Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Camper

Malleon Harper's page

83 posts. Alias of Talion09.


Search Posts
Search Malleon Harper's posts:
RSS Recent Posts
51 to 83 of 83 << first < prev | 1 | 2 | next > last >>
(Male Human Fighter 1)

Malleon leans over the edge and fires arrows as quickly as possible now that Oso has cleared his line of fire.

Rapid Shot!

1st Arrow - 1d20+3=8. I'm not going to bother rolling damage for that one, lol

2nd Arrow - 1d20+3=17. Damage 1d8+1=7pts

I'm down to 38 arrows now

(Male Human Fighter 1)

Is Malleon close enough (give or take a 5' step) to the trapdoor opening to see Oso & the spider? Basically I'm wondering if I could Rapid Shot, or if I would have to move and take a single shot. Of course, using Rapid Shot on a Spider that close to Oso may not be the best idea depending on my rolls... ;-)

(Male Human Fighter 1)

Jeez, I spend the day in meetings and all kinds of interesting things happen, lol

Malleon continues to watch the perimeter of the burned ruins with his bow ready, trying to ensure that nothing, kobold or otherwise, sneaks up on us.

(Male Human Fighter 1)

"Oso, I've got a crowbar in my pack if you want to force that trapdoor open." Malleon calls over his shoulder while he continues to scan the perimeter to the north.

(Male Human Fighter 1)

Malleon will ready his bow again, and keep watch to the north, along the line of the kobold tracks.

"Bobek, I'll keep watch while you search the ruins."

I re-rolled my Spot/Listen if necessary.

Spot [3+3=6]
Listen [13+3=16]

(Male Human Fighter 1)

"Hi there, what are you doing out here by yourself?

This is Malleon points at the appropriate people Oso, Louinor, Bobek and Chalen.

What is your name?"

(Male Human Fighter 1)

Dungeon Master wrote:
... Malleon calls out and scans the perimeter, only the caw of birds answers him, though to the east he catches a flash of what appears to be a young blonde girl. She darts behind a tree roughly 60 feet from the group.

Malleon spins and points to the east. "Hey, you there, behind the tree! My name is Malleon and these are my companions. We were sent by the Sheriff to look for some children that are missing from Falcon's Hollow. Please come out and talk to us, we aren't dangerous." Malleon puts his arrow back in his quiver and has his bow dangling from one hand as he finishes this speech.

(Male Human Fighter 1)

Malleon looks sheepish, and stops trampling any tracks that might exist.

"Sorry"

(Male Human Fighter 1)

Chalen wrote:

Chalen dismounts with difficulty, more falling than anything, and rubs his stiff muscles.

"Should we call out to the children?"

"Aye" Malleon strings his bow and has an arrow in hand, but not nocked and drawn. He circles around the burned ruins.

"Savram! Juran! Kimi! Mikra! Hollin! The Sherrif sent us to find you, your parents are worried. Can you hear my voice!"

Malleon makes Spot (15+3=18) & Listen (10+3=13) checks

(Male Human Fighter 1)

I'm assuming these are light horses that are provided, but I can check with Oso later

Malleon ponders the rough sketch in his notebooks...

"Ok, both Elara's and the Lumber Camp are on trails from the town, so we shouldn't have any problem finding them.

Riding to Elara's, we should be able to get there in around 2 hours, maybe a little longer.

If we head straight to the logging camp, it would be around 3 hours by horse.

If we ride straight across the Vale from Elara's to the lumber camp, it would be around... hmm... 4 hours? There isn't a path to follow, but we can just skirt the southern edge of the woods and that should work I think.

So if we left at dawn ~ 6 AM ? we could be at either location by early morning 9 AM. If we went to Elara's first, spent around an hour looking for clues and then rode on to the Lumber camp, we could be there by just after mid-day." 1 PM ?

Malleon looks to his fellow party members. "What do you think? Can we spare the morning to search for the children? Time is of the essence, but if we set out at dawn..." Malleon is clearly torn about this decision,

(Male Human Fighter 1)

Dungeon Master wrote:

Sheriff Baleson bows slightly in Louinor's direction, "I understand your concern for the plagued, priestess; I did not know you and your friends had the inclination to look into that problem for us as well. I am truly thankful."

