"Damn it!" Malleon swears as Oso blocks any potential bowshots by rushing in. I'm starting to hate this place and its weirdness. Maybe I should have stayed somewhere with human bandits to start making my name...
"Die fiend! Die"
Malleon rushes in, dropping his bow and drawing his sword.
Compunctions against pillaging the dead aside, I find it is best never to try on a magic item before knowing more about it.
Once in my Uncle’s laboratory I had a most stressful mishap with a cursed belt. However, on the upside, I learned to dance, and was voted “harvest queen” two years running. Eventually, he felt I had suffered enough and severed the enchantment.
"Yes, lets get going. We still need to find more ingredients for the cure, and maybe those kids too. And the sooner we can get out of this hell-hole of a forest, the better. I bet there are dragons guarding the next ingredient."
Malleon make the spot check. But didn't we already "find" the moss on the tree last night, and were just waiting till daylight to climb up and get it?
"I'll climb up and get the moss, unless anyone else feels like tree climbing." Malleon says, as he looks around and stretches his back. Looking over at the dead wyrm from last night, he mutters "I hate this forest."
hmm... maybe I should take some of the claws or fangs as a trophy?
Argh, apparently I can't roll worth anything right now. I got a 10... unless we still get the flank bonus, in which case it would be a 12. In case that was a hit, the damage was 5
Malleon flails wildly with his longsword as he gasps for breath now that the wyrm is no longer crushing him.
I'm assuming that I am still grappled, but not pinned, after Oso joined in. I'll use my shortsword with the -4 penalty due using a light weapon while grappled.
Sorely pressed and bleeding, the wyrm still refuses to relent. Again it snaps forward, its green scaled maw opening wide revealing dagger-length fangs that threaten Malleon. 1d20+5=24. Damage = 5; Improved grab grapple = 16.
Let Malleon respond with an opposed grapple before anyone else continues
This time the beast lands a vicious bite and begins curling its body around Malleon.
I got an 11 (1d20+2)... so looks like I'm being grappled :-(
Malleon continues to keep his blades pumping furiously to deflect the wyrm's assaults with his longsword while scoring a minor hit with his shortsword on a riposte.
Louinor closes in, but the agile monster slithers to avoid her blow.
Ignoring her presence the creature lunges forward at Malleon again. 1d20+5=10 Malleon is again able to keep up a whirling blade of steel that turns aside the ravenous lizard.
Thats right. Its all skill. Not dependent on bad rolls by the monster at all ;-)
"Snake-fiend! Die!" Malleon is getting a little unnerved by the inhabitants of Darkmoon Vale. He'll be "happy" to fight "normal" monsters like kobolds and hobgoblins
Malleon slashes at the wyrm with both his blades, attempting to land a decisive blow.
Malleon draws his shortsword with his left hand and unleashes a flurry of strikes, trying to drive the monster back, away from his still sleeping comrades. However, the strikes appear ineffectual due to the monster's speed and scaly armor.
DM - Because we are rolling initiative for everyone, could we use our automatic success for anyone? I was tempted to use it for Malleon because he was awake.
Good point, I'd forgotten about that. I'd be tempted to use my own auto-success on my inititiave this round... If this is allowed, please re-calculate my initiative, and I'll take my action in a few hours (I should sleep sometime tonight, lol)
Spot 14, Listen 13. Maybe I should be whistling or something as I'm oblivious to my surroundings, lol
Malleon sits near the group, with his sword across his lap and bow at the ready. The fire is still going, and he has a torch ready to ignite nearby. The firelight is probably hampering my night vision, so Malleon is concentrating more on the sounds of the forest, listening for anything abnormal.
"That sounds fine. Afterall, we will have to camp here anyways."
"Oso, do you mind taking care of my horse? I'm going to gather some firewood before it gets too dark. I want to gather enough to make a campfire that will last through the night. After giant spiders, little girls that turn into ravenous werewolves and hobgoblin snipers, I'd feel better if we had a fire and a watch tonight."
