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About Malstei AlenuathMale - Ranger 3/Sorcerer 3
Initiative - +4 - Perception +12 Defense:
AC 14 - Touch 14 - Flat-Footed 10 HP Fortitude - 5 Reflex - 8 Will - 5 (+7 vs. Enchantment Spells) CMD - 19 Offense:
Speed 30 BAB +4 - CMB - 5 Melee Attack – +6
Ranged Attack – +10 (+1 w/in 30')
Statistics:
Strength 12 - Dexterity 18 - Constitution 12 Intelligence 10 - Wisdom 13 - Charisma 14 Feats and Traits:
Feats: Weapon Focus (Longbow) Point Blank Shot Precise Shot Combat Casting Endurance Eschew Materials Traits: Indomitable Faith (+1 Will saving throws)
Skills:
Concentration - +11
Skills: Bluff 7
Gear:
Combat Gear: Longsword +1
Other Gear: Backpack (Contains)
Wealth: 1,885
Other:
Ranger Special Abilities: Favored Enemy – Human Track Wild Empathy Combat Style (Bow) Favored Terrain - Forest Sorcerer Special Abilities:
Elven Racial Traits:
Spells:
Spells Per Day- 1st - 6 Spells Known-
Languages:
Favored Class: Ranger Appearance:
Appearance: Mal is 5'3" tall with milky white skin and a silver sheen to his dark hair. He has worked hard to grow a beard to allow him to blend in with human society a bit better. He wears green breeches with a tan shirt both tight fitting. Simple green riding boots adorn his feet. When the weather is poor he has a dark green travel cloak with hood though usually it stays in his backpack. At his hip is a longsword. Strung over his back is a quiver with arrows. He usually walks along with his long bow unstrung unless he expects combat (when on the caravan route it is always strung). Personality: A dour elf, he has a flighty personality (due to his Fey blood) which will sometimes be overly cheerful making his dour moods appear even more dour than they truly are. Backstory:
Reason for first adventuring - Growing up in Evereska he felt that the elven people turned their backs on the forestlands they once protected. He left Evereska in order to do so feeling that one elf can make a difference. He dislikes elven isolationist policies but has thus far feels disconnected from the world of men (part of the reason for his dour moods). Reason to keep adventuring -
Friend - His old adventuring companion Solaria. A Halfling Summoner. Mal felt a kniship with her because of her shyness. Old Adventuring Mate - Gnome Inquisitor Badger Woods. A wise reliable companion. Enemy - Nameless Half Orc Half Dragon. Mal was never able to discover his name but his dark mistress sent him on a collision course with Mal which has yet to ome to pass. Objective -
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