Baleson sips an ale that the waitress gave him. "These are rough times in the Hollow, what between the kids and the plague. Aye, both are pressing; trust me I feel the weight of all of it." He offers the party a weak smile. "If you are interested in looking for the children as well as the cure, I could not repay you, but Jurin's father, Thuldrin could. And handsomely at that. The children were apparently heading to Elara's, bout 8-9 miles northwest of town."

Baleson eyes Oso and extends his hand in a warrior handshake. "Either way it sounds like you are going to be doing what you can to help us here. If I can trust you not to run off with them, I can procure some horses to speed your journey."

Malleon speaks to the Sherrif before he departs.

"Sherrif, could you help us by sketching a rough map or giving directions on how to reach the logging camp? I also have a few questions which might speed us on our way..." Malleon offers his notebook and inkpen.

"Laurel said there was a forester there that might have more information on where the elderwood moss could be found.

And could we check this Elara's on the way to the logging camp, or is it out of the way?

Could you give me the names and descriptions of the missing children?"

(Male Human Fighter 1)

Louinor wrote:

...

"I hate saying this but if we spend time looking for those children and wait to find the cure to this plague if fear that to many people will die let us concentrate on the cure first. We must choose the greater good in this instance."

Malleon nods his head. "I agree. If we can do both at the same time, that would be great.

But there are dozens of people in town deathly ill with the blackscour taint, and a handful of children missing. It pains me, but if I have to chose, the search for ingredients for a cure comes first."

(Male Human Fighter 1)

Chalen wrote:

"It would appear the hourglass is draining rapidly. The quicker we find this cure, the quicker we might discover if these children are in any real danger."

"My name is Chalen, Oso. I merely refrained from mentioning it as I had assumed my name had preceded me."

"Do we rest tonight and start for the logging camp in the morning?"

"Aye Chalen. At dawn we should be on the road to the logging camp. Every hour someones dies from the blackscour taint. I would suggest that you buy any provisions tonight, and get an early rest. We may be on the move for days on end."

(Male Human Fighter 1)

Oso Legumbe wrote:

"I will do this with you. Cannot we do both, if the guide can help us? Are the children and the roots in the same places?"

Louinor has never mentioned a name yet to me, and you and I chatted briefly before going separate ways.

Sorry, I thought Oso and Louinor had talked when we went to the church. I was at work, at didn't have time to doublecheck that in the prior pages.

"The children might be in the same places as the ingredients, but we won't know without searching. But I think that unless we have evidence that the children are in danger, we should concentrate on the ingredients. Dozens of people are in desperate need of a cure, and more fall sick every day!

We need to find the Eldest trees in the Vale to find Elderwoof Moss. We also need Ironbloom Mushrooms, and those we can probably find in the dwarven ruins to the north. And we have to find Ulizmila the Witch, for an exotic root called a Rat's Tail.

If your guide can't help us, there is a man at the logging camp who was reccomended."

(Male Human Fighter 1)

Oso has met Louinor before when we went to the Church, so I'm assuming he isn't asking her for an introduction

Malleon leans forward and speaks quietly to Oso: "Oso, Louinor and I have been to see the herbalist that Lady Cirthana reccomended. She thinks she can make a medicine to cure this blackscour taint that is plaguing Falcon's Hollow."

But... she needs three ingredients which might be hard to find in the wilds of Darkmoon Vale.

The Sherrif said these children are 'not missing yet' so we can perhaps search for them later, or combine our efforts and seek out both the ingredients and the missing children.

But time is of the essence for all these people that are already sick, and Laurel needs the ingredients without delay.

Will you help me search for these ingredients?"

(Male Human Fighter 1)

It looks like Dreamweaver is unable to post this weekend, so if its alright, I'll make the assumption that Louinor will follow Malleon's lead in town at least, so we can get the party back together.

Malleon and Louinor thank Laurel for her time, and promise to seek out the ingredients for the potential cure to the blackscour taint.