Malleon is looking for deadwood first, easily cut branches second.
"I don't condone the pick pocketing of the recently departed...but I don’t suppose the savage happened to own a lamp, or a lantern, or even a nice torch?"
"Nope, not that I saw. Hobogoblins can see in the dark, can't they?"
"And its not "pickpocketing the dead" It is spoils of war. He shot at us first, and we killed him. Therefore, we can lay claim to his gear with a clear conscience."
Bobek sprints forward, hurtling over underbrush. With one fluid motion he fires and arrow that catches the hobgoblin square in the back. The goblinoid is knocked forward, falling to the forest floor, dead.
Oso's go. The bird yet lives.
Isn't it Malleon's turn after Bobek?
"Nice shot Bobek!"
Assuming its my turn:
Spoiler:
Rapid Shot again.
I will hit this bird eventually, lol
I'm including Pointblank Shot & firing into melee
Sorry for the delay, I was busy at work (I'm working evenings Pacific time, so thats pretty late for those of you on the east coast) Plus I got seriously distracted by the Open Call for Gamemastery Authors
Spot Check 1d20+3=5. Malleon still has no idea where the arrows are coming from, lol
Malleon tracks the last warbird in flight, and unleashes another volley of arrows in hopes of bringing it down.
Bobek can scramble behind cover, but it would be total cover which would mean that you could not attack back, unless you left it; you pretty much dart behind a tree
Malleon, you are within 30 feet of the razorcrows, so I will figure in the bonuses. But I will also be subtracting the - 4 penalty for firing into melee without the benefit of precise shot.
Bobek, thankful for the rush of healing, arms his shortbow and dives behind the nearest tree to avoid further arrow fire.
Malleon smoothly releases two arrows in a matter of seconds, each hoping to pick off a single trained razorcrow. The first arrow comes close but sails harmlessly past the bird, the second arrow is even less effective.
Oso's go.
Oops, didn't think about that. Precise Shot is probably my feat at second level, lol
Elderwood Grove - 13 miles if you skirt the eastern edge of the Darkmoon Lake, 11 Miles if you try and cross the water (Time is roughly 3.25 hours the first way, and if successful in fording the water, 2.75 the other.
Malleon pulls out his notebook with the quickly drawn map and notes.
"Unless anyone feels strongly otherwise, I think we should skirt the eastern edge of Darkmoon Lake here" his finger tracing the path "It will take us an extra couple of miles, but fording the river might be more trouble than its worth"
Looking around at his companions and their bloody state, Malleon drops his horse back to speak quietly with Louinor. "Louinor, do you have any of Desna's blessings that might help to heal our wounds? My own wounds are fine and will heal in a day or two, but some of the others.... Oso in particular seems severely wounded, although he is trying not to show it."
The party eats well and has decent conversation, though the topic seems to shy from what they actually plan to do.
Oso catches a few winks and excercises his muscles with the lumberjacks.
Malleon discovers that if he is looking for a decent bowyer he best check back in the Hollow; but also finds a couple informative employees in the Consortium's office that seem to know some of the local information. Apparantly Ulizmila is a wicked witch; a hermit who curses any who cross her land. She is however open to trades, though a deal with Ulizmila, is like a deal with Asmodeus himself. Droskar's Crucible is some sort of dwarf ruin. It is overrun with monsters and dwarven spirits.
Chalen and Louinor get some rest.
Are you guys staying here for the night?
I'm open to continuing on, I think we can get to the Eldest wood before dark, and then camp there. But then again, I'm not running around at less than 1/2 HP and out of spells, so I'll defer to those who need rest if necessary.
Malleon will have a meal and chat with the assembled loggers, attempting to gather information about the three locations, but specifically the dwarven ruins. And also checking if there are any bowyers at the camp, as he would like a Darkwood Masterwork Mighty +2 bow when he can afford it.
"Aye. I have a nephew down with the taint. Follow me."
