcerer Special Abilities:
Laughing Touch 5x day
Eschew Materials
Woodland Stride
Bloodline Spell - Entangle
Bloodline Arcana - +2 DC Compulsion Spells

Elven Racial Traits:
Speed 30’
Low Light Vision
Immune to Sleep
+2 Bonus vs. Enchantment spells
+2 Perception
Weapon Familiarity

Spells:

Spells Per Day-
1st - 6

Spells Known-
Cantrips - 5 - Resistance, Mage Hand, Mending, Message, Acid Splash
1st - 3 - Mage Armor, Gravity Bow, Color Spray

Languages:
Common, Elven, Sylvan

Favored Class: Ranger

Appearance:

Appearance:
Mal is 5'3" tall with milky white skin and a silver sheen to his dark hair. He has worked hard to grow a beard to allow him to blend in with human society a bit better. He wears green breeches with a tan shirt both tight fitting. Simple green riding boots adorn his feet. When the weather is poor he has a dark green travel cloak with hood though usually it stays in his backpack. At his hip is a longsword. Strung over his back is a quiver with arrows. He usually walks along with his long bow unstrung unless he expects combat (when on the caravan route it is always strung).

Personality: A dour elf, he has a flighty personality (due to his Fey blood) which will sometimes be overly cheerful making his dour moods appear even more dour than they truly are.

Backstory:

Reason for first adventuring -
Growing up in Evereska he felt that the elven people turned their backs on the forestlands they once protected. He left Evereska in order to do so feeling that one elf can make a difference. He dislikes elven isolationist policies but has thus far feels disconnected from the world of men (part of the reason for his dour moods).

Reason to keep adventuring -
Mal spent some time with a small adventuring band foiling the plot of the God of Assassins Bhaal. During this venture he had a near death experience where Aerdrie herself reached out and saved Mal's life. Since then his faith in the Goddess has grown and he takes daily morning devotion to her. Mal's arrows seem to fly straighter and strike truer ever since his encounter. Once his small adventuring band reached Baldur's Gate it became obvious that the trail of the enemies had gone cold. Mal parted from his heroic friends and took on guard duty with a caravan heading to the south.

Friend - His old adventuring companion Solaria. A Halfling Summoner. Mal felt a kniship with her because of her shyness.

Old Adventuring Mate - Gnome Inquisitor Badger Woods. A wise reliable companion.

Enemy - Nameless Half Orc Half Dragon. Mal was never able to discover his name but his dark mistress sent him on a collision course with Mal which has yet to ome to pass.

Objective -
Generally Mal looks to protect all goodly races and the forest. He would like to track down the enemies that gave he and his former companions so much trouble. Without his companions around him now is looking to increase his own prowess with the bow so that when the time comes and finally confronts his mortal enemy his arrows will strike without mercy.



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