Leaving Roots and Remedies, Malleon turns to Louinor "I think we should find an inn for the night, and ask around for some directions to the lumber camp. How about the Jak'A'Napes by the docks? We might find Oso there as well"

Malleon and Louinor walk through the wet and muddy streets of Falcon's Hollow, and enter the Jak'A'Napes.

"Barkeep! A pair of ales please. And what hot food is being served today?" Malleon holds up a gold piece as he and Louinor sit at the bar

"Oso, how fared it with the Sheriff? And who are your friends?"

(Male Human Fighter 1)

Dungeon Master wrote:
ROOTS AND REMEDIES

Malleon scribbles down notes. "Hmm... Elderwood Moss, Rat's Tail...but not a real rat's tail, but a kind of root instead. And 7 Ironbloom Mushrooms."

I'll check with the Lumber Camp and this Milon tommorrow, and then set out to try and find these for you.

But where does this witch... Malleon checks his notes ... Ulizmila live?

And where exactly is the lumber camp? Would it be possible to journey there today before nightfall?"

Malleon turns to Louinor with almost child-like glee evident on his face. "Finding the cure to this plague is the sort of quest that can make a reputation.

I've heard that Darkmoon Vale is dangerous, and just two of us will make it tiring to keep watch.

Should we seek out Oso and perhaps some others to aid us?"

(Male Human Fighter 1)

Dungeon Master wrote:

...

ROOTS AND REMEDIES - Laurel watches as Louinor studies the alchemical wares. "Don't touch that stuff. You break it, you buy it." She huffs as she turns back to Malleon, who now has his journal out. "So you're not buying anything, are you?"
She begins scraping a brown jelly out of a jar. "Fine, fine. Blackscour taint is a fungus that essentially poisons water. I've never heard of it around these parts until now. The taint happens when you get the mold of Blackscour growing inside of you. It starts eating away in your chest and belly and is damned determined to stay. Your body practically tears itself up trying hack the stuff out, but all that does is cut your guts up . . .bad."

"Can you help? Ha! Can you heal, sir? Can you cure diseases? Ha! There isn't any cure I have in here for sure."

Malleon looks up from his scribbled notes.

"Laurel, I understand that you are extremely busy during this trying time. Would this holds up a pair of gold pieces be sufficient compensation for your time?

And you mentioned that you don't have a cure "in here". Is there somewhere else that might have a cure?"

(Male Human Fighter 1)

Malleon will pull his notebook and inkpen out of the oilcloth pouch and take notes as he talks to Laurel.

(Male Human Fighter 1)

Roots & Remedies:

"Hello Laurel. My name is Malleon, and this in Louinor.

We are newcomers to Falcon's Hollow, and Lady Cirthana of Iomedae said that we should speak with you to learn more of the blackscour taint.

What can you tell us about this affliction? And is there anything we can do to help?"

(Male Human Fighter 1)

Dungeon Master wrote:
CHURCH -- So Louinor and Malleon are going to Laurel, and Oso is going to find the constable? Is this correct?

Sounds correct to me, although Malleon wanted to go see the constable after as well, to ask about the missing children. But seeing as how it seems like a plague has hit Falcon's Hollow, its a bit of enlightened self-interest to check with this Laurel about the blackscour taint first.

(Male Human Fighter 1)

"I wouldn't mind speaking with this Laurel as well. Even if I am unable to help with the blackscour taint directly, I would like to learn more about it, and how it came to infect the town."

(Male Human Fighter 1)

Dungeon Master wrote:

CHURCH - "You can find the constable in the low market likely, just follow this road to the west." She paused, and seemed to hesitate for a second before continuing. "He is a good man. But a bit gruff, tread lightly around him. He has been pushed to the limits lately, as if his job wasn't tough enough."

She bid her farewell and answered Oso's question, mentioning the taint had been around for perhaps 2 weeks.

Malleon turns to Louinor and Oso. "Shall we seek out the constable to offer our aid? Or do you think we should seek out this herbalist, Laurel, to learn more of this blackscout taint?"