The rugged man leads you through the camp to a small room in the office building. He pulls out a map and produces three markings on it. "You are closest to the Elderwood tree."
He offers a smile. "Good luck; the town is depending on you."
I'm not sure if Milon is giving us this map, or just showing us locations, but either way, Malleon will copy the three spots unto the rough sketch of Darkmoon Vale in his notebook.
Question: Did Milon indicate which mark was which ingredient? He said we were closest to the Elderwood Tree, but did he say which one was which for the other two marks?
"Thanks you Master Milon. We'll hurry as best we can. The sooner Laurel can make this medicine, the sooner we'll know if it can cure the Blackscour Taint."
"Oh, one other thing. Have you seen any marks of kobolds in the woods? There is a group of children that went missing after camping out at Elara's, and we found what appear to be kobold tracks at the ruins of Elara's. The Sherrif asked if we could look for the missing children, but the towns need for a cure to the blackscour taint outweighs searching for the children at this time, as distasteful as that choice was."
Milon watches both Oso and Bobek wander off. His voice turns a bit harder, "Do you need my presence or not?"
Malleon speaks as he pulls out his notebook. "Master Milon, my name is Malleon, and this is Louinor and Chalen. Our somewhat abrupt companions are Bobek and Oso."
"We come at the behest of Laurel, the herbalist in Falcon's Hollow. She has found an recipe for a potential cure to the Blackscour Taint that has infected the town. But some of the ingredients are exotic, and not easily found."
"Laurel said that you were the best forester in Darkmoon Vale, and if anyone knew where to find these ingredients, it would be you. Please, will you help us by giving directions?"
"We seek a pickled Root called a Rat's Tail, which can be found at the witch Ulizmilla might have. We also need to seek out the oldest trees in the Vale to find elderwood mold. And lastly, we need to find Ironbloom Mushrooms."
"We had agreed that the ingredients for the blackscour taint cure took priority over the missing children. The needs of the dozens of deathly ill people in town outweigh the fate of a half-dozen children, as hard as that is to say."
Malleon will claim the other silver dagger (after cleaning it). I'll also check down below to see if the lamp is salvagable, and also grab that bag of herbs if no one else does.
"Bobek, Louinor? Do you know if these might be useful?" Malleon says as he holds up the bag of herbs.
"Louinor, I'm sure you are familiar with this sort of thing. Something your faith says over the fallen, perhaps? Poor child. Hopefully she didn't pass on her taint to any of us, I'd hate for Oso to have to kill us in our sleep."
"I suppose we had better finish searching the cellar as well."
"That 'poor child' almost killed us all! Lest you forget, a minute ago she tried to eat Bobek! And she was hardly defenseless!" Malleon gestures to the ragged wounds on his chest that he is attempting to clean with a brandy-soaked rag.
"Poor child? She was a murderous monster! Do you see a full moon in the sky?" Malleon points at the morning sky. "Did she not wait until most of us were down in the cellar, fighting for our lives with the spiders before trying to eat Bobek? She knew exactly what she was doing, right down to trying to claim mercy when she realized we had silver blades that could harm her!"
"I just hope that she didn't kill the real 'poor children', those lost kids that we are searching for."
Malleon is keeping the silver dagger, unless anyone has an objection
Malleon lunges and slashes with the silver blade. "Burns, doesn't it?" Attack 1d20+5 = 19 Damage 1d4+2 = 5 * I counted a flank bonus from Bobek
Then he bounds backwards, out of the reach of the werewolf's claws, before taunting it more, waving it forward with his left hand while the silver blade is held ready in his right.
Move 15' directly away from the monster, so as not to draw an attack of opportunity. But I don't want her to get another full attack on me. I sure hope she doesn't have pounce.
Three rounds of rage left. Malleon you're next, want some silver treasure?
Malleon will grab a silver dagger from Oso, and then quickly try to climb the ladder and tumble away from the opening, drawing the monster's attention. And set up a flank. And I left the two torches down amongst the spiders.