(Male Human Fighter 1)

Dungeon Master wrote:

CHURCH -- You do not have to wait long for the priestess of Iomedae to acknowledge your presence. She finishes her prayer and listens to Malleon. She lets loose a sigh and an exasperated chuckle, "Adventurers? Perhaps. Healers. Definitely." She casts a gaze at Louinor and lets her eyes linger on the symbol of Desna, here eyes are hopeful. "But, where are my manners. My name is Lady Cirthana."

After introductions are made, she continues. "I am new here, and despite my best ministrations, I cannot heal this disease, this blackscour taint. Many have turned to a herbalist named Laurel. She is a good woman, if overworked. She runs Roots and Remedies on the west edge of town. If you are looking for more information, I would speak with her."

She turns back to face Malleon. "Unfortunately, I doubt there is little you can do, unless you are skilled healers. If you wish to help otherwise speak with the town constable; I hear that he is trying to form a search party for some missing kids. They are likely just lost in the woods, so it may not be grand adventure, but at least it is a start."

"Lady Cirthana, where might I find the constable? While I may not be able to help directly with this blackscour taint, I might be able to help with the missing children."

(Male Human Fighter 1)

Dungeon Master wrote:

CHURCH - The church is a simple, functional structure. It is clean and new looking. Upon entering the church your senses are assaulted, however. Throughout the floor of the main worship room, lay dozens of sickly, coughing townsfolk. Their rattling coughs, sneezes, and phlegmatic voices echo loudly within the church. Outnumbered, and apparently overworked, the acolytes of Iomedae tend to the ill the best that they can. A well-dressed woman of about 30 with straw colored hair stands at the altar, leading a few people in a prayer. Her robes indicate her as a cleric of Iomedae.

Malleon shakes the rainwater from his cloak as he enters the church, and is visibly shaken by the hordes of seemingly deathly ill people. This seems more like a plague or epidemic than the "coughing sickness" I had heard about on the ferry.

Malleon approaches the woman at the altar, and respectfully waits to gain her attention.

When he has her attention:

Spoiler:
"Hello, my name is Malleon, and these are my companions, Louinor and Oso. We are adventurers recently arrived here in Falcon's Hallow, and came to seek the guidance of Iomedae as to where there might be an opportunity in Darkmoon Vale to win renown and honor.

But what I see here of this sickness shows that there are more pressing issue besetting Falcon's Hollow. Is there anything I can do to help?"

(Male Human Fighter 1)

Dungeon Master wrote:
So far I have Chalen going to Jak'a'napes. Harper, Oso, Louiron going to the church. Sound right?

Sounds correct to me

(Male Human Fighter 1)

Oso Legumbe wrote:

Oso regards the young man more closely.

"I am a warrior, and my only rule is that the work must be clean and honourable. This is not the Hold of Belzen."

"Excellent. I've heard that Darkmoon Vale is a place where a brave man with a strong blade and quick wits might make his mark. But such men working as a team are stronger than their the sum of their skills.

You look like a capable fellow, and your talk of honor mirrors my own thoughts. What say you to working as a team to win renown here on the frontier?

And what better place to look for an opportunity to win renown and honor than the Temple of Iomedae? Shall we speak to the priests?"

Malleon looks at Louinor. "Three are stronger than two. Care to join us?"

This was directed at Oso and Louinor primarily, but still said loud enough for Chalen and Bobek to overhear, as they appear to be fellow outsiders

After getting a response (hopefully positive) Malleon sets off for the Temple to see what opportunities for adventure there might be in Falcon's Hollow.

And besides, it never hurts to make friends with the priests BEFORE you need urgent healing ;-)

(Male Human Fighter 1)

Malleon turns and looks at Oso, who seems to be some sort of warrrior based on his gear.

"I didn't say that they had work exactly, I said it would be a good place to look for work. And what sort of work are you looking for?"

(Male Human Fighter 1)

Ignoring the worsening rain, Malleon looks at the bulletin boards and his gaze falls on a flyer for the Church of Iomedae.

Hmm... a temple to the Goddess of Justice & Valor. Just the place to look for an opportunity to be a hero.

"I think the Church of Iomedae would be a good place to visit." Malleon says to Louinor, loud enough for the others to overhear. Assuming of course that they haven't walked too far away from the bulletin boards yet

Malleon checks that his oilskin pouch is tightly tied, protecting the bowstrings within from the rain, and then shoulders his pack and strides off deeper into town towards the Church of Iomedae.

(Male Human Fighter 1)

Louinor wrote:
Malleon Harper wrote:
"Have you been to Falcon's Hollow before?"

Louinor looks over at the man at the rail with "No I have not but here are a lot of places I haven't been......yet." She walks over to the name and smiles at him "My name is Louinor, who might you be?"

"Malleon Harper at your service" he says as he pushes his wet hair out of his eyes.

"I'm new to Falcon's Hollow myself, but I heard rumors in Korvosa that Darkmoon Vale was a frontier where an adventurer might make his name. And so here I am."

Malleon eyes Louinor's scalemail and weaponry. "Are you too perhaps in search of adventure?"

Sorry about the delay in responding. Rather rude of Malleon to start a conversation and then stop talking ;-)

(Male Human Fighter 1)

Malleon approaches the young woman with the striking pale hair. Louinor

Leaning on the rail, he casually asks "Have you been to Falcon's Hollow before?"

(Male Human Fighter 1)

Here are my 10 rolls:

Spoiler:

15
7
9
14
14
5
17
15
17
2

(Male Human Fighter 1)

Well, I finally got the new character written up.

Malleon Harper, a CG Human Fighter 1. I'm good with a bow, and also like to fight with a longsword/shortsword combo.

I'll fill in the rest of the background and personality tommorrow (its been a long day), but in short:

Spoiler:
Malleon was trained by a group of adventurers, old friends of his parents. Just recently finished his initial training, Malleon has an argument with his mentors about his readiness to adventure. They leave on an adventure and leave him behind in <insert city> to continue practicing and training his skills.

Determined to prove them wrong, Malleon instead journeys to Falcon's Hollow, in search of an adventure to prove himself after hearing rumors of the dark monsters that lurk in (or under) Darkmoon Vale & Droskar's Crag.

Here is the rough character sheet:

Spoiler:
Malleon Harper

Chaotic Good Human Fighter 1

Abilities
STR 15
DEX 16
CON 12
INT 10
WIS 8
CHA 12

Combat Information
Initiative +3

Hit Points: 11

AC 16
touch 13, flat-footed 13

Fortitude +3, Reflex + 3, Will -1

Attack Options
Melee longsword +3 (1d8+2)
Melee longsword +1 (1d8+2) & shortsword +1 (1d6+1)

Ranged longbow +4 (1d8) *+5 if target within 30’
Ranged longbow +2/+2 (1d8) *+3/+3 if target within 30’

Feats
Persuasive, Point Blank Shot, Rapid Shot, Two Weapon Fighting

Skills
Spot +3 (4 ranks)
Listen +3 (4 ranks)
Tumble +3 (1 rank, -1 ACP)
Use Magic Device +2 (1 rank CC)
Survival +1 (2 ranks CC)
Knowledge: Arcana +1 (1 rank CC)
Knowledge: Dungeoneering + 1 (1 rank CC)
Intimidate +3 (No ranks)
Bluff +3 (No ranks)

Combat Gear
Longbow, 40 arrows, longsword, shortsword, dagger, studded leather

Equipment
Backpack, belt pouch, sack, crowbar, hatchet, whetstone, flint & steel, grappling hook, 50’ hempen rope, torches (6), candles (12), bedroll, rations (6), waterskins (2), explorer’s outfit, traveler’s outfit

* Wrapped in oilcloth, and therefore hopefully waterproof: extra bowstrings, notebook (50 pages, half-sized “spellbook”), ink vial, inkpen

Cash
4 GP, 6 SP, 5 CP

PS: How did everyone else post their character sheets? Is there a PM function to the boards that I'm unaware of, or did you email them, etc.

My email address is "joelandsarah" at "shaw.ca" if any one else in the campaign wants to get ahold of me.

Talion09

51 to 83 of 83 << first < prev | 1 | 2 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.